4,683
edits
m (Add Slayer Categories; Melvor items will now use {{Melvor}} as the expansion icon) |
m (Sort souls into their own category in script) |
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Line 37: | Line 37: | ||
pushResults(game.items.equipment.filter(x => search(x) && x.validSlots.includes('Quiver')), '\n== Equipment ==', 'ItemIcon'); | pushResults(game.items.equipment.filter(x => search(x) && x.validSlots.includes('Quiver')), '\n== Equipment ==', 'ItemIcon'); | ||
pushResults(game.items.equipment.filter(x => search(x) && !(x instanceof WeaponItem) && !x.validSlots.includes('Quiver')), '\n== Equipment ==', 'ItemIcon'); | pushResults(game.items.equipment.filter(x => search(x) && !(x instanceof WeaponItem) && !x.validSlots.includes('Quiver')), '\n== Equipment ==', 'ItemIcon'); | ||
pushResults(game.items.filter(x => x.validSlots == undefined && !(x instanceof OpenableItem) && !(x instanceof BoneItem) && !(x instanceof FoodItem) && search(x)), '\n== Items ==', 'ItemIcon'); | pushResults(game.items.filter(x => x.validSlots == undefined && !(x instanceof OpenableItem) && !(x instanceof BoneItem) && !(x instanceof SoulItem) && !(x instanceof FoodItem) && search(x)), '\n== Items ==', 'ItemIcon'); | ||
pushResults(game.items.openables.filter(x => search(x)), '\n== Openables ==', 'ItemIcon'); | pushResults(game.items.openables.filter(x => search(x)), '\n== Openables ==', 'ItemIcon'); | ||
pushResults(game.items.bones.filter(x => search(x)), '\n== Bones ==', 'ItemIcon'); | pushResults(game.items.bones.filter(x => search(x)), '\n== Bones ==', 'ItemIcon'); | ||
pushResults(game.items.souls.filter(x => search(x)), '\n== Souls ==', 'ItemIcon'); | |||
pushResults(game.items.food.filter(x => search(x)), '\n== Food ==', 'ItemIcon'); | pushResults(game.items.food.filter(x => search(x)), '\n== Food ==', 'ItemIcon'); | ||
pushResults(game.monsters.filter(x => search(x)), '\n== Combat ==', 'MonsterIcon'); | pushResults(game.monsters.filter(x => search(x)), '\n== Combat ==', 'MonsterIcon'); |