Into the Mist/Guide: Difference between revisions
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! Slot | ! Slot | ||
!colspan=" | !colspan="6"|Better to Worse | ||
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! Head | ! Head | ||
|colspan=" | |colspan="2"| {{ItemIcon|Glacia God Helmet}} | ||
|colspan=" | |colspan="2"| {{ItemIcon|Ancient Wizard Hat}} | ||
|colspan="2"| {{ItemIcon|Air Expert Wizard Hat}} | |colspan="2"| {{ItemIcon|Air Expert Wizard Hat}} | ||
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! Body | ! Body | ||
|colspan=" | |colspan="2"| {{ItemIcon|Glacia God Platebody}} | ||
|colspan=" | |colspan="2"| {{ItemIcon|Ancient Wizard Robes}} | ||
|colspan="2"| {{ItemIcon|Air Expert Wizard Robes}} | |colspan="2"| {{ItemIcon|Air Expert Wizard Robes}} | ||
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! Leggings | ! Leggings | ||
|colspan=" | |colspan="2"| {{ItemIcon|Glacia God Platelegs}} | ||
|colspan=" | |colspan="2"| {{ItemIcon|Ancient Wizard Bottoms}} | ||
|colspan="2"| {{ItemIcon|Air Expert Wizard Bottoms}} | |colspan="2"| {{ItemIcon|Air Expert Wizard Bottoms}} | ||
|- | |- | ||
! Boots | ! Boots | ||
|colspan=" | |colspan="2"| {{ItemIcon|Glacia God Boots}} | ||
|colspan=" | |colspan="2"| {{ItemIcon|Ancient Wizard Boots}} | ||
|colspan="2"| {{ItemIcon|Air Expert Wizard Boots}} | |colspan="2"| {{ItemIcon|Air Expert Wizard Boots}} | ||
|- | |- | ||
! Hands | ! Hands | ||
|colspan=" | |colspan="3"| {{ItemIcon|Glacia God Gloves}} | ||
|colspan=" | |colspan="3"| {{ItemIcon|Elementalist Gloves}} | ||
|- | |- | ||
! Cape | ! Cape | ||
|colspan=" | |colspan="3"| {{ItemIcon|Skull Cape}} | ||
|colspan=" | |colspan="3"| {{ItemIcon|Infernal Cape}} | ||
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! Neck | ! Neck | ||
|colspan=" | |colspan="3"| {{ItemIcon|Fury of the Elemental Zodiacs}} | ||
|colspan=" | |colspan="3"| {{ItemIcon|Elite Amulet of Magic}} | ||
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! Ring | ! Ring | ||
|colspan="2"| {{ItemIcon|Warlock Ring}} | |colspan="2"| {{ItemIcon|Warlock Ring}} | ||
|colspan="2"| {{ItemIcon|Shaman Ring}} | |colspan="2"| {{ItemIcon|Shaman Ring}} | ||
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! Weapon | ! Weapon | ||
|colspan=" | |colspan="2"| {{ItemIcon|Air Imbued Wand}} | ||
|colspan=" | |colspan="2"| {{ItemIcon|Magic Wand (Elite)}} | ||
|colspan="2"| {{ItemIcon|Magic Wand (Powerful)}} | |colspan="2"| {{ItemIcon|Magic Wand (Powerful)}} | ||
|- | |- | ||
! Offhand | ! Offhand | ||
|colspan=" | |colspan="2"| {{ItemIcon|Miolite Shield}} | ||
|colspan=" | |colspan="2"| {{ItemIcon|Earth Layered Shield}} | ||
|colspan="2"| {{ItemIcon|Dragonfire Shield}} | |colspan="2"| {{ItemIcon|Dragonfire Shield}} | ||
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Revision as of 23:06, 13 May 2021
This page was last updated for (v0.19.2). |
There are a number of ways Into the Mist can be completed. In general, waves 1-20 are best completed with your best Magic gear and Ancient Magicks or actively switching to take advantage of Combat Triangle bonuses. It's highly recommended that once you reach the final boss, you take the time to calculate the DR values and maximum hits per attack of each phase. Eating strategies can generally solve the final bosses and aid you in learning when to deal damage and when to survive, but it's useful to know what attack might kill you with your exact gear and levels. For all phases of the dungeon, as long as you do not get instantly killed by one attack (one shot), you can most likely complete the dungeon with the appropriate weapon.
