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Combat Effects: Difference between revisions

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{{UserContentVersion|1.3}}
{{UserContentVersion|1.3}}
This page briefly documents all combat debuffs and provides links to more elaborate explanations of each.
This page briefly documents all combat debuffs and provides links to more elaborate explanations of each.
 
== Combat Buffs ==
{| class="wikitable sortable"
|-
! Effect !! Description
|-
| {{EffectIcon|Shadeveil}} || Shadeveil grants +4% Global Evasion, +1% Abyssal Resistance, and +2% Global Critical Hit Chance per stack, stacking up to 10 stacks.
|}
== Combat Debuffs ==
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
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| {{EffectIcon|Freeze}} || Freeze prevents the target from attacking.  
| {{EffectIcon|Freeze}} || Freeze prevents the target from attacking.  
|-
|-
| {{EffectIcon|Frostburn}} || Frostburn slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
| {{EffectIcon|Frostburn}} || Frostburn slows the target by 10% for 2 turns and causes the target to take 3% of Current HP per attack.
|-
|-
| {{EffectIcon|Laceration}} || Laceration makes the target take 4% of attacker's maximum hit as damage every 0.5s.
| {{EffectIcon|Laceration}} || Laceration makes the target take 4% of attacker's maximum hit as damage every 0.5s.