Prayer: Difference between revisions

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{{V0.12.2}}
{{UserContentVersion|1.2.2}}
{{HasSkillGuide|Prayer/Guide}}
{{Skillbox
|released=17 January 2020 ([[V0.11]])
|expansion=Base game
|type=Combat
|99=None
|120=TotH
|abyssal60=ItA
}}


[[File:Prayer (skill).svg|thumb|right|Prayer]]
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. It provides passive combat bonuses at the expense of '''prayer points'''. Prayer is one of three skills (along with {{Skill|Defence}} and {{Skill|Hitpoints}}) that is used when determining a player or monster's [[Combat Level]].


Prayer is a [[Combat]] skill that provides passive bonuses at the expense of prayer points. Prayer points can be gained by burying bones from the [[Bank]]. You can have a maximum of two active prayers during [[Combat]]. There is no limit to the amount of prayer points you can have.  
== Mechanics ==
=== Using Prayers ===
Up to two prayers can be activated from the Prayer panel on the Combat UI. Active prayers will be highlighted, and can be deactivated by interacting with them again. Active prayers provide a variety of passive benefits in combat. New prayers are unlocked as the Prayer skill levels up. Normal and {{AoD}} Unholy Prayers can only be used while using [[Combat#Normal Damage|Normal Damage]] and consume Prayer Points while {{ItA}} Abyssal Prayers can only be used while using {{ItA}} [[Combat#Abyssal Damage|Abyssal Damage]] and consume {{ItA}} Soul Points.


0.1 Prayer experience is earned per point of damage dealt in combat. An additional 0.2 Prayer experience is earned per point of damage for each prayer point spent per attack. This experience can be further increased by 10% by equipping the [[Gold Emerald Ring]].
Each equipment set tracks active prayers separately, but a given prayer can be used in any number of equipment sets. Upon [[Combat#Death|death]], all prayers are deactivated for the current equipment set and must be manually reapplied.


== Bones ==
=== {{Icon|Prayer|notext=true}} Prayer Points ===
Bones can be acquired by killing [[Monsters]] that are not in [[Dungeons]].
Each active Standard Prayer and {{AoD}} Unholy Prayer costs prayer points (PP) to maintain. This cost is usually incurred when the player or enemy attacks; the specific trigger is detailed in each prayer's description. If the player doesn't have enough PP to trigger an active prayer, it will be deactivated.


{| class="wikitable sortable"
Prayer points can be gained by burying bones, enchanted urns, and similar items from the [[Bank]]. Current PP is shown in the Stats panel in the Combat UI and next to the Prayer skill in the sidebar. The maximum PP the player can have is 4,294,967,295 (~4.3b). If the amount of PP exceeds ~4.3b, ~4.3b prayer points will be deleted until the remaining prayer points is below ~4.3b.
!Bone
 
!Name
Damage dealt by failed {{Skill|Thieving}} attempts is not currently considered an "enemy attack", allowing {{PrayerIcon|Protect Item}} and all prayers that provide [[Damage Reduction]] to be used indefinitely at no cost while Thieving.
!Prayer Points
 
!Sources
==={{ItA}} {{ItemIcon|Lesser Soul|notext=true}} Soul Points===
|-
Soul Points (SP) are identical to Prayer Points however they are used to maintain Abyssal Prayers. Soul Points can be gained by releasing Souls from the [[Bank]]. The current SP is shown in the Stats panel in the Combat UI. The current SP can be shown in the sidebar if the 'Show Soul Points in the sidebar instead of Prayer Points' setting is enabled. Soul Points are also limited to ~4.3b and will also be deleted if the amount of SP exceeds this number.
| style ="text-align: left;" |[[File:Bones (item).svg|50px|middle|link=Bones]]
 
| style ="text-align: left;" |[[Bones]]
=== Earning Prayer XP ===
| style ="text-align: right;" |1
{{PAGENAME}} experience is earned when dealing damage to an enemy while at least one prayer is active. Certain prayers provide no XP, usually because they don't trigger on a player attack; each prayer's description explains whether or not it rewards XP. If a special attack does multiple hits, prayer XP will only be received for the first hit.
| style ="text-align: right;" |Killing: [[File:Chicken (monster).svg|25px|middle|link=Chicken]], [[File:Cow (monster).svg|25px|middle|link=Cow]], [[File:Junior Farmer (monster).svg|25px|middle|link=Junior Farmer]], [[File:Adult Farmer (monster).svg|25px|middle|link=Adult Farmer]], [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]], [[File:Leech (monster).svg|25px|middle|link=Leech]], [[File:Wet Monster (monster).svg|25px|middle|link=Wet Monster]], [[File:Moist Monster (monster).svg|25px|middle|link=Moist Monster]], [[File:Sweaty Monster (monster).svg|25px|middle|link=Sweaty Monster]], [[File:Wizard (monster).svg|25px|middle|link=Wizard]], [[File:Master Wizard (monster).svg|25px|middle|link=Master Wizard]], [[File:Steel Knight (monster).svg|25px|middle|link=Steel Knight]], [[File:Black Knight (monster).svg|25px|middle|link=Black Knight]], [[File:Mithril Knight (monster).svg|25px|middle|link=Mithril Knight]], [[File:Adamant Knight (monster).svg|25px|middle|link=Adamant Knight]], [[File:Rune Knight (monster).svg|25px|middle|link=Rune Knight]], [[File:Bandit Trainee (monster).svg|25px|middle|link=Bandit Trainee]], [[File:Bandit (monster).svg|25px|middle|link=Bandit]], [[File:Seagull (monster).svg|25px|middle|link=Seagull]], [[File:Tentacle (monster).svg|25px|middle|link=Tentacle]], [[File:Giant Crab (monster).svg|25px|middle|link=Giant Crab]], [[File:Confused Pirate (monster).svg|25px|middle|link=Confused Pirate]], [[File:Ice Monster (monster).svg|25px|middle|link=Ice Monster]], [[File:Frozen Archer (monster).svg|25px|middle|link=Frozen Archer]], [[File:Mummy (monster).svg|25px|middle|link=Mummy]], [[File:Statue (monster).svg|25px|middle|link=Statue]], [[File:Stone Snake (monster).svg|25px|middle|link=Stone Snake]], [[File:Undead Werewolf (monster).svg|25px|middle|link=Undead Werewolf]], [[File:Vampire (monster).svg|25px|middle|link=Vampire]], [[File:Fierce Devil (monster).svg|25px|middle|link=Fierce Devil]], [[File:Lots of Eyes (monster).svg|25px|middle|link=Lots of Eyes]], [[File:Many Eyed Monster (monster).svg|25px|middle|link=Many Eyed Monster]], [[File:Strange Eyed Monster (monster).svg|25px|middle|link=Strange Eyed Monster]], [[File:Eyes (monster).svg|25px|middle|link=Eyes]], [[File:Goo Monster (monster).svg|25px|middle|link=Goo Monster]], [[File:Green Goo Monster (monster).svg|25px|middle|link=Green Goo Monster]], [[File:Purple Goo Monster (monster).svg|25px|middle|link=Purple Goo Monster]], [[File:Scattered Goo Monster (monster).svg|25px|middle|link=Scattered Goo Monster]], [[File:Goblin (monster).svg|25px|middle|link=Goblin]], [[File:Ranged Goblin (monster).svg|25px|middle|link=Ranged Goblin]], [[File:Skeleton (monster).svg|25px|middle|link=Skeleton]], [[File:Zombie Hand (monster).svg|25px|middle|link=Zombie Hand]], [[File:Zombie (monster).svg|25px|middle|link=Zombie]], [[File:Ghost (monster).svg|25px|middle|link=Ghost]]
 
|-
The amount of {{PAGENAME}} experience earned is <math>\frac{1}{30}</math> or <math>3.33 \%</math> per point of damage dealt by a player attack, multiplied by the total base PP cost of all active prayers. Base PP cost refers to the cost of a prayer before any [[Prayer/Boosts#Prayer_Cost_Reduction|cost modifiers]] are applied, meaning that increasing or decreasing prayer costs will not affect how much XP is earned. Using prayers with the highest base costs will result in the most Prayer XP gained per attack.
| style ="text-align: left;" |[[File:Dragon Bones (item).svg|50px|middle|link=Dragon Bones]]
 
| style ="text-align: left;" |[[Dragon Bones]]
Prayer can be used to great effect with any combat style. With a healthy supply of PP, Prayer is one of the first Combat skills to reach max level for many players.
| style ="text-align: right;" |5
 
