Herblore: Difference between revisions

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{{V|0.18.0}}
{{UserContentVersion|1.2.2}}
{{HasSkillGuide|{{PAGENAME}}/Training}}
{{Skillbox
|released=12 February 2020 ([[v0.12]])
|expansion=Base game
|type=Gathering
|99=None
|120=TotH
|abyssal60=ItA
}}


[[File:Herblore (skill).svg|thumb|right|Herblore]]
'''{{PAGENAME}}''' is used to make potions that grant bonuses to various skills and combat actions. A single potion has multiple charges and will not be consumed until all the charges are depleted.
 
Herblore is used to make potions that grant bonuses to various skills and combat actions. A single potion has many charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen. The automatic re-use of potions can be enabled through the [[Settings]] or potion menu. Raising Herblore to level 99 will unlock the {{ItemIcon|Herblore Skillcape}} for purchase from the [[Shop]]. Equipping the [[Herblore Skillcape]] doubles potion production.
 
Making a potion normally takes 2 seconds. Purchasing the [[Expanded Knowledge]] god upgrade reduces this time by 20% to 1.6 seconds.


Raising Herblore to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Herblore Skillcape}} for purchase from the [[Shop]]. Equipping the [[Herblore Skillcape]] doubles potion production. Making a potion normally takes 2 seconds and can be reduced with [[Herblore/Boosts#Interval_Boosts|Interval Boosts]].
==Using Potions==
Potions must first be equipped for use, with each skill having its own potion slot which is accessible by selecting the potion icon at the top right of the game screen while on the respective skill page the potion is used in. The automatic re-use of potions can be enabled through the potion menu.
==Mastery Unlocks==
==Mastery Unlocks==


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====Potion Tiers====
====Potion Tiers====


New tiers of potions are unlocked at certain Mastery levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier, however for item completion any tier of potion can be obtained through the use of {{ItemIcon|Herblore Potion IV|Herblore Potions}}. All tiers of a potion cost the same materials and reward the same experience, providing additional charges and/or more potent effects as the tier increases.
New tiers of potions are unlocked at certain {{Icon|Mastery}} levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. If you somehow miss a tier, any tier of potion can be obtained through the use of {{ItemIcon|Herblore Potion IV|Herblore Potions}}. All tiers of a potion cost the same materials and reward the same experience, providing additional charges and/or more potent effects as the tier increases.


Potions in the bank can be upgraded to the next tier once the player has the appropriate mastery level at a 3:1 ratio. (For example, a player with {{MasteryReq|Melee Accuracy Potion I|20}} can convert three {{ItemIcon|Melee Accuracy Potion I}}s into one {{ItemIcon|Melee Accuracy Potion II}}.
Potions in the bank can be upgraded to the next tier once the player has the appropriate {{Icon|Mastery}} level at a 3:1 ratio. For example, a player with {{MasteryReq|Melee Accuracy Potion I|20}} can convert three {{ItemIcon|Melee Accuracy Potion I}}s into one {{ItemIcon|Melee Accuracy Potion II}}.
{|class="wikitable"
{|class="wikitable"
!Tier !! {{Icon|Mastery|notext=true}} !! XP to Tier
!Tier !! {{Icon|Mastery|notext=true}} !! XP to Tier
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| I || 1 || 0
| I || 1 || 0
|-
|-
| II || 20 || 4470
| II || 20 || 4,470
|-
|-
| III || 50 || 101,333
| III || 50 || 101,333
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|}
|}


===Mastery Pool Checkpoints===
=== Mastery Pool Checkpoints ===
{{MasteryCheckpoints}}
{{RealmTabber
 
|melvor={{MasteryCheckpoints|realm=Melvor Realm}}
 
|abyssal={{MasteryCheckpoints|realm=Abyssal Realm}}
== Skillcape ==
}}


The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
== Skillcapes ==
 
{{SkillcapeInfo}}
{| class="wikitable"
|-
!Skillcape !! Name !! Effect
|-
|[[File:{{PAGENAME}} Skillcape (item).svg|60px|link={{PAGENAME}} Skillcape]] || [[{{PAGENAME}} Skillcape]] || Produce 2x Potions
|}


== Pet ==
== Pet ==
The [[Pets|pet]] can be unlocked by doing any Herblore action.
The [[Pets|pet]] can be unlocked by doing any Herblore action.
{| class="wikitable"
{{PetSkillInfo}}
|-
! Pet !! Name !! Effect
|-
| [[File:Gronk (pet).png|60px]] || [[Gronk]] || 2% Chance to brew double Potions
|}
 
== Acquiring Herbs ==


Each potion requires both an herb and a secondary ingredient. While secondary ingredients can be acquired in a variety of ways, herbs are acquired exclusively through the {{Skill|Farming}} skill until the player can make the {{ItemIcon|Lucky Herb Potion I|Lucky Herb Potion}} at {{SkillReq|Herblore|50}}. As such, players looking to train Herblore will need to start by training Farming.
==Herbs==
{{Main|Reference=Herbs}}
Each [[Potions|potion]] requires both an herb and a secondary ingredient. Secondary ingredients are typically associated with the skill the potion is paired with (e.g. {{ItemIcon|Secret Stardust Potion IV|Secret Stardust Potion}} and {{ItemIcon|Stardust}}). Herbs can be acquired primarily through planting their seeds in {{Skill|Farming}}, but can also be acquired through {{Icon|Combat}} and {{Skill|Thieving}}.


