4,683
edits
(Removed getCombatTriangleTable as this table can be found in-game and an image can be used in place of this function) |
(Uncommented the Monster and Item categories as they seem to work properly) |
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Line 10: | Line 10: | ||
function p._getSpecialAttackTable(effectDefn, categories, sourceHeaderLabel, includeSource) | function p._getSpecialAttackTable(effectDefn, categories, sourceHeaderLabel, includeSource) | ||
-- TODO | -- TODO Spells and Familiars need fixing for V1.3 | ||
-- Is going to be incredibly broken following combat effects & modifiers overhaul | -- Is going to be incredibly broken following combat effects & modifiers overhaul | ||
local spAttTable = {} | local spAttTable = {} | ||
local attacks = Attacks.getAttacks(function(attack) | local attacks = Attacks.getAttacks(function(attack) | ||
Line 70: | Line 68: | ||
end | end | ||
end | end | ||
--[[ | |||
-- Spells | -- Spells | ||
if includeCat['Spell'] then | if includeCat['Spell'] then | ||
Line 124: | Line 122: | ||
end | end | ||
end | end | ||
--]] | |||
-- Nothing to output if there are no row definitions | -- Nothing to output if there are no row definitions | ||
if Shared.tableIsEmpty(spAttTable) then | if Shared.tableIsEmpty(spAttTable) then | ||
Line 223: | Line 221: | ||
return table.concat(resultPart) | return table.concat(resultPart) | ||
end | end | ||