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m (Slash moved page Combat Debuff to Combat Effects) |
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{{UserContentVersion|1.3}} | {{UserContentVersion|1.3}} | ||
This page briefly documents all combat debuffs and provides links to more elaborate explanations of each. | This page briefly documents all combat debuffs and provides links to more elaborate explanations of each. | ||
== Combat Buffs == | |||
{| class="wikitable sortable" | |||
|- | |||
! Effect !! Description | |||
|- | |||
| {{EffectIcon|Shadeveil}} || Shadeveil grants +4% Global Evasion, +1% Abyssal Resistance, and +2% Global Critical Hit Chance per stack, stacking up to 10 stacks. | |||
|} | |||
== Combat Debuffs == | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| {{EffectIcon|Freeze}} || Freeze prevents the target from attacking. | | {{EffectIcon|Freeze}} || Freeze prevents the target from attacking. | ||
|- | |- | ||
| {{EffectIcon|Frostburn}} || Frostburn slows the target by 10% for | | {{EffectIcon|Frostburn}} || Frostburn slows the target by 10% for 2 turns and causes the target to take 3% of Current HP per attack. | ||
|- | |- | ||
| {{EffectIcon|Laceration}} || Laceration makes the target take 4% of attacker's maximum hit as damage every 0.5s. | | {{EffectIcon|Laceration}} || Laceration makes the target take 4% of attacker's maximum hit as damage every 0.5s. |