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{{V|0.20}}
{{HasMMG|Agility|High Level Agility}}
[[File:Agility (skill).svg|thumb|right|Agility]]
{{UserContentVersion|1.3.1}}
{{Otheruses|the {{PAGENAME}} skill|a guide to leveling the skill|{{PAGENAME}}/Training}}
{{HasSkillGuide|Agility/Training}}
{{Skillbox
|released=4 March 2021 ([[v0.19]])
|expansion=Base game
|type=Support
|99=None
|120=TotH
|abyssal60=ItA
}}


{{PAGENAME}} is a skill that provides global bonuses to other aspects of the game.
'''Agility''' is a skill that provides global bonuses to other aspects of the game.
 
== Blueprints ==
Agility Blueprints allow you to save an obstacle course allowing for easy swapping between different obstacle courses. If an obstacle is left empty and that course is swapped to, the obstacle that is built in that slot will be deleted. Up to 5 blueprints can be created for each [[Realms|Realm]] that has an agility course.


== Obstacles ==
== Obstacles ==
Obstacles are part of your Agility course and each provide different global bonuses, and completion rewards. '''In order to receive an obstacle's bonuses, all earlier obstacle course slots must contain an obstacle.''' Thus the entire course can be disabled temporarily by destroying just the first obstacle, providing a way to toggle off all Agility bonuses and penalties if desired without requiring the player to rebuild the entire course later.
Obstacles are part of your Agility course and each provide different global bonuses, and completion rewards when built. Destroying an obstacle will not refund any materials used to build it, and provide no passive bonuses until it is rebuilt. '''In order to receive an obstacle's bonuses, all earlier obstacle course slots must contain an obstacle.''' Thus the entire course can be disabled temporarily by destroying just the first obstacle, providing a way to toggle off all Agility bonuses and penalties if desired without requiring the player to rebuild the entire course later.


When running the course, the player will always start at the first obstacle and then continue until they either complete all obstacles or reach an empty obstacle slot, at which point they will automatically start the course again. Each time an obstacle is completed, the player will receive XP, Mastery XP, and GP. There is no bonus for completing a full lap, although later obstacles tend to provide better rates for both GP and XP than earlier ones.
When running the course, the player will always start at the first obstacle and then continue until they either complete all obstacles or reach an empty obstacle slot, at which point they will automatically start the course again. Each time an obstacle is completed, the player will receive XP, Mastery XP, and GP. There is no bonus for completing a full lap, although later obstacles tend to provide better rates for both GP and XP than earlier ones.


Each time an obstacle is constructed, the cost to construct the same obstacle again is reduced by 4%. This bonus can stack up to 10 times for a total of a 40% reduction in cost. This can be combined with the [[Agility#Mastery Unlocks|Mastery Unlocks]] and {{ItemIcon|Agility Skillcape}} to further reduce the cost to build or rebuild an obstacle.
Each time an obstacle is constructed, the item cost to construct the same obstacle again is reduced by 4%. This bonus can stack up to 10 times for a total of a 40% reduction in cost. This does not reduce the GP or Slayer Coin cost to build obstacles, but can be combined with the [[Agility#Mastery Unlocks|Mastery Unlocks]] and {{ItemIcon|Agility Skillcape}} to further reduce the Item cost to build or rebuild an obstacle, up to a maximum of 95% cost reduction (or 100% once the {{UpgradeIcon|Agility Item Cost Reduction Enhancement}} upgrade has been purchased),


{{AgilityObstacleTable}}
The GP and Slayer Coin cost of obstacles can be reduced by a maximum of 60%. 30% reduction from the {{ItemIcon|Superior Agility Skillcape}}, 20% reduction from achieving 80 & 95 mastery on that obstacle, and 10% reduction from the 50% mastery pool bonus.
 
=== Melvor Obstacles ===
'''Disclaimer: Time, XP/s, GP/s, and Cost columns show the base rates and don't account for bonuses or modifiers.'''
{{AgilityObstacleTable|realm=Melvor Realm}}
 
=== Abyssal Obstacles ===
'''Disclaimer: Time, XP/s, GP/s, and Cost columns show the base rates and don't account for bonuses or modifiers.'''
{{AgilityObstacleTable|realm=Abyssal Realm}}


== Passive Pillars ==
== Passive Pillars ==
Passive pillars provide global bonuses and can be purchased upon reaching {{SkillReq|{{PAGENAME}}|99}}. In order to receive the bonuses from their Passive Pillar, the player must also have an obstacle built in each of the 10 obstacle slots.
In order to receive the bonuses from the passive pillar, the player must also have an obstacle built obstacle slot with a lower  or equal agility level requirement. Only one pillar, one elite pillar, and one abyssal pillar can be active at a time, and the cost must be paid each time the active pillar is changed.
 