| style ="text-align: right;" |Killing: [[File:Green Dragon (monster).svg|25px|middle|link=Green Dragon]], [[File:Blue Dragon (monster).svg|25px|middle|link=Blue Dragon]], [[File:Red Dragon (monster).svg|25px|middle|link=Red Dragon]], [[File:Black Dragon (monster).svg|25px|middle|link=Black Dragon]]
=== Earning {{ItA}} Abyssal Prayer XP ===
|-
Abyssal Prayer XP is earned the same way as regular prayer xp however Abyssal Prayers must be used to gain Abyssal XP. Abyssal Prayers can only be active while [[Combat#Abyssal Damage|Abyssal Damage]] is being used. The amount of Abyssal XP earned is the same as regular prayers.
| style ="text-align: left;" |[[File:Magic Bones (item).svg|50px|middle|link=Magic Bones]]
| style ="text-align: left;" |[[Magic Bones]]
| style ="text-align: right;" |10
| style ="text-align: right;" |Killing: [[File:Dark Wizard (monster).svg|25px|middle|link=Dark Wizard]], [[File:Pegasus (monster).svg|25px|middle|link=Pegasus]]
|-
| style ="text-align: left;" |[[File:Holy Dust (item).svg|50px|middle|link=Holy Dust]]
| style ="text-align: left;" |[[Holy Dust]]
| style ="text-align: right;" |3
| style ="text-align: right;" |Killing: [[File:Fairy (monster).svg|25px|middle|link=Fairy]], [[File:Valkyrie (monster).svg|25px|middle|link=Valkyrie]], [[File:Angel (monster).svg|25px|middle|link=Angel]], [[File:Holy Archer (monster).svg|25px|middle|link=Holy Archer]]
|-
| style ="text-align: left;" |[[File:Big Bones (item).svg|50px|middle|link=Big Bones]]
| style ="text-align: left;" |[[Big Bones]]
| style ="text-align: right;" |3
| style ="text-align: right;" |Killing: [[File:Hill Giant (monster).svg|25px|middle|link=Hill Giant]], [[File:Moss Giant (monster).svg|25px|middle|link=Moss Giant]], [[File:Frozen Mammoth (monster).svg|25px|middle|link=Frozen Mammoth]], [[File:Griffin (monster).svg|25px|middle|link=Griffin]], [[File:Raging Horned Elite (monster).svg|25px|middle|link=Raging Horned Elite]], [[File:Seething Horned Elite (monster).svg|25px|middle|link=Seething Horned Elite]], [[File:Dark Horned Elite (monster).svg|25px|middle|link=Dark Horned Elite]]
|}


