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User:Toadmilk/Combat Guide/Atlas of Discovery: Difference between revisions

From Melvor Idle
Agility section REMOVED
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Having progressed through {{TotH}} combat will make  {{AoD|Atlas of Discovery}} combat significantly easier. This is due to the huge damage increase in the {{Synergy|Spectre|Spider}} compared to {{Synergy|Tortoise|Dragon}}, the summon set from {{ZoneIcon|Necromancers Palace}} and the endgame weapons from {{ZoneIcon|Golden Cloud Mountains}}.
Having progressed through {{TotH}} combat will make  {{AoD|Atlas of Discovery}} combat significantly easier. This is due to the huge damage increase in the {{Synergy|Spectre|Spider}} compared to {{Synergy|Tortoise|Dragon}}, the summon set from {{ZoneIcon|Necromancers Palace}} and the endgame weapons from {{ZoneIcon|Golden Cloud Mountains}}.
==={{Skill|Agility|notext=true}} Agility===
The Agility obstacles 9 or higher are not required, 8 and below are highly suggested (and simulations were done with those active). <br>
{{AgilityCourseTable
|Cargo Net
|Monkey Bars
|Pipe Climb
|Cave Climb
|Cliff Balance
|Lake Swim
|Boulder Trap
|Raft Building
|Ice Jump
|Dragon Fight
|Frozen Maze
|Boulder Balance
|Balance Trap
|Freezing Climb
|Waterfall Crossing
|Pillar of Combat
|Elite Pillar of Expertise
|showtotals = false
|showcosts = false
|showrequirements = false
}}


==={{Skill|Summoning|notext=true|nolink=true}} Summoning===
==={{Skill|Summoning|notext=true|nolink=true}} Summoning===
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