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Volcanic Cave/Guide: Difference between revisions

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* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].


=Why Clear Volcanic Cave?=
= Why Clear Volcanic Cave? =


* Clear 1 time:
* Clear 1 time:
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* Clear 100 times:
* Clear 100 times:
** To unlock {{ZoneIcon|Infernal Stronghold}}
** To unlock {{ZoneIcon|Infernal Stronghold}}
** To unlock Ancient Magicks which gives you powerful spells such as {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}
** To unlock Ancient Magicks which gives you powerful spells such as {{SpellIcon|Slicing Winds}}, {{SpellIcon|Icicle Volley}}, and {{SpellIcon|Ignite}}
** To farm 100 {{ItemIcon|Fire Cape}} for a [[Township Task]] that gives 4  [[Infernal Claw]]
** To farm 100 {{ItemIcon|Fire Cape}} for a [[Township Task]] that gives 4  [[Infernal Claw]]
* Clear 100+ times:
* Clear 100+ times:
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* {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} is required for a 100% safe idle setup for {{ZoneIcon|Air God Dungeon}}, but will take an estimated 35+ hours to obtain.
* {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} is required for a 100% safe idle setup for {{ZoneIcon|Air God Dungeon}}, but will take an estimated 35+ hours to obtain.
* When using a Manual Eat for a couple of clears {{ItemIcon|(G) Rune Helmet|Rune Armour}} or {{ItemIcon|(G) Dragon Helmet|Dragon Armour}} will suffice.  
* When using a Manual Eat for a couple of clears {{ItemIcon|(G) Rune Helmet|Rune Armour}} or {{ItemIcon|(G) Dragon Helmet|Dragon Armour}} will suffice.  


According to [https://github.com/hm0809/MelvorProbDist/blob/main/main.py simulations], to get the full {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} set it will likely take:
According to [https://github.com/hm0809/MelvorProbDist/blob/main/main.py simulations], to get the full {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} set it will likely take:
* 640 clears with a 50% chance
* 640 clears with a 50% chance
* 817 clears with a 75% chance
* 817 clears with a 75% chance
* 1377 clears with a 95% chance
* 1,377 clears with a 95% chance


=When to Clear Volcanic Cave?=
= When to Clear Volcanic Cave? =


There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.
There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.
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The spells you receive are:
The spells you receive are:
* {{Icon|Slicing Winds|type=spell|Winds}} is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
* {{SpellIcon|Slicing Winds|Winds}} is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
* {{Icon|Ignite|type=spell}} is a more powerful spell and has a good chance of killing monsters in one-shot.
* {{SpellIcon|Ignite}} is a more powerful spell and has a good chance of killing monsters in one-shot.
* {{Icon|Icicle Volley|type=spell}} is a good all rounder, and can be used in all other cases.
* {{SpellIcon|Icicle Volley}} is a good all rounder, and can be used in all other cases.


Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the [[Combat Triangle]] in the normal way. Typically, when you first obtain [[Ancient Magicks]] it is more powerful than the regular magic and so should used in preference. However, these fall off relatively quickly.
Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the [[Combat Triangle]] in the normal way. Typically, when you first obtain [[Ancient Magicks]] it is more powerful than the regular magic and so should used in preference. However, these fall off relatively quickly.


 
= Standard Guide =
=Standard Guide=


The following Setups were calculated without any [[Pets]], {{Skill|Astrology}} or [[Potions]]. <br>
The following Setups were calculated without any [[Pets]], {{Skill|Astrology}} or [[Potions]]. <br>
These Guides will only assume the required {{Skill|Hitpoints}} and {{Skill|Agility}} based on not having any of those, if you do have [[Pets]] like {{PetIcon|Leonardo}} or {{PetIcon|Finn}}, you may be able to get away with slightly less.
These Guides will only assume the required {{Skill|Hitpoints}} and {{Skill|Agility}} based on not having any of those, if you do have [[Pets]] like {{PetIcon|Leonardo}} or {{PetIcon|Finn}}, you may be able to get away with slightly less.


 
== Melee ==
==Melee==


The following table shows a {{ItemIcon|(G) Rune Helmet|Rune Armour}} setup.  
The following table shows a {{ItemIcon|(G) Rune Helmet|Rune Armour}} setup.  
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** {{SkillReq|Agility|50}}
** {{SkillReq|Agility|50}}


===Gear===
=== Gear ===


A {{ItemIcon|Sandstorm Ring}} can be equipped for around 3.5-4 more clears per hour. This will require 1 more level in {{Skill|Hitpoints}}.
A {{ItemIcon|Sandstorm Ring}} can be equipped for around 3.5-4 more clears per hour. This will require 1 more level in {{Skill|Hitpoints}}.
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}}
}}


===Agility===
=== Agility ===


{{AgilityCourseTable
{{AgilityCourseTable
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}}
}}


==Pre 100 Clear Volcanic Magic==
== Pre 100 Clear Volcanic Magic ==


{{Skill|Magic}} is slightly higher than [[Melee]] at this point at roughly 15 clears per hour. Yet they are lower if [[Melee]] uses {{ItemIcon|Sandstorm Ring}}.
{{Skill|Magic}} is slightly higher than [[Melee]] at this point at roughly 15 clears per hour. Yet they are lower if [[Melee]] uses {{ItemIcon|Sandstorm Ring}}.
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Either Skill combination will still require you to use {{Icon|Weakening III|type=curse}}.
Either Skill combination will still require you to use {{Icon|Weakening III|type=curse}}.


===Gear===
=== Gear ===


* Spell: {{Icon|Fire Surge|type=spell}}
* Spell: {{SpellIcon|Fire Surge}}
* Curse: {{Icon|Weakening III|type=curse}}
* Curse: {{Icon|Weakening III|type=curse}}
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Might}}
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Might}}


{{Equipment/Recommended
{{Equipment/Recommended
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}}
}}


 
=== Agility ===
===Agility===


{{AgilityCourseTable
{{AgilityCourseTable
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|showrequirements = false
|showrequirements = false
}}
}}


{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you.
{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you.


 
== 100+ Volcanoes Magic ==
 
==100+ Volcanoes Magic==


After clearing the {{ZoneIcon|Volcanic Cave}} 100 times you will unlock [[Ancient Magicks]] which require a minimum of {{SkillReq|Magic|70}}. <br>
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times you will unlock [[Ancient Magicks]] which require a minimum of {{SkillReq|Magic|70}}. <br>
We will however be using {{Icon|Icicle Volley|type=spell}} which requires {{SkillReq|Magic|74}}. <br>
We will however be using {{SpellIcon|Icicle Volley}} which requires {{SkillReq|Magic|74}}. <br>
You will also require {{SkillReq|Hitpoints|77}}, {{SkillReq|Agility|80}} and {{SkillReq|Prayer|80}}. <br>
You will also require {{SkillReq|Hitpoints|77}}, {{SkillReq|Agility|80}} and {{SkillReq|Prayer|80}}. <br>
You can play around in the [[Combat Simulator]] to find your optimal skill and prayer combination.
You can play around in the [[Combat Simulator]] to find your optimal skill and prayer combination.
This has an average clear speed of 32 per hour.
This has an average clear speed of 32 per hour.


===Gear===
=== Gear ===


* Spell: {{Icon|Icicle Volley|type=spell}}
* Spell: {{SpellIcon|Icicle Volley}}
* Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)'''
* Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)'''
* Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Stone Skin}}
* Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Stone Skin}}
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}}
}}


===Agility===
=== Agility ===


{{AgilityCourseTable
{{AgilityCourseTable
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|showrequirements = false
|showrequirements = false
}}
}}


Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times.
Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times.


==Manual eating==
== Manual Eating ==
The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time.
The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time.


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Manual eating has a significantly lower requirement, but requires skill to not die.
Manual eating has a significantly lower requirement, but requires skill to not die.


=Ancient Relics Guide=
= Ancient Relics Guide =
 
The {{Icon|Ancient Relics}} game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of '''65''', and the guide will assume all non-combat skills are of a similar level.


Suggestions assume no [[Pets]], [[Relics]], {{Skill|Agility}}, {{Skill|Cartography}} or {{Skill|Astrology}}.
Suggestions assume no [[Pets]], [[Relics]], {{Skill|Agility}}, {{Skill|Cartography}} or {{Skill|Astrology}}.


Just like all the previous [[Dungeons]] this will require you to Manual Eat again. <br>
Just like most previous [[Dungeons]], this will require you to Manual Eat again.
 
 
It is suggested you get either {{ItemIcon|(G) Adamant Helmet|notext=true}}[[Adamant_Equipment#Armour|Adamant Armour]] or {{ItemIcon|(G) Rune Helmet|notext=true}}[[Rune_Equipment#Armour|Rune Armour]] at this point. <br>
Whichever [[Armour]] tier you choose, you will be using the same for {{ZoneIcon|Air God Dungeon}}. <br>
If you wish to continue with {{Skill|Magic}} that is possible to, you will need a {{ItemIcon|Fire Adept Wizard Hat|Fire Adept Wizard Gear Set}} as well as skill cap {{Skill|Runecrafting|70}} unlocked.
 
 
Make sure you spam [[Eat]] through {{MonsterIcon|Prat, the Protector of Secrets}}s Volley Attack, this attack hits 3 times. <br>
Also be mindful of {{MonsterIcon|Malcs, the Guardian of Melvor}}s Double-Claw attack, this hits twice for a large amount of damage.
 
==Melee==
 
[[Melee]] is the slightly slower version of the 2, however it does not have a [[Rune]] cost, the [[Food]] cost is about the same.
 
 
The average clear time of this dungeon is roughly 5.5 minutes with [[Melee]]
You can use {{ItemIcon|Ice Sword}} as an alternative, this will however take about 2.5 minutes longer to clear.


The clear speed of {{ItemIcon|(G) Adamant Helmet|notext=true}}[[Adamant_Equipment#Armour|Adamant Armour]] and {{ItemIcon|(G) Rune Helmet|notext=true}}[[Rune_Equipment#Armour|Rune Armour]] is about the same. <br>
Make sure you spam eat through {{MonsterIcon|Prat, the Protector of Secrets}} Volley Attack, this attack hits 3 times. Also be mindful of {{MonsterIcon|Malcs, the Guardian of Melvor}} Double-Claw attack. This hits twice for a large amount of damage.
{{ItemIcon|(G) Adamant Helmet|Adamant Armour}} uses roughly 390 {{ItemIcon|Lobster}} for a single clear. <br>
{{ItemIcon|(G) Rune Helmet|Rune Armour}} uses roughly 345 {{ItemIcon|Lobster}} for a single clear.


Swapping in a {{ItemIcon|Sandstorm Ring}} will greatly increase your kill speed, this may however take up to 5-8 hours to obtain and won't be used for that long. This is not recommended.
== Melee ==


Using {{Synergy|Occultist|Minotaur}} will greatly increase your clear speed.
[[Melee]] is the slightly slower version of the 2, however it does not have a [[Rune]] cost.


The average clear time for this dungeon is roughly 6 minutes with {{ItemIcon|Rune Claw}}. You can use {{ItemIcon|Ice Sword}} as an alternative, this will however increase clear time to 7.5 minutes.


The clear speed of {{ItemIcon|(G) Adamant Helmet|notext=true}}[[Adamant_Equipment#Armour|Adamant Armour]] and {{ItemIcon|(G) Rune Helmet|notext=true}}[[Rune_Equipment#Armour|Rune Armour]] is about the same and can also be used for {{ZoneIcon|Air God Dungeon}}.
* {{ItemIcon|(G) Adamant Helmet|Adamant Armour}} uses roughly {{ItemIcon|Lobster|qty=365}} for a single clear
* {{ItemIcon|(G) Rune Helmet|Rune Armour}} uses roughly {{ItemIcon|Lobster|qty=320}} for a single clear
* Prayers: {{PrayerIcon|Ultimate Strength}} & {{PrayerIcon|Incredible Reflexes}}
* Prayers: {{PrayerIcon|Ultimate Strength}} & {{PrayerIcon|Incredible Reflexes}}


