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Maximum Skillcape: Difference between revisions

From Melvor Idle
Explain why a non-superior cape can inherit superior traits.
(Remove category: Released in v0.15)
(Explain why a non-superior cape can inherit superior traits.)
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If a new version releases that adds another skill to the base game, the {{PAGENAME}} will automatically be unequipped from all loadouts and the player will be unable to re-equip it until they reach max level in the new skill.
If a new version releases that adds another skill to the base game, the {{PAGENAME}} will automatically be unequipped from all loadouts and the player will be unable to re-equip it until they reach max level in the new skill.


With the {{AoD|Atlas of Discovery}} Expansion, the '''{{PAGENAME}}''' will inherit the effects of {{ItemIcon|Cartography Skillcape}}, {{ItemIcon|Archaeology Skillcape}}, {{ItemIcon|Superior Cartography Skillcape}}, {{ItemIcon|Superior Archaeology Skillcape}} once the requirements to purchase each are met. The capes do not need to be purchased for their effects to apply.  
With the {{AoD}} [[Atlas of Discovery Expansion]], the '''{{PAGENAME}}''' will inherit the effects of {{ItemIcon|Cartography Skillcape}}, {{ItemIcon|Archaeology Skillcape}}, {{ItemIcon|Superior Cartography Skillcape}}, {{ItemIcon|Superior Archaeology Skillcape}} once the requirements to purchase each are met. The capes do not need to be purchased for their effects to apply. Melvor expansions are designed to be standalone, which is why the '''{{PAGENAME}}''' can inherit superior traits from {{AoD}} [[Atlas of Discovery Expansion|Atlas of Discovery]] even though it isn't a superior skillcape itself.  


==Stats==
==Stats==
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