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This gives a total of 26% Skill XP out of the maximum 54% in the Base Game and 57% with {{TotH}}.
This gives a total of 26% Skill XP out of the maximum 54% in the Base Game and 57% with {{TotH}}.


=== First Goal: Get the {{ItemIcon|Old Spyglass}} and {{UpgradeIcon|Cartographer's Enhancement}} ===  
=== Getting the {{ItemIcon|Old Spyglass}} and {{UpgradeIcon|Cartographer's Enhancement}} ===  
[[File:CartographyGuide1-4.png|thumb|Visual Representation for Steps 1-4]]
[[File:CartographyGuide1-4.png|thumb|Visual Representation for Steps 1-4]]
An image has been supplied as a visual aid on where to go.
An image has been supplied as a visual aid on where to go.
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The fourth and final step towards the first goal will be the Purple Square Path which will Discover {{POIIcon|The Jagged Labyrinth}} and unlock the ability to purchase {{UpgradeIcon|Cartographer's Enhancement}} for {{GP|3000000}}. Upon reaching {{SkillReq|Cartography|60}}, you will be able to purchase {{UpgradeIcon|Ship Anchor Upgrade}}.
The fourth and final step towards the first goal will be the Purple Square Path which will Discover {{POIIcon|The Jagged Labyrinth}} and unlock the ability to purchase {{UpgradeIcon|Cartographer's Enhancement}} for {{GP|3000000}}. Upon reaching {{SkillReq|Cartography|60}}, you will be able to purchase {{UpgradeIcon|Ship Anchor Upgrade}}.


=== Second Goal: Fully Survey all of the Temporary POI Hexes ===
=== Fully Surveying all of the Temporary POI Hexes ===
[[File:CartographyGuide5-10-min.png|thumb|Visual Representation for Steps 5-10]]
[[File:CartographyGuide5-10-min.png|thumb|Visual Representation for Steps 5-10]]
Start off with the Red Diamond Path towards {{POIIcon|The Pirate's Treasure Trails}} at (10, 6). It is important this POI gets discovered before Surveying the entire map.
Start off with the Red Diamond Path towards {{POIIcon|The Pirate's Treasure Trails}} at (10, 6). It is important this POI gets discovered before Surveying the entire map.
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Next, use the Green Star Path to travel West towards {{POIIcon|Coral Wreckage}} then North-West. <span style="color:red">Do not Discover</span> {{POIIcon|The Western Lighthouse}} at (1, 18) and {{POIIcon|The Pink Kraken}} at (4, 16). There is another port at (2, 19) which you can Discover to reduce the travel cost back to (12, 19).
Next, use the Green Star Path to travel West towards {{POIIcon|Coral Wreckage}} then North-West. <span style="color:red">Do not Discover</span> {{POIIcon|The Western Lighthouse}} at (1, 18) and {{POIIcon|The Pink Kraken}} at (4, 16). There is another port at (2, 19) which you can Discover to reduce the travel cost back to (12, 19).


The next POIs will be towards the East side of the map. Starting from (12, 19), follow the Purple Square Path to {{POIIcon|Fisherman's Enclave}} at (22, 22). You will need to Discover this POI before Surveying the entire map. There is a Port along the way at (21, 20). <span style="color:red">Do not Discover</span> {{POIIcon|The Sea Noodle}} at (23, 25). Either along this path or the next path you will reach Level 70. This will unlock the Shop Purchase {{UpgradeIcon|Ship Rudder Upgrade}} as well as the Agility Obstacle, {{AgilityIcon|Ocean Drifting}}. It is recommended you grab both of these if possible.
The next POIs will be towards the East side of the map. Along the Purple Square Path to {{POIIcon|Fisherman's Enclave}} at (22, 22), there is a port at (21, 20). You will need to Discover this POI before Surveying the entire map. <span style="color:red">Do not Discover</span> {{POIIcon|The Sea Noodle}} at (23, 25). Either along this path or the next path you will reach Level 70. This will unlock the Shop Purchase {{UpgradeIcon|Ship Rudder Upgrade}} as well as the Agility Obstacle, {{AgilityIcon|Ocean Drifting}}. It is recommended you grab both of these if possible.


