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Necromancers Crown: Difference between revisions

From Melvor Idle
m
Fix the description of the effect as it was incorrect
(added a mention about Barrier Dust not being doubled)
m (Fix the description of the effect as it was incorrect)
Tag: visualeditor
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'''{{PAGENAME}}''' is an item of [[Equipment]] which doubles the quantity of items that are always dropped after each [[Monster]] kill. The Crown's bonus is multiplicative with the chance to double, meaning up to four times the usual amount of bones may be obtained.
'''{{PAGENAME}}''' is an item of [[Equipment]] which doubles the quantity of items that are always dropped after each [[Monster]] kill. The Crown's bonus is multiplicative with the chance to double, meaning up to four times the usual amount of bones may be obtained.


Despite the modifier's description, this doubling effect is not limited to bones, but extends to 'most' items in the "Always Drops:" section of a monster's loot table. The effect does not apply to items like {{ItemIcon|Black Dragonhide}} from {{MonsterIcon|Black Dragon}} that have a 100% drop chance. The {{PAGENAME}} can therefore be used to double {{ItemIcon|Holy Dust}} dropped from monsters with the {{ZoneIcon|Holy Isles}}, {{ItemIcon|Ectoplasm}} dropped from monsters within the {{ZoneIcon|Midnight Valley}}, as well as shards dropped from all monsters within each of the {{ZoneIcon|Air God Dungeon|Air}}, {{ZoneIcon|Water God Dungeon|Water}}, {{ZoneIcon|Earth God Dungeon|Earth}}, and {{ZoneIcon|Fire God Dungeon|Fire}} God Dungeons.
The modifier only works on items that are classed as '''Bones''' within the "always drops" table. The {{PAGENAME}} '''can''' therefore be used to double {{ItemIcon|Holy Dust}} dropped from monsters with the {{ZoneIcon|Holy Isles}}, but '''not''' {{ItemIcon|Ectoplasm}} dropped from monsters within the {{ZoneIcon|Midnight Valley}}, shards dropped from all monsters within each of the {{ZoneIcon|Air God Dungeon|Air}}, {{ZoneIcon|Water God Dungeon|Water}}, {{ZoneIcon|Earth God Dungeon|Earth}}, and {{ZoneIcon|Fire God Dungeon|Fire}} God Dungeons or {{ItemIcon|Barrier Dust}}.


The main exception to this rule is {{ItemIcon|Barrier Dust}}, which is not set as any monsters "bones" and will therefore not be doubled.
In addition, as the effect only applies to bones within the "always drops" table, the {{PAGENAME}} does ''not'' double any "bone" items within any monster's loot table. For example, neither {{ItemIcon|Dragon Bones}} dropped by {{MonsterIcon|Gret-Yun}} nor {{ItemIcon|Desecrated Bones}} dropped by the {{MonsterIcon|Greater Skeletal Dragon}} will be doubled.  
 
In addition, as the effect only applies to bones and other items guaranteed to drop upon each monster kill, the {{PAGENAME}} does ''not'' double any "bone" items within any monster's loot table. For example, neither {{ItemIcon|Dragon Bones}} dropped by {{MonsterIcon|Gret-Yun}} nor {{ItemIcon|Desecrated Bones}} dropped by the {{MonsterIcon|Greater Skeletal Dragon}} will be doubled.  


==Stats==
==Stats==