== Prayers ==
== Prayers ==
All prayers that provide percentage bonuses to Accuracy, Evasion, or Max Hit apply multiplicatively. For example, {{PrayerIcon|Mystic Might}}'s +15% Magic Evasion bonus will multiply the player's [[Combat#Magic Evasion Rating|Magic Evasion Rating]] by 1.15 rather than directly providing a 15% chance to evade any Magic attack. Likewise, the +15% Magic Accuracy bonus it provides will multiply the player's [[Combat#Accuracy Rating|Magic Accuracy Rating]] by 1.15 rather than simply adding 15% to their hit chance. Players can view the {{Icon|Combat}} page for more detail on how hit chance is calculated.
The three Protection prayers are worded differently and behave differently from prayers that affect Evasion Rating. For example, {{PrayerIcon|Protect from Magic}} provides a flat 80% chance for the player to dodge any Magic attack, completely ignoring the player's Evasion Rating. (Using these prayers when a monster's chance to hit is 20% or lower is not advised, as that ''increases'' the chance of being hit.) Likewise, prayers that provide [[Damage Reduction]] award a flat percentage bonus, and do not multiply any DR that is already in effect.
{{PrayerTable}}
==Unholy Prayers==
{{Main|Reference=Unholy Prayers}}
[[Unholy Prayers]] are a subset of {{Icon|Prayer}} options, introduced in the {{AoD}} [[Atlas of Discovery Expansion]]. In order to utilize Unholy Prayers, a player must be wearing at least two items that Allow Unholy Prayer Usage.
Normal Prayers and Unholy Prayers can not be used together.
==Abyssal Prayers==
{{Main|Reference=Abyssal Prayers}}
[[Abyssal Prayers]] are a subset of {{Icon|Prayer}} options, introduced in the {{ItA}} [[Into the Abyss Expansion]]. Abyssal prayers can only be used in conjunction with Abyssal Damage weaponry. Unlike regular prayers, abyssal prayers use [[Soul Points]] instead of [[Prayer Points]]
Abyssal prayers cannot be used together with normal prayers, nor unholy prayers.
== Gaining Prayer Points ==
The most common way to gain prayer points (PP) is to use the "Bury Item" action on certain items from the [[Bank]]. Most non-[[Dungeons|Dungeon]] monsters drop some kind of {{ItemIcon|Bones}} or similar items when killed. Burying these items is one of the only sources of PP in the early game, but they only provide a small amount per item, and are large quantities are required for certain {{Skill|Township}} tasks.
{{ItemIcon|Large Urn (Enchanted)|Enchanted Urns}} are by far the most efficient source of PP, despite requiring moderate investments in {{Skill|Woodcutting}}, {{Skill|Crafting}}, and {{Skill|Magic}}. It may be useful to delay leveling Prayer until the player can create and bury these urns. {{ItemIcon|Raw Skeleton Fish}} are a simpler, though less efficient, alternative for players without the prerequisite skills.
The {{TotH}}{{ItemIcon|Amulet of Prayers}} and {{TotH}}{{ItemIcon|Holy Bulwark Potion}} provide PP upon taking damage from a monster.
=== Prayer Point (PP) Sources ===
The table below lists all items that can be buried to gain prayer points.
If a monster drops one of these items as loot while wearing the {{ItemIcon|Bone Necklace}}, they will automatically be buried for twice the normal amount of PP. These items all qualify as "Bones" while wearing the {{ItemIcon|Necromancers Crown}}.
{{BonesTable}}
== Skill Level Unlocks ==
Increasing the {{PAGENAME}} skill provides access to new prayers.
{{SkillUnlocks|{{PAGENAME}}}}
== Skillcapes ==
{{SkillcapeInfo}}
== Pet ==
This skill's [[Pets|pet]] can be unlocked by performing any action that provides Prayer XP.
{{PetSkillInfo}}
==Skill Boosts==
{{Main|Reference={{PAGENAME}}/Boosts|Name={{PAGENAME}} Boosts}}
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:
*'''Increased Skill XP:''' Increases the amount of experience points (XP) gained.
*'''Decreased Skill Interval:''' Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
*'''Preservation Chance:''' Increases the likelihood that resources or items used during skill actions are not consumed.
*'''Increased Chance to Double Items:''' Gives a higher chance of receiving double the items or resources when performing skill-related actions.
*'''Increased Mastery XP:''' Enhances the rate at which mastery XP is gained for a skill.


