Anonymous

Underwater City/Guide: Difference between revisions

From Melvor Idle
m
Change CombatNav's default open section to Guides
m (updated version to 1.3.1)
m (Change CombatNav's default open section to Guides)
 
Line 18: Line 18:
'''Recommended'''
'''Recommended'''
* {{SkillReq|Agility|99}}, {{SkillReq|Prayer|95}}, {{SkillReq|Attack|75}}, {{SkillReq|Hitpoints|99}}.
* {{SkillReq|Agility|99}}, {{SkillReq|Prayer|95}}, {{SkillReq|Attack|75}}, {{SkillReq|Hitpoints|99}}.


The enemies, and especially the {{MonsterIcon|Nagaia}} hit '''very''' hard in this dungeon. A lot of damage reduction is required in order to idle this dungeon without dying. Alternatively, the player can return after having progressed through the {{Icon|Throne of the Herald Expansion|notext=true|img=TotH|}} [[Throne of the Herald]] expansion. Having more hitpoints or other damage reducing and damage inflicting bonusses can greatly speed up the clear times of this dungeon. Set 1 clears the dungeon roughly 27 times per hour. Set 2 clears it roughly 8.5 times per hour. (You can swap the weapon & summons in Set 2).
The enemies, and especially the {{MonsterIcon|Nagaia}} hit '''very''' hard in this dungeon. A lot of damage reduction is required in order to idle this dungeon without dying. Alternatively, the player can return after having progressed through the {{Icon|Throne of the Herald Expansion|notext=true|img=TotH|}} [[Throne of the Herald]] expansion. Having more hitpoints or other damage reducing and damage inflicting bonusses can greatly speed up the clear times of this dungeon. Set 1 clears the dungeon roughly 27 times per hour. Set 2 clears it roughly 8.5 times per hour. (You can swap the weapon & summons in Set 2).
Line 30: Line 29:
* Set 2 requires a minimum of {{SkillReq|Hitpoints|99}}. Calculated at all combat skills level 99 in the [[Combat Simulator]].
* Set 2 requires a minimum of {{SkillReq|Hitpoints|99}}. Calculated at all combat skills level 99 in the [[Combat Simulator]].


Set 2 can be all non-B upgraded [[Terran God Armour]] with {{ItemIcon|Tidal Edge}} and it will only lower the Kills Per Hour by about 1.5 (from 4.2 to 2.8). <br>
Set 2 can be all non-B upgraded [[Terran God Armour]] with {{ItemIcon|Tidal Edge}} and it will only lower the Kills Per Hour by about 1.5 (from 4.2 to 2.8). {{ItemIcon|Ultima Godsword}}/{{ItemIcon|Fury of the Elemental Zodiacs}} can be used to increase the Kills per Hour to roughly 6.6.
{{ItemIcon|Ultima Godsword}}/{{ItemIcon|Fury of the Elemental Zodiacs}} can be used to increase the Kills per Hour to roughly 6.6.


 
* Prayers: {{PrayerIcon|Battleheart}} and {{PrayerIcon|Battleborn}}. Swap to {{PrayerIcon|Battleheart}} and {{PrayerIcon|Chivalry}} for Set 2.
* Prayers: {{Icon|Battleheart|type=prayer}} and {{Icon|Battleborn|type=prayer}}. Swap to {{Icon|Battleheart|type=prayer}} and {{Icon|Chivalry|type=prayer}} for Set 2.
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|Dark Waters}}
* Point of Interest: {{POIIcon|Dark Waters}}
Line 88: Line 85:


==Agility==
==Agility==
The Agility obstacles 9 or higher are not required, 8 and below are highly suggested (and simulations were done with those active). <br>
The Agility obstacles 9 or higher are not required, 8 and below are highly suggested (and simulations were done with those active).


{{AgilityCourseTable
{{AgilityCourseTable
Line 112: Line 109:
|showrequirements = false
|showrequirements = false
}}
}}


=Ancient Relics Guide=
=Ancient Relics Guide=
Line 128: Line 124:
Additionally, because of the high regen capabilities of the Monsters {{Icon|Barrier}} it is highly recommended to follow the [[Combat Triangle]], this means a {{Skill|Ranged}} setup for waves 1 and 2, [[Melee]] for waves 3 and 4, {{Skill|Magic}} setup for waves 5 and 6, {{Skill|Ranged}} for waves 7 and 8, and finally [[Melee]] for the 9th and final wave. Active switching styles is highly recommended as the Dungeon will go much faster this way. A setup for each combat style is included in this guide. <br>
Additionally, because of the high regen capabilities of the Monsters {{Icon|Barrier}} it is highly recommended to follow the [[Combat Triangle]], this means a {{Skill|Ranged}} setup for waves 1 and 2, [[Melee]] for waves 3 and 4, {{Skill|Magic}} setup for waves 5 and 6, {{Skill|Ranged}} for waves 7 and 8, and finally [[Melee]] for the 9th and final wave. Active switching styles is highly recommended as the Dungeon will go much faster this way. A setup for each combat style is included in this guide. <br>


