Combat/Boosts: Difference between revisions

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These tables list most sources of Global and Skill specific {{Skill|{{BASEPAGENAME}}}} modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. These lists do not contain boosts provided from [[{{BASEPAGENAME}}#Item_Mastery_Unlocks|{{BASEPAGENAME}} Mastery]] rewards.
These tables list most sources of Global and Skill specific {{Icon|{{BASEPAGENAME}}}} modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. These lists do not contain boosts provided from Summoning Synergies.


==Doubling Boosts==
== Damage Boosts ==
* +X% chance to double loot in Combat when fighting against Abyssal Damage
* +X% Chance To Double Loot in Combat
{{ModifierTable|increasedChanceToDoubleLootCombat,increasedChanceToDoubleItemsAgainstDamageType|Doubling Boosts|false}}
 
==Damage Boosts==
* +X% Damage To All Monsters
* +X% Damage To Bosses
* +X% Damage To Bosses
* +X% Damage To Combat Area Monsters
* +X% Damage To All [[Monsters]]
* +X% Damage To Slayer Area Monsters
* +X% Damage To Dungeon Monsters
* +X% of target's max hitpoints dealt as damage when hitting with an attack
* +X% of target's max hitpoints dealt as damage when hitting with an attack
* +X% of target's current hitpoints dealt as damage when hitting with an attack
* +X% of target's current hitpoints dealt as damage when hitting with an attack
* +X% of Attacker's Max Hitpoints dealt as damage when hitting with an attack
* +X% of Attacker's Max Hitpoints dealt as damage when hitting with an attack
* +X% damage dealt per effect affected by
* +X% damage dealt per effect affected by
{{ModifierTable|increasedDamageBasedOnCurrentHitpoints,increasedDamageBasedOnMaxHitpoints,increasedDamageDealtWith2Effects,increasedDamageDealtPerEffect,increasedDamageBasedOnMaxHitpointsSelf,increasedDamageToBosses,increasedDamageToCombatAreaMonsters,increasedDamageToDungeonMonsters,increasedDamageToAllMonsters,increasedChanceToIgnoreResistanceWhenAttacking|Damage Boosts|false}}
{{ModifierTable|damageBasedOnMaxHitpointsSelf,currentHPDamageTakenOnAttack,damageBasedOnCurrentHitpoints,damageTakenPerAttack,damageDealtWith2Effects,damageDealt,damageDealtPerEffect,damageBasedOnMaxHitpoints,damageDealtToAllMonsters,damageDealtToBosses,damageDealtToMonstersInArea[categoryID:melvorD:CombatAreas],damageDealtToMonstersInArea[categoryID:melvorF:SlayerAreas],damageDealtToMonstersInArea[categoryID:melvorD:Dungeons],damageTakenPerMissedAttack|Damage Boosts|false|filters=modType:pos;damageType:Pure Damage}}
 
=== Normal Damage ===
* +X% Damage to Monsters in <[[Combat Areas|Combat Area]], [[Slayer Area]], [[Dungeon]]>
{{ModifierTable|damageDealtToMonstersInArea[categoryID:melvorD:CombatAreas],damageDealtToMonstersInArea[categoryID:melvorF:SlayerAreas],damageDealtToMonstersInArea[categoryID:melvorD:Dungeons]|Normal Damage Boosts|false|filters=modType:pos;damageType:Normal Damage}}
 
=== Abyssal Damage ===
* +X% Damage to Monsters in [[Slayer Areas#Abyssal_Realm|Abyssal Slayer Area]]
{{ModifierTable|damageDealtToMonstersInArea[categoryID:melvorItA:AbyssalCombatAreas],damageDealtToMonstersInArea[categoryID:melvorItA:AbyssalSlayerAreas],damageDealtToMonstersInArea[categoryID:melvorItA:TheAbyss]|Abyssal Damage Boosts|false|filters=modType:pos;damageType:Normal Damage}}


