Earth God Dungeon/Guide: Difference between revisions
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Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}. | Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}. | ||
The idea is to get out of stun faster than {{MonsterIcon|Terran}} can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.6 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}} at this point of progression. | Being [[Combat#Stun (Freeze)|stunned]] when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect faster than {{MonsterIcon|Terran}} can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.6 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}} at this point of progression. | ||
The safest spell to use while maintaining a decent [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{Icon|Gust|type=spell}}, with a wand and a shield equipped. | The safest spell to use while maintaining a decent [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{Icon|Gust|type=spell}}, with a wand and a shield equipped. |
Revision as of 06:04, 10 May 2022
This page was last updated for (v1.0.3). |
Gear
Due to the Combat Triangle, it is recommended to clear the Earth God Dungeon with
Magic because the enemies here are mostly
Melee, including the final boss
Terran.
Being stunned when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect faster than Terran can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.6 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses. Therefore, it is only safe to use
Cloudburst Staff while using
Surge I or
Surge II at this point of progression.
The safest spell to use while maintaining a decent adjusted clear time is likely the 20k-accuracy Gust, with a wand and a shield equipped.
Worth noting that using Cloudburst Staff, even with
Surge I or
Surge II, will likely far outpace any other spell/weapon combo. However, be aware that this will cost a lot of runes, and running out of them will put you in danger of dying.
Otto or
Elder Crown in the passive slot will avoid the need to spend
Air Runes on Surge Auroras, making this particular method effectively foolproof. Check combat sim to see how many runes you will spend per hour, and make plenty of extras to survive for as long as necessary.
Any setup you use needs to be checked with the Combat Simulator to be sure of its efficacy for you.
Item | DR% |
---|---|
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8% |
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8% |
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8% |
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8% |
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8% |
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3% |
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2% |
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0% |
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8% |
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0% |
Total | 53% |
It may be helpful to check if you can idle the dungeon with the Combat Simulator. Can I Idle may be misleading in the amount of DR you need. 'If' your attack interval is 2.9 or lower with a staff, or if you are using a wand, you can uncheck the Status Damage checkbox as you will not be taking stun damage from any of these enemies.
Use Silver Diamond Ring,
Infernal Cape, and
Dragonfire Shield if you don't have enough DR.
Ring of Wealth or
Aorpheat's Signet Ring can be used if you don't have the
Warlock Ring, but the adjusted drop time is worse with them.
FEZ is good but not mandatory.
If you have unused Water Chests, you might want to open them for the
Magic Wand (Elite).
Maximized Farming
The rest of this guide is NOT for your first clear, your average clear, or even your first 100 clears. This is purely to maximize scrolls for any missing items. This will assume 99 in all skills, access to nearly all weapons and items in the game, and access to all DR and HP pets. This assumes you are (unless otherwise noted) using an optimal Agility setup, are using your best dps prayers, your best summoning synergy, and are using Diamond Luck Potions
Magic
This build uses Water Surge or
Water Wave (slightly reduced rune cost),
Anguish III, and
Fury II.
To use this method, you need to have an attack interval of 2.9 or lower. This is achieved the easiest in the end game with Otto, or alternatively with
Surge I or
Surge II.
This achieves around 26 to 27 scrolls per hour, depending slightly on your Astrology bonuses. Worth noting that Master Slayer armour provides a very minor increase in the amount of scrolls obtained. For simplicity's sake and cross-compatibility with the other Gods, they are not added to the table.
Item | Slot | DR% |
---|---|---|
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Head | 8% |
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Body | 8% |
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Leggings | 8% |
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Boots | 8% |
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Hands | 8% |
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Cape | 3% |
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Neck | 3% |
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Ring | 0% |
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Passive | 0% |
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Weapon | 0% |
Total | 46% |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |