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User:Toadmilk/Combat Guide/Atlas of Discovery: Difference between revisions

From Melvor Idle
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removed unnessacery {{AoD}} from the guide
m (Readability fixes and removing duplicated information)
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The following guide takes the player through the combat of the {{AoD}} [[Atlas of Discovery Expansion]] with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the [[Air God Dungeon]] is recommended to follow the largest portion of this guide.
The following guide takes the player through the combat of the {{AoD}} [[Atlas of Discovery Expansion]] with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the [[Air God Dungeon]] is recommended to follow the largest portion of this guide.


A lot of the combat for {{AoD}} is locked behind both the {{Skill|Cartography}} and {{Skill|Archaeology}} skills so progress those if you have locked combat areas/dungeons.  
A lot of the combat for {{AoD}} [[Atlas of Discovery Expansion|Atlas Of Discovery]] is locked behind both the {{Skill|Cartography}} and {{Skill|Archaeology}} skills so progress those if you have locked combat areas/dungeons.  


This Guide is NOT designed with the [[Ancient Relics]] Game Mode in mind. Players looking for more information about that [[Game Mode]] should visit the [[Ancient Relics/Guide|Ancient Relics Guide]].
This Guide is NOT designed with the [[Ancient Relics]] Game Mode in mind. Players looking for more information about that [[Game Mode]] should visit the [[Ancient Relics/Guide|Ancient Relics Guide]].
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===={{SlotIcon|gem}} Gem Slot====
===={{SlotIcon|gem}} Gem Slot====


{{AoD}} introduces a new {{SlotIcon|gem}} gem equipment slot which allows you to squeeze out higher summon max hit damage with gems like {{ItemIcon|Devouring Barrier Gem}} or give various non {{Icon|Barrier}} modifiers such as the {{ItemIcon|Agile Gem}} which reduces player attack interval.
{{AoD}} [[Atlas of Discovery Expansion|Atlas Of Discovery]] introduces a new {{SlotIcon|gem}} gem equipment slot which allows you to squeeze out higher summon max hit damage with gems like {{ItemIcon|Devouring Barrier Gem}} or give various non {{Icon|Barrier}} modifiers such as the {{ItemIcon|Agile Gem}} which reduces player attack interval.


===={{Skill|Cartography|notext=true}} Points of Interest====
===={{Skill|Cartography|notext=true}} Points of Interest====
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==={{Skill|Summoning|notext=true|nolink=true}} Summoning===
==={{Skill|Summoning|notext=true|nolink=true}} Summoning===


There are two main summoning synergies to use in {{AoD}}:
There are two main summoning synergies to use for {{Icon|Barrier}} focused combat:
* {{TotH}} {{SkillReq|Summoning|115}} {{Synergy|Spectre|Spider}} for huge summoning max hit damage
* {{TotH}} {{SkillReq|Summoning|115}} {{Synergy|Spectre|Spider}} for huge summoning max hit damage
* {{SkillReq|Summoning|90}} {{Synergy|Tortoise|Dragon}} if you haven't unlocked the above synergy
* {{SkillReq|Summoning|90}} {{Synergy|Tortoise|Dragon}} if you haven't unlocked the above synergy
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===Early Game Atlas of Discovery===
===Early Game Atlas of Discovery===


After collecting the first three god sets from: {{ZoneIcon|Air God Dungeon}}, {{ZoneIcon|Water God Dungeon}} and {{ZoneIcon|Earth God Dungeon}} the player will be well equipped to start {{AoD}} combat. Immediate goals are to begin gathering {{Icon|Barrier}} damaging equipment. The first gear the player will get is actually from the {{POIIcon|Ancient Market}} in {{Skill|Archaeology}}. Remember {{Skill|Cartography}} and {{Skill|Archaeology}} are crucial to progressing {{AoD}} combat.
After collecting the first three god sets from: {{ZoneIcon|Air God Dungeon}}, {{ZoneIcon|Water God Dungeon}} and {{ZoneIcon|Earth God Dungeon}} the player will be well equipped to start combat. Immediate goals are to begin gathering {{Icon|Barrier}} damaging equipment. The first gear the player will get is actually from the {{POIIcon|Ancient Market}} in {{Skill|Archaeology}}. Remember {{Skill|Cartography}} and {{Skill|Archaeology}} are crucial to progressing {{AoD}} [[Atlas of Discovery Expansion|Atlas Of Discovery]] combat.


