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Hitpoints: Difference between revisions

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== Mechanics ==
== Mechanics ==
=== Increasing Max HP ===
=== Increasing Max HP ===
==== Melvor Hitpoints ====
For each level in the Hitpoints skill, the player's maximum HP will be increased by 10 (100 in {{Icon|Adventure}} mode). Further max HP can be gained from certain equipment or {{Skill|Agility}} obstacles.
For each level in the Hitpoints skill, the player's maximum HP will be increased by 10 (100 in {{Icon|Adventure}} mode). Further max HP can be gained from certain equipment or {{Skill|Agility}} obstacles.


==== Abyssal Hitpoints ====
For the {{ItA}}[[Into the Abyss Expansion]], each abyssal level of Hitpoints adds 2,000 (20,000 in {{Icon|Adventure}} mode) while using an Abyssal Weapon. The following formula can be used to calculate the base hitpoints:
For the {{ItA}}[[Into the Abyss Expansion]], each abyssal level of Hitpoints adds 2,000 (20,000 in {{Icon|Adventure}} mode) while using an Abyssal Weapon. The following formula can be used to calculate the base hitpoints: