Attack/Training

From Melvor Idle
(Redirected from Strength training)


Introduction

Most players start combat with
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Melee
as it does not require the overhead of
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Fletching
Ammunition for
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Ranged
or
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Runecrafting
Runes for
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Magic
.
  • Melee Armour can be upgraded () twice from the Bank by using the Upgrade button, once with Silver Bars and the second time with Gold Bars.
    • The first Upgrade provides some boosts to the Strength and Melee Defence bonuses on the Item.
    • The second Upgrade provides Damage Reduction as well as some further increases to the Strength and Melee Defence bonuses on the Item. (There is no Damage Reduction for Bronze Equipment or Iron Equipment).
      • Damage Reduction is very important. It allows you to take less damage per hit taken. Allowing you to fight stronger enemies and use less food in the process.
    • Typically, upgrading armor isn't really worth the extra time spent until at least Mithril Armour.


Obtaining Melee Gear has 2 options:

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    Smithing
    has all Gear Sets up to Level 60 Combat Levels. This also requires
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    Mining
    to be leveled.
    • Requires up to
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      Smithing
      Level 99 and
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      Mining
      Level 95.
    • This includes the Dragon Equipment Tier which is not easily obtainable from Combat but can be skipped.
  • From Combat.
    • Requires up to
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      Smithing
      Level 40 and
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      Mining
      Level 40.
      • Silver Bar and Gold Bar can also be obtained from Combat from Statue but this is discouraged as the drop rate is rather low.
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      Castle of Kings
      has Steel Knight, Mithril Knight, Adamant Knight and Rune Knight which all drop their respective Armour Sets and Weapons.
      • The Black Knight is generally skipped due to the low drop rate on its items as well as the Armour Tier being easily skipped.
    • It is generally advised to fight these Knights with
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      Magic
      due to Combat Triangle benefits.


Melee leveling is split across 3 different skills,
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Attack
,
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Strength
, and
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Defence
.
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    Attack
    is trained using the
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    Stab
    Attack Style
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    Strength
    is trained using the
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    Slash
    Attack Style
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    Defence
    is trained using the
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    Block
    Attack Style

In general, all Melee weapons have Stat distributions that encourage the use of the following Attack Styles:

Weapon Details Style
Dagger Fast, weaker
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Stab
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Block
Sword
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Stab
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Block
Scimitar
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Slash
2H Sword No shield, slow
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Slash
Battleaxe Slow-ish
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Slash
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Block

Important Notes on This Guide, Please Read

  • Levels for
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    Defence
    ,
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    Strength
    ,
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    Slayer
    and
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    Prayer
    are assumed to be equal to the
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    Attack
    Level unless mentioned otherwise.
  • This Guide does not include any Potions, Pets.
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    Agility
    or
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    Astrology
    unless specifically mentioned in the section.
  • Each section is to the next Gear Set and/or Spell, sections can be skipped. In this case ETA until the next section will need to be re-calculated.
  • Items with (Optional) next to them are recommended, but not required for survival. If not owned these items can be skipped, they will however impact the XP /h gained.
    • Items with the (Optional) tag next to them are still recommended to be obtained.
  • Gems and Points of Interest are recommended if Atlas of Discovery Expansion is owned, they are not required.
  • Rough estimates for Food consumed /h are listed in Lemonade which heals for 1
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    Health
    . Simply divide the Food Consumed /h numbers by how much the used Food heals for.
  • Each section assumes at least
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    Auto Eat - Tier I
    has been unlocked.
  • Up to Level 60 in all 3 Attack Styles Any Dagger used in the Leveling sections can be replaced by a Scimitar for roughly the same XP /h in
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    Strength
    .
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      Defence
      is recommended to be leveled with
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      Magic
      on Defensive but can also be leveled with a Dagger for slightly lower XP /h rates than listed below.
  • Lesser Summoning Amulet is the best in slot Amulet for all sections. This requires some low level Barrier Combat and is included in the Atlas of Discovery Expansion.

Leveling

Level 1 to 5

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    Hitpoints
    Level 10
  • Total required experience for Level 5: 388



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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section
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Auto Eat - Tier I
Cow 4,240 5,300 4.5m
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Auto Eat - Tier II
Cow 3,260 5,300 4.5m
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Auto Eat - Tier III
Cow 2,580 5,300 4.5m

Level 5 to 20

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    Hitpoints
    Level 12
  • Total required experience for Level 20: 4,470



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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section
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Auto Eat - Tier I
Cow 4,240 6,750 36m
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Auto Eat - Tier II
Skeleton 7,700 6,950 6.5m
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Auto Eat - Tier III
Skeleton 6,150 6,950 35m

Level 20 to 30

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    Hitpoints
    Level 16
  • Total required experience for Level 30: 13,373


At
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Level 15
with
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Auto Eat - Tier II
you can safely idle Mummy which drops Silver Ruby Necklace and Silver Diamond Ring.
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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section
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Auto Eat - Tier I
Cow 2,592 18,700 28m
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Auto Eat - Tier II
Skeleton 2,032 18,700 28m
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Auto Eat - Tier III
Tentacle 1,469 18,700 28m

Level 30 to 40

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    Hitpoints
    Level 22
  • Total required experience for Level 40: 37,224


At this point you can safely idle Mummy for Amulet of Strength.
100 Amulet of Strength can be upgraded into a Elite Amulet of Strength which at this point is marginally better than Silver Ruby Necklace.