== Training Efficiently ==
==Potions==
{{main|Reference=Potions}}
Potions are consumable items that grant various effects to players based on their type. Potions come with charges, with one charge consumed per action, regardless of whether the effect triggers. Potions are crafted using [[herb]]s and one or more secondary ingredients. There are four tiers of potions, each offering enhanced benefits like additional charges or stronger effects. Players can upgrade potions to higher tiers once they've reached the required mastery level. Upon unlocking the next [[mastery]] level, higher tier potions are automatically crafted.


As herbs are primarily obtained through {{Skill|Farming}}, players will often find that herbs are the primary bottleneck on how quickly they can train Herblore. For this reason, it is recommended that players focused on levelling Herblore as quickly as possible attempt to maximize their XP per herb rather than simply crafting the potion that grants them the most XP.  
There are two categories of potions, combat potions and skill potions. Combat potions boost the effectiveness of combat and can only be used during combat.


When deciding which herbs to plant you should aim to plant the highest level herb you can use in a potion that only requires one of that herb. This means that although {{ItemIcon|Lemontyle Herb|Lemontyle Herbs}} can be used starting at {{SkillReq|Herblore|40}} to make {{ItemIcon|Fishermans Potion I|Fishermans Potions}} for 36 XP each, continuing to make {{ItemIcon|Seeing Gold Potion I|Seeing Gold Potions}} until {{SkillReq|Herblore|45}} will give more XP per herb used as Seeing Gold Potions only require one herb instead of two.
===Melvor Potions===
{{HerbloreIngredientTable}}


Players should also plan ahead and make sure they plant only as many herbs of each type as they will need. For example, once a player has enough {{ItemIcon|Garum Herb|Garum Herbs}} to reach {{SkillReq|Herblore|15}} they should swap to growing {{ItemIcon|Sourweed Herb|Sourweed Herbs}} instead as they will give more XP each when used.
===Abyssal Potions===
{{HerbloreIngredientTable|realm=Abyssal Realm}}


Note that these guidelines should be followed only if the player's primary goal is gaining Herblore XP as quickly as possible. Otherwise players should focus their training on potions they plan to use in order to build Mastery XP towards unlocking higher tiers.
==Herblore-Boosting Potions==
There are three potions that can be used while training Herblore
{{PotionTable|Herblore Potion}}
{{PotionTable|Alchemic Practice Potion}}
{{PotionTable|Void Stabilisation Potion}}


== Combat Potions ==
==Summoning Boosts==
{{HerbloreCombatPotionTable}}
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}.
== Skill Potions ==
{{SkillSummoningBonusTable|{{PAGENAME}}}}
When using potions that have a chance to activate, a charge is consumed whenever a relevant action is performed, whether or not the potion's effect actually activates for that action.
==Skill Boosts==
{{Main|Reference={{PAGENAME}}/Boosts|Name={{PAGENAME}} Boosts}}
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:


For example, if using a {{ItemIcon|Bird Nest Potion I}}, a charge will be consumed every time a log is cut regardless of whether a {{ItemIcon|Bird Nest}} is received.
*'''Increased Skill XP:''' Increases the amount of experience points (XP) gained.
*'''Decreased Skill Interval:''' Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
*'''Preservation Chance:''' Increases the likelihood that resources or items used during skill actions are not consumed.
*'''Increased Chance to Double Items:''' Gives a higher chance of receiving double the items or resources when performing skill-related actions.
*'''Increased Mastery XP:''' Enhances the rate at which mastery XP is gained for a skill.


{{HerbloreSkillPotionTable}}
For more information on general skill boosts that apply to all skills, refer to the [[Skill Boosts]] page.
{{PotionNav}}
{{Menu}}
{{Menu}}
[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 04:53, 4 November 2024

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Herblore
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Skill ID: melvorD:Herblore
Release Date: 12 February 2020 (v0.12)
Game Version: Melvor Logo.svg Base game
Type: Gathering
Expansions information
Level 99: Melvor Logo.svg Base game
Level 120: Throne of the Herald Expansion
Abyssal 60:
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Into the Abyss Expansion

Herblore is used to make potions that grant bonuses to various skills and combat actions. A single potion has multiple charges and will not be consumed until all the charges are depleted.

Raising Herblore to

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Level 99

will unlock the Herblore Skillcape for purchase from the Shop. Equipping the Herblore Skillcape doubles potion production. Making a potion normally takes 2 seconds and can be reduced with Interval Boosts.

