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These tables list most sources of Global {{Icon| | These tables list most sources of Global and Skill specific {{Icon|{{BASEPAGENAME}}}} modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. These lists do not contain boosts provided from Summoning Synergies. | ||
== Damage Boosts == | |||
==Damage Boosts== | |||
* +X% Damage To Bosses | * +X% Damage To Bosses | ||
* +X% Damage To | * +X% Damage To All [[Monsters]] | ||
* +X% of target's max hitpoints dealt as damage when hitting with an attack | * +X% of target's max hitpoints dealt as damage when hitting with an attack | ||
* +X% of target's current hitpoints dealt as damage when hitting with an attack | * +X% of target's current hitpoints dealt as damage when hitting with an attack | ||
* +X% of Attacker's Max Hitpoints dealt as damage when hitting with an attack | * +X% of Attacker's Max Hitpoints dealt as damage when hitting with an attack | ||
* +X% damage dealt per effect affected by | * +X% damage dealt per effect affected by | ||
{{ModifierTable| | {{ModifierTable|damageBasedOnMaxHitpointsSelf,currentHPDamageTakenOnAttack,damageBasedOnCurrentHitpoints,damageTakenPerAttack,damageDealtWith2Effects,damageDealt,damageDealtPerEffect,damageBasedOnMaxHitpoints,damageDealtToAllMonsters,damageDealtToBosses,damageDealtToMonstersInArea[categoryID:melvorD:CombatAreas],damageDealtToMonstersInArea[categoryID:melvorF:SlayerAreas],damageDealtToMonstersInArea[categoryID:melvorD:Dungeons],damageTakenPerMissedAttack|Damage Boosts|false|filters=modType:pos;damageType:Pure Damage}} | ||
== | === Normal Damage === | ||
* +X% | * +X% Damage to Monsters in <[[Combat Areas|Combat Area]], [[Slayer Area]], [[Dungeon]]> | ||
{{ModifierTable|damageDealtToMonstersInArea[categoryID:melvorD:CombatAreas],damageDealtToMonstersInArea[categoryID:melvorF:SlayerAreas],damageDealtToMonstersInArea[categoryID:melvorD:Dungeons]|Normal Damage Boosts|false|filters=modType:pos;damageType:Normal Damage}} | |||
=== Abyssal Damage === | |||
* +X% Damage to Monsters in [[Slayer Areas#Abyssal_Realm|Abyssal Slayer Area]] | |||
{{ModifierTable|damageDealtToMonstersInArea[categoryID:melvorItA:AbyssalCombatAreas],damageDealtToMonstersInArea[categoryID:melvorItA:AbyssalSlayerAreas],damageDealtToMonstersInArea[categoryID:melvorItA:TheAbyss]|Abyssal Damage Boosts|false|filters=modType:pos;damageType:Normal Damage}} | |||
== Max Hit Boosts == | |||
* +X% Max Hit | * +X% Max Hit | ||
* +X% Max Hit for each 1% of Target current Hitpoints remaining | |||
{{ModifierTable|maxHit,flatMaxHit,maxHitBasedOnTargetCurrentHitpoints|Max Hit Boosts|false|filters=modType:pos;damageType:Pure Damage}} | |||
=== Normal Damage === | |||
* +X% Maximum Hit for each 1% of base target Damage Reduction | * +X% Maximum Hit for each 1% of base target Damage Reduction | ||
* +X% Maximum Hit for each 1% of Damage Reduction | * +X% Maximum Hit for each 1% of Damage Reduction | ||
* +X% | {{ModifierTable|maxHitAgainstDamageType,maxHitBasedOnResistance,maxHitBasedOnTargetResistance|Normal Max Hit Boosts|false|filters=modType:pos;damageType:Normal Damage}} | ||
{{ModifierTable| | |||
=== Abyssal Damage === | |||
* +X% Maximum Hit when fighting against Abyssal Damage | |||
{{ModifierTable|maxHitAgainstDamageType|Abyssal Max Hit Boosts|false|filters=modType:pos;damageType:Abyssal Damage}} | |||
==Min Hit Boosts== | == Min Hit Boosts == | ||