Eating Patterns
There are 3 different eating patterns used in this guide. It's important to note that this dungeon only needs to be completed once, so the strategy is not about completing the dungeon as fast as possible, but rather not dying so you can complete it at least once. It is far more important to ensure you have enough HP to survive an attack than not resetting your attack timer through manual eating.
- Autoeat — let autoeat heal you and do not interrupt your attack.
- Eat if not full
HP — eat to full HP if you are not full HP. Then let autoeat heal you.
- Hold Enter to Eat/Spam Eat — if you click on your food to eat manually, you will target your equipped food. You can see a bold grey box around your food to indicate it's selected. If you hold the Enter key on your keyboard, it will automatically try to eat each tick, and automatically eat when damaged. Do not let go until the attack is completed. This is not required to complete the dungeon; it just makes it easier. Spam clicking your food can work as well.
Additional Important Notes
Affliction reduces your maximum hitpoints while Mark of Death reduces your DR by 50%. This makes calculating autoeat and DR values difficult and eating patterns are calculated at maximum affliction stacks and reduced DR (the worse case scenario). There may be a chance of death while affliction is still stacking and depending if you are affected by Mark of Death or not. If you want to take a safer approach, you can spam eat and deal minimal damage until you are affected by maximum affliction stacks (half maximum hitpoints) so that damage numbers do not vary.
You may complete the dungeon with your food of choice; however, note that there may still be a chance of death due to your healing rate and the high damage per hit value of the boss. It is recommended to use high healing value food such as cave fish, manta ray, or whale, as this will restore HP quickly when you manually eat, reducing the chance of the boss hitting fast and frequently enough with its multihit attacks to kill you.
Minimum Recommended Levels
Using various of the explained methods in this guide, this dungeon was completed with 85 attack, 85 strength, 85 defence, 93 hitpoints, 88 prayer, 1 range, 85 magic. No range levels are required using the recoil method for phase 2; however, at least 80 range is recommended to use Stormsnap if using a more traditional approach.
Diamond Luck Potions were used at these levels for each phase as well as generally BIS gear.
Bare Minimum Testing
A decent amount of testing took place to provide additional notes of varying stats and gear that are needed to complete this dungeon. As with all other dungeons, the better your stats are, the worse your gear can be and the better your gear is, the worse your stats can be - up to a point. This section is provided as a reference and it is very not recommended to follow the stats and gear outlined here.
Since Phase 1 is most difficult, most testing is around this Phase. Phase 1 was successfully completed with 85 attack, 1 strength, 85 defence, 93 hitpoints, and at least 43 prayer. The gear needed to complete this was full Terran God Armour, Infernal Cape,
Fury of the Elemental Zodiacs, and
Ragnar Godsword. With perfect eating (for 3 hours), no Diamond Luck Potions, and only
Protect from Melee, Phase 1 was successfully completed, ending with 46 strength. In another test,
Infernal Claw was used with full Ragnar God Armour and
Dragonfire Shield along with 80 attack, 1 strength, 85 defence, 93 hitpoints, and 43 prayer. This setup was unable to progress past Phase 1 without the assistance of
Sandstorm Ring (I gave up after 5 hours then equipped
Sandstorm Ring and finished it. The DPS is just too low without Sandstorm, Diamond Luck Potions, or higher stats.). Although ITM can be completed with other Godswords (though you might need more bonuses) or even
Sunset Rapier (of course, not at these low stats), this more shows the power of unavoidable damage specials.
Miscellaneous
Diamond Luck Potions Deserve Their Own Section
Diamond Luck Potions are most likely the single best improvement and upgrade for this dungeon, as long as you have obtained all recommended stats and gear. Any tier can be used, as the only difference is the number of charges per potion. This is mostly because Phase 1 is the most difficult part of the dungeon due to DPS/accuracy issues. From testing, Diamond Luck Potions make it feel like any combination of God Gear can complete
Into the Mist.