Next up is the Orange Circle Path. You will want to Discover both {{POIIcon|Old Mine}} at (23, 14) and {{POIIcon|The Abandoned Vein Mine}} at (22, 15). These POIs need to be discovered before surveying the entire map.
Next up is the Orange Circle Path. You will want to Discover both {{POIIcon|Old Mine}} at (23, 14) and {{POIIcon|The Abandoned Vein Mine}} at (22, 15). These POIs need to be discovered before surveying the entire map.
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The final step towards the second goal are the 2 POIs are along the Gray Triangle Path. <span style="color:red">Do not Discover</span> {{POIIcon|Capital City Lighthouse}} at (27, 13), and {{POIIcon|The Pushy Sailor}} at (29, 9). If you wish to grab the Port at (27, 14), do so before heading towards The Pushy Sailor.
The final step towards the second goal are the 2 POIs are along the Gray Triangle Path. <span style="color:red">Do not Discover</span> {{POIIcon|Capital City Lighthouse}} at (27, 13), and {{POIIcon|The Pushy Sailor}} at (29, 9). If you wish to grab the Port at (27, 14), do so before heading towards The Pushy Sailor.


=== Third Goal: Fully Survey the Map ===
=== Fully Surveying the Map ===
With all of the Temporary <span style="color:green">-2% Survey Interval</span> POIs fully Surveyed, it's time to Discover all of them without traveling to any unnecessary hexes in between. These boosts will only last for 10 turns and there are 8 POIs. Even though you have 2 spare moves, it is important not to waste these. You will need to move once at {{SkillReq|Cartography|100}} and again after fully Surveying the North East corner. The order for the first 7 are not important however you want to make sure you end on {{POIIcon|The Pushy Sailor}} at (29, 9).
With all of the Temporary <span style="color:green">-2% Survey Interval</span> POIs fully Surveyed, it's time to Discover all of them without traveling to any unnecessary hexes in between. These boosts will only last for 10 turns and there are 8 POIs. Even though you have 2 spare moves, it is important not to waste these. You will need to move once at {{SkillReq|Cartography|100}} and again after fully Surveying the North East corner. The order for the first 7 are not important however you want to make sure you end on {{POIIcon|The Pushy Sailor}} at (29, 9).


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Upon reaching {{SkillReq|Cartography|100}}, you want to start Surveying towards the North-East corner of the map. You do not need to move to do this. Make sure you do not Survey every hex in the corner. You will want to leave at least 1 hex (more is better) so you can start Auto Survey again. When you fully Survey {{POIIcon|The Edge of Darkness}} at (31, 0), you will want to move there. This will unlock the Shop Purchase, {{UpgradeIcon|Cartographer's Knowledge}} for {{GP|50000000}}. Traveling to this hex will also cost somewhere around 47.5m-52m GP.
Upon reaching {{SkillReq|Cartography|100}}, you want to start Surveying towards the North-East corner of the map. You do not need to move to do this. Make sure you do not Survey every hex in the corner. You will want to leave at least 1 hex (more is better) so you can start Auto Survey again. When you fully Survey {{POIIcon|The Edge of Darkness}} at (31, 0), you will want to move there. This will unlock the Shop Purchase, {{UpgradeIcon|Cartographer's Knowledge}} for {{GP|50000000}}. Traveling to this hex will also cost somewhere around 47.5m-52m GP.


After purchasing Cartographer's Knowledge, continue to Auto Survey all until the entire map has been Surveyed. After that, you will want to master all of the {{SkillReq|Cartography|100}} hexes in the corner.
After purchasing Cartographer's Knowledge, continue to Auto Survey all until the entire map has been Surveyed. After that, you will want to master all of the {{SkillReq|Cartography|100}} hexes in the corner. To reach level 120 you will have to move 2-3 more times to areas with higher exp. Hex experience is based on the level of the hex, therefore the best exp is in the high level areas. [https://cdn.discordapp.com/attachments/1149195171926376559/1154928653101183089/fullMap1x.png This map] can help visualize where the high exp zones are. The first location you will want to move to is the snowy area in the bottom middle, around (17, 25) since this is a dense, compact area. Upon reaching {{SkillReq|Cartography|110}}, the final Ship Upgrade, {{UpgradeIcon|Ship Combat Overhaul}}, can be purchased. The top middle is going to be the second location, around (12, 2) so you can grab the level 80 and 90 hexes to the East and West. Upon reaching {{SkillReq|Cartography|120}}, you will want to purchase and equip the {{ItemIcon|Superior Cartography Skillcape}}. If you still have not reached {{SkillReq|Cartography|120}} after the first 2 locations, move to the center of the map, around (16, 11) and start surveying the hexes to the East since they are higher level than the ones on the left.