{| class="wikitable sortable"
For more information on general skill boosts that apply to all skills, refer to the [[Skill Boosts]] page.
!Prayer
!Name
!Prayer Level
!Effects
!Point Cost
|-
| style ="text-align: left;" |[[File:Thick Skin (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Thick Skin]]
| style ="text-align: right;" |1
| style ="text-align: left;" |+5% Melee Evasion<br />+0.20 prayer xp per damage done
| style ="text-align: left;" |1 per player attack
|-
| style ="text-align: left;" |[[File:Burst of Strength (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Burst of Strength]]
| style ="text-align: right;" |4
| style ="text-align: left;" |+5% Melee Strength<br />+0.20 prayer xp per damage done
| style ="text-align: left;" |1 per player attack
|-
| style ="text-align: left;" |[[File:Clarity of Thought (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Clarity of Thought]]
| style ="text-align: right;" |7
| style ="text-align: left;" |+5% Melee Accuracy<br />+0.20 prayer xp per damage done
| style ="text-align: left;" |1 per player attack
|-
| style ="text-align: left;" |[[File:Sharp Eye (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Sharp Eye]]
| style ="text-align: right;" |8
| style ="text-align: left;" |+5% Ranged Accuracy<br />+0.20 prayer xp per damage done
| style ="text-align: left;" |1 per player attack
|-
| style ="text-align: left;" |[[File:Mystic Will (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Mystic Will]]
| style ="text-align: right;" |9
| style ="text-align: left;" |+5% Magic Accuracy<br />+5% Magic Evasion<br />+0.20 prayer xp per damage done
| style ="text-align: left;" |1 per player attack
|-
| style ="text-align: left;" |[[File:Rock Skin (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Rock Skin]]
| style ="text-align: right;" |10
| style ="text-align: left;" |+10% Melee Evasion<br />+0.40 prayer xp per damage done
| style ="text-align: left;" |2 per player attack
|-
| style ="text-align: left;" |[[File:Superhuman Strength (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Superhuman Strength]]
| style ="text-align: right;" |13
| style ="text-align: left;" |+10% Melee Strength<br />+0.40 prayer xp per damage done
| style ="text-align: left;" |2 per player attack
|-
| style ="text-align: left;" |[[File:Improved Reflexes (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Improved Reflexes]]
| style ="text-align: right;" |16
| style ="text-align: left;" |+10% Melee Accuracy<br />+0.40 prayer xp per damage done
| style ="text-align: left;" |2 per player attack
|-
| style ="text-align: left;" |[[File:Rapid Heal (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Rapid Heal]]
| style ="text-align: right;" |20
| style ="text-align: left;" |2x Restore Rate for Hitpoints
| style ="text-align: left;" |4 per HP regen
|-
| style ="text-align: left;" |[[File:Protect Item (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Protect Item]]
| style ="text-align: right;" |25
| style ="text-align: left;" |Keep item on death
| style ="text-align: left;" |2 per enemy attack
|-
| style ="text-align: left;" |[[File:Hawk Eye (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Hawk Eye]]
| style ="text-align: right;" |26
| style ="text-align: left;" |+10% Ranged Accuracy<br />+0.40 prayer xp per damage done
| style ="text-align: left;" |2 per player attack
|-
| style ="text-align: left;" |[[File:Mystic Lore (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Mystic Lore]]
| style ="text-align: right;" |27
| style ="text-align: left;" |+10% Magic Accuracy<br />+10% Magic Evasion<br />+0.40 prayer xp per damage done
| style ="text-align: left;" |2 per player attack
|-
| style ="text-align: left;" |[[File:Steel Skin (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Steel Skin]]
| style ="text-align: right;" |28
| style ="text-align: left;" |+15% Melee Evasion<br />+0.60 prayer xp per damage done
| style ="text-align: left;" |3 per player attack
|-
| style ="text-align: left;" |[[File:Ultimate Strength (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Ultimate Strength]]
| style ="text-align: right;" |31
| style ="text-align: left;" |+15% Melee Strength<br />+0.60 prayer xp per damage done
| style ="text-align: left;" |3 per player attack
|-
| style ="text-align: left;" |[[File:Incredible Reflexes (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Incredible Reflexes]]
| style ="text-align: right;" |34
| style ="text-align: left;" |+15% Melee Accuracy<br />+0.60 prayer xp per damage done
| style ="text-align: left;" |3 per player attack
|-
| style ="text-align: left;" |[[File:Protect from Magic (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Protect from Magic]]
| style ="text-align: right;" |37
| style ="text-align: left;" |95% chance to dodge Magic Attacks
| style ="text-align: left;" |10 per enemy attack
|-
| style ="text-align: left;" |[[File:Protect from Ranged (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Protect from Ranged]]
| style ="text-align: right;" |40
| style ="text-align: left;" |95% chance to dodge Ranged Attacks
| style ="text-align: left;" |10 per enemy attack
|-
| style ="text-align: left;" |[[File:Protect from Melee (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Protect from Melee]]
| style ="text-align: right;" |43
| style ="text-align: left;" |95% chance to dodge Melee Attacks
| style ="text-align: left;" |10 per enemy attack
|-
| style ="text-align: left;" |[[File:Eagle Eye (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Eagle Eye]]
| style ="text-align: right;" |44
| style ="text-align: left;" |+15% Ranged Accuracy<br />+0.60 prayer xp per damage done
| style ="text-align: left;" |3 per player attack
|-
| style ="text-align: left;" |[[File:Mystic Might (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Mystic Might]]
| style ="text-align: right;" |45
| style ="text-align: left;" |+15% Magic Accuracy<br />+15% Magic Evasion<br />+0.60 prayer xp per damage done
| style ="text-align: left;" |3 per player attack
|-
| style ="text-align: left;" |[[File:Redemption (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Redemption]]
| style ="text-align: right;" |50
| style ="text-align: left;" |Heal +20% HP when HP falls below 10%
| style ="text-align: left;" |6 per enemy attack
|-
| style ="text-align: left;" |[[File:Chivalry (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Chivalry]]
| style ="text-align: right;" |60
| style ="text-align: left;" |+15% Melee Accuracy<br />+15% Melee Strength<br />+15% Melee Evasion<br />+1.00 prayer xp per damage done
| style ="text-align: left;" |5 per player attack
|-
| style ="text-align: left;" |[[File:Piety (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Piety]]
| style ="text-align: right;" |75
| style ="text-align: left;" |+18% Melee Accuracy<br />+20% Melee Strength<br />+18% Melee Evasion<br />+1.40 prayer xp per damage done
| style ="text-align: left;" |7 per player attack
|-
| style ="text-align: left;" |[[File:Rigour (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Rigour]]
| style ="text-align: right;" |79
| style ="text-align: left;" |+20% Ranged Accuracy<br />+23% Ranged Strength<br />+25% Ranged Evasion<br />+1.40 prayer xp per damage done
| style ="text-align: left;" |7 per player attack
|-
| style ="text-align: left;" |[[File:Augury (prayer).svg|50px|middle]]
| style ="text-align: left;" |[[Augury]]
| style ="text-align: right;" |84
| style ="text-align: left;" |+25% Magic Accuracy<br />+25% Magic Evasion<br />+1.40 prayer xp per damage done
| style ="text-align: left;" |7 per player attack
|}


