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for _, skillTree in ipairs(skillTrees) do | for _, skillTree in ipairs(skillTrees) do | ||
for _, node in ipairs(GameData.getEntities(skillTree.nodes, checkFunc)) do | for _, node in ipairs(GameData.getEntities(skillTree.nodes, checkFunc)) do | ||
nodeWithSkill = { | |||
skillName = "balls", | skillName = "balls", | ||
nodeData = node | nodeData = node |
edits