At {{SkillReq|Cartography|110}} the final Ship Upgrade, {{UpgradeIcon|Ship Combat Overhaul}}, can be purchased. Upon reaching {{SkillReq|Cartography|120}}, you will want to purchase and equip the {{ItemIcon|Superior Cartography Skillcape}}. This will drastically reduce your Survey Interval.
After {{SkillReq|Cartography|120}} the only thing left to do is Mastering the Map. The best time to do so would be now since you should still have -14-16% Survey Interval from the temporary POIs.


TODO: Finish final section
TODO: Finish final section
Mention Captain's Logbook at an optimal time to branch off for it (before interval POIs?)
Mention Captain's Logbook at an optimal time to branch off for it (before interval POIs?)
Fix These: (SHIP TABLE) (XP TABLE) (INTERVAL TABLE) (SECOND GOAL)


{{SkillReq|Cartography|50}}, {{ItemIcon|}}, {{POIIcon|}}, {{AgilityIcon|}}, {{UpgradeIcon|}}, {{ConstellationIcon|}}, {{Icon|Mastery}}, {{TotH}}
{{SkillReq|Cartography|50}}, {{ItemIcon|}}, {{POIIcon|}}, {{AgilityIcon|}}, {{UpgradeIcon|}}, {{ConstellationIcon|}}, {{Icon|Mastery}}, {{TotH}}

Revision as of 13:42, 7 December 2023

This page was last updated for (v1.2.2).
Cartography

Before Starting Cartography

There are a few bonuses that come from other skills that can boost Cartography. Due to Cartography's 5s Base Interval, it's advised to grab as many of the Interval and Survey reductions as possible to minimize the amount of time you spend surveying. The Superior Cartography Skillcape gives -30% Survey Interval which makes Skill XP boosts very valuable as well if you wish to go for full map mastery as well.

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    Nysa
    , unlocked at
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    Level 45
    , provides upwards of +8% Skill XP and -5% Survey Interval at
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    Mastery Level 60
    .
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    River Crossing
    , unlocked at
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    Level 10
    and requiring
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    Level 15
    , provides -5% Survey Interval and +5% Skill XP.
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    Ocean Drifting
    , unlocked at
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    Level 80
    and requiring
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    Level 70
    and
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    Level 70
    , provides -5% Cartography Interval.

Cartography has 8 Temporary -2% Survey Interval Points of Interest that last for 10 moves. It's important that you know where these are located since they can only be discovered once. The locations can be seen in (SECOND GOAL).

You may want to gather the materials required to purchase all (SHIP TABLE) Ship Upgrades from the

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Shop

before starting. It is not necessary to do so however it may reduce the amount of times you need to swap obstacles.

Training Cartography

Before we start, this guide does not take worthwhile POIs into account. If you wish to branch away from the guide to gather POIs with useful items, feel free to do so. The Cartography page has a list of all Points of Interest and their Discovery rewards.

Since Skill XP boosts will change the pathing of this guide. This guide will be using the following to setup. Note this is not the most optimal setup. Check the (XP TABLE) and (INTERVAL TABLE) below for other boosts.

This gives a total of 26% Skill XP out of the maximum 54% in the Base Game and 57% with TotH.svg.

Getting the Old Spyglass and
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Cartographer's Enhancement

Visual Representation for Steps 1-4

An image has been supplied as a visual aid on where to go.

The first step will be taking the Red Diamond Path to the port at (12, 19). Survey this hex until you are level 10. Make sure to Discover Old Village at (13, 17).

The second step will be following the Blue Pentagon Path until you Discover Monuments at (6, 11) and reach at least

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Level 50

. At

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Level 15

you will be able to build

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River Crossing

. At levels 20, 35, and 50 you will be able to purchase Ship Hull Upgrade, Ship Mast Upgrade, and Ship Sails Upgrade respectively.

For the third step, travel back South and use the Green Star Path and Discover Coral Wreckage at (7, 22). This will unlock the ability to get Old Spyglass and thus Archaeology will need to be done. You are mainly looking for 3 key items.

  1. 8 Golden Leaf from Monuments to upgrade into Golden Wreath for +3% Skill XP
  2. The Old Spyglass from Coral Wreckage for -10% Survey Interval
  3. 500 Coral from Coral Wreckage for
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    Ocean Drifting
    , which will be built later
  4. If travel costs are an issue, you may also get Sailor's Compass from Coral Wreckage for -6% Travel Costs

It is recommended to upgrade the starting Coral Wreckage map to Perfect and if you have the GP to do so, refine it to reduce the Medium Artefact value to maximize the chance of getting the Old Spyglass. If you wish to spend the extra time to reduce travel costs, there is a port at (12, 19) which you can discover before moving onto the next step.

The fourth and final step towards the first goal will be the Purple Square Path which will Discover The Jagged Labyrinth and unlock the ability to purchase

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Cartographer's Enhancement

for 3,000,000GP. Upon reaching

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Level 60

, you will be able to purchase Ship Anchor Upgrade.

Fully Surveying all of the Temporary POI Hexes

Visual Representation for Steps 5-10

Start off with the Red Diamond Path towards The Pirate's Treasure Trails at (10, 6). It is important this POI gets discovered before Surveying the entire map.

There is a Port at (4, 10) however you will not need to travel back up to this location throughout this guide so this Port can be skipped. If you wish to grab it anyway, do so and use it to travel to (12, 19). We will start with the Blue Pentagon Path. Do not Discover The Southern Lighthouse at (12, 18), The Watchful Ship at (14, 20) and A Sadge Kraken at (12, 21). For now you just want to fully Survey them.

Next, use the Green Star Path to travel West towards Coral Wreckage then North-West. Do not Discover The Western Lighthouse at (1, 18) and The Pink Kraken at (4, 16). There is another port at (2, 19) which you can Discover to reduce the travel cost back to (12, 19).

The next POIs will be towards the East side of the map. Along the Purple Square Path to Fisherman's Enclave at (22, 22), there is a port at (21, 20). You will need to Discover this POI before Surveying the entire map. Do not Discover The Sea Noodle at (23, 25). Either along this path or the next path you will reach Level 70. This will unlock the Shop Purchase Ship Rudder Upgrade as well as the Agility Obstacle,

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Ocean Drifting

. It is recommended you grab both of these if possible.

Next up is the Orange Circle Path. You will want to Discover both Old Mine at (23, 14) and The Abandoned Vein Mine at (22, 15). These POIs need to be discovered before surveying the entire map.

The final step towards the second goal are the 2 POIs are along the Gray Triangle Path. Do not Discover Capital City Lighthouse at (27, 13), and The Pushy Sailor at (29, 9). If you wish to grab the Port at (27, 14), do so before heading towards The Pushy Sailor.

Fully Surveying the Map

With all of the Temporary -2% Survey Interval POIs fully Surveyed, it's time to Discover all of them without traveling to any unnecessary hexes in between. These boosts will only last for 10 turns and there are 8 POIs. Even though you have 2 spare moves, it is important not to waste these. You will need to move once at

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Level 100

and again after fully Surveying the North East corner. The order for the first 7 are not important however you want to make sure you end on The Pushy Sailor at (29, 9). You want to start Auto Surveying a hex that is the furthest away from you. This will give you the opportunity to stop Surveying and restart without having to move. From here there is not much else to do until you reach

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Level 100

. This will take around 65-70 hours. At

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Level 85

, you will be able to Purchase Ship Keel Upgrade. At

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Level 90

you will want to restart the Auto Survey so the Level 90 Hexes around (30, 16) get Surveyed. At

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Level 99

the second last Ship Upgrade, Ship Crow's Nest Upgrade, can be purchased. Upon reaching

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Level 100

, you want to start Surveying towards the North-East corner of the map. You do not need to move to do this. Make sure you do not Survey every hex in the corner. You will want to leave at least 1 hex (more is better) so you can start Auto Survey again. When you fully Survey The Edge of Darkness at (31, 0), you will want to move there. This will unlock the Shop Purchase,

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Cartographer's Knowledge

for 50,000,000GP. Traveling to this hex will also cost somewhere around 47.5m-52m GP. After purchasing Cartographer's Knowledge, continue to Auto Survey all until the entire map has been Surveyed. After that, you will want to master all of the

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Level 100

hexes in the corner. To reach level 120 you will have to move 2-3 more times to areas with higher exp. Hex experience is based on the level of the hex, therefore the best exp is in the high level areas. This map can help visualize where the high exp zones are. The first location you will want to move to is the snowy area in the bottom middle, around (17, 25) since this is a dense, compact area. Upon reaching

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Level 110

, the final Ship Upgrade, Ship Combat Overhaul, can be purchased. The top middle is going to be the second location, around (12, 2) so you can grab the level 80 and 90 hexes to the East and West. Upon reaching

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Level 120

, you will want to purchase and equip the Superior Cartography Skillcape. If you still have not reached

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Level 120

after the first 2 locations, move to the center of the map, around (16, 11) and start surveying the hexes to the East since they are higher level than the ones on the left. After

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Level 120

the only thing left to do is Mastering the Map. The best time to do so would be now since you should still have -14-16% Survey Interval from the temporary POIs.

