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Golbin Raid/Guide: Difference between revisions

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=== Combat Triangle ===
=== Combat Triangle ===
Survival generally focuses on minimising worst case scenarios, therefore we want to reduce the danger from golbins on the weak side of the player's attack style.
Survival generally focuses on minimizing worst case scenarios, therefore we want to reduce the danger from golbins on the weak side of the player's attack style.


As maintaining near maximum damage reduction becomes essential to survive, the differences in the [[Combat_Triangle|combat triangle]] multipliers significantly impacts weapon choices.
As maintaining near maximum damage reduction becomes essential to survive, the differences in the [[Combat_Triangle|combat triangle]] multipliers significantly impacts weapon choices.
{{CombatTriangleAdjustmentTable}}


* While ranged has the most favourable worst cast damage reduction multiplier, magic weapons have access to {{Icon|type=curse|Weakening III}} which reduces enemy maximum hit by 15% (golbins do not have special attacks).
* While ranged has the most favourable worst cast damage reduction multiplier, magic weapons have access to {{Icon|type=curse|Weakening III}} which reduces enemy maximum hit by 15% (golbins do not have special attacks).
* Assuming the player's first attack is always before each golbin's first attack, and attacks are not delayed by eating enough for a golbin to attack between {{Icon|type=curse|Weakening III}} applications, magic will almost always take less damage than ranged.
* Assuming the player's first attack is always before each golbin's first attack, and attacks are not delayed by eating enough for a golbin to attack between {{Icon|type=curse|Weakening III}} applications, magic will almost always take less damage than ranged.
* At maximum damage reduction from gear of 65%, range (65% x 0.95 = 61%) would take 390 damage from a 1000 damage attack. Magic (65% x 0.85 = 55%) would first reduce a 1000 damage maximum hit to 850 and take 382 from the hit.
* At maximum damage reduction from gear of 65%, range (65% x 0.95 = 61%) would take 390 damage from a 1000 damage attack. Magic (65% x 0.85 = 55%) would first reduce a 1000 damage maximum hit to 850 and take 382 from the hit.
* Only with maximum damage reduction from gear and extra damage reduction from effects such as {{PrayerIcon|Stone Skin}} and {{PrayerIcon|Safeguard}} prayer does ranged take less maximum damage to magic, however in typical scenarios magic will take less damage, and magic's lead increases the lower damage reduction the player has.  
* Only with maximum damage reduction from gear and extra damage reduction from effects such as {{PrayerIcon|Stone Skin}} and {{PrayerIcon|Safeguard}} prayer does ranged take less maximum damage to magic, however in typical scenarios magic will take less damage, and magic's lead increases the lower damage reduction the player has.


=== Warnings ===
=== Warnings ===