While it is entirely possible to do this Dungeon completely [[Idle]] at this point, however it depends greatly on which [[Relics]] have been obtained. <br>
While it is entirely possible to do this Dungeon completely [[Idle]] at this point, however it depends greatly on which [[Relics]] have been obtained.


Following the instructions and suggested setups from this guide will not require Manual Eating at all. However it will require switching between Combat Styles to the suggested Style listed in the above paragraph.
Following the instructions and suggested setups from this guide will not require Manual Eating at all. However it will require switching between Combat Styles to the suggested Style listed in the above paragraph.
Line 160: Line 156:
|showrequirements = false
|showrequirements = false
}}
}}
----


===Melee===
===Melee===
Line 172: Line 166:
You can replace {{ItemIcon|Fury of the Elemental Zodiacs}} and {{ItemIcon|Tormented Ring}} with any combination of [[Amulet]] and [[Ring]] of choice as long as 2/3% [[Damage Reduction]] is gained from those 2 Item Slots combined. <br>
You can replace {{ItemIcon|Fury of the Elemental Zodiacs}} and {{ItemIcon|Tormented Ring}} with any combination of [[Amulet]] and [[Ring]] of choice as long as 2/3% [[Damage Reduction]] is gained from those 2 Item Slots combined. <br>
{{Skill|Defence}} [[Relics|Relic #5]] provides a bite more wiggle room replacing the need for [[Damage Reduction]] from either [[Amulet]] or [[Ring]], if this Relic is obtained it {{ItemIcon|Adaptive Summoning Amulet}} and {{ItemIcon|Tormented Ring}} would be the best options.
{{Skill|Defence}} [[Relics|Relic #5]] provides a bite more wiggle room replacing the need for [[Damage Reduction]] from either [[Amulet]] or [[Ring]], if this Relic is obtained it {{ItemIcon|Adaptive Summoning Amulet}} and {{ItemIcon|Tormented Ring}} would be the best options.


====Gear====
====Gear====
Line 199: Line 192:
|familiar11 = !{{Synergy|Tortoise|Dragon}}
|familiar11 = !{{Synergy|Tortoise|Dragon}}
}}
}}
----


===Ranged===
===Ranged===
Line 207: Line 197:
Used for waves: 1,2,7,8
Used for waves: 1,2,7,8


The {{Skill|Ranged}} requirements are much lower than [[Melee]] and require much less in terms of investment. <br>
The {{Skill|Ranged}} requirements are much lower than [[Melee]] and require much less in terms of investment.


* {{ItemIcon|Siphoning Barrier Gem}} can be replaced with either {{ItemIcon|Draining Barrier Gem}} or {{ItemIcon|Eroding Barrier Gem}} with little impact on Clear Speed.
* {{ItemIcon|Siphoning Barrier Gem}} can be replaced with either {{ItemIcon|Draining Barrier Gem}} or {{ItemIcon|Eroding Barrier Gem}} with little impact on Clear Speed.
* {{ItemIcon|Ancient Crossbow}} has about 50% faster Clear Times than {{ItemIcon|Dragon Crossbow}}.
* {{ItemIcon|Ancient Crossbow}} has about 50% faster Clear Times than {{ItemIcon|Dragon Crossbow}}.
* {{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} has about 250% faster clear times than {{ItemIcon|Dragon Crossbow}}
* {{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} has about 250% faster clear times than {{ItemIcon|Dragon Crossbow}}


* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
Line 237: Line 226:
|familiar11 = !{{Synergy|Tortoise|Dragon}}
|familiar11 = !{{Synergy|Tortoise|Dragon}}
}}
}}
----


===Magic===
===Magic===
Line 244: Line 231:
Used for waves: 5, 6
Used for waves: 5, 6


The {{Skill|Magic}} requirements are much lower than [[Melee]] and require much less in terms of investment. <br>
The {{Skill|Magic}} requirements are much lower than [[Melee]] and require much less in terms of investment.


* {{ItemIcon|Siphoning Barrier Gem}} can be replaced with either {{ItemIcon|Draining Barrier Gem}} or {{ItemIcon|Eroding Barrier Gem}} with little impact on Clear Speed.
* {{ItemIcon|Siphoning Barrier Gem}} can be replaced with either {{ItemIcon|Draining Barrier Gem}} or {{ItemIcon|Eroding Barrier Gem}} with little impact on Clear Speed.
Line 251: Line 238:
{{MonsterIcon|Merman Guard}} is not that difficult and can be done with [[Melee]] instead, which will be slower but one less combat set to set up.
{{MonsterIcon|Merman Guard}} is not that difficult and can be done with [[Melee]] instead, which will be slower but one less combat set to set up.


 
* Spell: {{SpellIcon|Fire Surge}} or {{SpellIcon|Water Surge}} with {{ItemIcon|Cloudburst Staff}}
* Spell: {{Icon|Fire Surge|type=spell}} or {{Icon|Water Surge|type=spell}} with {{ItemIcon|Cloudburst Staff}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Curse: {{Icon|Anguish III|type=curse}}
* Curse: {{SpellIcon|Anguish III}}
* Aurora: {{Icon|Surge II|type=aurora}} ('''Optional''')
* Aurora: {{SpellIcon|Surge II}} ('''Optional''')
* Prayers: {{PrayerIcon|Mystic Mastery}} & {{PrayerIcon|Battleheart}}
* Prayers: {{PrayerIcon|Mystic Mastery}} & {{PrayerIcon|Battleheart}}
* Point of Interest: {{POIIcon|Dark Waters}}
* Point of Interest: {{POIIcon|Dark Waters}}
Line 276: Line 262:
|familiar11 = !{{Synergy|Tortoise|Dragon}}
|familiar11 = !{{Synergy|Tortoise|Dragon}}
}}
}}


==Option 2: Take it slow and grind==
==Option 2: Take it slow and grind==
Line 298: Line 283:
#** Some Imbued Dragonite Bars will be obtained from {{ZoneIcon|Cult Grounds}} while grinding out the {{ItemIcon|Siphoning Barrier Gem}} required for the (B) upgrades, this is however an unreliable way to obtain Imbued Dragonite Bars as it will require 241 clears on average to get enough bars for 1 piece.   
#** Some Imbued Dragonite Bars will be obtained from {{ZoneIcon|Cult Grounds}} while grinding out the {{ItemIcon|Siphoning Barrier Gem}} required for the (B) upgrades, this is however an unreliable way to obtain Imbued Dragonite Bars as it will require 241 clears on average to get enough bars for 1 piece.   
#* It is advised to upgrade [[Terran God Armour]] first, particularly the {{ItemIcon|Terran God Boots (B)|Boots}}, {{ItemIcon|Terran God Platelegs (B)|Platelegs}} and {{ItemIcon|Terran God Platebody (B)|Platebody}}. The Helm and Gloves will be replaced at a later point with the {{ItemIcon|Hood of Shade Summon|Necromancers Palace Summon Set}} and thus have a lower priority to be upgraded at this point.
#* It is advised to upgrade [[Terran God Armour]] first, particularly the {{ItemIcon|Terran God Boots (B)|Boots}}, {{ItemIcon|Terran God Platelegs (B)|Platelegs}} and {{ItemIcon|Terran God Platebody (B)|Platebody}}. The Helm and Gloves will be replaced at a later point with the {{ItemIcon|Hood of Shade Summon|Necromancers Palace Summon Set}} and thus have a lower priority to be upgraded at this point.


When going for this option, making the choice to do the {{ZoneIcon|Underwater Ruins}} grinding before {{ZoneIcon|Underwater City}} can be worth it as you also gain [[God Equipment|(B) God Armour]] from doing this, making the clear speed on Underwater City faster. <br>
When going for this option, making the choice to do the {{ZoneIcon|Underwater Ruins}} grinding before {{ZoneIcon|Underwater City}} can be worth it as you also gain [[God Equipment|(B) God Armour]] from doing this, making the clear speed on Underwater City faster. <br>
Line 304: Line 288:
Also be sure to use {{ItemIcon|Devouring Barrier Gem}} over {{ItemIcon|Siphoning Barrier Gem}}.
Also be sure to use {{ItemIcon|Devouring Barrier Gem}} over {{ItemIcon|Siphoning Barrier Gem}}.


{{CombatNav|Dungeon}}
{{CombatNav|Guide}}
{{Menu}}
{{Menu}}