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Module:Items/ComparisonTables: Difference between revisions

From Melvor Idle
Add two-handed indicator column for weapon tables
(Remove separation of one-handed & two-handed weapons)
(Add two-handed indicator column for weapon tables)
 
Line 324: Line 324:
 
 
local isWeapon = (slot == 'Weapon')
local isWeapon = (slot == 'Weapon')
local itemColspan = 3
local itemColspan = (isWeapon and 5) or 3
if isWeapon == true then itemColspan = 4 end
local html = mw.html.create('table')
local html = mw.html.create('table')
Line 348: Line 347:
header1:tag('th'):wikitext('DLC')
header1:tag('th'):wikitext('DLC')
if isWeapon == true then
if isWeapon == true then
header1:tag('th'):wikitext('Two<br>Handed')
header1:tag('th'):wikitext('Attack<br>Speed')
header1:tag('th'):wikitext('Attack<br>Speed')
end
end
Line 384: Line 384:
:attr('data-sort-value', Icons.getExpansionID(item.id))
:attr('data-sort-value', Icons.getExpansionID(item.id))


-- Add attack speed.
-- Add two-handed & attack speed.
if isWeapon == true then
if isWeapon == true then
local twoHandText = (Items._getItemStat(item, 'isTwoHanded') and 'Yes') or 'No'
row:tag('td'):wikitext(twoHandText)
:css('text-align', 'center')
local atkSpeed = Items._getItemStat(item, 'attackSpeed') or 0
local atkSpeed = Items._getItemStat(item, 'attackSpeed') or 0
if atkSpeed > 0 then
if atkSpeed > 0 then
Line 580: Line 584:
local PR = item.providedRunes
local PR = item.providedRunes
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|style="text-align: centre;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
table.insert(resultPart, '\r\n|style="text-align: center;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
table.insert(resultPart, '\r\n|' .. Icons.getExpansionIcon(item.id) .. Icons.Icon({item.name, type='item', noicon=true}))
table.insert(resultPart, '\r\n|' .. Icons.getExpansionIcon(item.id) .. Icons.Icon({item.name, type='item', noicon=true}))
local runeLines = {}
local runeLines = {}