==Max Hit Boosts==
== Max Hit Boosts ==
* +X% Maximum Hit when fighting against Abyssal Damage
* +X% Max Hit
* +X% Max Hit
* +X% Max Hit for each 1% of Target current Hitpoints remaining
{{ModifierTable|maxHit,flatMaxHit,maxHitBasedOnTargetCurrentHitpoints|Max Hit Boosts|false|filters=modType:pos;damageType:Pure Damage}}
=== Normal Damage ===
* +X% Maximum Hit for each 1% of base target Damage Reduction
* +X% Maximum Hit for each 1% of base target Damage Reduction
* +X% Maximum Hit for each 1% of Damage Reduction
* +X% Maximum Hit for each 1% of Damage Reduction
* +X% Max Hit for each 1% of Target current Hitpoints remaining
{{ModifierTable|maxHitAgainstDamageType,maxHitBasedOnResistance,maxHitBasedOnTargetResistance|Normal Max Hit Boosts|false|filters=modType:pos;damageType:Normal Damage}}
{{ModifierTable|increasedMaxHitFlat,increasedMaxHitPercent,increasedMaxHitPercentBasedOnTargetCurrentHitpoints,increasedMaxHitPercentBasedOnDamageReduction,increasedMaxHitPercentBasedOnResistance,increasedMaxHitPercentBasedOnEnemyDamageReduction,increasedMaxHitPercentBasedOnTargetResistance,increasedMaxHitPercentAgainstDamageType|Max Hit Boosts|false}}
 
=== Abyssal Damage ===
* +X% Maximum Hit when fighting against Abyssal Damage
{{ModifierTable|maxHitAgainstDamageType|Abyssal Max Hit Boosts|false|filters=modType:pos;damageType:Abyssal Damage}}


==Min Hit Boosts==
== Min Hit Boosts ==
* +X% of Maximum Hit added to Minimum Hit
* +X% of Maximum Hit added to Minimum Hit
{{ModifierTable|increasedMinHitBasedOnMaxHit,increasedFlatMinHit|Min Hit Boosts|false}}
{{ModifierTable|minHitBasedOnMaxHit,flatMinHit|Min Hit Boosts|false|filters=modType:pos}}


==Interval Boosts==
== Interval Boosts ==
* -Xs Monster Respawn Timer
=== Attack Interval ===
* -Xs Attack Interval
* -Xs Attack Interval
* -X% Attack Interval
* -X% Attack Interval
{{ModifierTable|decreasedAttackInterval,decreasedAttackIntervalPercent,halfAttackInterval,decreasedMonsterRespawnTimer|Interval Boosts|false}}
{{ModifierTable|attackInterval,flatAttackInterval,halveAttackInterval|Attack Interval Boosts|false|filters=modType:pos}}


==Crit Boosts==
=== Respawn Interval ===
* -Xs Monster Respawn Timer
{{ModifierTable|flatMonsterRespawnInterval|Respawn Interval Boosts|false|filters=modType:pos}}
 
== Crit Boosts ==
=== Crit Chance ===
* +X% Global critical hit chance
{{ModifierTable|critChance|Crit Boosts|false|filters=modType:pos}}
 
=== Crit Multiplier ===
* +X% Global critical hit multiplier
* +X% Global critical hit multiplier
* +X% Global critical hit chance
{{ModifierTable|critMultiplier|Crit Boosts|false|filters=modType:pos}}
{{ModifierTable|increasedGlobalCritChance,increasedGlobalCritMultiplier|Crit Boosts|false}}
 
== Doubling Boosts ==
* +X% Chance To Double Loot in Combat
{{ModifierTable|combatLootDoublingChance|Doubling Boosts|false|filters=modType:pos|collapsed=true}}
 
=== Abyssal Doubling ===
* +X% chance to double loot in Combat when fighting against Abyssal Damage
{{ModifierTable|doubleItemsChanceAgainstDamageType|Abyssal Doubling Boosts|false|filters=modType:pos;damageType:Abyssal Damage}}


==Accuracy Boosts==
== Accuracy Boosts ==
* +X% Accuracy Rating
* +X% Accuracy Rating
* +X Hidden <skill> Level
* +X% Accuracy Rating when fighting against Abyssal Damage
* Your Attacks now roll twice (Select highest chance)
* Your Attacks now roll twice (Select highest chance)
* Accuracy Ratings are multiplied by X times current Hitpoints percent
* Accuracy Ratings are multiplied by X times current Hitpoints percent
* +X Hidden <skill> Level for every 3 levels of <skill>
{{ModifierTable|accuracyRatingHPScaling,accuracyRating,attackRolls|Accuracy Boosts|false|filters=modType:pos}}
{{ModifierTable|increasedGlobalAccuracy,increasedAttackRolls,globalAccuracyHPScaling,increasedSlashAttackBonus,increasedMeleeAccuracyWith2H,increasedHiddenSkillLevel,increasedHiddenSkillLevelPer2Levels,increasedHiddenSkillLevelBasedOnLevels,increasedHiddenSkillLevelPer3Levels,increasedGlobalAccuracyAgainstDamageType|Accuracy Boosts|false}}
 
=== Abyssal Accuracy ===
* +X% Accuracy Rating when fighting against Abyssal Damage
{{ModifierTable|accuracyRatingAgainstDamageType|Accuracy Boosts|false|filters=modType:pos;damageType:Abyssal Damage}}
 
== HP Boosts ==
* +X Maximum Hitpoints
* +X% Maximum Hitpoints
{{ModifierTable|maxHitpoints,flatMaxHitpoints|HP Boosts|false|filters=modType:pos;damageType:Pure Damage}}
 
=== Abyssal HP ===
* +X% Maximum Hitpoints when using Abyssal Damage
{{ModifierTable|maxHitpointsAgainstDamageType,maxHitpoints|HP Boosts|false|filters=modType:pos;damageType:Abyssal Damage}}


==Resistance Boosts==
== Resistance Boosts ==
=== Damage Reduction ===
* +X% Damage Reduction
* +X% Damage Reduction
* +X% Abyssal Resistance
* +X% Damage Reduction when fighting against a Dungeon Boss
* +X% Damage Reduction when fighting against a Dungeon Boss
* +X% Damage Reduction when fighting against <attack style>
* +X% Damage Reduction when fighting against <Melee, Ranged, Magic>
* +X% Damage Reduction per 30 Defence Skill Levels
* +X% Damage Reduction per 30 Defence Skill Levels
{{ModifierTable|decreasedDamageTaken,decreasedDamageTakenWhenStunned,decreasedDamageTakenWhenAsleep,decreasedDamageTakenPerAttack,increasedDamageReduction,increasedResistance,increasedDamageReductionAgainstMelee,increasedResistanceAgainstMelee,increasedDamageReductionAgainstRanged,increasedResistanceAgainstRanged,increasedDamageReductionAgainstMagic,increasedResistanceAgainstMagic,increasedDamageReductionPercent,increasedResistancePercent,increasedDamageReductionAgainstBosses,increasedResistanceAgainstBosses,increasedDamageReductionPer30Defence,increasedResistancePer30Defence|Accuracy Boosts|false}}
{{ModifierTable|flatResistance,flatResistanceAgainstBosses,flatResistancePer30Defence,resistance,ignoreResistanceWhenAttackingChance,flatResistanceAgainstMelee,flatResistanceAgainstRanged,flatResistanceAgainstMagic|Resistance Boosts|false|filters=modType:pos;damageType:Normal Damage}}


==DoT Resistance==
=== Abyssal Resistance ===
* -X% Damage taken from Laceration
* +X% Abyssal Resistance
* -X% Damage taken from Bleed
{{ModifierTable|flatResistance,flatResistanceAgainstBosses,flatResistancePer30Defence,resistance,ignoreResistanceWhenAttackingChance|Resistance Boosts|false|filters=modType:pos;damageType:Abyssal Damage}}
* -X% Damage taken from Toxin
* -X% Damage taken from Poison
* -X% Damage taken from Deadly Poison
* -X% Damage taken from Voidburst
* -X% Damage taken from Burn
{{ModifierTable|decreasedBurnDOTDamage,decreasedBleedDOTDamage,decreasedPoisonDOTDamage,decreasedDeadlyPoisonDOTDamage,decreasedDOTDamage,decreasedToxinDOTDamage,decreasedAblazeDOTDamage,decreasedLacerationDOTDamage,decreasedVoidburstDOTDamage|DoT Resistance|false}}


==HP Boosts==
== DoT Resistance ==
* +X Maximum Hitpoints
* -X% Damage taken from <{{EffectIcon|Laceration}}, {{EffectIcon|Bleed}}, {{EffectIcon|Toxin}}, {{EffectIcon|Poison}}, {{EffectIcon|Deadly Poison}}, {{EffectIcon|Voidburst}}, {{EffectIcon|Burn}}>
* +X% Maximum Hitpoints
{{ModifierTable|burnDOTDamageTaken,bleedDOTDamageTaken,poisonDOTDamageTaken,deadlyPoisonDOTDamageTaken,ablazeDOTDamageTakenIfCorrupted,dotDamageTaken,toxinDOTDamageTaken,ablazeDOTDamageTaken,lacerationDOTDamageTaken,voidburstDOTDamageTaken|DoT Resistance|false|filters=modType:pos}}
* +X% Maximum Hitpoints when using Abyssal Damage
{{ModifierTable|increasedMaxHitpoints,increasedMaxHitpointsWithDamageType,increasedFlatMaxHitpoints,increasedMaxHitpointsAgainstDamageType|HP Boosts|false}}


==Lifesteal Boosts==
== Lifesteal Boosts ==
* +X% Lifesteal
* +X% Lifesteal
* +% Poison lifesteal
* +X% <{{EffectIcon|Poison}}, {{EffectIcon|Bleed}}, {{EffectIcon|Burn}}, {{EffectIcon|Laceration}}> lifesteal
* +% Bleed lifesteal
* +% Burn lifesteal
* +X% Lifesteal if target is Cursed
* +X% Lifesteal if target is Cursed
* +X% of target's current hitpoints dealt as damage and healed when hitting with an attack
* +X% of target's current hitpoints dealt as damage and healed when hitting with an attack
* +X% Laceration lifesteal
{{ModifierTable|lifestealDamageBasedOnCurrentHitpoints,lacerationLifesteal,ablazeLifesteal,toxinLifesteal,lifesteal,bleedLifesteal,burnLifesteal,poisonLifesteal,curseLifesteal,doubleLifesteal,disableLifesteal|Lifesteal Boosts|false|filters=modType:pos}}
{{ModifierTable|increasedLifesteal,increasedBleedLifesteal,increasedBurnLifesteal,increasedPoisonLifesteal,increasedCurseLifesteal,increasedLifestealDamageBasedOnCurrentHitpoints,increasedLacerationLifesteal,increasedAblazeLifesteal,increasedToxinLifesteal,increasedSummoningAttackLifesteal|Lifesteal Boosts|false}}


==Reflect Boosts==
== Reflect Boosts ==
* +0-X Reflect Damage
* +0-X Reflect Damage
* +X% Reflect Damage
* +X% Reflect Damage
{{ModifierTable|increasedReflectDamage,increasedFlatReflectDamage,increasedRolledReflectDamage,increasedRawReflectDamage|Reflect Boosts|false}}
{{ModifierTable|reflectDamage,flatReflectDamage,rolledReflectDamage,rawReflectDamage|Reflect Boosts|false|filters=modType:pos}}
 
==Debuff Immunity Boosts==
* +X% chance to ignore Burn
* +X% chance to ignore Frostburn
* +X% chance to ignore Stun, Freeze or Crystallize
* +X% chance to avoid being Stunned
* +X% chance to ignore Poison
* +X% chance to ignore Crystallize
* +X% chance to ignore Crystal Sanction
* +X% chance to ignore Bleed
* +X% chance to ignore Slow Effects
* +X% chance to ignore Curses
* +X% chance to ignore Sleep
{{ModifierTable|debuffImmunity,curseImmunity,burnImmunity,stunImmunity,freezeImmunity,increasedChanceToDodgeCrystallization,slowImmunity,frostBurnImmunity,bleedImmunity,poisonImmunity,increasedChanceToAvoidCurses,increasedChanceToDodgeCrystalSanction,increasedChanceToAvoidStun,increasedChanceToAvoidSleep|Debuff Immunity Boosts|false}}


