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V1.3.1: Difference between revisions

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= Game Update - v1.3.1 (30th October 2024) =
== Game Update - v1.3.1 (30th October 2024) ==
This update focuses on the Into the Abyss expansion with a new Realm Select, QoL and more.
This update focuses on the Into the Abyss expansion with a new Realm Select, QoL and more.


99% of the below relates to the Into the Abyss Expansion. Notes that affect the whole game will be marked as [All].
99% of the below relates to the Into the Abyss Expansion. Notes that affect the whole game will be marked as [All].


== New ==
=== New ===
* Implemented a new Realm Select. This appears in the sidebar instead of within Skills themselves.
* Implemented a new Realm Select. This appears in the sidebar instead of within Skills themselves.
* Added an “Enter/Leave Abyssal Realm” option in the Sidebar, allowing you to easily enter/exit the Abyssal Realm. It will show as locked if not available.
* Added an “Enter/Leave Abyssal Realm” option in the Sidebar, allowing you to easily enter/exit the Abyssal Realm. It will show as locked if not available.
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* [All] Add colour coding of requirements to Upgrade Item popup.
* [All] Add colour coding of requirements to Upgrade Item popup.


=== New Settings ===
==== New Settings ====
* "Use Legacy Realm Selection" - Disabled by default - Hides the new Sidebar Realm Selection options and enables the old Realm Selection in all Skills.
* "Use Legacy Realm Selection" - Disabled by default - Hides the new Sidebar Realm Selection options and enables the old Realm Selection in all Skills.
* "Always show Legacy Realm Selection in Agility" - Enabled by default - Will enable the legacy Realm Selection in Agility only, allowing you to quickly switch back and forth between Realms within the Skill without affecting the other Skills.
* "Always show Legacy Realm Selection in Agility" - Enabled by default - Will enable the legacy Realm Selection in Agility only, allowing you to quickly switch back and forth between Realms within the Skill without affecting the other Skills.
* "Set Skill in Sidebar to slightly transparent if there is no content for the current Realm (New Realm select only)." - Enabled by default - Skills will show as transparent in the Sidebar if they have no content for the current Realm. Only works if using the new Realm Selection.
* "Set Skill in Sidebar to slightly transparent if there is no content for the current Realm (New Realm select only)." - Enabled by default - Skills will show as transparent in the Sidebar if they have no content for the current Realm. Only works if using the new Realm Selection.


== General Changes & Balance ==
=== General Changes & Balance ===
* Abyssal Combat Areas are now called Abyssal Battlegrounds. Modifier descriptions have also been updated for the new name.
* Abyssal Combat Areas are now called Abyssal Battlegrounds. Modifier descriptions have also been updated for the new name.
* Abyssal Slayer Areas are now called Abyssal Slayer Regions. Modifier descriptions have also been updated for the new name.
* Abyssal Slayer Areas are now called Abyssal Slayer Regions. Modifier descriptions have also been updated for the new name.
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* [All] Runecrafting now displays a separate section for Rune cost reduction in its source tooltip.
* [All] Runecrafting now displays a separate section for Rune cost reduction in its source tooltip.


=== Recipe Costs ===
==== Recipe Costs ====
* Heavily reduced the costs to create Arrows, Javelins, Bolts and Crossbows in Fletching.
* Heavily reduced the costs to create Arrows, Javelins, Bolts and Crossbows in Fletching.
* Removed one Item from the recipe cost of most Rings & Amulets in Crafting
* Removed one Item from the recipe cost of most Rings & Amulets in Crafting
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* Halved the Witherite Bar cost quantity for Netherite Gear in Smithing.
* Halved the Witherite Bar cost quantity for Netherite Gear in Smithing.


=== Weapon Balance ===
==== Weapon Balance ====
* Reduced all Abyssal Throwing Knife special attack chances down to 25%, from 50%.
* Reduced all Abyssal Throwing Knife special attack chances down to 25%, from 50%.
* Reduced all Abyssal Throwing Knife Ranged Strength Bonuses by 25%
* Reduced all Abyssal Throwing Knife Ranged Strength Bonuses by 25%
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* Increased Magic Damage Bonus of all Abyssal Staves by 4%
* Increased Magic Damage Bonus of all Abyssal Staves by 4%


=== XP Balancing ===
==== XP Balancing ====
We’ve reworked the early to mid-game XP rates for Into the Abyss, allowing progression in the early stages to be a lot faster for Non-Combat Skills. This will allow you to get straight into ItA content without the long early-game waits.
We’ve reworked the early to mid-game XP rates for Into the Abyss, allowing progression in the early stages to be a lot faster for Non-Combat Skills. This will allow you to get straight into ItA content without the long early-game waits.


Summary: All the new XP values are higher than before the update.
Summary: All the new XP values are higher than before the update.


==== XP Value Changes ====
===== XP Value Changes =====
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==== Monster Defence Bonus Balancing ====
===== Monster Defence Bonus Balancing =====
We’ve updated all Abyssal Monster defence bonuses (except Xon) to be more in line with their Attack Type and to follow the reversed Combat Triangle a bit more closely.
We’ve updated all Abyssal Monster defence bonuses (except Xon) to be more in line with their Attack Type and to follow the reversed Combat Triangle a bit more closely.


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== Bug Fixes ==
=== Bug Fixes ===
* [All] Updated various issues with translations
* [All] Updated various issues with translations
* [All] Fixed issue where some separate sources of damage were calculated into one damage value, causing you to take a combined amount of damage. This is now done separately and will allow you to auto-eat in between these sources if required (Mostly relates to reflect damage).
* [All] Fixed issue where some separate sources of damage were calculated into one damage value, causing you to take a combined amount of damage. This is now done separately and will allow you to auto-eat in between these sources if required (Mostly relates to reflect damage).