Using Potions

Potions must first be equipped for use, with each skill having its own potion slot which is accessible by selecting the potion icon at the top right of the game screen while on the respective skill page the potion is used in. The automatic re-use of potions can be enabled through the potion menu.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each Mastery Level +0.2% chance to preserve resources for this Potion only.
1 Unlock Tier I Potion
20 Unlock Tier II Potion
50 Unlock Tier III Potion
90 Unlock Tier IV Potion
99 +5% chance to preserve resources for this Potion only.

Potion Tiers

New tiers of potions are unlocked at certain

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Mastery

levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. If you somehow miss a tier, any tier of potion can be obtained through the use of Herblore Potions. All tiers of a potion cost the same materials and reward the same experience, providing additional charges and/or more potent effects as the tier increases. Potions in the bank can be upgraded to the next tier once the player has the appropriate

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Mastery

level at a 3:1 ratio. For example, a player with

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Level 20

can convert three Melee Accuracy Potion Is into one Melee Accuracy Potion II.

Tier
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XP to Tier
I 1 0
II 20 4,470
III 50 101,333
IV 90 5,346,332

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 2,600,000 xp +5% Herblore Mastery XP for Melvor Realm only
25% 6,500,000 xp +3% Herblore Skill XP
50% 13,000,000 xp +5% chance to preserve resources in Herblore for Melvor Realm only
95% 24,700,000 xp +10% chance to Double Items in Herblore for Melvor Realm only
Total Mastery Pool XP 26,000,000
Pool % Pool XP Bonus
10% 1,000,000 xp +6% Herblore Mastery XP for Abyssal Realm only
25% 2,500,000 xp +10% chance to preserve resources in Herblore for Abyssal Realm only
50% 5,000,000 xp +10% chance to Double Items in Herblore for Abyssal Realm only
95% 9,500,000 xp +4 Charges per Potion (Abyssal Realm only)
Total Mastery Pool XP 10,000,000

Skillcapes

Regular Skillcape

The Herblore Skillcape is the skillcape for the Herblore skill. It can be purchased for 1,000,000GP from the Shop once the player reaches

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Level 99

in the Herblore skill. The Herblore Skillcape offers the following benefits when worn:

x2 Items received from Herblore

Superior Skillcape

The Superior Herblore Skillcape is the superior skillcape for the Herblore skill. It can be purchased for 10,000,000GP from the Shop once the player reaches

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Level 120

in the Herblore skill.

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Level 120

can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

x2 Items received from Herblore, +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled), and +5% Chance To Preserve Potion Charge

Pet

The pet can be unlocked by doing any Herblore action.

PetNameDLCEffect
GronkGronkMelvor Logo.svg +2% Chance to Double Items in Herblore
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Esmé
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-5% Herblore interval for Abyssal Realm only

Herbs

Each potion requires both an herb and a secondary ingredient. Secondary ingredients are typically associated with the skill the potion is paired with (e.g. Secret Stardust Potion and Stardust). Herbs can be acquired primarily through planting their seeds in

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Farming

, but can also be acquired through

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Combat

and

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Thieving

.

Potions

Potions are consumable items that grant various effects to players based on their type. Potions come with charges, with one charge consumed per action, regardless of whether the effect triggers. Potions are crafted using herbs and one or more secondary ingredients. There are four tiers of potions, each offering enhanced benefits like additional charges or stronger effects. Players can upgrade potions to higher tiers once they've reached the required mastery level. Upon unlocking the next mastery level, higher tier potions are automatically crafted.

There are two categories of potions, combat potions and skill potions. Combat potions boost the effectiveness of combat and can only be used during combat.

Melvor Potions

Abyssal Potions

Herblore-Boosting Potions

There are three potions that can be used while training Herblore

Herblore Potion
PotionTierChargesEffect
Herblore Potion II20+1% Chance to receive a Random Tier of the same Potion in Herblore
Herblore Potion IIII30+2% Chance to receive a Random Tier of the same Potion in Herblore
Herblore Potion IIIIII40+3% Chance to receive a Random Tier of the same Potion in Herblore
Herblore Potion IVIV60+6% Chance to receive a Random Tier of the same Potion in Herblore
Alchemic Practice Potion
PotionTierChargesEffect
TotH.svg Alchemic Practice Potion II10+10% Chance to Double Items in Herblore
TotH.svg Alchemic Practice Potion IIII15+15% Chance to Double Items in Herblore
TotH.svg Alchemic Practice Potion IIIIII20+20% Chance to Double Items in Herblore
TotH.svg Alchemic Practice Potion IVIV30+25% Chance to Double Items in Herblore
Void Stabilisation Potion
PotionTierChargesEffect
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I1-5% cost to produce Abyssal Realm Items in Herblore
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II2-10% cost to produce Abyssal Realm Items in Herblore
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III3-15% cost to produce Abyssal Realm Items in Herblore
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IV4-15% cost to produce Abyssal Realm Items in Herblore and +1 additional quantity of primary resource gained in Herblore for Abyssal Realm only (cannot be doubled)

Summoning Boosts

This table shows all the

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Summoning

Familiars and Synergies that provide a bonus to Herblore.

Skill Boosts

Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:

  • Increased Skill XP: Increases the amount of experience points (XP) gained.
  • Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
  • Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
  • Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
  • Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.

For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.