Magic: Difference between revisions
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{{V0. | {{UserContentVersion|1.2.2}} | ||
{{HasSkillGuide|{{PAGENAME}}/Training}} | |||
{{Skillbox | |||
|released=5 December 2019 ([[V0.10]]) | |||
|expansion=Base game | |||
|type=Combat | |||
|99=None | |||
|120=TotH | |||
|abyssal60=ItA | |||
}} | |||
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Magic uses damaging spells, debuffing Curses, and self-buffing Auroras to dispatch enemies, all of which consume [[Runecrafting#Runes|Runes]] per cast. It can also be used outside of combat to cast [[Alternative Magic|Alt. Magic]] spells with various item-transmuting effects. | |||
Players using Magic will gain [[Combat Triangle]] bonuses against monsters that use {{Icon|Melee}} and penalties against monsters that use {{Skill|Ranged}}. | |||
{| | |||
== | == Mechanics == | ||
=== Active Spells and Runes === | |||
Like other combat styles, the player must have a Magic weapon (such as a wand or staff) equipped to use Magic. Unlike other combat styles, however, a specific '''spell''' must also be selected. This damage-dealing spell will be used for all player attacks, and can optionally be supplemented by a '''Curse''' and/or an '''Aurora'''. Curses are cast every three turns and debuff the enemy. Auroras are cast with every player attack and buff the player. '''Ancient Magicks''' and '''Archaic Magicks''' are special damage-dealing spells with specific unlock requirements that can be used instead of a standard damage spell. | |||
Spells must be unlocked to be selected. All spells require a certain minimum Magic level, which is the only requirement for many spells, including lower-level Curses and Auroras. Other spells have special unlock requirements such as equipping a certain item or clearing a specific [[Dungeons|Dungeon]] a certain number of times. | |||
{| | |||
Each cast of any spell consumes [[Runecrafting#Runes|Runes]], which are stored in the Bank and are not equipped. Runes can be created in {{Skill|Runecrafting}} or obtained by killing monsters. Many spells have an alternate Rune cost, which can be selected by checking "Use Combination Runes" when selecting a spell. You can see how many of each Rune is stored in your Bank, as well as which Runes are being consumed by your active spells, with the "View My Runes" panel in the Combat UI. | |||
Rune costs can be mitigated with Rune Preservation, which provides a chance to consume no Runes when casting any spell, and Rune Cost Reduction bonuses that reduce the usage costs of specific Runes. | |||
| | |||
| | === Attack Styles === | ||
| | There are two Magic attack styles: '''Magic''' and '''Defensive'''. Both attack styles use the player's Magic skill, which increases [[Combat#Accuracy_Rating|Magic Accuracy Rating]] and [[Combat#Magic_Max_Hit|Maximum Hit]] with each level. Magic and {{Skill|Defence}} determine the player's [[Combat#Magic_Evasion_Rating|Evasion Rating]] against monsters using the Magic combat style. | ||
| | |||
0.4 Magic XP is earned per point of damage dealt by Magic spells. When using the Magic attack style, this XP is applied directly to the Magic skill. When using the Defensive style, the XP is split evenly between Magic and Defence. This XP only considers damage dealt directly to a monster; if a spell causes indirect damage through an effect like [[Poison]] or [[Burn]], that extra damage does not reward XP. | |||
In addition to affecting how experience is distributed, each Magic attack style has a special bonus: | |||
* '''Magic:''' +6 Hidden Magic Level, slightly improving the player's accuracy, damage, and Magic evasion | |||
* '''Defence:''' +3 Hidden Magic Level and +3 Hidden Defence Level, slightly improving the player's accuracy, damage, and overall evasion | |||
== Alt. Magic == | |||
{{Main|Reference=Alternative Magic}} | |||
| | [[Alternative Magic]], or Alt. Magic, is a non-combat variant of [[Magic]]. It offers players a different method of levelling magic, without having to engage in combat. Alt. Magic is aimed at non-combat utility spells such as Item Alchemy spells that convert items into gold based on their value. Spells like Rags to Riches and Superheat offer options for converting ores and materials into valuable resources or gems. | ||
== Spells == | == Spells == | ||
{{ | Spells are magical abilities that players can use to influence combat and gameplay. They encompass a variety of effects, including offensive attacks, defensive buffs, and debuffs inflicted on enemies. Each spell typically consumes [[Runes]] as a resource and may have specific conditions or restrictions for use. | ||
