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[[File:Thieving (skill).svg|thumb|right|Thieving]] | [[File:Thieving (skill).svg|thumb|right|Thieving]] | ||
Thieving | Thieving is used to pickpocket [[GP]] and items. Each thieving attempt takes three seconds. Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. Successful attempts will also give an item 75% of the time from the target's loot table. Failed attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. In addition there is a 1 in 120 chance to receive a [[Bobbys Pocket]] per successful pickpocket, which can be sold for [[File:Coins.svg|25px|middle]] 4000. There is also a 1 in 10000 chance to receive a [[Chapeau Noir]], which gives a 10% chance to double the quantity of items gained from thieving or combat. [[Herblore#Skill_Potions|Gentle Hands Potions]] can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket. Raising Thieving to level 99 will unlock the [[Thieving Skillcape]] for purchase from the [[Shop]]. Equipping the [[Thieving Skillcape]] raises the thieving success rate to 100%. | ||
Damage taken while thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade. | |||
== Success Rate == | == Success Rate == | ||
The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in thieving the player has above the target's level requirement, and is further increased by mastery. This chance is capped at a maximum of 95%. When wearing [[Thieving Gloves]] with charges left the pickpocketing success rate is increased by 10%, and may exceed 95%. Success rates over 100% do not allow for multiple pickpockets per action. Equipping the [[Thieving Skillcape]] guarantees a 100% success rate. | |||
== Mastery Unlocks == | == Mastery Unlocks == | ||
Every mastery level for a thieving target increases the chance to pickpocket by 0.25%. | |||
== Thieving Targets == | == Thieving Targets == |
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