==Barrier/Summon Boosts==
== Debuff Immunity Boosts ==
* +X Flat Barrier damage dealt by Attacker per Attack Turn
For Chance to avoid Crystallization and Crystal Sanction, see the [[Barrier/Boosts#Ignore_Crystallization|Barrier Boosts]] page.
* +X Flat Barrier damage added to Summon Familiar
* +X% chance to ignore <[[Curses]], {{EffectIcon|Burn}}, {{EffectIcon|Frostburn}}, {{EffectIcon|Poison}}, {{EffectIcon|Bleed}}, {{EffectIcon|Toxin}}, {{EffectIcon|Sleep}}, {{EffectIcon|Laceration}}, {{EffectIcon|Blight}}, {{EffectIcon|Fear}}, {{EffectIcon|Silence}}, {{EffectIcon|Eldritch Curse}}, {{EffectIcon|Voidburst}}>
* +X% Summon Familiar damage added as extra damage to Barrier
* +X% chance to avoid being {{EffectIcon|Stun|Stunned}}
* -X% Summoning Familiar Attack Interval
{{ModifierTable|stunAvoidChance,effectIgnoreChance[effectGroup:Burn],effectIgnoreChance[effectGroup:Frostburn],effectIgnoreChance[effectGroup:Poison],effectIgnoreChance[effectGroup:Bleed],effectIgnoreChance[effectGroup:Sleep],effectIgnoreChance[effectGroup:Laceration],effectIgnoreChance[effectGroup:Blight],effectIgnoreChance[effectGroup:Fear],effectIgnoreChance[effectGroup:Silence],effectIgnoreChance[effectGroup:Eldritch Curse],effectIgnoreChance[effectGroup:Voidburst],effectIgnoreChance[effectGroup:Wither],effectIgnoreChance[effectGroup:Toxin],effectIgnoreChance[effectGroupID:melvorD:Slow],effectIgnoreChance[effectGroupID:melvorD:StunLike]|Debuff Immunity Boosts|false|filters=modType:pos|collapsed=true}}
* +X% Summoning Max Hit
{{ModifierTable|increasedFlatBarrierSummonDamage,increasedBarrierSummonDamage,increasedFlatBarrierSummonDamageMelee,increasedFlatBarrierSummonDamageRanged,increasedFlatBarrierSummonDamageMagic,increasedFlatBarrierDamage,decreasedSummoningAttackIntervalPercent,increasedSummoningMaxHit|Barrier/Summon Boosts|false}}


==Currency Boosts==
== Currency Boosts ==
=== GP Boosts ===
* +X% Global GP (except Item Sales)
* +X% Global GP (except Item Sales)
* +X% GP from Combat
* +X% GP from Combat
* +X GP from Monster drops
* +X GP gained when hitting with an attack
* +X GP gained when hitting with an attack
* +X GP gained when earning GP, except from Alt. Magic and Item Sales
* +X GP gained when earning GP, except from Alt. Magic and Item Sales
* +X GP gained when hitting with an attack per enemy Combat Level (once per turn)
* +X GP gained when hitting with an attack per enemy Combat Level (once per turn)
{{ModifierTable|increasedGPGlobal,increasedGPFromMonsters,increasedGPFromMonstersFlat,increasedGPOnEnemyHit,increasedGPWhenHitBasedOnDR,increasedGPWhenHitBasedOnResistance,increasedGPFromMonstersFlatBasedOnEvasion,increasedGPPerDamage,increasedGPPerMeleeDamage,increasedGPPerRangedDamage,increasedGPPerMagicDamage,increasedSCfromLifesteal,increasedGPFlat,increasedGPMultiplierPer1MGP,increasedGPMultiplierMin,increasedGPMultiplierCap,increasedGPBasedOnSummonDamage,increasedGPBasedOnEnemyCombatLevel|Currency Boosts|false}}
{{ModifierTable|flatCurrencyGain,currencyGain,currencyGainFromCombat,flatCurrencyGainOnEnemyHit,flatCurrencyGainWhenHitBasedOnResistance,currencyGainOnMonsterKillBasedOnEvasion,currencyGainPerDamageDealt,currencyGainPerRangedDamageDealt,currencyGainPerMagicDamageDealt,currencyGainFromMonsterDrops,currencyGainPerDamageDealtBasedOnCurrencyAmount,minCurrencyMultiplierPerDamage,maxCurrencyMultiplierPerDamage,flatCurrencyGainOnMonsterKillBasedOnCombatLevel,currencyGainFromLifesteal,flatCurrencyGainFromMonsterDrops,currencyGainFromMonsterDropsBasedOnDebuffs,flatCurrencyGainOnEnemyHitBasedOnCombatLevel,currencyGainPerPoisonDamage|GP Boosts|false|filters=modType:pos;currency:GP;skill:Township}}
 