Players can choose from 6 different spell books, each serving distinct purposes | |||
=== Standard Magic === | |||
{{Main|Reference=Standard Magic}} | |||
Standard Spells can be cast without any restrictions. | |||
=== Curses === | |||
{{Main|Reference=Curses}} | |||
Curses inflict the enemy with debuffs, making them weaker in a variety of ways. They are automatically cast alongside the active damage-dealing spell every three attack turns, and do not take any extra time to cast (but ''do'' consume Runes). Curses can be used with Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks. | |||
The {{ItemIcon|Miolite Sceptre}} allows Curses to be cast while using the {{Icon|Melee}} combat style, and the {{TotH}}{{ItemIcon|Voodoo Trinket}} allows Curses to be cast with any combat style. | |||
=== Auroras === | |||
{{Main|Reference=Aurora|Name=Auroras}} | |||
Auroras provide the player with buffs, enhancing their abilities in combat. They are automatically cast on every attack turn, and consume Runes but do not take any extra time to cast. Auroras can be used with any damage-dealing spell, but Auroras that modify a spell's damage will have no effect on Ancient Magicks. | |||
Tier 3 Auroras can only be cast while the {{ItemIcon|Book of Eli}} is equipped, and Tier 4 Auroras can only be cast while the {{TotH}}{{ItemIcon|Book of the Ancients}} is equipped. The {{ItemIcon|Miolite Sceptre}} allows Auroras to be cast while using the {{Icon|Melee}} combat style. | |||
=== Ancient Magicks === | |||
{{Main|Reference=Ancient Magicks}} | |||
Ancient Magicks are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. These spells deal fixed damage and ignore many of the usual spellcasting rules; they can't be used with Curses or equipment-based [[Special Attacks]], and Max Hit modifiers from any source will have no effect. Auroras ''can'' be used with Ancient Magicks, but any damage-modifying effects will be ignored. Any modifiers to Attack Interval or Accuracy Rating still apply, and some Ancient Magicks will always hit if the player's Accuracy Rating exceeds a certain threshold. | |||
In addition to the usual Magic level requirement, each Ancient Magick spell requires that the player clear a specific [[Dungeons|Dungeon]] a certain number of times. | |||
=== Archaic Magicks === | |||
{{Main|Reference=Archaic Magicks}} | |||
{{TotH}} Archaic Magicks are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. Unlike Ancient Magicks, the only restriction on Archaic Magicks is that they cannot be used with equipment-based [[Special Attacks]]. Curses, Auroras, and any Max Hit modifiers can be used as normal. | |||
In addition to the usual Magic level, each Archaic Magick spell has a unique unlock requirement. Some Archaic Magicks can only be cast while a specific Magic weapon is equipped. | |||
=== Abyssal Spellbook === | |||
{{Main|Reference=Abyssal Spellbook}} | |||
{{ItA}} The Abyssal Spellbook offers 5 Spell Tiers and 8 special Spells with some Item/Kill requirements. | |||
Abyssal Spells can be freely used in combination with Auroras and Curses but will require a {{ItA}}[[Into the Abyss Expansion]] Wand or Staff to use. | |||
== Skill Level Unlocks == | |||
Increasing the {{PAGENAME}} skill provides access to new spells and allows the player to equip more powerful Magic weapons and armour. The player's accuracy and damage with most Magic spells also scale with Magic level. | |||
{{SkillUnlocks|{{PAGENAME}}}} | |||
== Skillcapes == | |||
{{SkillcapeInfo}} | |||
== Pet == | |||
This skill's [[Pets|pet]] can be unlocked by performing any action that provides Magic XP, including Alt. Magic. | |||
{{PetSkillInfo}} | |||
== Skill Bonuses == | |||
=== Rune Preservation === | |||
{{Main|Reference=Rune Preservation}} | |||
Rune Preservation provides a chance to consume no runes when casting any spell. {{Skill|Alt. Magic}} benefits from both overall Rune Preservation and its own [[Alternative Magic#Rune Preservation|preservation bonuses]]. Rune Preservation is capped at 80% for both {{Icon|Combat}} and {{Skill|Alt. Magic}}. | |||
=== Rune Cost Reduction === | |||
{{Main|Reference=Rune Cost Reduction}} | |||
Rune Cost Reduction reduces the cost of a specific type of Rune in any spell. It is mostly provided by [[Equipment]], especially [[#Staves|Staves]] and [[#Wands|Wands]]. For example, while a {{ItemIcon|Staff of Air}} is equipped, any spells that use {{ItemIcon|Air Rune|Air Runes}} will use up to three fewer Air Runes per cast. This bonus ''can'' reduce a specific Rune's cost to zero. Rune Cost Reduction from equipment does not apply when equipped in the [[Combat Passive Slot]]. | |||
