Anonymous

Module:Monsters/Tables: Difference between revisions

From Melvor Idle
m
Updated Stormsnap ranged Att/Str bonuses
m (Only allow Normal Damage monsters to show in the Stormsnap table)
m (Updated Stormsnap ranged Att/Str bonuses)
 
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if monster.damageType == nil or monster.damageType == 'melvorD:Normal' then
if monster.damageType == nil or monster.damageType == 'melvorD:Normal' then
local magicLevel = Monsters._getMonsterLevel(monster, 'Magic')
local magicLevel = Monsters._getMonsterLevel(monster, 'Magic')
local rangedStrBonus = 111 + math.floor((6 * magicLevel)/33)
local rangedStrBonus = 129 + math.floor((6 * magicLevel) / 33)
local rangedAttBonus = math.floor(102 * (1 + ((6 * magicLevel)/5500)))
local rangedAttBonus = math.floor(124 * (1 + ((6 * magicLevel) / 5500)))
if magicLevel > 1 then
if magicLevel > 1 then