Crafting/Training: Difference between revisions

From Melvor Idle
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{{Otheruses|training the Crafting skill|the skill itself|Crafting}}
{{Otheruses|training the Crafting skill|the skill itself|Crafting}}
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==Training==
==Training==

Revision as of 10:20, 21 August 2022

This page was last updated for (v1.0.5).

Training

Acquiring Materials

Although it is possible to receive Leather and Dragonhides from fighting various Monsters, it is much faster to buy them from the Shop. Leather can be purchased directly from the shop for 100GP per piece, and Dragonhides can be purchased for an amount of GP and Leather depending on the tier. This guide will assume you are purchasing all materials from the store as gathering them via combat will take substantially longer than it would to make the money through other means.

Level 1-57

From

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Level 1

to

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Level 57

, players should make the best Leather item they can. Jewelry materials cannot be feasibly acquired in large enough quantities to offer a real alternative, although players who already have Gold Bars and gems on hand may choose to mix them in to speed things up slightly. Once you reach

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Level 18

, you should craft Leather Chaps all the way until

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Level 57

. This is the most efficient craft per Leather. If you have an abundance of GP or Leather, then just continue making the highest level item until

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Level 57

.

Level 57-71

From

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Level 57

to

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Level 71

, items made out of Green Dragonhide are the most efficient XP/level. Since Green Dragonhide can effectively be purchased from the shop for 200GP per piece and items made from Green Dragonhide sell for an amount equal to 200GP per piece of dragonhide required, making Green Dragonhide items is cost neutral as a baseline and will actually turn a small profit thanks to materials saved by the

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Mastery

effect.

Level 71-77

After reaching

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Level 71

, players will be able to craft Blue D-hide bodies.

While the cost of hides required for each body is greater than the sale price of the body its self, break-even may still be achieved through the use of resource preservation and item doubling bonuses. Assuming no chance to double applies, the break-even point may be reached with a preservation bonus of at least 15% - this can be achieved with a combination of item mastery bonuses (+0.2% per level) and other global Skill Boosts.

Taking advantage of Crafting specific and global doubling bonuses will lower the amount of preservation required to reach the break-even point.

Level 77-99

From

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Level 77

onwards, the player can create Red D-hide Bodies for a higher XP rate than the previous bodies provide. These bodies require a preservation bonus of at least 28% to avoid making a loss (assuming no chance to double applies).

The exact minimal preservation bonus (in percent), taking into account doubling ([math]\displaystyle{ D }[/math] in percent), can be expressed as [math]\displaystyle{ \frac{300 - 8D}{11} }[/math].

Black Dragonhide cannot be bought at the store and is difficult to obtain in sufficient quantities for training Crafting, which is why Red D-hide Bodies are preferable all the way to 99.

Boosters

XP

The following things can be used to increase the amount of Crafting XP received.

Action Time

The following things can be used to reduce the amount of time per action in Crafting.


Melvor Idle Skill Guides
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