The {{ItemIcon|Magic Skillcape}} will double any active Rune Cost Reduction while equipped, and the {{ItemIcon|Superior Magic Skillcape}} will quadruple it. | |||
== Magic Equipment == | |||
Magic Equipment is helpful in increasing the damage done by your Magic Spells. | |||
* Wands or Staves are required to use Spells while also increasing their Damage and [[Accuracy]]. | |||
* The Magic [[Armour]] ({{SlotIcon|head}}[[Helmet]], {{SlotIcon|chest}}[[Robes]], {{SlotIcon|legs}}[[Platelegs|Legs]], {{SlotIcon|feet}}[[Boots]] and {{SlotIcon|hands}}[[Gloves]] provide Magic Damage Bonuses and [[Damage Reduction]] (Or [[Abyssal Resistance]] in {{ItA}}[[Into the Abyss Expansion]]). | |||
* Offhands consist of either a [[Book]] or [[Shields]] which provide either offensive or defensive bonuses. | |||
* {{SlotIcon|weapon}}[[Weapons#Magic|Magic Weapons]] | |||
* {{SlotIcon|head}}[[Helmets#Magic|Magic Helmets]] | |||
* {{SlotIcon|chest}}[[Platebodies#Magic|Magic Robes]] | |||
* {{SlotIcon|legs}}[[Platelegs#Magic|Magic Leggings]] | |||
* {{SlotIcon|feet}}[[Boots#Magic|Magic Boots]] | |||
* {{SlotIcon|hands}}[[Gloves#Magic|Magic Gloves]] | |||
* {{SlotIcon|shield}}[[Shields#Magic_Offhand|Magic Offhands]] | |||
* {{SlotIcon|back}}[[Capes#Other_Capes|Combat Capes]] | |||
{{Menu}} | {{Menu}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 18:30, 29 September 2024
Error creating thumbnail: File missing Magic
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Skill ID: melvorD:Magic | |
Release Date: | 5 December 2019 (V0.10) |
Game Version: | Base game |
Type: | Combat |
Expansions information | |
Level 99: | Base game |
Level 120: | Throne of the Herald Expansion |
Abyssal 60: | Error creating thumbnail: File missing Into the Abyss Expansion
|
Magic is a
skill. Magic uses damaging spells, debuffing Curses, and self-buffing Auroras to dispatch enemies, all of which consume Runes per cast. It can also be used outside of combat to cast Alt. Magic spells with various item-transmuting effects. Players using Magic will gain Combat Triangle bonuses against monsters that use
and penalties against monsters that use
.
Mechanics
Active Spells and Runes
Like other combat styles, the player must have a Magic weapon (such as a wand or staff) equipped to use Magic. Unlike other combat styles, however, a specific spell must also be selected. This damage-dealing spell will be used for all player attacks, and can optionally be supplemented by a Curse and/or an Aurora. Curses are cast every three turns and debuff the enemy. Auroras are cast with every player attack and buff the player. Ancient Magicks and Archaic Magicks are special damage-dealing spells with specific unlock requirements that can be used instead of a standard damage spell.
Spells must be unlocked to be selected. All spells require a certain minimum Magic level, which is the only requirement for many spells, including lower-level Curses and Auroras. Other spells have special unlock requirements such as equipping a certain item or clearing a specific Dungeon a certain number of times.
Each cast of any spell consumes Runes, which are stored in the Bank and are not equipped. Runes can be created in
or obtained by killing monsters. Many spells have an alternate Rune cost, which can be selected by checking "Use Combination Runes" when selecting a spell. You can see how many of each Rune is stored in your Bank, as well as which Runes are being consumed by your active spells, with the "View My Runes" panel in the Combat UI.
Rune costs can be mitigated with Rune Preservation, which provides a chance to consume no Runes when casting any spell, and Rune Cost Reduction bonuses that reduce the usage costs of specific Runes.
Attack Styles
There are two Magic attack styles: Magic and Defensive. Both attack styles use the player's Magic skill, which increases Magic Accuracy Rating and Maximum Hit with each level. Magic and
determine the player's Evasion Rating against monsters using the Magic combat style.
0.4 Magic XP is earned per point of damage dealt by Magic spells. When using the Magic attack style, this XP is applied directly to the Magic skill. When using the Defensive style, the XP is split evenly between Magic and Defence. This XP only considers damage dealt directly to a monster; if a spell causes indirect damage through an effect like Poison or Burn, that extra damage does not reward XP.