{{Equipment/Recommended
{{Equipment/Recommended
|style = Melee
|style = Melee
|helm1 = (G) Adamant Helmet
|helm1 = (G) Rune Helmet
|body1 = (G) Adamant Platebody
|helm2 = (G) Adamant Helmet
|legs1 = (G) Adamant Platelegs
|body1 = (G) Rune Platebody
|boots1 = (G) Adamant Boots
|body2 = (G) Adamant Platebody
|legs1 = (G) Rune Platelegs
|legs2 = (G) Adamant Platelegs
|boots1 = (G) Rune Boots
|boots2 = (G) Adamant Boots
|gloves1 = Paladin Gloves
|gloves1 = Paladin Gloves
|cape1 = Knight's Cape
|neck1 = Elite Amulet of Defence
|neck1 = Elite Amulet of Defence
|ring1 = Silver Diamond Ring
|ring1 = Gold Sapphire Ring
|weapon1 = Rune Claw
|weapon1 = Rune Claw
|shield1 = (G) Adamant Shield
|shield1 = (G) Rune Shield
|familiar11 = !{{Synergy|Occultist|Minotaur}}
|familiar11 = !{{Synergy|Occultist|Minotaur}}
}}
}}


== Magic ==


==Magic==
If you wish to continue with {{Skill|Magic}}, you will need a {{Skill|Runecrafting}} level of 55+.
 
{{Skill|Magic}} has a clear time of roughly 6 minutes with the provided setup. <br>
This will require {{SkillReq|Runecrafting|60}} so the {{SkillReq|Runecrafting|70}} cap unlock needs to be obtained.


* Using {{SpellIcon|Earth Surge}} clears this dungeon in roughly 4 minutes while using {{ItemIcon|Lobster|qty=200}} per clear
* Using {{SpellIcon|Earth Bolt}} clears this dungeon in roughly 5 minutes while using {{ItemIcon|Lobster|qty=270}} per clear


{{Synergy|Witch|Yak}} has a large impact on both [[Food]] consumed and clear speed due to having to eat less. <br>
{{Synergy|Witch|Yak}} has a large impact on both [[Food]] consumed and clear speed due to having to eat less.
This setup uses roughly 330 {{ItemIcon|Lobster}} per clear.


* Spell: {{Icon|Fire Wave|type=spell}}
* Spell: {{SpellIcon|Earth Surge}} or {{SpellIcon|Earth Bolt}}
* Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)'''
* Curse: {{SpellIcon|Soul Split III}}
* Prayers: {{PrayerIcon|Mystic Will}} & {{PrayerIcon|Mystic Lore}}
* Aurora: {{SpellIcon|Fury II}} '''(Optional)'''
* Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Mystic Lore}}


{{Equipment/Recommended
{{Equipment/Recommended
|style = Magic
|style = Magic
|helm1 = Fire Adept Wizard Hat
|helm1 = Earth Adept Wizard Hat
|body1 = Fire Adept Wizard Robes
|body1 = Earth Adept Wizard Robes
|legs1 = Fire Adept Wizard Bottoms
|legs1 = Earth Adept Wizard Bottoms
|boots1 = Fire Adept Wizard Boots
|boots1 = Earth Adept Wizard Boots
|gloves1 = Paladin Gloves
|gloves1 = Paladin Gloves
|cape1 = Skull Cape
|cape1 = Skull Cape
|neck1 = Elite Amulet of Magic
|neck1 = Elite Amulet of Magic
|ring1 = Silver Diamond Ring
|ring1 = Gold Sapphire Ring
|weapon1 = Magic Wand (Powerful)
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Adamant Shield
|shield1 = (G) Rune Shield
|familiar11 = !{{Synergy|Witch|Yak}}
|familiar11 = !{{Synergy|Witch|Yak}}
}}
}}


<br> <br>
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{{CombatNav|Dungeon}}
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