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== Areas == | == Areas == | ||
The chance of obtaining each area unique drop following a successful pickpocket is <math>\frac{1}{500}</math> or 0.20%. Each area unique drop is rolled separately, so it is possible to receive multiple area unique drops from a single action. The chance of obtaining area unique drops is tripled when the 95% Thieving [[#Mastery Pool Checkpoints|Mastery Pool checkpoint]] is active. | The chance of obtaining each area unique drop following a successful pickpocket is <math>\frac{1}{500}</math> or 0.20%. Each area unique drop is rolled separately, so it is possible to receive multiple area unique drops from a single action. The chance of obtaining area unique drops is tripled when the 95% Thieving [[#Mastery Pool Checkpoints|Mastery Pool checkpoint]] is active. | ||
=== Melvor Areas === | |||
{{ThievingAreaTable}} | {{ThievingAreaTable}} | ||
=== Abyssal Areas === | |||
{{ThievingAreaTable|realm=Abyssal Realm}} | |||
== Thieving Targets == | == Thieving Targets == |