In addition to affecting how experience is distributed, each Magic attack style has a special bonus:
- Magic: +6 Hidden Magic Level, slightly improving the player's accuracy, damage, and Magic evasion
- Defence: +3 Hidden Magic Level and +3 Hidden Defence Level, slightly improving the player's accuracy, damage, and overall evasion
Alt. Magic
Alternative Magic, or Alt. Magic, is a non-combat variant of Magic. It offers players a different method of levelling magic, without having to engage in combat. Alt. Magic is aimed at non-combat utility spells such as Item Alchemy spells that convert items into gold based on their value. Spells like Rags to Riches and Superheat offer options for converting ores and materials into valuable resources or gems.
Spells
Spells are magical abilities that players can use to influence combat and gameplay. They encompass a variety of effects, including offensive attacks, defensive buffs, and debuffs inflicted on enemies. Each spell typically consumes Runes as a resource and may have specific conditions or restrictions for use.
Players can choose from 6 different spell books, each serving distinct purposes
Standard Magic
Standard Spells can be cast without any restrictions.
Curses
Curses inflict the enemy with debuffs, making them weaker in a variety of ways. They are automatically cast alongside the active damage-dealing spell every three attack turns, and do not take any extra time to cast (but do consume Runes). Curses can be used with Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks.
The Miolite Sceptre allows Curses to be cast while using the
combat style, and the Voodoo Trinket allows Curses to be cast with any combat style.
Auroras
Auroras provide the player with buffs, enhancing their abilities in combat. They are automatically cast on every attack turn, and consume Runes but do not take any extra time to cast. Auroras can be used with any damage-dealing spell, but Auroras that modify a spell's damage will have no effect on Ancient Magicks.
Tier 3 Auroras can only be cast while the Book of Eli is equipped, and Tier 4 Auroras can only be cast while the Book of the Ancients is equipped. The Miolite Sceptre allows Auroras to be cast while using the
combat style.
Ancient Magicks
Ancient Magicks are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. These spells deal fixed damage and ignore many of the usual spellcasting rules; they can't be used with Curses or equipment-based Special Attacks, and Max Hit modifiers from any source will have no effect. Auroras can be used with Ancient Magicks, but any damage-modifying effects will be ignored. Any modifiers to Attack Interval or Accuracy Rating still apply, and some Ancient Magicks will always hit if the player's Accuracy Rating exceeds a certain threshold.
In addition to the usual Magic level requirement, each Ancient Magick spell requires that the player clear a specific Dungeon a certain number of times.
Archaic Magicks
Archaic Magicks are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. Unlike Ancient Magicks, the only restriction on Archaic Magicks is that they cannot be used with equipment-based Special Attacks. Curses, Auroras, and any Max Hit modifiers can be used as normal.
In addition to the usual Magic level, each Archaic Magick spell has a unique unlock requirement. Some Archaic Magicks can only be cast while a specific Magic weapon is equipped.
Abyssal Spellbook
The Abyssal Spellbook offers 5 Spell Tiers and 8 special Spells with some Item/Kill requirements. Abyssal Spells can be freely used in combination with Auroras and Curses but will require a
Into the Abyss Expansion Wand or Staff to use.
Skill Level Unlocks
Increasing the Magic skill provides access to new spells and allows the player to equip more powerful Magic weapons and armour. The player's accuracy and damage with most Magic spells also scale with Magic level.
