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Unholy Forest/Guide: Difference between revisions

From Melvor Idle
Remove Knight's Cape as this item takes far too long to obtain for a measly 1% DR; Updated all Ancient Relics equipment recommendations; Remove double and excessive newlines
m (updated version to 1.3.1)
(Remove Knight's Cape as this item takes far too long to obtain for a measly 1% DR; Updated all Ancient Relics equipment recommendations; Remove double and excessive newlines)
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{{UserContentVersion|1.3.1}}
{{UserContentVersion|1.3.1}}


* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].


==Basic Guide==
= Introduction =


This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier/Guide|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br>
This is a [[Barrier]] dungeon introduced with the {{ExpansionIcon|AoD}}, there is a general guide to this dungeon and a more in-depth look into {{Icon|Barrier}} combat in general in [[Barrier/Guide|this guide]]. This page will go deeper into combat options, including when {{ExpansionIcon|TotH}} is owned and already completed. This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten {{ZoneIcon|Throne of the Herald}} to clear the dungeon effectively.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten {{ZoneIcon|Throne of the Herald}} to clear the dungeon effectively.


'''Requirements'''
'''Requirements'''
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This dungeon can be completed with ease, by using the same equipment as the previous dungeon. For instance, Ancient Armour will be more than enough to clear this dungeon. Just make sure you have enough damage reduction (combined with hitpoints) to survive the dungeon. Melee is recommended to benefit from the combat triangle.
This dungeon can be completed with ease, by using the same equipment as the previous dungeon. For instance, Ancient Armour will be more than enough to clear this dungeon. Just make sure you have enough damage reduction (combined with hitpoints) to survive the dungeon. Melee is recommended to benefit from the combat triangle.


There are no [[Barrier]] related items in this dungeon. However this dungeon does drop {{ItemIcon|Ring of Malice (m)}} which is Best in Slot for non-[[Barrier]] content that takes less than 5 hits to die. <br>
There are no [[Barrier]] related items in this dungeon. However this dungeon does drop {{ItemIcon|Ring of Malice (m)}} which is Best in Slot for non-Barrier content that takes less than 5 hits to die. This dungeon also drops {{ItemIcon|Doubling Gem}} which is well worth getting.
This dungeon also drops {{ItemIcon|Doubling Gem}} which is well worth getting.


===Gear===
== Basic Setup ==
* Prayers: {{Icon|Battleborn|type=prayer}} and {{Icon|Battleheart|type=prayer}}
 
=== Gear ===
* Prayers: {{PrayerIcon|Battleborn}} and {{PrayerIcon|Battleheart}}
* Potion: {{ItemIcon|Penetration Potion IV}}, {{ItemIcon|Critical Strike Potion IV}}, {{ItemIcon|Diamond Luck Potion IV}}
* Potion: {{ItemIcon|Penetration Potion IV}}, {{ItemIcon|Critical Strike Potion IV}}, {{ItemIcon|Diamond Luck Potion IV}}
* Point of Interest: {{POIIcon|Dark Waters}}
* Point of Interest: {{POIIcon|Dark Waters}}
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}}
}}


 
=== Agility ===
===Agility===
Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.
Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.
{{AgilityCourseTable
{{AgilityCourseTable
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}}
}}


 
== Endgame Setup ==
 
=== Equipment ===
==Endgame Setup==
===Equipment===


* Potion: {{ItemIcon|Penetration Potion IV}}
* Potion: {{ItemIcon|Penetration Potion IV}}
* Point of Interest: {{POIIcon|Dark Waters}}  
* Point of Interest: {{POIIcon|Dark Waters}}  
* Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Battleborn}}
* Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Battleborn}}


{{Equipment/Recommended
{{Equipment/Recommended
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}}
}}


===Agility===
=== Agility ===
{{AgilityCourseTable
{{AgilityCourseTable
|Cargo Net
|Cargo Net
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}}
}}


== Ancient Relics Guide ==


=Ancient Relics Guide=
The major gimmick with [[Barrier]] content is using {{Skill|Summoning}} familiars to deal damage to the enemy's {{Icon|Barrier}}. The {{Icon|Ancient Relics}} version of this guide aims to clear the dungeon once for progression.


