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Undead Graveyard/Guide: Difference between revisions

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{{StrategyGuide}}
{{StrategyGuide}}
{{UserContentVersion|1.3}}
{{UserContentVersion|1.3.1}}


=Undead Graveyard (Level 15)=
=Standard=


This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode, but intended to serve for players playing in {{Icon|Combat|notext=true}} Standard Mode.  
This guide assumes {{UpgradeIcon|Auto Eat - Tier I}} has been unlocked.
 
== Magic ==
 
This setup will need 340 {{Skill|Hitpoints|Hitpoints}} and 3% [[Damage Reduction]]. And can expect roughly 28 clears per hour.
 
* Spell: {{SpellIcon|Fire Bolt}}
* Prayer: {{PrayerIcon|Mystic Will}}
{{Equipment/Recommended
|helm1 = Fire Acolyte Wizard Hat
|body1 = Fire Acolyte Wizard Robes
|legs1 = Fire Acolyte Wizard Bottoms
|boots1 = Fire Acolyte Wizard Boots
|weapon1 = Magic Wand (Basic)
|shield1 = (G) Mithril Shield
}}
 
 
== Melee ==
 
This setup will need 300 {{Skill|Hitpoints|Hitpoints}} and 15% [[Damage Reduction]]. And can expect roughly 12.5 clears per hour.
 
* Prayers: {{PrayerIcon|Improved Reflexes}} & {{PrayerIcon|Superhuman Strength}}
{{Equipment/Recommended
|helm1 = (G) Mithril Helmet
|body1 = (G) Mithril Platebody
|legs1 = (G) Mithril Platelegs
|boots1 = (G) Mithril Boots
|gloves1 = Hard Leather Gloves
|weapon1 = Mithril Scimitar
|shield1 = (G) Mithril Shield
}}
 
 
== Ranged ==
 
This setup will need 310 {{Skill|Hitpoints|Hitpoints}} and 12% [[Damage Reduction]]. And can expect roughly 9 clears per hour.
 
* Prayer: {{PrayerIcon|Sharp Eye}}
{{Equipment/Recommended
|helm1 = (G) Mithril Helmet
|body1 = (G) Mithril Platebody
|legs1 = (G) Mithril Platelegs
|boots1 = (G) Mithril Boots
|gloves1 = Hard Leather Gloves
|weapon1 = Willow Shortbow
|ammo1 = Mithril Arrows
}}
 
 
=Ancient Relics=
==Undead Graveyard (Level 15)==
 
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode.


The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''15''', and the guide will assume all non-combat skills are of a similar level.
The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''15''', and the guide will assume all non-combat skills are of a similar level.
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Regardless of combat style or game mode, {{ZoneIcon|Undead Graveyard}} can be idled with {{SkillReq|Hitpoints|53}} after purchasing the {{Icon|Auto Eat - Tier I|type=upgrade}} upgrade in the {{Icon|Shop}}, or at {{SkillReq|Hitpoints|36}} with {{Icon|Auto Eat - Tier II|type=upgrade}}.
Regardless of combat style or game mode, {{ZoneIcon|Undead Graveyard}} can be idled with {{SkillReq|Hitpoints|53}} after purchasing the {{Icon|Auto Eat - Tier I|type=upgrade}} upgrade in the {{Icon|Shop}}, or at {{SkillReq|Hitpoints|36}} with {{Icon|Auto Eat - Tier II|type=upgrade}}.


==Equipment==
===Equipment===
With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.
With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.


* {{ItemIcon|Golbin Thief}} and {{ItemIcon|Wolf}}, made in {{Skill|Summoning}} are large boosts to damage for any combat style, which can especially help with taking down the dungeon's boss.
* {{ItemIcon|Golbin Thief}} and {{ItemIcon|Wolf}}, made in {{Skill|Summoning}} are large boosts to damage for any combat style, which can especially help with taking down the dungeon's boss.


===Magic===
====Magic====
{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.
{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.


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===Melee===
====Melee====


* {{ItemIcon|(G) Steel Platebody}} from a {{Skill|Township}} '''[[Township/Tasks|Task]]''' for killing 25 {{MonsterIcon|Golbin}},
* {{ItemIcon|(G) Steel Platebody}} from a {{Skill|Township}} '''[[Township/Tasks|Task]]''' for killing 25 {{MonsterIcon|Golbin}},
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