Ancient Relics/Guide: Difference between revisions

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=== Lesser Relics ===
=== Lesser Relics ===


While skilling you will be rewarded with [[Lesser Relics]] which can be equipped to give boosts to that skill. One [[Lesser Relic]] will be used for every action. For example, in {{Skill|Mining}} the {{ItemIcon|Mining Lesser Relic}} will guarantee one jewel for every ore, which is a great way to earn {{GP}} early in the game.
While skilling you will be rewarded with [[Lesser Relics]] which can be equipped to give boosts to that skill. One [[Lesser Relic]] will be used for every action. For example, in {{Skill|Mining}} the {{ItemIcon|Mining Lesser Relic}} will guarantee one jewel for every ore, which is a great way to earn {{GP}} early in the game. Similarly, the {{ItemIcon|Thieving Lesser Relic}} provides an extra 30 stealth which will come in handy when you want to progress {{Skill|Thieving}}.


=== Skill Balancing ===
=== Skill Balancing ===

Revision as of 11:50, 3 April 2024

This page was last updated for (v1.2.2).

Dungeons

While dungeons are unchanged, the Ancient Relics gamemode requires players to complete dungeons to increase their skill levels, which are otherwise locked to a very low level.

While dungeons can be completed in any order, the following is a suggested order based on the max hit of the boss of each dungeon, including a link to the guide to that dungeon, as well as the combat level cap the player will have for that dungeon.

Lvl Dungeon Guide Max
10
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Chicken Coop
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Chicken Coop/Guide
52
15
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Undead Graveyard
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Undead Graveyard/Guide
106
20
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Spider Forest
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Spider Forest/Guide
142
25
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Frozen Cove
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Frozen Cove/Guide
172
30
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Deep Sea Ship
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Deep Sea Ship/Guide
204
35
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Bandit Base
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Bandit Base/Guide
174
40
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Hall of Wizards
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Hall of Wizards/Guide
208
45
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Miolite Caves
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Miolite Caves/Guide
240
50
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Dragons Den
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Dragons Den/Guide
470
55
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Volcanic Cave
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Volcanic Cave/Guide
520

Skills

Throughout the game the skills level are capped (initially to 10) which means that you will need to carefully manage resources and equipment early on. Completing a dungeon will raise your skill caps and so this is a good first goal. Fishing and cooking are locked out until much later making dungeons considerably harder, and you will need creative ways of getting those foods with higher HP.

Any skill XP earned over the ceiling cap will be deleted, but the mastery and global mastery XP work as normal.

Ancient Relics

Performing any skill will give you a (low) chance of discovering an Ancient Relic. Whilst it is possible to get all of the Ancient Relics without completing dungeons, it is not recommended. There is however a guaranteed Ancient Relic when you reach skill level 20 which is likely to happen after completing your first dungeon.

Lesser Relics

While skilling you will be rewarded with Lesser Relics which can be equipped to give boosts to that skill. One Lesser Relic will be used for every action. For example, in

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Mining

the Mining Lesser Relic will guarantee one jewel for every ore, which is a great way to earn GP early in the game. Similarly, the Thieving Lesser Relic provides an extra 30 stealth which will come in handy when you want to progress

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Thieving

.

Skill Balancing

When levelling up your skills it is important to consider how each skill interacts with your other skills and abilities. For example, if you level

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Smithing

it will give you access to stronger weapons and armour, but to use this skill you will also not

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Mine

for the raw materials and a higher combat level to wear the items you have made. Similarly, if you level

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Firemaking

to soon then you will also need

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Woodcutting

(or

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Thieving

) to balance out this skill.

When to fully explore cartography

Early exploration of

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Cartography

is recommended as it unlocks many great rewards. However, it is strongly recommended that you do not attempt to fully explore

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Cartography

(or use Auto Survey) until you are able to reach

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Level 100

. Surveying has a finite amount of XP available, and any that you waste early on could limit how much of the map you ultimately reveal.

Map creation and upgrades have unlimited XP, but these are not a generous source of XP, and will consume a lot of Paper.

Levels 1 to 10: Starting tips

Starting tips:

  • Township Tasks: Check out the easier
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    Township
    tasks as often these will give useful rewards such as food, GP or SC which can be a big boost early on. Use a Bronze Dagger to kill 100 Plant. This will complete the township task and reward you with 2,000 Potatoes.
  • Cartography: Starting
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    Cartography
    will give you 50. Surveying the Farmer's Market at (13, 16) which is close to your starting position in 500.
  • Slayer Tasks: It is free to select a new slayer task, and so for every combat keep re-rolling until you get a low target monster. You will need to stick to Plant, Chicken and Cow. Use potatoes while training combat, and save high value food items such as Shrimp for the
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    Chicken Coop
    dungeon.
  • Runecrafting: Ancient Relics uses the hardcore Combat Triangle, and so magic is powerful against melee monsters.
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    Runecrafting
    will let you unlock more damaging spells. Mine plenty of Rune Essence to create runes and obtains staves such as the Staff of Earth and the highest magic gear you can obtain. You can train
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    Level 10
    on the Cow.
  • Mining: The Mining Lesser Relic provides a guaranteed gem, and so mining ore is a good source of GP early on. Sell jewels to obtain 1,000,000GP to unlock Auto Eat Tier 1 early as this will give a considerable advantage.
  • Melee: Train melee to 10 XP and unlock the Golbin Thief and use
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    Mining
    and
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    Smithing
    to create 50. Make at least one
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    Golbin Thief
    so that you can receive more marks.
  • Chicken Coop The
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    Chicken Coop
    can be defeated once you have maxed out your magic, hitpoints and prayer XP. You should wear your strongest magic gear possible, and a good supply of runes. Use Earth Strike magic, and Thick Skin as your prayer for a small advantage. Use Shrimp to maintain your health.

Once you have defeated the dungeon, you will unlock level 15 in combat, and the skills you have selected.

Levels 11 to 29: Skilling recommendations

After completing a dungeon, you will be offered a randomized selection of skills and level caps to select from. Whilst some choices might be straight-forward, it can be challenging weighing up the benefits and of each skill.

Here are some things to consider:

  • Thieving: Once you get to
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    Level 26
    you will unlock
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    Assistant Cook
    which will be a great source of food. Also, you can use
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    Thieving
    to get GP as well as some useful drops or ammo, as there are very few other ways to make money at this time.
  • Farming: This provides a passive source of food, herbs, and logs. For example, killing Junior Farmer until you have 3 Potato Seeds so that you can start
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    Farming
    for extra food. In time, the passive benefits of
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    Farming
    will give you a huge boost.
  • Astrology: Early on, there are some good passive boosts available in
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    Astrology
    . However, the cost of unlocking increases quickly, so early it's a good idea to focus on small boosts, rather than trying to max out .
  • Summoning: This gives a big boost and is needed for the higher strength mobs and dungeons. For example,
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    Golbin Thief
    is a good early summon that will help give the advantage in combat.
  • Slayer: The Slayer tasks will reward you with
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    Slayer Coins
    which can be used to purchase
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    Slayer
    re-supplies. These give you a good source of food, prayer and ammo. It is going to be a long time before you unlock
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    Fishing
    and
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    Cooking
    , so these re-supplied will be invaluable. Levelling
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    Slayer
    will also unlock new mobs and dungeons in time.

Levels 30+: Places of Interest

At this point you will have found some Ancient Relics which will give you passive benefits. but there is still a lot to discover.

Here are some suggestions on where to go next:

Continue defeating dungeons to increase your skill caps and along the way you will discover the Ancient Relics. Good luck!