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Combat: Difference between revisions

From Melvor Idle
30 bytes added ,  18 July 2024
Tag: visualeditor
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==== Critical Hit ====
==== Critical Hit ====
With specific pieces of equipment, there is a chance that hits dealt by the player may become critical. When a critical hit occurs, any damage dealt by that hit will be increased by 50% - this increase is multiplicative with any other damage increasing bonuses currently in effect.
With specific pieces of equipment, there is a chance that hits dealt by the player may become critical. A critical hit increases the damage done by 50% and can be increased with the items below. This increase is multiplicative with any other damage increasing bonuses currently in effect.


The player's critical chance starts at 0% (at which point critical hits do not occur), and can be increased by the following:
The player's critical chance starts at 0% (at which point critical hits do not occur), and can be increased by the following:
{{ModifierTable|MeleeCritChance,RangedCritChance,MagicCritChance|Critical Chance|true|}}
{{ModifierTable|meleeCritChance,rangedCritChance,magicCritChance,critChance,critMultiplier|Crit Boosts|false|}}


==== Damage Per Hit, Average Hit, and Damage Per Second ====
==== Damage Per Hit, Average Hit, and Damage Per Second ====