=== AP Boosts ===
* +X% Global AP (except Item Sales)
* +X% AP from Combat
* +X AP gained when hitting with an attack
{{ModifierTable|flatCurrencyGain,currencyGain,currencyGainFromCombat,flatCurrencyGainOnEnemyHit,flatCurrencyGainWhenHitBasedOnResistance,currencyGainOnMonsterKillBasedOnEvasion,currencyGainPerDamageDealt,currencyGainPerRangedDamageDealt,currencyGainPerMagicDamageDealt,currencyGainFromMonsterDrops,currencyGainPerDamageDealtBasedOnCurrencyAmount,minCurrencyMultiplierPerDamage,maxCurrencyMultiplierPerDamage,flatCurrencyGainOnMonsterKillBasedOnCombatLevel,currencyGainFromLifesteal,flatCurrencyGainFromMonsterDrops,currencyGainFromMonsterDropsBasedOnDebuffs,flatCurrencyGainOnEnemyHitBasedOnCombatLevel,currencyGainPerPoisonDamage|AP Boosts|false|filters=modType:pos;currency:AP;skill:Township}}
 
== Auto Eat Boosts ==
* +X% Auto Eat Efficiency
* +X% Auto Eat HP Limit
{{ModifierTable|autoEatEfficiency,autoEatHPLimit|Auto Eat Boosts|false|filters=modType:pos}}
=== Auto Eat Threshold Boosts ===
* +X% Auto Eat Threshold
{{ModifierTable|autoEatThreshold|Auto Eat Boosts|false|filters=modType:pos}}


==Misc Boosts==
== Misc Boosts ==
* +X% chance to apply a random Curse when hitting with an attack if the target has Unholy Mark
* Inflict a slow that increases the target's attack interval by X% when hitting with an attack
* Inflict a slow that increases the target's attack interval by X% when hitting with an attack
* +X Unholy Mark stacks applied when hitting with an attack
* +X% chance to convert combat seed drops to herbs
{{ModifierTable|increasedRebirthChance,increasedChanceToIncreaseStunDuration,increasedOnHitSlowMagnitude,increasedChanceToIncreaseSleepDuration,increasedChanceToDodge,increasedUnholyMarkOnHit,increasedCurseOnHitWithUnholyMark|Misc Boosts|false}}
* Magic Curses and Auroras can be used without a Magic weapon
* Magic Curses can be used without a Magic weapon
{{ModifierTable|onHitSlowMagnitude,extraLacerationStackChance,disableAttackDamage,cleansed,dodgeChance,cantAttack,cantEvade,cantSpecialAttack,maxHPBurnDamage,maxHPDamageTakenOnAttack,damageTaken,flatTotalBleedDamage,stunDurationIncreaseChance,sleepDurationIncreaseChance,damageTakenBasedOnHP,cantMiss,allowAttackAugmentingMagic,allowNonMagicCurses,convertMissIntoHit,rebirthChance,frostburnDamage,seedDropConversionChance,redemptionThreshold,redemptionHealing|Misc Boosts|false|filters=modType:pos}}


{{SkillBoostsNav}}
{{SkillBoostsNav}}
{{Menu}}
{{Menu}}

Latest revision as of 12:44, 26 August 2024

These tables list most sources of Global and Skill specific File:Combat.png Combat/Boosts modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. These lists do not contain boosts provided from Summoning Synergies.