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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section
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Auto Eat - Tier I
Tentacle 260 23,500 1h01m
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Auto Eat - Tier II
Frozen Archer 22,000 26,500 54m
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Auto Eat - Tier III
Frozen Archer 18,000 26,500 54m

Level 40 to 60

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    Hitpoints
    Level 35
  • Total required experience for Level 60: 273,742



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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section Slayer XP /h SCSC /h
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Auto Eat - Tier II
Bandit 10,000 36,000 6h30m N/A N/A
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Auto Eat - Tier III
Bandit 7,620 36,000 6h30m N/A N/A
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Auto Eat - Tier III
Easy Slayer Task 4,450 27,500 8h36m 7,500 6,800SC
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Auto Eat - Tier III
Normal Slayer Task 33,000 26,750 8h50m 8,250 6,500SC
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Auto Eat - Tier III
Hard Slayer Task 87,500 16,250 14h30m 5,000 4,000SC


Level 60 to 70

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    Hitpoints
    Level 50
  • Total required experience for Level 60: 737,627


  • There is no substantial difference between Rune Equipment and Dragon Equipment.
  • Pure Crystal 2H Axe is much better than any other Weapon available at level 60, 70 or even 75. This does however require high non-combat Levels. (
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    Level 80
    ,
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    Level 85
    ,
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    Level 90
    ,
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    Level 95
    ,
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    Level 99
    )
  • Dragon Sword can be obtained from Pirate Booty which drops from clearing the
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    Deep Sea Ship
    Dungeon.
    • The main objective from the
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      Deep Sea Ship
      Dungeon Rewards would be Sunset Rapier used in the next section. It is advised to stop farming this Dungeon if this is obtained and continue to the next section with Rune Weapons
  • Dragon Scimitar can be obtained from Turkul Giant which requires Desert Hat to be equipped and can be safely idled at
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    Hitpoints
    Level 50 at
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    Auto Eat - Tier III
    .
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      Magic
      has about double the kills per hour on this Monster. Also requires
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      Hitpoints
      Level 50 with full Adept Wizard Gear.




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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section Slayer XP /h SCSC /h
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Auto Eat - Tier II
Vampire, Elerine Archer, Bandit, Giant Crab 4,000 45,000 10h18m N/A N/A
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Auto Eat - Tier III
Vampire, Elerine Archer, Bandit, Giant Crab 4,000 45,000 10h18m N/A N/A
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Auto Eat - Tier III
Easy Slayer Task 4,450 33,000 14h 9,000 8,250SC
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Auto Eat - Tier III
Normal Slayer Task 28,000 37,000 12h30m 11,750 9,000SC
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Auto Eat - Tier III
Hard Slayer Task 87,500 24,500 18h56m 7,750 6,000SC

Level 70 to 75

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    Hitpoints
    Level 60
  • Total required experience for Level 75: 737,627

There are several Weapon options at this point. All are about equally as good, the differences are very minor.




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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section Slayer XP /h SCSC /h
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Auto Eat - Tier II
Holy Archer 8,200 71,500 6h36m N/A N/A
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Auto Eat - Tier III
Holy Archer 6,700 71,500 6h36m N/A N/A
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Auto Eat - Tier III
Easy Slayer Task 4,450 42,000 11h15m 11,500 10,500SC
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Auto Eat - Tier III
Normal Slayer Task 28,000 59,000 8h 19,000 14,750SC
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Auto Eat - Tier III
Hard Slayer Task 73,000 48,500 9h45m 16,000 12,000SC

Level 75 to 85

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    Hitpoints
    Level 65
  • Total required experience for Level 75: 3,258,594



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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section Slayer XP /h SCSC /h
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Auto Eat - Tier III
Holy Archer 17,110 88,500 23h8m N/A N/A
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Auto Eat - Tier III
Easy Slayer Task 4,450 46,500 44h 12,000 11,500SC
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Auto Eat - Tier III
Normal Slayer Task 28,000 70,000 29h15m 22,250 17,500SC
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Auto Eat - Tier III
Hard Slayer Task 73,000 66,500 30h48m 22,000 16,500SC


Level 75 to 85

This Section uses Terran God Armour. Please refer to the Dungeon Guides how to obtain this.

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    Hitpoints
    Level 75
  • Total required experience for Level 99: 13,034,431


At
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Level 95
swap
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Mystic Mastery
to
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Battleheart


  • Prayers:
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    Chivalry
    &
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    Piety


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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section Slayer XP /h SCSC /h
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Auto Eat - Tier III
Furious Horned Elite 71,000 190,000 51h30m N/A N/A
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Auto Eat - Tier III
Normal Slayer Task 11,100 94,000 104h 30,000 23,500SC
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Auto Eat - Tier III
Hard Slayer Task 73,000 112,500 86h55m 37,500 28,000SC
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Auto Eat - Tier III
Elite Slayer Task 4,450 162,000 60h 60,000 40,000SC


Melvor Idle Skill Guides
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Combat
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Prayer
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Farming
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Township
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Woodcutting
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Fishing
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Firemaking
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Cooking
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Mining
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Smithing
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Thieving
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Fletching
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Crafting
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Runecrafting
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Herblore
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Agility
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Summoning
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Astrology
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Alternative Magic
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Cartography
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Archaeology
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Harvesting