Error creating thumbnail: File missing Level
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Unlocks |
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1 | Error creating thumbnail: File missing Wind StrikeCast Error creating thumbnail: File missing Just LearningWear (B) Air Acolyte Wizard Bottoms Wear (B) Air Acolyte Wizard Hat Wear (B) Air Acolyte Wizard Robes Wear Air Acolyte Wizard Gear Wear Basic Green Wizard Gear Wield Book of Eli Wield Book of Occults Wield Basic Staff Wield Basic Magic Staves Wield Magic Wand (Basic) |
3 | Error creating thumbnail: File missing Water Strike
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5 | Cast Error creating thumbnail: File missing Superheat IWear (B) Water Acolyte Wizard Bottoms Wear (B) Water Acolyte Wizard Hat Wear (B) Water Acolyte Wizard Robes Wear Water Acolyte Wizard Gear |
6 | Error creating thumbnail: File missing Earth Strike
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7 | Cast Barrier Dust |
9 | Wear (B) Earth Acolyte Wizard Bottoms Wear (B) Earth Acolyte Wizard Hat Wear (B) Earth Acolyte Wizard Robes Wear Earth Acolyte Wizard Gear |
10 | Error creating thumbnail: File missing Blinding IError creating thumbnail: File missing Fire StrikeCast Error creating thumbnail: File missing Item Alchemy IWear Basic Blue Wizard Gear Wear Cult Robes Build Error creating thumbnail: File missing Cave Climb in Obstacle 4 (requires Error creating thumbnail: File missing 10, Error creating thumbnail: File missing 10)
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14 | Error creating thumbnail: File missing Wind BoltWear (B) Fire Acolyte Wizard Bottoms Wear (B) Fire Acolyte Wizard Hat Wear (B) Fire Acolyte Wizard Robes Wear Fire Acolyte Wizard Gear |
15 | Error creating thumbnail: File missing Soul Split IError creating thumbnail: File missing Surge I
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16 | Error creating thumbnail: File missing Water Bolt
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18 | Cast Bone Offering |
19 | Error creating thumbnail: File missing Earth Bolt
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20 | Error creating thumbnail: File missing Weakening IMask of Weakening Build Error creating thumbnail: File missing Cliff Balance in Obstacle 5 (requires Error creating thumbnail: File missing 20, Error creating thumbnail: File missing 20)
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23 | Error creating thumbnail: File missing Fire Bolt
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25 | Error creating thumbnail: File missing Fury ICast Error creating thumbnail: File missing Superheat II
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28 | Error creating thumbnail: File missing Wind Blast
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30 | Error creating thumbnail: File missing Anguish IError creating thumbnail: File missing Blinding IIError creating thumbnail: File missing Water BlastMagical Broomstick (requires Error creating thumbnail: File missing 30)Wear Basic Red Wizard Gear Wield Battlestaves Wield Crystal Battlestaff Wield Magic Wand (Powerful) Wear Magic Slayer Gear (Strong) (requires Error creating thumbnail: File missing 30)
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33 | Error creating thumbnail: File missing Earth Blast
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35 | Error creating thumbnail: File missing Fervor IError creating thumbnail: File missing Soul Split IICast Error creating thumbnail: File missing Item Alchemy IIWear (B) Air Adept Wizard Bottoms Wear (B) Air Adept Wizard Hat Wear (B) Air Adept Wizard Robes Wear Air Adept Wizard Gear Wield Mudball Staff |
37 | Error creating thumbnail: File missing Fire Blast
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39 | Wear (B) Water Adept Wizard Bottoms Wear (B) Water Adept Wizard Hat Wear (B) Water Adept Wizard Robes Wear Water Adept Wizard Gear |
40 | Error creating thumbnail: File missing CrystallizationError creating thumbnail: File missing Nature's Call (requires Nature's Call Staff)Error creating thumbnail: File missing Surge IIError creating thumbnail: File missing Weakening IICast Holy Invocation I Cast Error creating thumbnail: File missing Unholy OfferingWear Miolite Armour (requires Error creating thumbnail: File missing 40)Wear Unholy Wizard Robes (m) (requires Error creating thumbnail: File missing 40)Wield Familiar Staff Wield Mystic Magic Staves Wield Mystic Pure Crystal Staff Wield Nature's Call Staff Wield Unholy Staff (m) (requires Error creating thumbnail: File missing 40)Trade for Magic Hinder Scroll (requires Error creating thumbnail: File missing 10)Build Error creating thumbnail: File missing Tree Hop in Obstacle 6 (requires Error creating thumbnail: File missing 40, Error creating thumbnail: File missing 40)
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43 | Error creating thumbnail: File missing Wind WaveWear (B) Earth Adept Wizard Bottoms Wear (B) Earth Adept Wizard Hat Wear (B) Earth Adept Wizard Robes Wear Earth Adept Wizard Gear |
