17,101
edits
(Revise monster area table format for compactness) |
(Fix for areas using random pools of monsters) |
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Line 1,428: | Line 1,428: | ||
-- Declare function for building table rows to avoid repeating code | -- Declare function for building table rows to avoid repeating code | ||
local buildRow = function(entityID, monsterCount, specialType) | local buildRow = function(entityID, monsterCount, specialType) | ||
local monIcon, monLevel, monHP, monMaxHit, monStyle, monCount, monDrReduce, monBarrier | local monIcon, monLevel, monHP, monMaxHit, monStyle, monCount, monDrReduce, monBarrier, monDmgTypeIcon | ||
local monData = {} | local monData = {} | ||
if specialType ~= nil and Shared.contains({'Afflicted', 'Spider', 'SlayerArea'}, specialType) then | if specialType ~= nil and Shared.contains({'Afflicted', 'Spider', 'SlayerArea'}, specialType) then | ||
Line 1,435: | Line 1,435: | ||
local iconQ = Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'}) | local iconQ = Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'}) | ||
monIcon = Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'}) | monIcon = Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'}) | ||
monLevel, monBarrier, monHP, monMaxHit, monDrReduce, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, iconQ, iconQ, monsterCount | monLevel, monBarrier, monHP, monMaxHit, monDrReduce, monStyle, monDmgTypeIcon, monCount = iconQ, iconQ, iconQ, iconQ, iconQ, iconQ, iconQ, monsterCount | ||
elseif specialType == 'Spider' then | elseif specialType == 'Spider' then | ||
local iconQ = Icons.Icon({'', notext=true, nolink=true, img='Question'}) | local iconQ = Icons.Icon({'', notext=true, nolink=true, img='Question'}) | ||
Line 1,446: | Line 1,446: | ||
end | end | ||
monIcon = table.concat(monIconPart, '<br/>') | monIcon = table.concat(monIconPart, '<br/>') | ||
monLevel, monBarrier, monHP, monMaxHit, monDrReduce, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, iconQ, iconQ, monsterCount | monLevel, monBarrier, monHP, monMaxHit, monDrReduce, monStyle, monDmgTypeIcon, monCount = iconQ, iconQ, iconQ, iconQ, iconQ, iconQ, iconQ, monsterCount | ||
elseif specialType == 'SlayerArea' then | elseif specialType == 'SlayerArea' then | ||
-- entityID corresponds to a slayer area | -- entityID corresponds to a slayer area | ||
local area = Areas.getAreaByID('slayer', entityID) | local area = Areas.getAreaByID('slayer', entityID) | ||
local iconQ = Icons.Icon({area.name, area.name, notext=true, nolink=true, img='Question'}) | |||
monIcon = Icons.Icon({area.name, type='combatArea'}) .. ' Monsters' | monIcon = Icons.Icon({area.name, type='combatArea'}) .. ' Monsters' | ||
monLevel = {p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterCombatLevel(monster) end)} | monLevel = {p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterCombatLevel(monster) end)} | ||
Line 1,460: | Line 1,461: | ||
monMaxHit = highMaxHit | monMaxHit = highMaxHit | ||
monDrReduce = highDrReduce | monDrReduce = highDrReduce | ||
monStyle = | monDmgTypeIcon = iconQ | ||
monStyle = iconQ | |||
monCount = monsterCount | monCount = monsterCount | ||
end | end |