User:Pksage/FletchingExample
Fletching is a skill used to make Ranged weapons and ammunition.
Mechanics
Each Fletching action takes 2 seconds. This time can be reduced by 15%, to 1.7 seconds, by purchasing the Perpetual Haste god upgrade after the
Air God Dungeon has been completed at least once. It can further be reduced by 0.2 seconds by acquiring the pet,
Quill, and then by another 0.2 seconds if the 95% Mastery pool checkpoint has been reached. When all three of these bonuses are active, the time per action will be reduced to 1.3 seconds.
Raising Fletching to Level 99 will unlock the
Fletching Skillcape for purchase from the Shop. The Fletching Skillcape doubles the amount of items created when Fletching. This effect applies at every crafting step, making it possible to quadruple the amount of items made when crafting bows by doubling on both creating unstrung bows and then again when stringing them.
Skilled Fletching Potions provide a 5-25% chance to double the items produced. This effect works alongside the
Fletching Skillcape, making it possible to turn 1 log into 4 unstrung bows, and then 16 strung bows if the player is lucky enough to have the fletching potion trigger for both steps.
Recipes
Arrows
Shortbows
Item | Name | DLC | Level | XP | Materials | Value |
---|---|---|---|---|---|---|
![]() | Normal Shortbow (u) | 1 | 5 | 1x![]() | 1 | |
![]() | Normal Shortbow | 1 | 1 | 1x![]() ![]() | 5 | |
![]() | Oak Shortbow (u) | 20 | 15 | 1x![]() | 5 | |
![]() | Oak Shortbow | 20 | 15 | 1x![]() ![]() | 10 | |
![]() | Willow Shortbow | 35 | 30 | 1x![]() ![]() | 15 | |
![]() | Willow Shortbow (u) | 35 | 33 | 1x![]() | 10 | |
![]() | Crystal Shortbow | ![]() | 40 | 50 | 1x![]() ![]() | 15 |
![]() | Maple Shortbow (u) | 50 | 50 | 1x![]() | 35 | |
![]() | Maple Shortbow | 50 | 50 | 1x![]() ![]() | 40 | |
![]() | Yew Shortbow | 65 | 65 | 1x![]() ![]() | 85 | |
![]() | Yew Shortbow (u) | 65 | 67 | 1x![]() | 75 | |
![]() | Magic Shortbow | 80 | 80 | 1x![]() ![]() | 315 | |
![]() | Magic Shortbow (u) | 80 | 83 | 1x![]() | 300 | |
![]() | Pure Crystal Shortbow | ![]() | 85 | 100 | 1x![]() ![]() | 315 |
![]() | Redwood Shortbow | 90 | 89 | 1x![]() ![]() | 20 | |
![]() | Redwood Shortbow (u) | 90 | 89 | 1x![]() | 15 | |
![]() | Elderwood Shortbow (u) | 100 | 244 | 1x![]() | 400 | |
![]() | Elderwood Shortbow | 100 | 244 | 1x![]() ![]() | 400 | |
![]() | Revenant Shortbow | 105 | 259 | 1x![]() ![]() | 600 | |
![]() | Revenant Shortbow (u) | 105 | 259 | 1x![]() | 600 | |
![]() | Carrion Shortbow | 110 | 275 | 1x![]() ![]() | 800 | |
![]() | Carrion Shortbow (u) | 110 | 275 | 1x![]() | 800 |
Longbows
Item | Name | DLC | Level | XP | Materials | Value |
---|---|---|---|---|---|---|
![]() | Normal Longbow (u) | 10 | 10 | 1x![]() | 1 | |
![]() | Normal Longbow | 10 | 10 | 1x![]() ![]() | 5 | |
![]() | Oak Longbow (u) | 25 | 25 | 1x![]() | 5 | |
![]() | Oak Longbow | 25 | 25 | 1x![]() ![]() | 10 | |
![]() | Crystal Longbow | ![]() | 40 | 60 | 1x![]() ![]() | 15 |
![]() | Willow Longbow | 40 | 40 | 1x![]() ![]() | 15 | |
![]() | Willow Longbow (u) | 40 | 41 | 1x![]() | 10 | |
![]() | Maple Longbow (u) | 55 | 58 | 1x![]() | 35 | |
![]() | Maple Longbow | 55 | 55 | 1x![]() ![]() | 40 | |
![]() | Yew Longbow | 70 | 75 | 1x![]() ![]() | 85 | |
![]() | Yew Longbow (u) | 70 | 75 | 1x![]() | 75 | |
![]() | Magic Longbow (u) | 85 | 91 | 1x![]() | 300 | |
![]() | Pure Crystal Longbow | ![]() | 85 | 100 | 1x![]() ![]() | 315 |
![]() | Magic Longbow | 85 | 90 | 1x![]() ![]() | 315 | |
![]() | Redwood Longbow (u) | 95 | 95 | 1x![]() | 15 | |