45 | Error creating thumbnail: File missing Charged IError creating thumbnail: File missing ConfusionError creating thumbnail: File missing Water WaveWear Unholy Magic Gloves (m) (requires Error creating thumbnail: File missing 45)Mask of Confusion |
48 | Error creating thumbnail: File missing Earth WaveCast Error creating thumbnail: File missing Rags to Riches IWear (B) Fire Adept Wizard Bottoms Wear (B) Fire Adept Wizard Hat Wear (B) Fire Adept Wizard Robes Wear Fire Adept Wizard Gear |
50 | Error creating thumbnail: File missing Anguish IIError creating thumbnail: File missing Blinding IIIError creating thumbnail: File missing Fury IIBlessed Shield Wear Basic Black Wizard Gear Purchase Hunters Hat (requires Error creating thumbnail: File missing 80, Error creating thumbnail: File missing 50, Error creating thumbnail: File missing 50, 8 Error creating thumbnail: File missing Prats Hats)
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52 | Error creating thumbnail: File missing Fire Wave
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55 | Error creating thumbnail: File missing Soul Split III
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56 | Cast Blessed Offering |
57 | Error creating thumbnail: File missing Wind Surge
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60 | Error creating thumbnail: File missing Fervor IIError creating thumbnail: File missing Weakening IIIWield Magic Wand (Elite) Wear Magic Slayer Gear (Elite) (requires Error creating thumbnail: File missing 60)
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61 | Error creating thumbnail: File missing Water Surge
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64 | Error creating thumbnail: File missing Earth SurgeCast Error creating thumbnail: File missing Superheat III
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65 | Error creating thumbnail: File missing Fatigue (requires Cursed Arcana)Error creating thumbnail: File missing Nature's Wrath (requires Nature's Wrath Staff)Error creating thumbnail: File missing Surge III (requires Book of Eli)Cast Cursed Offering Cursed Arcana Magic Flute Trickery Mirror Wear (B) Air Expert Wizard Bottoms Wear (B) Air Expert Wizard Hat Wear (B) Air Expert Wizard Robes Wear Air Expert Wizard Gear Wear Cursed Wizard Robes (m) (requires Error creating thumbnail: File missing 65)Wield Cursed Staff (m) (requires Error creating thumbnail: File missing 65)Wield Nature's Wrath Staff |
68 | Error creating thumbnail: File missing Fire SurgePowered Red Crystal |
69 | Wear (B) Water Expert Wizard Bottoms Wear (B) Water Expert Wizard Hat Wear (B) Water Expert Wizard Robes Wear Water Expert Wizard Gear |
70 | Error creating thumbnail: File missing Anguish IIIError creating thumbnail: File missing Charged IIError creating thumbnail: File missing Slicing Winds (requires 100 Error creating thumbnail: File missing clears)Cast Error creating thumbnail: File missing Rags to Riches IIWear (B) Ancient Wizard Bottoms Wear (B) Ancient Wizard Hat Wear (B) Ancient Wizard Robes Wear Ancient Wizard Gear Wield Imbued Magic Wands Build Error creating thumbnail: File missing Cave Maze in Obstacle 9 (requires Error creating thumbnail: File missing 70, Error creating thumbnail: File missing 70)Build Error creating thumbnail: File missing Water Jump in Obstacle 9 (requires Error creating thumbnail: File missing 70, Error creating thumbnail: File missing 70)
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73 | Wear (B) Earth Expert Wizard Bottoms Wear (B) Earth Expert Wizard Hat Wear (B) Earth Expert Wizard Robes Wear Earth Expert Wizard Gear |
74 | Error creating thumbnail: File missing Icicle Volley (requires 100 Error creating thumbnail: File missing clears)
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75 | Error creating thumbnail: File missing Fury III (requires Book of Eli)Magicburn Shield Wield Lich Staff Wield Rotten Staff Wield Soul Taker Wand |
76 | Cast Error creating thumbnail: File missing Item Alchemy III
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78 | Error creating thumbnail: File missing Crushing Waves (requires Ancient Arcana)Ancient Arcana Wear (B) Fire Expert Wizard Bottoms Wear (B) Fire Expert Wizard Hat Wear (B) Fire Expert Wizard Robes Wear Fire Expert Wizard Gear |
80 | Error creating thumbnail: File missing DecayCast Holy Invocation II Water Shield Wear Magic Slayer Gear (Master) (requires Error creating thumbnail: File missing 80)Wield Foresight Wand |
82 | Error creating thumbnail: File missing Ignite (requires 100 Error creating thumbnail: File missing clears)
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85 | Error creating thumbnail: File missing Crystal SanctionError creating thumbnail: File missing Fervor III (requires Book of Eli)Wear Burning Madness Gloves Wear Glacia God Gear Wear Glacia God Boots (B) Wear Glacia God Boots (C) Wear Glacia God Helmet (B) Wear Glacia God Helmet (C) Wear Glacia God Platebody (B) Wear Glacia God Platebody (C) Wear Glacia God Platelegs (B) Wear Glacia God Platelegs (C) Wear Underwater Helmet Malevolent Ward Shield Wield Cloudburst Staff |
86 | Error creating thumbnail: File missing Gust (requires 100 Error creating thumbnail: File missing clears)