Agility
While agility helps provide useful combat bonuses, it mostly helps lower the floor of stats and gear you need to attempt ITM. If any of the recommended obstacles mess with your HP/DR thresholds, it's okay to not use them.
Tier | Obstacle | Reasoning |
---|---|---|
1 | Any | No obstacles provide combat bonuses. |
2 | Any | No obstacles provide combat bonuses. |
3 | Pipe Climb | Only obstacle that provides a combat bonus. |
4 | Coal Stones | Just don't want to take any negative bonuses, though you can take Mud Dive or Cave Climb if you've already accounted for the HP or DR reduction in your HP/DR damage calculations. |
5 | Cliff Balance | Be sure to remember the HP increase in your HP/DR damage calculations. |
6 | Rocky Waters or Lake Swim | Rocky Waters is more effective than Lake Swim if you are pushing ITM with lower stats; however, Lake Swim has more damage. Be sure to remember the HP or DR increase in your HP/DR damage calculations. |
7 | Boulder Trap or Water Trap | Just select the trap that does not affect combat. |
8 | Raft Building | Be sure to remember the HP increase in your HP/DR damage calculations. |
9 | Water Jump, Ice Jump, or Frozen Lake Crossing | Water Jump is a slightly weaker choice than Frozen Lake Crossing. Be sure to remember the HP or DR increases in your HP/DR damage calculations. |
10 | Ocean Rafting | Additional damage boost. |
Pillar | Pillar of Combat | Pillar of Combat is the only DPS-boosting pillar, but it is not necessary to use if you already have a different Pillar. |
Strategy 1: Average Clear
This strategy is generally the most used method to complete Into the Mist. You will use almost every God Dungeon gear set and complete the dungeon by preferring high DPS gear each phase.
Mysterious Figure - Phase 1
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Ring | ![]() |
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Weapon | ![]() |
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Offhand | ![]() |
Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. Use Diamond Luck Potions and turn on
Protect from Melee and
Piety.
Protect from Melee is required here as it sets the boss's chance to hit to 15%, reducing the chance of healing when using Reap and Return significantly. You can opt to use
Protect Item instead of
Piety to prevent item loss if you die.
You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough DPS to finish the phase.
Enemy Attack | Eating |
---|---|
Mark of Death | AutoEat |
Cursed Edge | Eat if not full HP |
Reap and Return | Hold Enter to Eat |
Mysterious Figure - Phase 2
Slot | Better to Worse | |||||||
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Head | ![]() |
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Body | ![]() |
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Leggings | ![]() |
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Boots | ![]() |
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Hands | ![]() |
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Cape | ![]() |
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Neck | ![]() |
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Ring | ![]() |
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Weapon | ![]() |
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Offhand | ![]() | |||||||
Ammo | ![]() |
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Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. Use Diamond Luck Potions and turn on
Protect from Ranged and
Rigour. No prayers are required for this phase; however,
Rigour is useful here for increased ranged damage and accuracy, and
Protect from Ranged can be substituted for
Eagle Eye for additional ranged accuracy or
Protect Item to prevent item loss in case you die.
You will need to learn eating patterns to ensure you do not die from attacks.
Enemy Attack | Eating |
---|---|
Mark of Death | AutoEat |
Concealed Dagger | Hold Enter to Eat |
Ahrenia
Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. For imbued wands and expert wizard armor, the element does not matter, but you can match the element to the spell you're using.
There are a few strategies that can be used for Ahrenia.
20k Accuracy Ancient Magicks
Equip Air Imbued Wand, full
Glacia armor,
Skull Cape,
Fury of the Elemental Zodiacs,
Earth Layered Shield, and
Warlock Ring. Use
Magic Assistance Potion IV or
Diamond Luck Potions, turn on
Augury and
Mystic Might, and use Gust. Ensure you are over 33.4k accuracy before the fight begins to stay above the 20k threshold required to never miss with Gust after
Ahrenia reduces your magic accuracy.