[[Category:Skills]]
[[Category:Skills]]
{{PrayerNav}}
{{Menu}}
{{Menu}}

Latest revision as of 21:46, 30 October 2024

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Prayer
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Skill ID: melvorD:Prayer
Release Date: 17 January 2020 (V0.11)
Game Version: Melvor Logo.svg Base game
Type: Combat
Expansions information
Level 99: Melvor Logo.svg Base game
Level 120: Throne of the Herald Expansion
Abyssal 60:
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Into the Abyss Expansion

Prayer is a

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Combat

skill. It provides passive combat bonuses at the expense of prayer points. Prayer is one of three skills (along with

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Defence

and

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Hitpoints

) that is used when determining a player or monster's Combat Level.

Mechanics

Using Prayers

Up to two prayers can be activated from the Prayer panel on the Combat UI. Active prayers will be highlighted, and can be deactivated by interacting with them again. Active prayers provide a variety of passive benefits in combat. New prayers are unlocked as the Prayer skill levels up. Normal and Unholy Prayers can only be used while using Normal Damage and consume Prayer Points while

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Abyssal Prayers can only be used while using

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Abyssal Damage and consume

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Soul Points.

Each equipment set tracks active prayers separately, but a given prayer can be used in any number of equipment sets. Upon death, all prayers are deactivated for the current equipment set and must be manually reapplied.

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Prayer Points

Each active Standard Prayer and Unholy Prayer costs prayer points (PP) to maintain. This cost is usually incurred when the player or enemy attacks; the specific trigger is detailed in each prayer's description. If the player doesn't have enough PP to trigger an active prayer, it will be deactivated.

Prayer points can be gained by burying bones, enchanted urns, and similar items from the Bank. Current PP is shown in the Stats panel in the Combat UI and next to the Prayer skill in the sidebar. The maximum PP the player can have is 4,294,967,295 (~4.3b). If the amount of PP exceeds ~4.3b, ~4.3b prayer points will be deleted until the remaining prayer points is below ~4.3b.

Damage dealt by failed

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Thieving

attempts is not currently considered an "enemy attack", allowing

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Protect Item

and all prayers that provide Damage Reduction to be used indefinitely at no cost while Thieving.

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Soul Points

Soul Points (SP) are identical to Prayer Points however they are used to maintain Abyssal Prayers. Soul Points can be gained by releasing Souls from the Bank. The current SP is shown in the Stats panel in the Combat UI. The current SP can be shown in the sidebar if the 'Show Soul Points in the sidebar instead of Prayer Points' setting is enabled. Soul Points are also limited to ~4.3b and will also be deleted if the amount of SP exceeds this number.

Earning Prayer XP

Prayer experience is earned when dealing damage to an enemy while at least one prayer is active. Certain prayers provide no XP, usually because they don't trigger on a player attack; each prayer's description explains whether or not it rewards XP. If a special attack does multiple hits, prayer XP will only be received for the first hit.