TODO: Finish final section

Mention Captain's Logbook at an optimal time to branch off for it (before interval POIs?)

Fix These: (SHIP TABLE) (XP TABLE) (INTERVAL TABLE) (SECOND GOAL)

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Level 50

, File:(item).png [[]], File:(poi).png Cartography,

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Agility

, File:(upgrade).png [[]], File:(constellation).png [[]],

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Mastery

, TotH.svg


Boosters

Ship Upgrades

Other Shop Purchases

Upgrade Name Level Cost Purchase Requirement X Y Modifiers
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AoD.png Cartographer's Enhancement
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Level 0
3,000,000GP Discover The Jagged Labyrinth 5 7 +2% Cartography Skill XP
-5% Cartography survey interval
-5% Cartography travel costs
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AoD.png Cartographer's Knowledge
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Level 100
50,000,000GP Discover The Edge of Darkness 31 0 +2% Cartography Skill XP
-5% Cartography survey interval
-5% Cartography travel costs
AoD.png Travel Token
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Level 80
100,000 Donate 150 Artefacts to the Museum -10% Cartography travel costs

XP

The following things can be used to increase the amount of Cartography XP received.

Action Time

This table lists most sources of boosts to Survey, Map Upgrade, and Paper Making intervals.


Melvor Idle Skill Guides
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Combat
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Prayer
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Farming
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Township
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Woodcutting
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Fishing
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Firemaking
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Cooking
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Mining
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Smithing
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Thieving
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Fletching
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Crafting
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Runecrafting
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Herblore
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Agility
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Summoning
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Astrology
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Alternative Magic
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Cartography
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Archaeology
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Harvesting












For beginners, the method with the least amount of required skills for its maximum rate is the

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Fishing method. The Skill requirements listed in each method are the minimum required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like Skillcapes, or the ability to make boosts from other Skills.


FIX THESE

  • Links linking to this page
  • Expansion Boosts at the end

Thieving

Template:OldStrategy

Thieving Fisherman with Leprechaun + Monkey Synergy (Min 4.7m/h ~ Max 10.4m/hr)

Minimum Requirements

These are the minimum requirements achieve the Min GP/h on the Fisherman and the following Thieving money makers. To reach the Max GP/h, you will need all of the additional GP boosts in the Improving GP Rates section. Unless Success Chance is less than 100%, no Stealth boosts are required to reach Max GP/h. Rates can be improved beyond the Max with Expansion Boosts
Name Effect
10% Thieving Mastery Pool Checkpoint +30 Stealth
25% Thieving Mastery Pool Checkpoint -0.2s Thieving Interval
Gloves of Silence -0.1s Thieving Interval
+150 Flat GP from Thieving
+50 Stealth
Golbin Mask +20 Flat GP from Thieving
+20 Stealth
Sneak-Ers +5% Global GP
+40 Stealth
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Cargo Net
3% Global GP
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Rooftop Run
-0.2s Thieving Interval
+20% GP from Thieving
+35 Stealth

Minimum Level Requirements

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    Level 54
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    Level 40
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    Level 55
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    Leprechaun
    Mark Level 4
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    Monkey
    Mark Level 3

Method

This method relies on the increased sell values of common drops from the

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Leprechaun

+

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Monkey

synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price".

  1. Error creating thumbnail: File missing
    Craft
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    Leprechaun
    and
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    Monkey
    Tablets and equip them
  2. Error creating thumbnail: File missing
    Steal
    from the
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    Fisherman
  3. Sell all Shipwheel.

These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!

Template:OldStrategy

Thieving Knight with Leprechaun + Monkey Synergy (x/h min ~ y/hr max)

Required Boosts

To reach the Min GP/h you will need BOTH these requirements AND the Minimum Requirements from the Fisherman. To reach the Max GP/h, you will need all of the additional boosts in the Improving GP Rates section.

If you are unable to obtain these items, the Fisherman will provide better rates.