* +X% of Maximum Hit added to Minimum Hit | * +X% of Maximum Hit added to Minimum Hit | ||
{{ModifierTable| | {{ModifierTable|minHitBasedOnMaxHit,flatMinHit|Min Hit Boosts|false|filters=modType:pos}} | ||
==Interval Boosts== | == Interval Boosts == | ||
=== Attack Interval === | |||
* -Xs Attack Interval | * -Xs Attack Interval | ||
* -X% Attack Interval | * -X% Attack Interval | ||
{{ModifierTable| | {{ModifierTable|attackInterval,flatAttackInterval,halveAttackInterval|Attack Interval Boosts|false|filters=modType:pos}} | ||
==Crit Boosts== | === Respawn Interval === | ||
* -Xs Monster Respawn Timer | |||
{{ModifierTable|flatMonsterRespawnInterval|Respawn Interval Boosts|false|filters=modType:pos}} | |||
== Crit Boosts == | |||
=== Crit Chance === | |||
* +X% Global critical hit chance | |||
{{ModifierTable|critChance|Crit Boosts|false|filters=modType:pos}} | |||
=== Crit Multiplier === | |||
* +X% Global critical hit multiplier | * +X% Global critical hit multiplier | ||
* +X% | {{ModifierTable|critMultiplier|Crit Boosts|false|filters=modType:pos}} | ||
{{ModifierTable| | |||
== Doubling Boosts == | |||
* +X% Chance To Double Loot in Combat | |||
{{ModifierTable|combatLootDoublingChance|Doubling Boosts|false|filters=modType:pos|collapsed=true}} | |||
=== Abyssal Doubling === | |||
* +X% chance to double loot in Combat when fighting against Abyssal Damage | |||
{{ModifierTable|doubleItemsChanceAgainstDamageType|Abyssal Doubling Boosts|false|filters=modType:pos;damageType:Abyssal Damage}} | |||
==Accuracy Boosts== | == Accuracy Boosts == | ||
* +X% Accuracy Rating | * +X% Accuracy Rating | ||
* Your Attacks now roll twice (Select highest chance) | * Your Attacks now roll twice (Select highest chance) | ||
* Accuracy Ratings are multiplied by X times current Hitpoints percent | * Accuracy Ratings are multiplied by X times current Hitpoints percent | ||
{{ModifierTable|accuracyRatingHPScaling,accuracyRating,attackRolls|Accuracy Boosts|false|filters=modType:pos}} | |||
{{ModifierTable| | |||
==Resistance Boosts== | === Abyssal Accuracy === | ||
* +X% Accuracy Rating when fighting against Abyssal Damage | |||
{{ModifierTable|accuracyRatingAgainstDamageType|Accuracy Boosts|false|filters=modType:pos;damageType:Abyssal Damage}} | |||
== HP Boosts == | |||
* +X Maximum Hitpoints | |||
* +X% Maximum Hitpoints | |||
{{ModifierTable|maxHitpoints,flatMaxHitpoints|HP Boosts|false|filters=modType:pos;damageType:Pure Damage}} | |||
=== Abyssal HP === | |||
* +X% Maximum Hitpoints when using Abyssal Damage | |||
{{ModifierTable|maxHitpointsAgainstDamageType,maxHitpoints|HP Boosts|false|filters=modType:pos;damageType:Abyssal Damage}} | |||
== Resistance Boosts == | |||
=== Damage Reduction === | |||
* +X% Damage Reduction | * +X% Damage Reduction | ||
* +X% Damage Reduction when fighting against a Dungeon Boss | * +X% Damage Reduction when fighting against a Dungeon Boss | ||
* +X% Damage Reduction when fighting against < | * +X% Damage Reduction when fighting against <Melee, Ranged, Magic> | ||
* +X% Damage Reduction per 30 Defence Skill Levels | * +X% Damage Reduction per 30 Defence Skill Levels | ||
{{ModifierTable| | {{ModifierTable|flatResistance,flatResistanceAgainstBosses,flatResistancePer30Defence,resistance,ignoreResistanceWhenAttackingChance,flatResistanceAgainstMelee,flatResistanceAgainstRanged,flatResistanceAgainstMagic|Resistance Boosts|false|filters=modType:pos;damageType:Normal Damage}} | ||