The cost of building pillars is reduced by 10% once the {{AoD}} {{UpgradeIcon|Agility Prosperity}} upgrade has been purchased from the {{Icon|Shop}}.
 
=== Melvor Pillars ===
Passive pillars provide global bonuses and can be purchased upon reaching {{SkillReq|Agility|99}}. If the {{TotH}} [[Throne of the Herald Expansion]] is owned, elite passive pillars also become available at {{SkillReq|Agility|120}}.
{{AgilityPillarTable|realm=Melvor Realm}}
 
=== Abyssal Pillars ===
Passive pillars provide global bonuses and can be purchased upon reaching {{AbyssalSkillReq|Agility|60}}.
{{AgilityPillarTable|realm=Abyssal Realm}}


{{AgilityPillarTable}}
== Mastery Unlocks ==
== Mastery Unlocks ==
=== Obstacle Mastery Unlocks ===
=== Obstacle Mastery Unlocks ===
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=== Mastery Pool Checkpoints ===
=== Mastery Pool Checkpoints ===
{{MasteryCheckpoints}}
{{RealmTabber
|melvor={{MasteryCheckpoints|realm=Melvor Realm}}
|abyssal={{MasteryCheckpoints|realm=Abyssal Realm}}
}}


== Skillcape ==
== Skillcapes ==
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
{{SkillcapeInfo}}


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{{PotionTable|Performance Enhancing Potion}}
{{PotionTable|Performance Enhancing Potion}}


The [[Traps Potion]] increases the rewards for traversing obstacles with negative modifiers.
{{PotionTable|Traps Potion}}
== Summoning Boosts ==
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to Agility.
{{SkillSummoningBonusTable|{{PAGENAME}}}}
== Skill Boosts ==
{{Main|Reference={{PAGENAME}}/Boosts|Name={{PAGENAME}} Boosts}}
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:
*'''Increased Skill XP:''' Increases the amount of experience points (XP) gained.
*'''Decreased Skill Interval:''' Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
*'''Preservation Chance:''' Increases the likelihood that resources or items used during skill actions are not consumed.
*'''Increased Chance to Double Items:''' Gives a higher chance of receiving double the items or resources when performing skill-related actions.
*'''Increased Mastery XP:''' Enhances the rate at which mastery XP is gained for a skill.
For more information on general skill boosts that apply to all skills, refer to the [[Skill Boosts]] page.
[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}

Latest revision as of 04:54, 4 November 2024

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Agility
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Skill ID: melvorD:Agility
Release Date: 4 March 2021 (v0.19)
Game Version: Melvor Logo.svg Base game
Type: Support
Expansions information
Level 99: Melvor Logo.svg Base game
Level 120: Throne of the Herald Expansion
Abyssal 60:
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Into the Abyss Expansion

Agility is a skill that provides global bonuses to other aspects of the game.

Blueprints

Agility Blueprints allow you to save an obstacle course allowing for easy swapping between different obstacle courses. If an obstacle is left empty and that course is swapped to, the obstacle that is built in that slot will be deleted. Up to 5 blueprints can be created for each Realm that has an agility course.

Obstacles

Obstacles are part of your Agility course and each provide different global bonuses, and completion rewards when built. Destroying an obstacle will not refund any materials used to build it, and provide no passive bonuses until it is rebuilt. In order to receive an obstacle's bonuses, all earlier obstacle course slots must contain an obstacle. Thus the entire course can be disabled temporarily by destroying just the first obstacle, providing a way to toggle off all Agility bonuses and penalties if desired without requiring the player to rebuild the entire course later.

When running the course, the player will always start at the first obstacle and then continue until they either complete all obstacles or reach an empty obstacle slot, at which point they will automatically start the course again. Each time an obstacle is completed, the player will receive XP, Mastery XP, and GP. There is no bonus for completing a full lap, although later obstacles tend to provide better rates for both GP and XP than earlier ones.

Each time an obstacle is constructed, the item cost to construct the same obstacle again is reduced by 4%. This bonus can stack up to 10 times for a total of a 40% reduction in cost. This does not reduce the GP or Slayer Coin cost to build obstacles, but can be combined with the Mastery Unlocks and Agility Skillcape to further reduce the Item cost to build or rebuild an obstacle, up to a maximum of 95% cost reduction (or 100% once the
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Agility Item Cost Reduction Enhancement
upgrade has been purchased),

The GP and Slayer Coin cost of obstacles can be reduced by a maximum of 60%. 30% reduction from the Superior Agility Skillcape, 20% reduction from achieving 80 & 95 mastery on that obstacle, and 10% reduction from the 50% mastery pool bonus.

Melvor Obstacles

Disclaimer: Time, XP/s, GP/s, and Cost columns show the base rates and don't account for bonuses or modifiers.

Abyssal Obstacles

Disclaimer: Time, XP/s, GP/s, and Cost columns show the base rates and don't account for bonuses or modifiers.