The amount of Prayer experience earned is [math]\displaystyle{ \frac{1}{30} }[/math] or [math]\displaystyle{ 3.33 \% }[/math] per point of damage dealt by a player attack, multiplied by the total base PP cost of all active prayers. Base PP cost refers to the cost of a prayer before any cost modifiers are applied, meaning that increasing or decreasing prayer costs will not affect how much XP is earned. Using prayers with the highest base costs will result in the most Prayer XP gained per attack.

Prayer can be used to great effect with any combat style. With a healthy supply of PP, Prayer is one of the first Combat skills to reach max level for many players.

Earning
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Abyssal Prayer XP

Abyssal Prayer XP is earned the same way as regular prayer xp however Abyssal Prayers must be used to gain Abyssal XP. Abyssal Prayers can only be active while Abyssal Damage is being used. The amount of Abyssal XP earned is the same as regular prayers.

Prayers

All prayers that provide percentage bonuses to Accuracy, Evasion, or Max Hit apply multiplicatively. For example,

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Mystic Might

's +15% Magic Evasion bonus will multiply the player's Magic Evasion Rating by 1.15 rather than directly providing a 15% chance to evade any Magic attack. Likewise, the +15% Magic Accuracy bonus it provides will multiply the player's Magic Accuracy Rating by 1.15 rather than simply adding 15% to their hit chance. Players can view the

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Combat

page for more detail on how hit chance is calculated. The three Protection prayers are worded differently and behave differently from prayers that affect Evasion Rating. For example,

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Protect from Magic

provides a flat 80% chance for the player to dodge any Magic attack, completely ignoring the player's Evasion Rating. (Using these prayers when a monster's chance to hit is 20% or lower is not advised, as that increases the chance of being hit.) Likewise, prayers that provide Damage Reduction award a flat percentage bonus, and do not multiply any DR that is already in effect.

Unholy Prayers

Unholy Prayers are a subset of

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Prayer

options, introduced in the Atlas of Discovery Expansion. In order to utilize Unholy Prayers, a player must be wearing at least two items that Allow Unholy Prayer Usage.

Normal Prayers and Unholy Prayers can not be used together.

Abyssal Prayers

Abyssal Prayers are a subset of

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Prayer

options, introduced in the

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Into the Abyss Expansion. Abyssal prayers can only be used in conjunction with Abyssal Damage weaponry. Unlike regular prayers, abyssal prayers use Soul Points instead of Prayer Points

Abyssal prayers cannot be used together with normal prayers, nor unholy prayers.

Gaining Prayer Points

The most common way to gain prayer points (PP) is to use the "Bury Item" action on certain items from the Bank. Most non-Dungeon monsters drop some kind of Bones or similar items when killed. Burying these items is one of the only sources of PP in the early game, but they only provide a small amount per item, and are large quantities are required for certain

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Township

tasks. Enchanted Urns are by far the most efficient source of PP, despite requiring moderate investments in

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Woodcutting

,

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Crafting

, and

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Magic

. It may be useful to delay leveling Prayer until the player can create and bury these urns. Raw Skeleton Fish are a simpler, though less efficient, alternative for players without the prerequisite skills.

The Amulet of Prayers and Holy Bulwark Potion provide PP upon taking damage from a monster.

Prayer Point (PP) Sources

The table below lists all items that can be buried to gain prayer points.

If a monster drops one of these items as loot while wearing the Bone Necklace, they will automatically be buried for twice the normal amount of PP. These items all qualify as "Bones" while wearing the Necromancers Crown.

Skill Level Unlocks

Increasing the Prayer skill provides access to new prayers.

