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(→Melvor Realm Changes: Fixed heading level) Tags: Mobile edit Mobile web edit |
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* Hitpoints, Damage, and [[Food]] Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes. | * Hitpoints, Damage, and [[Food]] Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes. | ||
== Abyssal Realm Changes == | === Abyssal Realm Changes === | ||
* All skills are available however they are capped at abyssal level 10. In order to raise the level cap, the player must level all the following Combat Skills: {{AbyssalSkill|Attack}}, {{AbyssalSkill|Strength}}, {{AbyssalSkill|Defence}}, {{AbyssalSkill|Hitpoints}}, {{AbyssalSkill|Ranged}}, and {{AbyssalSkill|Magic}}. When the lowest level of these skills reaches a number that's divisible by 10 (10, 20, 30, etc) then the player will be able to raise the abyssal level of skills by 10. (e.g., When the combat skills are all level 30 or above, the player may raise a skills' abyssal level cap to 40). | * All skills are available however they are capped at abyssal level 10. In order to raise the level cap, the player must level all the following Combat Skills: {{AbyssalSkill|Attack}}, {{AbyssalSkill|Strength}}, {{AbyssalSkill|Defence}}, {{AbyssalSkill|Hitpoints}}, {{AbyssalSkill|Ranged}}, and {{AbyssalSkill|Magic}}. When the lowest level of these skills reaches a number that's divisible by 10 (10, 20, 30, etc) then the player will be able to raise the abyssal level of skills by 10. (e.g., When the combat skills are all level 30 or above, the player may raise a skills' abyssal level cap to 40). | ||
** Each skill has it's own abyssal level cap increase that must be purchased and each purchase will raise the cost of future increases. The [[#Abyssal Level Cap Costs|Level Cap costs]] will cap at 1 billion {{AP}} at the 60th abyssal level cap increase. | ** Each skill has it's own abyssal level cap increase that must be purchased and each purchase will raise the cost of future increases. The [[#Abyssal Level Cap Costs|Level Cap costs]] will cap at 1 billion {{AP}} at the 60th abyssal level cap increase. |
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