Passive Pillars

In order to receive the bonuses from the passive pillar, the player must also have an obstacle built obstacle slot with a lower or equal agility level requirement. Only one pillar, one elite pillar, and one abyssal pillar can be active at a time, and the cost must be paid each time the active pillar is changed.

The cost of building pillars is reduced by 10% once the
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Agility Prosperity
upgrade has been purchased from the
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Shop
.

Melvor Pillars

Passive pillars provide global bonuses and can be purchased upon reaching
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Level 99
. If the Throne of the Herald Expansion is owned, elite passive pillars also become available at
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Level 120
.

Abyssal Pillars

Passive pillars provide global bonuses and can be purchased upon reaching
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Level 60
.

Mastery Unlocks

Obstacle Mastery Unlocks

Level Unlock
10 -3% Agility Interval for this Obstacle only.
20 -3% Agility Interval for this Obstacle only.
30 -3% Agility Interval for this Obstacle only.
40 -3% Agility Interval for this Obstacle only.
50 -3% Agility Interval for this Obstacle only.
60 -3% Agility Interval for this Obstacle only.
70 -3% Agility Interval for this Obstacle only.
80 -3% Agility Interval for this Obstacle only.
80 +10% Agility Obstacle cost reduction for this Obstacle only.
90 -3% Agility Interval for this Obstacle only.
95 +10% Agility Obstacle cost reduction for this Obstacle only.
99 Passive Debuffs (Red) are halved for this Obstacle only.

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 3,950,000 xp +5% Agility Mastery XP for Melvor Realm only
25% 9,875,000 xp +10% GP gained from Agility
50% 19,750,000 xp -10% Melvor Realm Agility Obstacle Build Costs
95% 37,525,000 xp -15% Melvor Realm Agility Obstacle Item Costs
Total Mastery Pool XP 39,500,000
Pool % Pool XP Bonus
10% 1,800,000 xp +6% Agility Mastery XP for Abyssal Realm only
25% 4,500,000 xp +10% AP gained from Agility
50% 9,000,000 xp -10% Abyssal Realm Agility Obstacle Build Costs
95% 17,100,000 xp -15% Abyssal Realm Agility Obstacle Item Costs
Total Mastery Pool XP 18,000,000

Skillcapes

Regular Skillcape

The Agility Skillcape is the skillcape for the Agility skill. It can be purchased for 1,000,000GP from the Shop once the player reaches
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Level 99
in the Agility skill. The Agility Skillcape offers the following benefits when worn:

-20% Agility Obstacle Item & Currency build costs (Melvor Realm only) and +10% GP gained from Agility

Superior Skillcape

The Superior Agility Skillcape is the superior skillcape for the Agility skill. It can be purchased for 10,000,000GP from the Shop once the player reaches
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Level 120
in the Agility skill.
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Level 120
can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

-30% Agility Obstacle Item & Currency build costs (Melvor Realm only), +20% GP gained from Agility, and -20% Agility Pillar build costs

Pet

The pet can be unlocked by completing any Agility obstacle.

PetNameDLCEffect
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SamMelvor Logo.svg +15% GP gained from Agility

Potion

The Performance Enhancing Potion can be used to decrease the interval of Agility obstacles.

Performance Enhancing Potion
PotionTierChargesEffect
Performance Enhancing Potion II10-4% Agility Interval
Performance Enhancing Potion IIII20-6% Agility Interval
Performance Enhancing Potion IIIIII30-8% Agility Interval
Performance Enhancing Potion IVIV50-12% Agility Interval

The Traps Potion increases the rewards for traversing obstacles with negative modifiers.

Traps Potion
PotionTierChargesEffect
TotH.svg Traps Potion II5+2% Agility Skill XP from Obstacles that contain a negative modifier and +2% Agility Mastery XP from Obstacles that contain a negative modifier and +20% GP from Agility Obstacles that contain a negative modifier
TotH.svg Traps Potion IIII10+3% Agility Skill XP from Obstacles that contain a negative modifier and +3% Agility Mastery XP from Obstacles that contain a negative modifier and +30% GP from Agility Obstacles that contain a negative modifier
TotH.svg Traps Potion IIIIII15+4% Agility Skill XP from Obstacles that contain a negative modifier and +4% Agility Mastery XP from Obstacles that contain a negative modifier and +40% GP from Agility Obstacles that contain a negative modifier
TotH.svg Traps Potion IVIV20+5% Agility Skill XP from Obstacles that contain a negative modifier and +5% Agility Mastery XP from Obstacles that contain a negative modifier and +50% GP from Agility Obstacles that contain a negative modifier

Summoning Boosts

This table shows all the
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Summoning
Familiars and Synergies that provide a bonus to Agility.

Skill Boosts

Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:

  • Increased Skill XP: Increases the amount of experience points (XP) gained.
  • Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
  • Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
  • Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
  • Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.

For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.