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90 | Error creating thumbnail: File missing Frostbite (requires 100 Error creating thumbnail: File missing clears)Error creating thumbnail: File missing Petrified (requires Cursed Arcana)Wield Water Pulse Staff Wield Ocean Song |
94 | Error creating thumbnail: File missing Quake (requires 100 Error creating thumbnail: File missing clears)
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95 | Error creating thumbnail: File missing Charged III (requires Book of Eli)Cast Error creating thumbnail: File missing Superheat IVBuild Error creating thumbnail: File missing Lava Waterfall Dodge in Obstacle 10 (requires Error creating thumbnail: File missing 95, Error creating thumbnail: File missing 95, Error creating thumbnail: File missing 90, Error creating thumbnail: File missing 80)
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96 | Error creating thumbnail: File missing Whirlpool (requires Ancient Arcana)
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98 | Error creating thumbnail: File missing Incinerate (requires 100 Error creating thumbnail: File missing clears)
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99 | Wear Magic Skillcape Wear Maximum Skillcape (requires level 99 in all skills) Wear Shield of Magic Power |
100 | Error creating thumbnail: File missing Poison Pods (requires Error creating thumbnail: File missing cleared)Cast Nullification Wear Magic Slayer Gear (Legendary) (requires Error creating thumbnail: File missing 100, Error creating thumbnail: File missing cleared)Wear Infernal Master Wizard Gear (requires Error creating thumbnail: File missing cleared)Wear Lightning Master Wizard Gear (requires Error creating thumbnail: File missing cleared)Wear Poison Master Wizard Gear (requires Error creating thumbnail: File missing cleared)Wield Poison Staff (requires Error creating thumbnail: File missing cleared)
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102 | Error creating thumbnail: File missing Fury IV (requires Book of the Ancients)Error creating thumbnail: File missing Giant Fireball (requires Error creating thumbnail: File missing cleared)Cast Transmutation Wield Infernal Staff (requires Error creating thumbnail: File missing cleared)
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104 | Error creating thumbnail: File missing Thunder Strike (requires Error creating thumbnail: File missing cleared)
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105 | Error creating thumbnail: File missing Fervor IV (requires Book of the Ancients)Madness (requires 25 Error creating thumbnail: File missing clears)Cast Purification Wear Infernal Legendary Wizard Gear (requires Error creating thumbnail: File missing cleared)Wear Lightning Legendary Wizard Gear (requires Error creating thumbnail: File missing cleared)Wear Poison Legendary Wizard Gear (requires Error creating thumbnail: File missing cleared)Wield Lightning Staff (requires Error creating thumbnail: File missing cleared)Wield Despair Wand (requires Error creating thumbnail: File missing cleared)Build Error creating thumbnail: File missing Boulder Balance in Obstacle 12 (requires Error creating thumbnail: File missing 105, Error creating thumbnail: File missing 105)
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106 | Error creating thumbnail: File missing Meteor Shower (requires Meteorite Staff)Wield Meteorite Staff (requires Error creating thumbnail: File missing cleared)
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108 | Error creating thumbnail: File missing Tsunami (requires 100 Twin Sea Dragon Serpent kills)Cast Fragmentation |
110 | Error creating thumbnail: File missing Charged IV (requires Book of the Ancients)Error creating thumbnail: File missing Natures Bloom (requires 100 Error creating thumbnail: File missing clears)Torment (requires 50 Error creating thumbnail: File missing clears)Cast Error creating thumbnail: File missing Superheat VWear Frost Walker Boots (requires Error creating thumbnail: File missing cleared)Wear Frostspark Boots (requires Error creating thumbnail: File missing 110, Error creating thumbnail: File missing cleared)Wear Lightning Aura Helmet (requires Error creating thumbnail: File missing cleared)Wear Magic Slayer Gear (Mythical) (requires Error creating thumbnail: File missing 110, Error creating thumbnail: File missing cleared)Wear Infernal Mythical Wizard Gear (requires Error creating thumbnail: File missing cleared)Wear Lightning Mythical Wizard Gear (requires Error creating thumbnail: File missing cleared)Wear Poison Mythical Wizard Gear (requires Error creating thumbnail: File missing cleared)Wield Book of the Ancients (requires Error creating thumbnail: File missing cleared)Wield Burning Embers Book (requires Error creating thumbnail: File missing cleared)Wield Lightning Coil 2H Staff (requires Error creating thumbnail: File missing cleared)Wield Archaic Wand (requires Error creating thumbnail: File missing cleared)Wield Torrential Blast Crossbow (requires Error creating thumbnail: File missing 110, Error creating thumbnail: File missing cleared)Wield FrostSpark 1H Sword (requires Error creating thumbnail: File missing 110, Error creating thumbnail: File missing cleared)Wield Lightning Strike 1H Sword (requires Error creating thumbnail: File missing 110, Error creating thumbnail: File missing cleared)Wield Spectral Ice Sword (requires Error creating thumbnail: File missing 110, Error creating thumbnail: File missing cleared)Build Error creating thumbnail: File missing Freezing Climb in Obstacle 14 (requires Error creating thumbnail: File missing 110, Error creating thumbnail: File missing 110)
