Anonymous

Stormsnap: Difference between revisions

From Melvor Idle
m
Updated Stormsnap Att/Str bonuses; Removed implied multiplication from equations
(Remove category: Released in v0.15)
m (Updated Stormsnap Att/Str bonuses; Removed implied multiplication from equations)
 
Line 8: Line 8:
Stormsnap's stats are calculated as follows:
Stormsnap's stats are calculated as follows:


<math> \text{Ranged Strength Bonus} = 111 + \left \lfloor \frac {6(\text{Enemy Magic Level})}{33} \right \rfloor </math>
<math> \text{Ranged Strength Bonus} = 129 + \left \lfloor \frac {6 \times \text{Enemy Magic Level}}{33} \right \rfloor </math>


<math> \text{Ranged Attack Bonus} =\left \lfloor 102\left(1+\frac{6(\text{Enemy Magic Level})}{5500}\right) \right \rfloor </math>
<math> \text{Ranged Attack Bonus} = \left \lfloor 124 \times \left (1 + \frac {6 \times \text{Enemy Magic Level}}{5500} \right) \right \rfloor </math>


Where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function].
Where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function].


Thus the minimum strength bonus is 111, and the minimum attack bonus is 102. The maximum bonus is obtained when fighting {{MonsterIcon|The_Herald|The Herald}} who has level 1600 magic. In this case the ranged strength bonus is 401, and the attack bonus is 280.
Thus the minimum strength bonus is 129, and the minimum attack bonus is 124. The maximum bonus is obtained when fighting {{MonsterIcon|The_Herald|The Herald}} who has level 1,600 magic. In this case the ranged strength bonus is 419, and the attack bonus is 340.


{|class="mw-collapsible mw-collapsed wikitable"
{|class="mw-collapsible mw-collapsed wikitable"
Line 24: Line 24:
When the Stormsnap [[Special Attack]] occurs, the damage dealt can be calculated as:
When the Stormsnap [[Special Attack]] occurs, the damage dealt can be calculated as:


<math>\text{Special Damage} = \left \lfloor 10M \left (\text{Player Magic Level} + 1 \right ) \right \rfloor</math>
<math>\text{Special Damage} = \left \lfloor M \times \left (\text{Player Magic Level} + 1 \right ) \right \rfloor</math>


Where <math>M</math> varies based on the [[Game Mode]] being played, and is equal to:
Where <math>M</math> varies based on the [[Game Mode]] being played, and is equal to:
* 1 if playing [[Game_Mode#Standard|Standard]] or {{Icon|Hardcore}} mode
* 10 if playing [[Game_Mode#Standard|Standard]] or {{Icon|Hardcore}} mode
* 10 if playing {{Icon|Adventure}} mode
* 100 if playing {{Icon|Adventure}} mode
* 1,000 if playing {{Icon|Chaos}} mode
* 10,000 if playing {{Icon|Chaos}} mode


==Stats==
==Stats==