The major gimmick with [[Barrier]] content is using {{Skill|Summoning}} familiars. Given the nature of [[Ancient Relics]] and the random unlocking of skills, it can be quite challenging to do these [[Barrier]] Dungeons. <br>
The {{Icon|Ancient Relics}} game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of '''60'''.
The [[Barrier]] Guides will assume a "reasonable" level of {{Skill|Summoning}} but will also provide the lowest {{Skill|Summoning}} familiars that will achieve the job.


Contrary to what the guides for Standard Mode will suggest, the [[Ancient Relics]] guide is aimed at first clears for the dungeons. <br>
This guide will not make use of [[Pets]], {{Skill|Astrology}}, [[Potions]] or [[Relics]].
It is advised to do the major [[Barrier]] grinding either around {{ZoneIcon|Impending Darkness Event}} if you want {{ItemIcon|Eradicating Gloves (m)}} while also going for {{ItemIcon|Engulfing Vortex Longbow}}, otherwise it's advised to wait until you have the Necromancer set from {{ZoneIcon|Necromancers Palace}}. <br>


{{UpgradeIcon|Auto Eat - Tier III}} is required to be able to completely [[idle]] this Dungeon. Otherwise, Manual Eating will be needed.


There is some information that can be useful in the Standard Sections of the Guides, however any suggestions of Gear or Items you should obtain from the [[Dungeons]] can be ignored unless stated otherwise in the [[Ancient Relics]] sections of the Guides.
=== Melee ===


On top of no [[Pets]], {{Skill|Astrology}} or [[Potions]] this guide will also assume no [[Relics]]. <br>
The provided setup will take roughly 18 minutes to clear the dungeon and will use roughly {{ItemIcon|Lobster|qty=245}}.


This Dungeon can be done completely [[Idle]]. Manual Eating will not be needed.
Use of any 2 {{Skill|Summoning}} Familiars is possible ranging from {{ItemIcon|Golbin Thief}} to {{ItemIcon|Yak}} or higher. Clear times will vary from between 20 to 30 minutes.
 
==Melee==
 
The provided setup will take roughly 18 minutes to clear the dungeon. <br>
And will use roughly {{ItemIcon|Lobster|qty=205}}. <br>
(It shows orange Health Numbers in the [[Combat Simulator]] however 100k trials showed no death chance)
 
 
Use of any 2 {{Skill|Summoning}} Familiars is possible ranging from {{ItemIcon|Golbin Thief}} to {{ItemIcon|Yak}} or higher. <br>
Clear times will vary from between 20 to 30 minutes.


* Prayers: {{PrayerIcon|Improved Reflexes}} & {{PrayerIcon|Incredible Reflexes}}
* Prayers: {{PrayerIcon|Improved Reflexes}} & {{PrayerIcon|Incredible Reflexes}}
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|boots1 = (G) Adamant Boots
|boots1 = (G) Adamant Boots
|gloves1 = Paladin Gloves
|gloves1 = Paladin Gloves
|cape1 = Knight's Cape
|neck1 = Lesser Summoning Amulet
|neck1 = Lesser Summoning Amulet
|ring1 = Silver Diamond Ring
|ring1 = Silver Topaz Ring
|gem1 = Sapping Barrier Gem
|gem1 = Draining Barrier Gem
|weapon1 = Rune Claw
|weapon1 = Rune Claw
|shield1 = (G) Adamant Shield
|weapon2 = Ice Sword
|shield1 = Book of Occults
|familiar11 = !{{Synergy|Occultist|Minotaur}}
|familiar11 = !{{Synergy|Occultist|Minotaur}}
}}
}}


=== Ranged ===


==Ranged==
The provided setup will take roughly 15.5 minutes to clear the dungeon and will use roughly {{ItemIcon|Lobster|qty=160}}.


The provided setup will take roughly 17.5 minutes to clear the dungeon. <br>
{{ItemIcon|(U) Red D-hide Body|notext=true}}{{ItemIcon|(U) Red D-hide Chaps|notext=true}}{{ItemIcon|(U) Red D-hide Vambraces|notext=true}} [[D-Hide_Equipment#Red_D-Hide|Red D-Hide Equipment]] is required to have no chance of death.
And will use roughly {{ItemIcon|Lobster|qty=190}}. <br>


[[D-Hide_Equipment#Red_D-Hide|Red D-Hide Equipment]] will be required, lower tiers will result in a death chance. <br>
Use of any 2 {{Skill|Summoning}} Familiars is possible ranging from {{ItemIcon|Golbin Thief}} to {{ItemIcon|Yak}} or higher. Clear times will vary from between 15 to 35 minutes.
(It shows orange Health Numbers in the [[Combat Simulator]] however 100k trials showed no death chance)
 
 
Use of any 2 {{Skill|Summoning}} Familiars is possible ranging from {{ItemIcon|Golbin Thief}} to {{ItemIcon|Yak}} or higher. <br>
Clear times will vary from between 15 to 35 minutes.


* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Eagle Eye}}
* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Eagle Eye}}
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|boots1 = (G) Adamant Boots
|boots1 = (G) Adamant Boots
|gloves1 = (U) Red D-hide Vambraces
|gloves1 = (U) Red D-hide Vambraces
|cape1 = Knight's Cape
|neck1 = Lesser Summoning Amulet
|neck1 = Lesser Summoning Amulet
|ring1 = Silver Diamond Ring
|ring1 = Gold Sapphire Ring
|gem1 = Sapping Barrier Gem
|gem1 = Draining Barrier Gem
|weapon1 = Rune Crossbow
|weapon1 = Dragon Crossbow
|shield1 = (G) Adamant Shield
|shield1 = (G) Rune Shield
|ammo1 = Emerald Bolts
|ammo1 = Topaz Bolts
|familiar11 = !{{Synergy|Occultist|Centaur}}
|familiar11 = !{{Synergy|Occultist|Centaur}}
}}
}}


=== Magic ===


==Magic==
This setup will require level 55 {{Skill|Runecrafting}}. '''BE WARNED:''' This setup has an estimated 0.003 deaths per hour or 1 death every 333 hours.
 
This setup will require the {{Skill|Runecrafting}} Skill Cap Level 55 to be unlocked. Sadly it results in a 0.3% death chance (or estimated 0.01 deaths per hour). '''BE WARNED'''
 


The provided setup will take roughly 20 minutes to clear the dungeon. <br>
The provided setup will take roughly 25 minutes to clear the dungeon and will use roughly {{ItemIcon|Lobster|qty=490}}.
And will use roughly {{ItemIcon|Lobster|qty=295}}. <br>


Use of any 2 {{Skill|Summoning}} Familiars is possible ranging from {{ItemIcon|Golbin Thief}} to {{ItemIcon|Yak}} or higher. Clear times will vary from between 14 to 30 minutes.


Use of any 2 {{Skill|Summoning}} Familiars is possible ranging from {{ItemIcon|Golbin Thief}} to {{ItemIcon|Yak}} or higher. <br>
* Spell: {{SpellIcon|Earth Bolt}}
Clear times will vary from between 14 to 30 minutes.
* Curse: {{SpellIcon|Soul Split III}}
 
* Aurora: {{SpellIcon|Surge II|}} ('''Optional''')
 
* Spell: {{Icon|Wind Surge|type=spell}}
* Curse: {{Icon|Weakening III|type=curse}}
* Aurora: {{Icon|Fury II|type=aurora}} ('''Optional''')
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Might}}
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Might}}


{{Equipment/Recommended
{{Equipment/Recommended
|helm1 = Air Adept Wizard Hat
|helm1 = Earth Adept Wizard Hat
|body1 = Air Adept Wizard Robes
|body1 = Earth Adept Wizard Robes
|legs1 = Air Adept Wizard Bottoms
|legs1 = Earth Adept Wizard Bottoms
|boots1 = Air Adept Wizard Boots
|boots1 = Earth Adept Wizard Boots
|gloves1 = Paladin Gloves
|gloves1 = Paladin Gloves
|cape1 = Skull Cape
|cape1 = Skull Cape
|neck1 = Lesser Summoning Amulet
|neck1 = Lesser Summoning Amulet
|ring1 = Silver Diamond Ring
|ring1 = Silver Diamond Ring
|gem1 = Sapping Barrier Gem
|gem1 = Draining Barrier Gem
|weapon1 = Magic Wand (Powerful)
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Adamant Shield
|shield1 = (G) Rune Shield
|familiar11 = !{{Synergy|Occultist|Witch}}
|familiar11 = !{{Synergy|Occultist|Witch}}
}}
}}


<br> <br>
{{CombatNav|Dungeon}}
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}