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Level
Unlocks
1 Use
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Thick Skin
4 Use
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Burst of Strength
7 Use
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Clarity of Thought
10 Use
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Sharp Eye
12 Use
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Mystic Will
16 Use
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Rock Skin
18 Use
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Superhuman Strength
20 Use
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Improved Reflexes
24 Use
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Rapid Heal
26 Use
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Protect Item
28 Use
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Safeguard
30 Use
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Hawk Eye
33 Use
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Mystic Lore
37 Use
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Steel Skin
40 Use
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Maim

Use
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Ultimate Strength

Wear Unholy Amulet (m)
Wear Unholy Ring (m)
Wear Unholy Platebody (m) (requires
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40)
Wear Unholy Wizard Robes (m) (requires
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40)
Wield Unholy Staff (m) (requires
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40)
Wear Unholy Body (m) (requires
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40)
Wield Unholy Longbow (m) (requires
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40)
Wield Unholy 2H Sword (m) (requires
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40)
Purchase Blessed Bone Offering
42 Use
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Grudge

Wear Grudge Amulet (m)
43 Use
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Incredible Reflexes
44 Use
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Profane
45 Wear Unholy Battle Boots (m)
Wear Unholy Magic Gloves (m) (requires
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45)
Wear Unholy Melee Gloves (m) (requires
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45)
Wear Unholy Ranged Gloves (m) (requires
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45)
46 Use
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Protect from Magic
48 Use
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Consumption

Use
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Protect from Ranged

Consuming Shield (m) (requires
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60)
50 Use
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Protect from Melee

Build
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Lake Swim
in Obstacle 6 (requires
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50)
53 Use
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Eagle Eye
54 Use
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Malice

Wear Ring of Malice (m)
56 Use
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Mystic Might
57 Use
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Martyr

Shield of Martyr (m)
60 Use
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Redemption
62 Use
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Rejuvenation

Use
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Shatter
65 Use
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Spite

Wear Cursed Amulet (m)
Wear Cursed Platebody (m) (requires
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65)
Helmet of Spite (m)
Wear Cursed Wizard Robes (m) (requires
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65)
Wield Cursed Staff (m) (requires
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65)
Wear Cursed Body (m) (requires
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65)
Wield Cursed Longbow (m) (requires
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65)
Wear Cursed Ring (m)
Wield Cursed 2H Sword (m) (requires
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65)
66 Use
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Chivalry
70 Use
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Destruction

Build
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Spike Jump
in Obstacle 8 (requires
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70)
Build
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Cave Maze
in Obstacle 9 (requires
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70,
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70)
71 Use
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Sharp Vision
73 Use
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Punishment
76 Use
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Corruption

Use
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Mystic Mastery
80 Use
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Defile

Use
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Stone Skin

Build
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Lava Waterfall Dodge
in Obstacle 10 (requires
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95,
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95,
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95,
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90)
Build
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Lava Jump
in Obstacle 9
83 Use
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Piety
85 Use
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Retribution
87 Use
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Rigour
88 Use
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Malevolence
91 Use
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Augury

Use
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Reckoning
93 Use
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Sacrilege
95 Use
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Battleheart

Use
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Eradicate

Build
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Dragon Fight
in Obstacle 10 (requires
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95,
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95,
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95)
99 Wear Maximum Skillcape (requires level 99 in all skills)
Wear Prayer Skillcape
100 Use
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Valor

Build
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Frozen Maze
in Obstacle 11
Build
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Pipe Maze
in Obstacle 11 (requires
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100,
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100)
102 Use
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Avidity
105 Use
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Divination
108 Use
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Grace
110 Use
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Holy Aegis
112 Use
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Divine Precision
115 Use
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Elusivity
118 Use
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Battleborn
120 Wear Superior Max Skillcape (requires level 120 in all skills)
Wear Superior Prayer Skillcape

Skillcapes

Regular Skillcape

The Prayer Skillcape is the skillcape for the Prayer skill. It can be purchased for 1,000,000GP from the Shop once the player reaches

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Level 99

in the Prayer skill. The Prayer Skillcape offers the following benefits when worn:

-50% Prayer Point Cost for Prayers (Cost cannot go below 1)

Superior Skillcape

The Superior Prayer Skillcape is the superior skillcape for the Prayer skill. It can be purchased for 10,000,000GP from the Shop once the player reaches

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Level 120

in the Prayer skill.

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Level 120

can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

-75% Prayer Point Cost for Prayers (Cost cannot go below 1) and +5% Chance To Preserve Prayer Points

Pet

This skill's pet can be unlocked by performing any action that provides Prayer XP.

PetNameDLCEffect
Monk-eyMonk-eyMelvor Logo.svg +5% Chance To Preserve Prayer Points

Skill Boosts

Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:

  • Increased Skill XP: Increases the amount of experience points (XP) gained.
  • Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
  • Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
  • Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
  • Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.

For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.