Damage Boosts

  • +X% Damage To Bosses
  • +X% Damage To All Monsters
  • +X% of target's max hitpoints dealt as damage when hitting with an attack
  • +X% of target's current hitpoints dealt as damage when hitting with an attack
  • +X% of Attacker's Max Hitpoints dealt as damage when hitting with an attack
  • +X% damage dealt per effect affected by

Normal Damage

Abyssal Damage

Max Hit Boosts

  • +X% Max Hit
  • +X% Max Hit for each 1% of Target current Hitpoints remaining

Normal Damage

  • +X% Maximum Hit for each 1% of base target Damage Reduction
  • +X% Maximum Hit for each 1% of Damage Reduction

Abyssal Damage

  • +X% Maximum Hit when fighting against Abyssal Damage

Min Hit Boosts

  • +X% of Maximum Hit added to Minimum Hit

Interval Boosts

Attack Interval

  • -Xs Attack Interval
  • -X% Attack Interval

Respawn Interval

  • -Xs Monster Respawn Timer

Crit Boosts

Crit Chance

  • +X% Global critical hit chance

Crit Multiplier

  • +X% Global critical hit multiplier

Doubling Boosts

  • +X% Chance To Double Loot in Combat

Abyssal Doubling

  • +X% chance to double loot in Combat when fighting against Abyssal Damage

Accuracy Boosts

  • +X% Accuracy Rating
  • Your Attacks now roll twice (Select highest chance)
  • Accuracy Ratings are multiplied by X times current Hitpoints percent

Abyssal Accuracy

  • +X% Accuracy Rating when fighting against Abyssal Damage

HP Boosts

  • +X Maximum Hitpoints
  • +X% Maximum Hitpoints

Abyssal HP

  • +X% Maximum Hitpoints when using Abyssal Damage

Resistance Boosts

Damage Reduction

  • +X% Damage Reduction
  • +X% Damage Reduction when fighting against a Dungeon Boss
  • +X% Damage Reduction when fighting against <Melee, Ranged, Magic>
  • +X% Damage Reduction per 30 Defence Skill Levels

Abyssal Resistance

  • +X% Abyssal Resistance

DoT Resistance

Lifesteal Boosts

  • +X% Lifesteal
  • +X% < Poison, Bleed, Burn, Laceration> lifesteal
  • +X% Lifesteal if target is Cursed
  • +X% of target's current hitpoints dealt as damage and healed when hitting with an attack

Reflect Boosts

  • +0-X Reflect Damage
  • +X% Reflect Damage

Debuff Immunity Boosts

For Chance to avoid Crystallization and Crystal Sanction, see the Barrier Boosts page.

Currency Boosts

GP Boosts

  • +X% Global GP (except Item Sales)
  • +X% GP from Combat
  • +X GP from Monster drops
  • +X GP gained when hitting with an attack
  • +X GP gained when earning GP, except from Alt. Magic and Item Sales
  • +X GP gained when hitting with an attack per enemy Combat Level (once per turn)

AP Boosts

  • +X% Global AP (except Item Sales)
  • +X% AP from Combat
  • +X AP gained when hitting with an attack

Auto Eat Boosts

  • +X% Auto Eat Efficiency
  • +X% Auto Eat HP Limit

Auto Eat Threshold Boosts

  • +X% Auto Eat Threshold

Misc Boosts

  • Inflict a slow that increases the target's attack interval by X% when hitting with an attack
  • +X% chance to convert combat seed drops to herbs
  • Magic Curses and Auroras can be used without a Magic weapon
  • Magic Curses can be used without a Magic weapon


Skill Boosts
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Combat
Barrier
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Melee
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Ranged
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Magic
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Prayer
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Slayer
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Corruption
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Farming
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Township
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Woodcutting
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Fishing
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Firemaking
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Cooking
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Mining
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Smithing
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Thieving
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Fletching
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Crafting
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Runecrafting
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Herblore
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Agility
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Summoning
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Astrology
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Alt. Magic
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Cartography
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Archaeology
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Harvesting