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[[Interval | [[Interval Reduction]] is a mechanic that reduces the amount of time it takes to complete a skilling action. The time reduction is always based on the default interval. This means that, if a skill has a 5 second interval, a 10% interval reduction will always decrease the timer by 0.5 seconds. This is regardless of how much the interval is reduced already. The minimum action time is 0.25 seconds. | ||
The game offers global interval reduction (which applies to every skill) and interval reduction for a specific skill. Both of these interval reductions are treated as equal. -10% global interval reduction has the same effect as, for instance, -10% [[Agility]] interval reduction. Global and specific reductions also stack. | The game offers global interval reduction (which applies to every skill) and interval reduction for a specific skill. Both of these interval reductions are treated as equal. -10% global interval reduction has the same effect as, for instance, -10% [[Agility]] interval reduction. Global and specific reductions also stack. |