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{{EffectIcon|Laceration}} is a [[Combat Effects|combat debuff]] that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. | {{EffectIcon|Laceration}} is a [[Combat Effects|combat debuff]] that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. Stacks up to 25 times. Last until end of fight. | ||
[[Category:Combat Debuffs]] | [[Category:Combat Debuffs]] | ||
[[Category:Damage over Time Effects]] | [[Category:Damage over Time Effects]] |