== | === Abyssal Resistance === | ||
* | * +X% Abyssal Resistance | ||
{{ModifierTable|flatResistance,flatResistanceAgainstBosses,flatResistancePer30Defence,resistance,ignoreResistanceWhenAttackingChance|Resistance Boosts|false|filters=modType:pos;damageType:Abyssal Damage}} | |||
{{ModifierTable| | |||
== | == DoT Resistance == | ||
* | * -X% Damage taken from <{{EffectIcon|Laceration}}, {{EffectIcon|Bleed}}, {{EffectIcon|Toxin}}, {{EffectIcon|Poison}}, {{EffectIcon|Deadly Poison}}, {{EffectIcon|Voidburst}}, {{EffectIcon|Burn}}> | ||
{{ModifierTable|burnDOTDamageTaken,bleedDOTDamageTaken,poisonDOTDamageTaken,deadlyPoisonDOTDamageTaken,ablazeDOTDamageTakenIfCorrupted,dotDamageTaken,toxinDOTDamageTaken,ablazeDOTDamageTaken,lacerationDOTDamageTaken,voidburstDOTDamageTaken|DoT Resistance|false|filters=modType:pos}} | |||
{{ModifierTable| | |||
==Lifesteal Boosts== | == Lifesteal Boosts == | ||
* +X% Lifesteal | * +X% Lifesteal | ||
* +% Poison | * +X% <{{EffectIcon|Poison}}, {{EffectIcon|Bleed}}, {{EffectIcon|Burn}}, {{EffectIcon|Laceration}}> lifesteal | ||
* +X% Lifesteal if target is Cursed | * +X% Lifesteal if target is Cursed | ||
* +X% of target's current hitpoints dealt as damage and healed when hitting with an attack | * +X% of target's current hitpoints dealt as damage and healed when hitting with an attack | ||
{{ModifierTable|lifestealDamageBasedOnCurrentHitpoints,lacerationLifesteal,ablazeLifesteal,toxinLifesteal,lifesteal,bleedLifesteal,burnLifesteal,poisonLifesteal,curseLifesteal,doubleLifesteal,disableLifesteal|Lifesteal Boosts|false|filters=modType:pos}} | |||
{{ModifierTable| | |||
==Reflect Boosts== | == Reflect Boosts == | ||
* +0-X Reflect Damage | * +0-X Reflect Damage | ||
* +X% Reflect Damage | * +X% Reflect Damage | ||
{{ModifierTable| | {{ModifierTable|reflectDamage,flatReflectDamage,rolledReflectDamage,rawReflectDamage|Reflect Boosts|false|filters=modType:pos}} | ||
==Debuff Immunity Boosts== | == Debuff Immunity Boosts == | ||
For Chance to avoid Crystallization and Crystal Sanction, see the [[Barrier/Boosts#Ignore_Crystallization|Barrier Boosts]] page. | |||
* +X% chance to ignore Frostburn | * +X% chance to ignore <[[Curses]], {{EffectIcon|Burn}}, {{EffectIcon|Frostburn}}, {{EffectIcon|Poison}}, {{EffectIcon|Bleed}}, {{EffectIcon|Toxin}}, {{EffectIcon|Sleep}}, {{EffectIcon|Laceration}}, {{EffectIcon|Blight}}, {{EffectIcon|Fear}}, {{EffectIcon|Silence}}, {{EffectIcon|Eldritch Curse}}, {{EffectIcon|Voidburst}}> | ||
* +X% chance to avoid being {{EffectIcon|Stun|Stunned}} | |||
* +X% chance to avoid being Stunned | {{ModifierTable|stunAvoidChance,effectIgnoreChance[effectGroup:Burn],effectIgnoreChance[effectGroup:Frostburn],effectIgnoreChance[effectGroup:Poison],effectIgnoreChance[effectGroup:Bleed],effectIgnoreChance[effectGroup:Sleep],effectIgnoreChance[effectGroup:Laceration],effectIgnoreChance[effectGroup:Blight],effectIgnoreChance[effectGroup:Fear],effectIgnoreChance[effectGroup:Silence],effectIgnoreChance[effectGroup:Eldritch Curse],effectIgnoreChance[effectGroup:Voidburst],effectIgnoreChance[effectGroup:Wither],effectIgnoreChance[effectGroup:Toxin],effectIgnoreChance[effectGroupID:melvorD:Slow],effectIgnoreChance[effectGroupID:melvorD:StunLike]|Debuff Immunity Boosts|false|filters=modType:pos|collapsed=true}} | ||
{{ModifierTable| | |||
== Currency Boosts == | == Currency Boosts == | ||
