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Combat Effects: Difference between revisions

From Melvor Idle
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| {{EffectIcon|Fear}} || Fear gives the Target +100% Attack Interval. Upon being applied, also applies 3 stacks of {{EffectIcon|Fear Immunity}}.
| {{EffectIcon|Fear}} || Fear gives the Target +100% Attack Interval. Upon being applied, also applies 3 stacks of {{EffectIcon|Fear Immunity}}.
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| {{EffectIcon|Freeze}} || Freeze prevents the target from attacking.  
| {{EffectIcon|Freeze}} || Freeze prevents the target from attacking and increases the damage taken by 30%.
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| {{EffectIcon|Frostburn}} || Frostburn slows the target by 10% for 2 turns and causes the target to take 3% of Current HP per attack.
| {{EffectIcon|Frostburn}} || Frostburn slows the target by 10% for 2 turns and causes the target to take 3% of Current HP per attack.