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112 | Error creating thumbnail: File missing Infernal Power (requires 100 Error creating thumbnail: File missing clears)Error creating thumbnail: File missing Surge IV (requires Book of the Ancients)Cast Holy Invocation III Wear Mask of Despair (requires Error creating thumbnail: File missing cleared)Wear Voodoo Trinket (requires Error creating thumbnail: File missing 112, Error creating thumbnail: File missing 112, Error creating thumbnail: File missing cleared)
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114 | Cast Embellish |
115 | Despair (requires 100 Error creating thumbnail: File missing clears)Error creating thumbnail: File missing Soulash (requires Ethereal Staff)Wield Ethereal Staff (requires Error creating thumbnail: File missing cleared)Wield Calamity Wand (requires Error creating thumbnail: File missing cleared)
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116 | Cast Rags to Riches III |
118 | Error creating thumbnail: File missing Dragon Storm Call (requires 100 Error creating thumbnail: File missing clears)Cast Error creating thumbnail: File missing Item Alchemy IV
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120 | Error creating thumbnail: File missing Slicing Maelstrom (requires Slicing Maelstrom Wand)Wear Superior Magic Skillcape Wear Superior Max Skillcape (requires level 120 in all skills) Wear Vorloran Devastator Armour (requires Error creating thumbnail: File missing cleared)Wield Slicing Maelstrom Wand (requires Error creating thumbnail: File missing cleared)
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Skillcapes
Regular Skillcape
The Magic Skillcape is the skillcape for the Magic skill. It can be purchased for 1,000,000 from the Shop once the player reaches
in the Magic skill. The Magic Skillcape offers the following benefits when worn:
Items that reduce Rune costs are now 2x as effective
Superior Skillcape
The Superior Magic Skillcape is the superior skillcape for the Magic skill. It can be purchased for 10,000,000 from the Shop once the player reaches
in the Magic skill.
can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
Items that reduce Rune costs are now 4x as effective and +5% Magic Damage Bonus from Equipment
Pet
This skill's pet can be unlocked by performing any action that provides Magic XP, including Alt. Magic.
Pet | Name | DLC | Effect |
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Error creating thumbnail: File missing | Salem | +5% Rune Preservation |
Skill Bonuses
Rune Preservation
Rune Preservation provides a chance to consume no runes when casting any spell.
benefits from both overall Rune Preservation and its own preservation bonuses. Rune Preservation is capped at 80% for both
and
.
Rune Cost Reduction
Rune Cost Reduction reduces the cost of a specific type of Rune in any spell. It is mostly provided by Equipment, especially Staves and Wands. For example, while a Staff of Air is equipped, any spells that use Air Runes will use up to three fewer Air Runes per cast. This bonus can reduce a specific Rune's cost to zero. Rune Cost Reduction from equipment does not apply when equipped in the Combat Passive Slot.
The Magic Skillcape will double any active Rune Cost Reduction while equipped, and the Superior Magic Skillcape will quadruple it.
Magic Equipment
Magic Equipment is helpful in increasing the damage done by your Magic Spells.
- Wands or Staves are required to use Spells while also increasing their Damage and Accuracy.
- The Magic Armour ( Helmet, Robes, Legs, Boots and Gloves provide Magic Damage Bonuses and Damage Reduction (Or Abyssal Resistance in Error creating thumbnail: File missingInto the Abyss Expansion).
- Offhands consist of either a Book or Shields which provide either offensive or defensive bonuses.
- Magic Weapons
- Magic Helmets
- Magic Robes
- Magic Leggings
- Magic Boots
- Magic Gloves
- Magic Offhands
- Combat Capes
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Error creating thumbnail: File missing Combat: Error creating thumbnail: File missing Attack • Error creating thumbnail: File missing Strength • Error creating thumbnail: File missing Defence • Error creating thumbnail: File missing Hitpoints • Error creating thumbnail: File missing Ranged • Error creating thumbnail: File missing Magic • Error creating thumbnail: File missing Prayer • Error creating thumbnail: File missing Slayer • Error creating thumbnail: File missing Corruption
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • Guides • Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • Easter Eggs • Pets • Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • Throne of the Herald • Atlas of Discovery • Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |