4,980
edits
m (Only allow Normal Damage monsters to show in the Stormsnap table) |
m (Updated Stormsnap ranged Att/Str bonuses) |
||
Line 22: | Line 22: | ||
if monster.damageType == nil or monster.damageType == 'melvorD:Normal' then | if monster.damageType == nil or monster.damageType == 'melvorD:Normal' then | ||
local magicLevel = Monsters._getMonsterLevel(monster, 'Magic') | local magicLevel = Monsters._getMonsterLevel(monster, 'Magic') | ||
local rangedStrBonus = | local rangedStrBonus = 129 + math.floor((6 * magicLevel) / 33) | ||
local rangedAttBonus = math.floor( | local rangedAttBonus = math.floor(124 * (1 + ((6 * magicLevel) / 5500))) | ||
if magicLevel > 1 then | if magicLevel > 1 then |