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<onlyinclude> | <onlyinclude> | ||
= Game Update - v1.3.1 (30th October 2024) = | == Game Update - v1.3.1 (30th October 2024) == | ||
This update focuses on the Into the Abyss expansion with a new Realm Select, QoL and more. | This update focuses on the Into the Abyss expansion with a new Realm Select, QoL and more. | ||
99% of the below relates to the Into the Abyss Expansion. Notes that affect the whole game will be marked as [All]. | 99% of the below relates to the Into the Abyss Expansion. Notes that affect the whole game will be marked as [All]. | ||
== New == | === New === | ||
* Implemented a new Realm Select. This appears in the sidebar instead of within Skills themselves. | * Implemented a new Realm Select. This appears in the sidebar instead of within Skills themselves. | ||
* Added an “Enter/Leave Abyssal Realm” option in the Sidebar, allowing you to easily enter/exit the Abyssal Realm. It will show as locked if not available. | * Added an “Enter/Leave Abyssal Realm” option in the Sidebar, allowing you to easily enter/exit the Abyssal Realm. It will show as locked if not available. | ||
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* [All] Add colour coding of requirements to Upgrade Item popup. | * [All] Add colour coding of requirements to Upgrade Item popup. | ||
=== New Settings === | ==== New Settings ==== | ||
* "Use Legacy Realm Selection" - Disabled by default - Hides the new Sidebar Realm Selection options and enables the old Realm Selection in all Skills. | * "Use Legacy Realm Selection" - Disabled by default - Hides the new Sidebar Realm Selection options and enables the old Realm Selection in all Skills. | ||
* "Always show Legacy Realm Selection in Agility" - Enabled by default - Will enable the legacy Realm Selection in Agility only, allowing you to quickly switch back and forth between Realms within the Skill without affecting the other Skills. | * "Always show Legacy Realm Selection in Agility" - Enabled by default - Will enable the legacy Realm Selection in Agility only, allowing you to quickly switch back and forth between Realms within the Skill without affecting the other Skills. | ||
* "Set Skill in Sidebar to slightly transparent if there is no content for the current Realm (New Realm select only)." - Enabled by default - Skills will show as transparent in the Sidebar if they have no content for the current Realm. Only works if using the new Realm Selection. | * "Set Skill in Sidebar to slightly transparent if there is no content for the current Realm (New Realm select only)." - Enabled by default - Skills will show as transparent in the Sidebar if they have no content for the current Realm. Only works if using the new Realm Selection. | ||
== General Changes & Balance == | === General Changes & Balance === | ||
* Abyssal Combat Areas are now called Abyssal Battlegrounds. Modifier descriptions have also been updated for the new name. | * Abyssal Combat Areas are now called Abyssal Battlegrounds. Modifier descriptions have also been updated for the new name. | ||
* Abyssal Slayer Areas are now called Abyssal Slayer Regions. Modifier descriptions have also been updated for the new name. | * Abyssal Slayer Areas are now called Abyssal Slayer Regions. Modifier descriptions have also been updated for the new name. | ||
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* [All] Runecrafting now displays a separate section for Rune cost reduction in its source tooltip. | * [All] Runecrafting now displays a separate section for Rune cost reduction in its source tooltip. | ||
=== Recipe Costs === | ==== Recipe Costs ==== | ||
* Heavily reduced the costs to create Arrows, Javelins, Bolts and Crossbows in Fletching. | * Heavily reduced the costs to create Arrows, Javelins, Bolts and Crossbows in Fletching. | ||
* Removed one Item from the recipe cost of most Rings & Amulets in Crafting | * Removed one Item from the recipe cost of most Rings & Amulets in Crafting | ||
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* Halved the Witherite Bar cost quantity for Netherite Gear in Smithing. | * Halved the Witherite Bar cost quantity for Netherite Gear in Smithing. | ||
=== Weapon Balance === | ==== Weapon Balance ==== | ||
* Reduced all Abyssal Throwing Knife special attack chances down to 25%, from 50%. | * Reduced all Abyssal Throwing Knife special attack chances down to 25%, from 50%. | ||
* Reduced all Abyssal Throwing Knife Ranged Strength Bonuses by 25% | * Reduced all Abyssal Throwing Knife Ranged Strength Bonuses by 25% | ||
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* Increased Magic Damage Bonus of all Abyssal Staves by 4% | * Increased Magic Damage Bonus of all Abyssal Staves by 4% | ||
=== XP Balancing === | ==== XP Balancing ==== | ||
We’ve reworked the early to mid-game XP rates for Into the Abyss, allowing progression in the early stages to be a lot faster for Non-Combat Skills. This will allow you to get straight into ItA content without the long early-game waits. | We’ve reworked the early to mid-game XP rates for Into the Abyss, allowing progression in the early stages to be a lot faster for Non-Combat Skills. This will allow you to get straight into ItA content without the long early-game waits. | ||
Summary: All the new XP values are higher than before the update. | Summary: All the new XP values are higher than before the update. | ||
==== XP Value Changes ==== | ===== XP Value Changes ===== | ||
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==== Monster Defence Bonus Balancing ==== | ===== Monster Defence Bonus Balancing ===== | ||
We’ve updated all Abyssal Monster defence bonuses (except Xon) to be more in line with their Attack Type and to follow the reversed Combat Triangle a bit more closely. | We’ve updated all Abyssal Monster defence bonuses (except Xon) to be more in line with their Attack Type and to follow the reversed Combat Triangle a bit more closely. | ||
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== Bug Fixes == | === Bug Fixes === | ||
* [All] Updated various issues with translations | * [All] Updated various issues with translations | ||
* [All] Fixed issue where some separate sources of damage were calculated into one damage value, causing you to take a combined amount of damage. This is now done separately and will allow you to auto-eat in between these sources if required (Mostly relates to reflect damage). | * [All] Fixed issue where some separate sources of damage were calculated into one damage value, causing you to take a combined amount of damage. This is now done separately and will allow you to auto-eat in between these sources if required (Mostly relates to reflect damage). |