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for _, skillTree in ipairs(skillTrees) do | for _, skillTree in ipairs(skillTrees) do | ||
for _, node in ipairs(GameData.getEntities(skillTree.nodes, checkFunc)) do | for _, node in ipairs(GameData.getEntities(skillTree.nodes, checkFunc)) do | ||
table.insert(nodes, node) | |||
table.insert(nodes, | |||
end | end | ||
end | end |
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