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Combat: Difference between revisions

From Melvor Idle
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With specific pieces of equipment, there is a chance that hits dealt by the player may become critical. A critical hit increases the damage done by 50% and can be increased with [[Combat/Boosts#Crit_Boosts#Crit Multiplier|Crit Multiplier]] boosts. This increase is multiplicative with any other damage increasing bonuses currently in effect.
With specific pieces of equipment, there is a chance that hits dealt by the player may become critical. A critical hit increases the damage done by 50% and can be increased with [[Combat/Boosts#Crit_Boosts#Crit Multiplier|Crit Multiplier]] boosts. This increase is multiplicative with any other damage increasing bonuses currently in effect.


The player's critical chance starts at 0% (at which point critical hits do not occur), and can be increased with [[Combat/Boosts#Crit_Boosts#Crit Chance|Crit Chance]] boosts.
The player's critical chance starts at 0% (at which point critical hits do not occur), and can be increased with [[Combat/Boosts#Crit_Boosts#Crit Chance|Crit Chance]] boosts. Having a Crit Chance above 100% will not provide any additional chance of extra damage.


==== Damage Per Hit, Average Hit, and Damage Per Second ====
==== Damage Per Hit, Average Hit, and Damage Per Second ====