=== GP Boosts === | |||
* +X% Global GP (except Item Sales) | * +X% Global GP (except Item Sales) | ||
* +X% GP from Combat | * +X% GP from Combat | ||
* +X GP from Monster drops | |||
* +X GP gained when hitting with an attack | * +X GP gained when hitting with an attack | ||
* +X GP gained when earning GP, except from Alt. Magic and Item Sales | * +X GP gained when earning GP, except from Alt. Magic and Item Sales | ||
* +X GP gained when hitting with an attack per enemy Combat Level (once per turn) | * +X GP gained when hitting with an attack per enemy Combat Level (once per turn) | ||
{{ModifierTable| | {{ModifierTable|flatCurrencyGain,currencyGain,currencyGainFromCombat,flatCurrencyGainOnEnemyHit,flatCurrencyGainWhenHitBasedOnResistance,currencyGainOnMonsterKillBasedOnEvasion,currencyGainPerDamageDealt,currencyGainPerRangedDamageDealt,currencyGainPerMagicDamageDealt,currencyGainFromMonsterDrops,currencyGainPerDamageDealtBasedOnCurrencyAmount,minCurrencyMultiplierPerDamage,maxCurrencyMultiplierPerDamage,flatCurrencyGainOnMonsterKillBasedOnCombatLevel,currencyGainFromLifesteal,flatCurrencyGainFromMonsterDrops,currencyGainFromMonsterDropsBasedOnDebuffs,flatCurrencyGainOnEnemyHitBasedOnCombatLevel,currencyGainPerPoisonDamage|GP Boosts|false|filters=modType:pos;currency:GP;skill:Township}} | ||
=== AP Boosts === | |||
* +X% Global AP (except Item Sales) | |||
* +X% AP from Combat | |||
* +X AP gained when hitting with an attack | |||
{{ModifierTable|flatCurrencyGain,currencyGain,currencyGainFromCombat,flatCurrencyGainOnEnemyHit,flatCurrencyGainWhenHitBasedOnResistance,currencyGainOnMonsterKillBasedOnEvasion,currencyGainPerDamageDealt,currencyGainPerRangedDamageDealt,currencyGainPerMagicDamageDealt,currencyGainFromMonsterDrops,currencyGainPerDamageDealtBasedOnCurrencyAmount,minCurrencyMultiplierPerDamage,maxCurrencyMultiplierPerDamage,flatCurrencyGainOnMonsterKillBasedOnCombatLevel,currencyGainFromLifesteal,flatCurrencyGainFromMonsterDrops,currencyGainFromMonsterDropsBasedOnDebuffs,flatCurrencyGainOnEnemyHitBasedOnCombatLevel,currencyGainPerPoisonDamage|AP Boosts|false|filters=modType:pos;currency:AP;skill:Township}} | |||
== Auto Eat Boosts == | == Auto Eat Boosts == | ||
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{{ModifierTable|autoEatThreshold|Auto Eat Boosts|false|filters=modType:pos}} | {{ModifierTable|autoEatThreshold|Auto Eat Boosts|false|filters=modType:pos}} | ||
==Misc Boosts== | == Misc Boosts == | ||
* Inflict a slow that increases the target's attack interval by X% when hitting with an attack | * Inflict a slow that increases the target's attack interval by X% when hitting with an attack | ||
* +X | * +X% chance to convert combat seed drops to herbs | ||
{{ModifierTable| | * Magic Curses and Auroras can be used without a Magic weapon | ||
* Magic Curses can be used without a Magic weapon | |||
{{ModifierTable|onHitSlowMagnitude,extraLacerationStackChance,disableAttackDamage,cleansed,dodgeChance,cantAttack,cantEvade,cantSpecialAttack,maxHPBurnDamage,maxHPDamageTakenOnAttack,damageTaken,flatTotalBleedDamage,stunDurationIncreaseChance,sleepDurationIncreaseChance,damageTakenBasedOnHP,cantMiss,allowAttackAugmentingMagic,allowNonMagicCurses,convertMissIntoHit,rebirthChance,frostburnDamage,seedDropConversionChance,redemptionThreshold,redemptionHealing|Misc Boosts|false|filters=modType:pos}} | |||
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