Name Effect
Thieving Skillcape -0.5s Thieving Interval
+100% GP from Thieving
+150 Stealth
95% Thieving Mastery Pool Checkpoint +100 Stealth
3x chance to gain unique area items
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Level 99
+100% GP from Knight
+174 Stealth vs Knight

Skill Level Requirements

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    Level 88
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    Level 55
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    Leprechaun
    Mark Level 4
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    Monkey
    Mark Level 3


Method

This method relies on the increased sell values of common drops from the

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Leprechaun

+

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Monkey

synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price".

  1. Error creating thumbnail: File missing
    Craft
    Error creating thumbnail: File missing
    Leprechaun
    and
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    Monkey
    Tablets and equip them
  2. Error creating thumbnail: File missing
    Steal
    from the
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    Knight
  3. Sell all unsold drops. Use
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    Item Alchemy III
    along with any available GP boosts on drops worth more than 10,000GP

Without most of the buffs, earnings can be lower than 5,000,000GP per hour. If you are lacking in stealth for a high success rate on

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Knight

, the

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Leprechaun

+

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Monkey

synergy may be more effective on the

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Fisherman

.

These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!

Thieving Princess and Fletching Jadebolts (x/h min ~ y/hr max)

Skill Level Requirements

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    Level 15
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    Level 10
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    Level 99
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    Level 99

Required Requirements

These boosts are in addition to the ones above and are specifically for this method.

Name Effect
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Level 99
+100% GP from Princess
+174 Stealth vs Princess
Fletching Skillcape (
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Level 99
)
Doubles items received from Fletching
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Leprechaun
+
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Devil
(
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Level 90
)
+50 Flat GP from Thieving
50% Chance for 2x GP
35% Chance for 4x Items
15% Chance for nothing
Crown of Rhaelyx and its Charge Stones +25% Resource Preservation
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Pipe Balance
3% Chance to Preserve Resources in Skills
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Coal Stones
3% Chance to Preserve Resources in Skills

Method

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    Steal
    Jadestones from the
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    Princess
  2. Error creating thumbnail: File missing
    Mine
    Iron Ore
  3. Error creating thumbnail: File missing
    Smith
    Iron Bars
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    Forge
    Headless Bolts
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    Fletch
    Jadestone Bolts
  6. Sell common drops. Use
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    Item Alchemy III
    along with any available GP boosts on drops worth more than 15,000GP

Thieving is not better than the Dragon Javelin method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and

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Thieving

Interval Reductions. Although princess is unlocked at level 92, it likely will take until level 99 for the Thieving Skillcape and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate. Once

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Princess

is survivable, the next most important boost is the

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Leprechaun

+

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Devil

synergy to increase the number of Jadestones gathered. High resource preservation and item doubling during

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Fletching

is very beneficial. Using Crown of Rhaelyx and its Charge Stones is strongly recommended here. Without most of the buffs, earnings can be as low as 4,000,000GP per hour. With the TotH.svg Throne of the Herald expansion, the items Grappling Hook and Thieving Shorts are available at level 100 from the

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Explorer

which provide substantial buffs for this method. With the AoD.png Atlas of Discovery expansion, Bandit Hideout point of interest in

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Cartography

provides several useful buffs to this method.

These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!

Improving GP Rates

Name Effect
Thieving Skillcape -0.5s Thieving Interval
+100% GP from Thieving
+150 Stealth
50% Thieving Mastery Pool Checkpoint +100% GP from Thieving
95% Thieving Mastery Pool Checkpoint +100 Stealth
3x chance to gain unique area items
Thieving Gloves +75 Stealth
Thiefs Moneysack II +30% of Maximum GP added to Minimum GP
Jeweled Necklace +5% Global GP
Fine Coinpurse +10% Global GP
Gentle Hands Potion IV +75 Stealth
Aorpheat's Signet Ring +100% Global GP
+5% Global Doubling
Snek +50% GP from Thieving
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Ice Jump
+5% Global Doubling
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Pillar of Skilling
+3% Global Doubling
Slayer Platebody (Master)
Slayer Leather Body (Master)
Slayer Wizard Robes (Master)
+3% Thieving Doubling
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Aquarias
+1% Global Doubling
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Ko
+8% Thieving Doubling
-5% Thieving Interval
+50 Stealth

Expansion Boosts

Name Effect
TotH.svg Grappling Hook idk fix this
TotH.svg Thieving Shorts idk fix this
TotH.svg
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Rooftop Climb
idk fix this
TotH.svg Masquerade Mask idk fix this
AoD.png Bandit Hideout idk fix this