Diamond Luck is Key
Equip all of your best Magic gear - this can be the same as the above gear. Use Diamond Luck Potions, turn on
Augury and
Mystic Might, and use any Ancient Magicks spell - slower hitting spells such as Quake, Gust, or Ignite are recommended due to the interaction with the
Into the Mist (attack) increased DR. Do not worry about the reduced magical accuracy debuff, as
Diamond Luck Potions will let you continue to put out damage.
Combined Spell Strategy
Optionally, you can optimize damage if you are unable to achieve the 33.4k accuracy rating needed to maintain the Ancient Magicks 20k threshold by starting the fight with a 20k accuracy Ancient Magicks spell (Slicing Winds, Gust, or Incinerate) and Magic Assistance Potion and switching spells (Gust, Quake) and potions to Diamond Luck Potions once your magic accuracy is under 20k.
You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough DPS to finish the phase.
Enemy Attack | Eating |
---|---|
Fallen Light | AutoEat |
Shadowburst | Hold Enter to Eat |
Strategy 2: Minimal Thinking and Effort
This strategy involves maximum AFKing. If you're worried about the final boss, you can follow this strategy.
Mysterious Figure - Phase 1
Phase 1 will require the most effort. This phase will be completed with normal strategies. Refer to the above Phase 1 gear table for recommendations. Use Diamond Luck Potions and turn on
Protect from Melee and
Piety.
You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough DPS to finish the phase.
Enemy Attack | Eating |
---|---|
Mark of Death | AutoEat |
Cursed Edge | Eat if not full HP |
Reap and Return | Hold Enter to Eat |
Mysterious Figure - Phase 1, Option 2
For maximum idle ability, you can use Infernal Claw along with a shield, Diamond Luck Potions,
Protect from Melee and
Piety, and Hold Enter to Eat until the boss is dead. This might require higher stats than the above recommended levels are to complete.
Mysterious Figure - Phase 2
Phase 2 requires enough HP and DR to not die at maximum affliction stacks and Mark of Death. The highest damaging hit is Concealed Dagger at 450 damage. At above around
90 HP, you will need approximately 2% DR or more to achieve this. You will be damaging this phase to 1 HP through recoil damage or the Sandstorm special attack from the
Sandstorm Ring and finishing it off with a final attack. Note that if you use the
Sandstorm Ring, if the special attack triggers, you will gain
Ranged combat experience; however, the
Sandstorm Ring will be significantly faster than pure recoil damage to idle down Phase 2. Ensure
Diamond Luck Potions are active, equip any 1-handed ranged weapon (even bronze throwing knives can be used), equip one or both of either
Sandstorm Ring or
Gold Sapphire Ring and
Recoil Shield, turn on
Rigour and
Eagle Eye for accuracy — you do not want to use
Protect from Ranged, as you want to be hit to reflect damage, and start the fight. Since Phase 2 does not heal, it will eventually reach 1 HP, because recoil damage can't kill a monster. Eventually, you will hit with your ranged weapon of choice and finish Phase 2.
Slot | Gear |
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Head | ![]() |
Body | ![]() |
Leggings | ![]() |
Boots | ![]() |
Hands | ![]() |
Cape | ![]() |
Neck | ![]() |
Ring | ![]() ![]() |
Weapon | ![]() |
Offhand | ![]() |
Enemy Attack | Eating |
---|---|
Mark of Death | Hold Enter to Eat |
Concealed Dagger | Hold Enter to Eat |
Ahrenia
Ahrenia requires enough
HP and DR to not die. The highest damage attack is Shadow Burst at 800 damage. At above around
90 HP, you will need approximately 45 DR or more to achieve this. Refer to the above Ahrenia gear table for recommendations. Similar to Phase 2, you will ensure
Diamond Luck Potions are active, use any Surge spell and the curse Decay, turn on
Augury and
Mystic Might for extra accuracy —
Protect from Magic is not used as you want to be hit to proc Decay, and start the fight. As long as you do not die to one single hit, you can hold eat and survive. Since
Ahrenia heals when she uses the special
Into the Mist (attack) attack, this will take some time and RNG to complete.
Enemy Attack | Eating |
---|---|
Fallen Light | Hold Enter to Eat |
Shadowburst | AutoEat |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |