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Thieving: Difference between revisions

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→‎Areas: Add abyssal area table
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== Areas ==
== Areas ==
The chance of obtaining each area unique drop following a successful pickpocket is <math>\frac{1}{500}</math> or 0.20%. Each area unique drop is rolled separately, so it is possible to receive multiple area unique drops from a single action. The chance of obtaining area unique drops is tripled when the 95% Thieving [[#Mastery Pool Checkpoints|Mastery Pool checkpoint]] is active.
The chance of obtaining each area unique drop following a successful pickpocket is <math>\frac{1}{500}</math> or 0.20%. Each area unique drop is rolled separately, so it is possible to receive multiple area unique drops from a single action. The chance of obtaining area unique drops is tripled when the 95% Thieving [[#Mastery Pool Checkpoints|Mastery Pool checkpoint]] is active.
=== Melvor Areas ===
{{ThievingAreaTable}}
{{ThievingAreaTable}}
=== Abyssal Areas ===
{{ThievingAreaTable|realm=Abyssal Realm}}


== Thieving Targets ==
== Thieving Targets ==