17,101
edits
(Amend equipmentStat handling for resistances) |
(Update custom localizations for stronghold bosses) |
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// To be used sparingly, for instances where 2+ objects of the same type | // To be used sparingly, for instances where 2+ objects of the same type | ||
// (e.g. monsters) have the same name, as this isn't convenient to deal with in Lua | // (e.g. monsters) have the same name, as this isn't convenient to deal with in Lua | ||
MAGIC_ABYSSAL_NAME_Madness: 'Madness (ItA)' // | |||
// TotH curse also named 'Madness' | |||
MAGIC_ABYSSAL_NAME_Madness: 'Madness (ItA)', | |||
// Stronghold boss monsters, where names overlap with normal monster variants | |||
MONSTER_NAME_FierceDevilBoss: 'Fierce Devil (Stronghold)', | |||
MONSTER_NAME_ElementalistBoss: 'Elementalist (Stronghold)', | |||
MONSTER_NAME_PratTheGuardianOfSecretsBoss: 'Prat, the Guardian of Secrets (Stronghold)', | |||
MONSTER_NAME_MysteriousFigurePhase1Stronghold: 'Mysterious Figure - Phase 1 (Stronghold)', | |||
MONSTER_NAME_MysteriousFigurePhase2Stronghold: 'Mysterious Figure - Phase 2 (Stronghold)', | |||
MONSTER_NAME_AhreniaStronghold: 'Ahrenia (Stronghold)' | |||
}; | }; | ||
this.namespaces = { | this.namespaces = { | ||
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})); | })); | ||
} | } | ||
// Normal damage type | // Normal damage type exists outside of data packages | ||
if (this.gameData.damageTypes === undefined) { | if (this.gameData.damageTypes === undefined) { | ||
this.gameData.damageTypes = game.damageTypes | this.gameData.damageTypes = game.damageTypes |