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| The following guide takes the player through the combat of the {{ItA}} [[Into the Abyss Expansion]] with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the [[Air God Dungeon]] is recommended to follow the largest portion of this guide. | | The following guide takes the player through the combat of the {{ItA}} [[Into the Abyss Expansion]] with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the [[Air God Dungeon]] is recommended to follow the largest portion of this guide. |
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| A lot of the combat for {{AoD}} [[Atlas of Discovery Expansion|Atlas Of Discovery]] is locked behind both the {{Skill|Cartography}} and {{Skill|Archaeology}} skills so progress those if you have locked combat areas/dungeons.
| | Frequent skill swapping in {{ItA}} [[Into the Abyss Expansion|Into the Abyss]] is a lot more important than in {{Melvor}} base game, so if you are struggling to progress try leveling some non-combat skills first. |
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| This Guide is NOT designed with the [[Ancient Relics]] Game Mode in mind. Players looking for more information about that [[Game Mode]] should visit the [[Ancient Relics/Guide|Ancient Relics Guide]]. There is also the {{Icon|Barrier|notext=true|nolink=true}} [[Barrier/Guide|Barrier Guide]] which can be used as an alternative to this guide.
| | [[Skill Trees]] are also extremely important, make sure you are acquiring the buffs as those points come in to make progression significantly faster. |
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| A simplistic order for completing {{AoD}} Combat:
| | This Guide is NOT designed with the [[Ancient Relics]] Game Mode in mind. Players looking for more information about that [[Game Mode]] should visit the [[Ancient Relics/Guide|Ancient Relics Guide]]. |
| # Acquire god gear sets from: {{ZoneIcon|Air God Dungeon}}, {{ZoneIcon|Water God Dungeon}} and {{ZoneIcon|Earth God Dungeon}}
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| # Find {{ItemIcon|Torn Chart}}
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| # Excavate {{POIIcon|Ancient Market}} to get some starting gear
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| # {{MonsterIcon|Blind Ghost}}
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| # {{MonsterIcon|Vampiric Bat}}
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| # Find {{ItemIcon|Ancient Stone Tablet}}
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| # {{ZoneIcon|Golem Territory}}
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| # Find {{ItemIcon|Old Route Chart}}
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| # {{ZoneIcon|Unholy Forest}}
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| # Find {{ItemIcon|Torn Scrolls}}
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| # {{ZoneIcon|Trickery Temple}}
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| # Find {{ItemIcon|Lost Cursed Text}}
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| # {{ZoneIcon|Cult Grounds}}
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| # Upgrade god gear to {{ItemIcon|Terran God Platebody (B)|notext=true|nolink=true}} (B)
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| # Discover {{POIIcon|Melantis}}
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| # {{MonsterIcon|Mermaid Archer}}
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| # {{ZoneIcon|Underwater City}}
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| ==How Atlas of Discovery affects Base Game Combat==
| | A simplistic order for completing {{ItA}} Combat: |
| | # Farm {{MonsterIcon|Abyssal Cow}} |
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| ==={{Icon|Barrier|notext=true}} Barrier Combat=== | | ==How Into the Abyss affects Combat== |
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| The primary mechanic added to the game in {{AoD|Atlas of Discovery}} is {{Icon|Barrier}}, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize {{Skill|Summoning}} Familiars that deal damage such as the {{ItemIcon|Golbin Thief}} or {{ItemIcon|Unicorn}}. Clear speed will be almost entirely determined by how fast you can break the {{Icon|Barrier}} so make sure to prioritize summon max hit in your builds.
| | ==={{Icon|Combat_Triangle#Reversed_Combat_Triangle|notext=true}} Reversed Combat Triangle=== |
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| Higher hit chance weapons are strongly recommended during the entire combat section, unless the alternative is required for [[Damage Reduction]] or the alternative simply does more damage. This is because the [[familiar]]'s hit-chance is based on the player's hit chance, the higher the hit chance, the better.
| | In the Abyssal Realm, the direction of the combat triangle is reversed. Note that if your AR is reduced by the Abyssal Intimidation passive, the combat triangle is applied last. |
| | * {{Skill|Attack|Melee}} is strong against {{Skill|Magic}} |
| | * {{Skill|Ranged}} is strong against {{Skill|Attack|Melee}} |
| | * {{Skill|Magic}} is strong against {{Skill|Ranged}} |
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| ''Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to verify how to get the most kills per hour or drops per hour.''
| | <gallery widths="400px" heights="200px"> |
| | File:Combat Triangle Standard Reversed.png|Reversed Combat Triangle (Standard Mode) |
| | File:Combat Triangle Hardcore Reversed.png|Reversed Combat Triangle (Hardcore Mode) |
| | </gallery> |
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| ==={{Icon|Combat|notext=true}} Other Combat Changes=== | | ==={{Icon|Combat|notext=true}} Other Combat Changes=== |
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| ===={{SlotIcon|gem}} Gem Slot====
| | ''Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to verify how to get the most kills per hour or drops per hour.'' |
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| A new {{SlotIcon|gem}} gem equipment slot has been added which allows you to squeeze out higher summon max hit damage with gems like {{ItemIcon|Devouring Barrier Gem}} or give various non {{Icon|Barrier}} modifiers such as the {{ItemIcon|Agile Gem}} which reduces player attack interval.
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| ===={{Skill|Cartography|notext=true}} Points of Interest====
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| Another mechanic added is {{Skill|Cartography|notext=true}} [[Cartography#All_Points_of_Interest|Points of Interest]]. Once mastered in {{Skill|Cartography}}, they can be travelled to to give the player both positive and negative modifiers.
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| Reccomended points of interest to use for combat are:
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| * {{POIIcon|Unhallowed Wasteland}} for respawn timer reduction
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| * {{POIIcon|Dark Waters}} for melee
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| * {{POIIcon|Bandit Hideout}} for ranged
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| * {{POIIcon|The Academia Arcanum}} for magic
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| ''These can also be simulated in the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to avoid the expensive travel costs.''
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| ===={{Icon|Unholy Prayers|notext=true|nolink=true}} Unholy Prayers====
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| Unfortunately {{Icon|Unholy Prayers}} were nerfed so don't worry about those.
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| ==Stats and Buffs== | | ==Stats and Buffs== |