![]() | Redwood Longbow | 95 | 95 | 1x![]() ![]() | 20 | |
![]() | Elderwood Longbow | 102 | 259 | 1x![]() ![]() | 450 | |
![]() | Elderwood Longbow (u) | 102 | 255 | 1x![]() | 450 | |
![]() | Revenant Longbow (u) | 108 | 272 | 1x![]() | 650 | |
![]() | Revenant Longbow | 108 | 272 | 1x![]() ![]() | 650 | |
![]() | Carrion Longbow (u) | 115 | 286 | 1x![]() | 850 | |
![]() | Carrion Longbow | 115 | 286 | 1x![]() ![]() | 850 |
Gem-Tipped Bolts
Item | Name | DLC | Level | XP | Materials | Value |
---|---|---|---|---|---|---|
![]() | 3x Topaz Bolts | 10 | 24 | 1x![]() ![]() | 95 | |
![]() | 3x Sapphire Bolts | 25 | 45 | 1x![]() ![]() | 135 | |
![]() | 3x Ruby Bolts | 40 | 60 | 1x![]() ![]() | 210 | |
![]() | 3x Emerald Bolts | 60 | 130 | 1x![]() ![]() | 220 | |
![]() | 3x Diamond Bolts | 85 | 250 | 1x![]() ![]() | 450 | |
![]() | 3x Jadestone Bolts | 95 | 350 | 1x![]() ![]() | 1,805 | |
![]() | 3x Onyx Bolts | 102 | 495 | 1x![]() ![]() | 1,985 | |
![]() | 3x Meteorite Bolts | 108 | 743 | 1x![]() ![]() | 2,450 | |
![]() | 3x Decay Bolts | 112 | 858 | 3x![]() ![]() | 1,250 | |
![]() | 3x Zephyte Bolts | 118 | 935 | 1x![]() ![]() | 2,700 |
Crossbows
Javelins
Skill Level Unlocks
Unlocks Create Error creating thumbnail: File missing Eternity Bow (Uncharged)Create Error creating thumbnail: File missing Riftwood Bow (U)Create Error creating thumbnail: File missing Starwood Bow (U)
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Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each level provides +0.2% chance to preserve resources. |
99 | +5% chance to preserve resources. |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 4,950,000 xp | +5% Fletching Mastery XP for Melvor Realm only |
25% | 12,375,000 xp | +1 base primary resource quantity gained in Fletching for Standard Javelins nodes |
50% | 24,750,000 xp | +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes |
95% | 47,025,000 xp | -0.2s Fletching Interval for Melvor Realm only |
Total Mastery Pool XP | 49,500,000 |
Skillcapes
The standard and superior skillcapes can be purchased from the store for 1,000,000 and 10,000,000
after the player reaches
Level 99 and
Level 120, respectively.
Regular Skillcape
The Fletching Skillcape is the skillcape for the Fletching skill. It can be purchased for 1,000,000
from the Shop once the player reaches
Level 99 in the Fletching skill. The Fletching Skillcape offers the following benefits when worn:
x2 Items received from Fletching
Superior Skillcape
The Superior Fletching Skillcape is the superior skillcape for the Fletching skill. It can be purchased for 10,000,000
from the Shop once the player reaches
Level 120 in the Fletching skill.
Level 120 can only be reached if the player owns the
Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
x2 Items received from Fletching, +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled), and +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts
Pet
The pet can be unlocked when creating any item with Fletching.
Pet | Name | DLC | Effect |
---|---|---|---|
Quill | -0.2s Fletching Interval |
Potion
The Skilled Fletching Potion can be used to increase the chance of creating twice as many items while Fletching.
Skilled Fletching Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
![]() | I | 20 | +5% Chance to Double Items in Fletching |
![]() | II | 30 | +10% Chance to Double Items in Fletching |
![]() | III | 40 | +15% Chance to Double Items in Fletching |
![]() | IV | 50 | +25% Chance to Double Items in Fletching |
Summoning Boosts
This table shows all the Summoning Familiars and Synergies that provide a bonus to Fletching.
Familiar 1 | Familiar 2 | Effect | ||
---|---|---|---|---|
![]() |
+5% Chance to Double Items in Fletching | |||
Mole | ![]() |
+100% chance to gain +5 additional Standard Arrows in Fletching (Cannot be doubled) | ||
Octopus | ![]() |
+30% chance to gain +2 additional Unstrung Bows in Fletching (Cannot be doubled) | ||
Bear | ![]() |
+5% Resource Preservation cap in Fletching for Melvor Realm only | ||
Crow | ![]() |
+100% chance to gain +1 additional resource in Fletching for Standard Crossbows nodes (Cannot be doubled) | ||
Salamander | ![]() |
+30% chance to gain +3 additional Standard Javelins in Fletching (Cannot be doubled) | ||
Monkey | ![]() |
100% cost to produce Standard Javelins in Fletching +1 base primary resource quantity gained in Fletching for Standard Javelins nodes | ||
Devil | ![]() |
-10% Chance to Double Items in Fletching +2 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes | ||
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-0.3s Fletching Interval for Standard Arrows | ||
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+1.5% Fletching Mastery XP per maxed Star in Syllia constellation in Astrology |
Skill Boosts
This table lists most sources of Fletching-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | DLC | Pksage/FletchingExample Boosts | Other Modifiers |
---|---|---|---|---|
Agility Obstacle 15 | -0.2s Fletching Interval +30% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | -0.2s Smithing Interval -0.2s Crafting Interval +30% Chance to gain +1 additional resource in Smithing (Cannot be doubled) +30% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +3% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore -20% Chance to Preserve Resources in Skills | ||
Agility Pillar | -3% Interval for all Non-Combat Skills | +8% Mastery XP for Melvor Realm only +40% Global GP (except Item Sales) +8% Chance to Double Items Globally | ||
Constellation | +8% Fletching Mastery XP +5% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +8% Fletching Skill XP +8% Chance to Double Items in Fletching | +8% Accuracy Rating +5 Hidden Ranged Level +8% Ranged Skill XP +5% Ranged Strength Bonus from Equipment +5% Ammo Preservation | ||
![]() | Item | +5% Chance to Double Items in Fletching | ||
![]() | Item | +10% Chance to Double Items in Fletching | ||
![]() | Item | +15% Chance to Double Items in Fletching | ||
![]() | Item | +25% Chance to Double Items in Fletching | ||
![]() | Item (Ring) | +8% Non-Combat Skill XP | ||
![]() | Item (Summon1, Summon2) | +5% Chance to Double Items in Fletching | ||
![]() | Item (Consumable) | ![]() | -3% Interval for all Non-Combat Skills +4% Non-Combat Skill XP | +4% Mastery XP for Melvor Realm only +3% Chance to Preserve Resources in Skills |
![]() | Item (Cape) | +25% Mastery Pool XP Cap | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +10% Chance to preserve Summoning Charges +100% chance to successfully Cook an item +5% Global Skill XP +10 base primary resource quantity gained in Summoning +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming Rune providing items provide 2x as many runes | |
![]() | Item (Platebody) | +2% Fletching Skill XP | ||
![]() | Item (Boots) | +2% Fletching Skill XP | ||
![]() | Item (Helmet) | +2% Fletching Skill XP | ||
![]() | Item (Platelegs) | +2% Fletching Skill XP | ||
![]() | Item (Consumable) | ![]() | -5% Fletching Interval +10% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | +10% Ranged Max Hit |
![]() | Item (Helmet, Passive) | ![]() | +3% Non-Combat Skill XP | +100 GP gained when earning GP, except from Alt. Magic and Item Sales +3% Mastery XP for Melvor Realm only |
![]() | Item (Gloves) | -0.1s Fletching Interval +10% Fletching Skill XP +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | +3% Fletching Mastery XP for Melvor Realm only | |
![]() | Item (Platebody) | +2% Non-Combat Skill XP | ||
![]() | Item (Boots) | +2% Non-Combat Skill XP | ||
![]() | Item (Helmet) | +2% Non-Combat Skill XP | ||
![]() | Item (Platelegs) | +2% Non-Combat Skill XP | ||
![]() | Item (Cape) | +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | x2 Items received from Fletching | |
![]() | Item (Cape) | +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Mastery Bonus | ![]() | -3% Interval for all Non-Combat Skills | -3% Attack Interval | |
![]() | Pet | -2% Interval for all Non-Combat Skills +50% Mastery Pool XP Cap | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP -0.2s Monster Respawn Timer +2% of Maximum Hit added to Minimum Hit +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
Pet | -0.2s Fletching Interval | |||
Error creating thumbnail: File missing Zon | Pet | Error creating thumbnail: File missing | +25% Mastery Pool XP Cap | -5% cost to produce Abyssal Realm Items in all Artisan Skills +1 additional quantity of primary resource gained globally (Cannot be doubled) +15% Global Mastery XP +2% Resource Preservation cap in Skills +3% Maximum Hitpoints -0.1s Global Non-Combat Skill Interval -0.1s Attack Interval +25% chance for Corruption progress to instantly fill at the start of a fight |
![]() | Point of Interest | ![]() | -0.1s Fletching Interval +10% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | -0.1s Crafting Interval +10% Chance to gain +1 additional resource in Crafting (Cannot be doubled) |
Upgrade | -15% Fletching Interval | -15% Crafting Interval |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |