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Metwotanks (talk | contribs) m (change Crystal Binding Dust to Pure Crystal Binding Dust. Pure Crystal Binding Dust is the drop from Crystal Depths) |
m (→Option 2: Take it slow and grind: Removed manual list of additional resource buffs; Added link to Smithing/Boosts page for additional resource buffs; Reduced the amount of icons) |
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#Unlock {{ZoneIcon|Underwater Ruins}} for better weapons. Requires {{SkillReq|Archaeology|90}}, {{SkillReq|Cartography|90}}, {{SkillReq|Runecrafting|81}}. | #Unlock {{ZoneIcon|Underwater Ruins}} for better weapons. Requires {{SkillReq|Archaeology|90}}, {{SkillReq|Cartography|90}}, {{SkillReq|Runecrafting|81}}. | ||
#*{{ItemIcon|Engulfing Vortex Longbow}}, from {{MonsterIcon|Mermaid Archer}}. | #*{{ItemIcon|Engulfing Vortex Longbow}}, from {{MonsterIcon|Mermaid Archer}}. | ||
#**This will be the best | #**This will be the best Ranged weapon all the way until {{SkillReq|Ranged|120}}... | ||
#**... with the possible exception of {{ItemIcon|Divine Crossbow}} and {{ItemIcon|Divine Javelin}}, which require {{SkillReq|Fletching|111}}, {{SkillReq|Woodcutting|112}}, and {{SkillReq|Smithing|119}} for both. | #**... with the possible exception of {{ItemIcon|Divine Crossbow}} and {{ItemIcon|Divine Javelin}}, which require {{SkillReq|Fletching|111}}, {{SkillReq|Woodcutting|112}}, and {{SkillReq|Smithing|119}} for both. | ||
#*{{ItemIcon|Water Pulse Staff}} is also a very good weapon which will last until {{SkillReq|Magic|120}} | #*{{ItemIcon|Water Pulse Staff}} is also a very good weapon which will last until {{SkillReq|Magic|120}} | ||
#**It is slightly worse than {{Skill|Runecrafting}} alternatives but does not require | #**It is slightly worse than {{Skill|Runecrafting}} alternatives but does not require Runecrafting to be leveled above around Level 85. | ||
#**However, {{SkillReq|Runecrafting|112}} may be desired to unlock Archaic spells. | #**However, {{SkillReq|Runecrafting|112}} may be desired to unlock Archaic spells. | ||
#*These enemies also drop {{ItemIcon|Devouring Barrier Gem}}. | #*These enemies also drop {{ItemIcon|Devouring Barrier Gem}}. | ||
#*If a [[Magic]] Set is chosen, {{ItemIcon|Malevolent Ward Shield}} can be obtained from {{POIIcon|Lost Temple}} (since | #*If a [[Magic]] Set is chosen, {{ItemIcon|Malevolent Ward Shield}} can be obtained from {{POIIcon|Lost Temple}} (since Lost Temple is required to unlock {{ZoneIcon|Underwater Ruins}} anyway), this is a small upgrade. | ||
# Craft (B) versions of [[God Equipment|God Armour]], e.g. {{ItemIcon|Terran God Platebody (B)}} | # Craft (B) versions of [[God Equipment|God Armour]], e.g. {{ItemIcon|Terran God Platebody (B)}} | ||
#*This requires {{SkillReq|Smithing|99}} and a lot of {{ItemIcon|Barrier Dust}} for {{ItemIcon|Imbued Dragonite Bar}} - which fortunately will be obtained while farming for {{ItemIcon|Engulfing Vortex Longbow}}. | #*This requires {{SkillReq|Smithing|99}} and a lot of {{ItemIcon|Barrier Dust}} for {{ItemIcon|Imbued Dragonite Bar}} - which fortunately will be obtained while farming for {{ItemIcon|Engulfing Vortex Longbow}}. | ||
#**When crafting {{ItemIcon|Imbued Dragonite Bar}} it is highly advised to get as much +1 | #**When crafting {{ItemIcon|Imbued Dragonite Bar}} it is highly advised to get as much [[Smithing/Boosts#Resource_Chance_Boosts|+1 Additional Resource Chance]] as possible. In addition, the [[Relics|Smithing Relic #3]] gives +50% chance for +1 Additional Resource and the {{Synergy|Ent|Salamander}} Synergy gives a stacking/separate extra resource boost. | ||
#** When all these buffs are obtained, it should lower the amount of {{ItemIcon|Barrier Dust}} needed for a complete set from 96,000 to roughly 43,600. | #** When all these buffs are obtained, it should lower the amount of {{ItemIcon|Barrier Dust}} needed for a complete set from 96,000 to roughly 43,600. | ||
#** Some | #** Some Imbued Dragonite Bars will be obtained from {{ZoneIcon|Cult Grounds}} while grinding out the {{ItemIcon|Siphoning Barrier Gem}} required for the (B) upgrades, this is however an unreliable way to obtain Imbued Dragonite Bars as it will require 241 clears on average to get enough bars for 1 piece. | ||
#* It is advised to upgrade [[Terran God Armour]] first, particularly the {{ItemIcon|Terran God Boots (B)|Boots}}, {{ItemIcon|Terran God Platelegs (B)|Platelegs}} and {{ItemIcon|Terran God Platebody (B)|Platebody}}. The Helm and Gloves will be replaced at a later point with the {{ItemIcon|Hood of Shade Summon|Necromancers Palace Summon Set}} and thus have a lower priority to be upgraded at this point. | #* It is advised to upgrade [[Terran God Armour]] first, particularly the {{ItemIcon|Terran God Boots (B)|Boots}}, {{ItemIcon|Terran God Platelegs (B)|Platelegs}} and {{ItemIcon|Terran God Platebody (B)|Platebody}}. The Helm and Gloves will be replaced at a later point with the {{ItemIcon|Hood of Shade Summon|Necromancers Palace Summon Set}} and thus have a lower priority to be upgraded at this point. | ||
When going for this option, making the choice to do the {{ZoneIcon|Underwater Ruins}} grinding before {{ZoneIcon|Underwater City}} can be worth it as you also gain | When going for this option, making the choice to do the {{ZoneIcon|Underwater Ruins}} grinding before {{ZoneIcon|Underwater City}} can be worth it as you also gain [[God Equipment|(B) God Armour]] from doing this, making the clear speed on Underwater City faster. <br> | ||
The setups from the first method can be applied to this method, simply replace any gained (B) | The setups from the first method can be applied to this method, simply replace any gained [[Terran God Armour|(B) Terran God Armour]] for their normal counterparts. <br> | ||
Also be sure to use {{ItemIcon|Devouring Barrier Gem}} over {{ItemIcon|Siphoning Barrier Gem}}. | Also be sure to use {{ItemIcon|Devouring Barrier Gem}} over {{ItemIcon|Siphoning Barrier Gem}}. | ||
{{CombatNav|Dungeon}} | {{CombatNav|Dungeon}} | ||
{{Menu}} | {{Menu}} |