====Major Goals====
====Major Goals====
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===Mid Game Atlas of Discovery===
===Mid Game Atlas of Discovery===


After completing the early game of {{AoD}} the next goal is to unlock the {{ZoneIcon|Cult Grounds}} dungeon as fast as possible and farm it to upgrade your god gear to {{ItemIcon|Terran God Platebody (B)|notext=true}} (B). The difficulty starts ramping up here. If you are struggling to defeat these dungeons check the individual strategy guides on each dungeons page.
After completing the early game the next goal is to unlock the {{ZoneIcon|Cult Grounds}} dungeon as fast as possible and farm it to upgrade your god gear to {{ItemIcon|Terran God Platebody (B)|notext=true}} (B). The difficulty starts ramping up here. If you are struggling to defeat these dungeons check the individual strategy guides on each dungeons page.


====Major Goals====
====Major Goals====
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===Late Game Atlas of Discovery===
===Late Game Atlas of Discovery===


The main goal of late game {{AoD}} is to find {{POIIcon|Melantis}}, collect the three weapons from {{MonsterIcon|Mermaid Archer}}, {{MonsterIcon|Merman}} and {{MonsterIcon|Merman Guard}}, finishing {{ZoneIcon|Underwater City}} and then acquiring endgame clear speed items for the subsequent {{PetIcon|Lumi|notext=true}} pet farms.
The main goal of late game is to find {{POIIcon|Melantis}}, collect the three weapons from {{MonsterIcon|Mermaid Archer}}, {{MonsterIcon|Merman}} and {{MonsterIcon|Merman Guard}}, finishing {{ZoneIcon|Underwater City}} and then acquiring endgame clear speed items for the subsequent {{PetIcon|Lumi|notext=true}} pet farms.


====Major Goals====
====Major Goals====
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# Farm {{MonsterIcon|Mermaid Archer}}, {{MonsterIcon|Merman}}, {{MonsterIcon|Merman Guard}} for their respective weapons. This can be done in any order since they are all part of the combat triangle but {{MonsterIcon|Mermaid Archer}} is recommended to be done first with the {{ItemIcon|Ultima Godsword}} as its pretty strong. The resulting {{ItemIcon|Engulfing Vortex Longbow}} can be used to acquire the {{ItemIcon|Water Pulse Staff}} and finally {{ItemIcon|Hasty Trident}}. Also be sure to equip the {{ItemIcon|Devouring Barrier Gem}} in your {{SlotIcon|gem}} gem slot
# Farm {{MonsterIcon|Mermaid Archer}}, {{MonsterIcon|Merman}}, {{MonsterIcon|Merman Guard}} for their respective weapons. This can be done in any order since they are all part of the combat triangle but {{MonsterIcon|Mermaid Archer}} is recommended to be done first with the {{ItemIcon|Ultima Godsword}} as its pretty strong. The resulting {{ItemIcon|Engulfing Vortex Longbow}} can be used to acquire the {{ItemIcon|Water Pulse Staff}} and finally {{ItemIcon|Hasty Trident}}. Also be sure to equip the {{ItemIcon|Devouring Barrier Gem}} in your {{SlotIcon|gem}} gem slot
# {{ZoneIcon|Underwater City}} ([[Underwater City/Guide|guide]] higly reccomended!). Equip {{ItemIcon|Eradicating Gloves (m)}} as soon as they are found (for those using {{ItemIcon|Hood of Shade Summon|notext=true}} summon set play around with the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to decide whether to use them or not)
# {{ZoneIcon|Underwater City}} ([[Underwater City/Guide|guide]] higly reccomended!). Equip {{ItemIcon|Eradicating Gloves (m)}} as soon as they are found (for those using {{ItemIcon|Hood of Shade Summon|notext=true}} summon set play around with the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to decide whether to use them or not)
# {{ItemIcon|Devouring Barrier Shield}} for {{SlotIcon|shield}} shield slot and {{ItemIcon|Knight's Summoning Defender}} for {{SlotIcon|passive}} passive slot are both reccomended for further {{AoD}} farming
# {{ItemIcon|Devouring Barrier Shield}} for {{SlotIcon|shield}} shield slot and {{ItemIcon|Knight's Summoning Defender}} for {{SlotIcon|passive}} passive slot are both reccomended for further farming


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