Prayer: Difference between revisions
(2 intermediate revisions by 2 users not shown) | |||
Line 18: | Line 18: | ||
Each equipment set tracks active prayers separately, but a given prayer can be used in any number of equipment sets. Upon [[Combat#Death|death]], all prayers are deactivated for the current equipment set and must be manually reapplied. | Each equipment set tracks active prayers separately, but a given prayer can be used in any number of equipment sets. Upon [[Combat#Death|death]], all prayers are deactivated for the current equipment set and must be manually reapplied. | ||
=== Prayer Points === | === {{Icon|Prayer|notext=true}} Prayer Points === | ||
Each active Standard Prayer and {{AoD}} Unholy Prayer costs prayer points (PP) to maintain. This cost is usually incurred when the player or enemy attacks; the specific trigger is detailed in each prayer's description. If the player doesn't have enough PP to trigger an active prayer, it will be deactivated. | Each active Standard Prayer and {{AoD}} Unholy Prayer costs prayer points (PP) to maintain. This cost is usually incurred when the player or enemy attacks; the specific trigger is detailed in each prayer's description. If the player doesn't have enough PP to trigger an active prayer, it will be deactivated. | ||
Line 25: | Line 25: | ||
Damage dealt by failed {{Skill|Thieving}} attempts is not currently considered an "enemy attack", allowing {{PrayerIcon|Protect Item}} and all prayers that provide [[Damage Reduction]] to be used indefinitely at no cost while Thieving. | Damage dealt by failed {{Skill|Thieving}} attempts is not currently considered an "enemy attack", allowing {{PrayerIcon|Protect Item}} and all prayers that provide [[Damage Reduction]] to be used indefinitely at no cost while Thieving. | ||
==={{ItA}} Soul Points=== | ==={{ItA}} {{ItemIcon|Lesser Soul|notext=true}} Soul Points=== | ||
Soul Points (SP) are identical to Prayer Points however they are used to maintain Abyssal Prayers. Soul Points can be gained by releasing Souls from the [[Bank]]. The current SP is shown in the Stats panel in the Combat UI. The current SP can be shown in the sidebar if the 'Show Soul Points in the sidebar instead of Prayer Points' setting is enabled. Soul Points are also limited to ~4.3b and will also be deleted if the amount of SP exceeds this number. | Soul Points (SP) are identical to Prayer Points however they are used to maintain Abyssal Prayers. Soul Points can be gained by releasing Souls from the [[Bank]]. The current SP is shown in the Stats panel in the Combat UI. The current SP can be shown in the sidebar if the 'Show Soul Points in the sidebar instead of Prayer Points' setting is enabled. Soul Points are also limited to ~4.3b and will also be deleted if the amount of SP exceeds this number. | ||
Line 57: | Line 57: | ||
== Gaining Prayer Points == | == Gaining Prayer Points == | ||
The most common way to gain prayer points (PP) is to use the "Bury Item" action on certain items from the [[Bank]]. Most non-[[Dungeons|Dungeon]] monsters drop some kind of {{ItemIcon|Bones}} when killed. Burying these | The most common way to gain prayer points (PP) is to use the "Bury Item" action on certain items from the [[Bank]]. Most non-[[Dungeons|Dungeon]] monsters drop some kind of {{ItemIcon|Bones}} or similar items when killed. Burying these items is one of the only sources of PP in the early game, but they only provide a small amount per item, and are large quantities are required for certain {{Skill|Township}} tasks. | ||
{{ItemIcon| | {{ItemIcon|Large Urn (Enchanted)|Enchanted Urns}} are by far the most efficient source of PP, despite requiring moderate investments in {{Skill|Woodcutting}}, {{Skill|Crafting}}, and {{Skill|Magic}}. It may be useful to delay leveling Prayer until the player can create and bury these urns. {{ItemIcon|Raw Skeleton Fish}} are a simpler, though less efficient, alternative for players without the prerequisite skills. | ||
The {{TotH}}{{ItemIcon|Amulet of Prayers}} and {{TotH}}{{ItemIcon|Holy Bulwark Potion}} provide PP upon taking damage from a monster. | The {{TotH}}{{ItemIcon|Amulet of Prayers}} and {{TotH}}{{ItemIcon|Holy Bulwark Potion}} provide PP upon taking damage from a monster. | ||
Line 66: | Line 66: | ||
The table below lists all items that can be buried to gain prayer points. | The table below lists all items that can be buried to gain prayer points. | ||
If | If a monster drops one of these items as loot while wearing the {{ItemIcon|Bone Necklace}}, they will automatically be buried for twice the normal amount of PP. These items all qualify as "Bones" while wearing the {{ItemIcon|Necromancers Crown}}. | ||
{{BonesTable}} | {{BonesTable}} | ||
Latest revision as of 05:36, 9 August 2024
Prayer is a Combat skill. It provides passive combat bonuses at the expense of prayer points. Prayer is one of three skills (along with
Defence and
Hitpoints) that is used when determining a player or monster's Combat Level.
Skill ID: melvorD:Prayer | |
Release Date: | 17 January 2020 (V0.11) |
Game Version: | |
Type: | Combat |
Expansions information | |
Level 99: | |
Level 120: | |
Abyssal 60: | Error creating thumbnail: File missing Into the Abyss Expansion
|
Mechanics
Using Prayers
Up to two prayers can be activated from the Prayer panel on the Combat UI. Active prayers will be highlighted, and can be deactivated by interacting with them again. Active prayers provide a variety of passive benefits in combat. New prayers are unlocked as the Prayer skill levels up. Normal and Unholy Prayers can only be used while using Normal Damage and consume Prayer Points while
Abyssal Prayers can only be used while using
Abyssal Damage and consume
Soul Points.
Each equipment set tracks active prayers separately, but a given prayer can be used in any number of equipment sets. Upon death, all prayers are deactivated for the current equipment set and must be manually reapplied.
Prayer Points
Each active Standard Prayer and Unholy Prayer costs prayer points (PP) to maintain. This cost is usually incurred when the player or enemy attacks; the specific trigger is detailed in each prayer's description. If the player doesn't have enough PP to trigger an active prayer, it will be deactivated.
Prayer points can be gained by burying bones, enchanted urns, and similar items from the Bank. Current PP is shown in the Stats panel in the Combat UI and next to the Prayer skill in the sidebar. The maximum PP the player can have is 4,294,967,295 (~4.3b). If the amount of PP exceeds ~4.3b, ~4.3b prayer points will be deleted until the remaining prayer points is below ~4.3b.
Damage dealt by failed Thieving attempts is not currently considered an "enemy attack", allowing Protect Item and all prayers that provide Damage Reduction to be used indefinitely at no cost while Thieving.
Error creating thumbnail: File missing Error creating thumbnail: File missing Soul Points
Soul Points (SP) are identical to Prayer Points however they are used to maintain Abyssal Prayers. Soul Points can be gained by releasing Souls from the Bank. The current SP is shown in the Stats panel in the Combat UI. The current SP can be shown in the sidebar if the 'Show Soul Points in the sidebar instead of Prayer Points' setting is enabled. Soul Points are also limited to ~4.3b and will also be deleted if the amount of SP exceeds this number.
Earning Prayer XP
Prayer experience is earned when dealing damage to an enemy while at least one prayer is active. Certain prayers provide no XP, usually because they don't trigger on a player attack; each prayer's description explains whether or not it rewards XP.
The amount of Prayer experience earned is [math]\displaystyle{ \frac{1}{30} }[/math] or [math]\displaystyle{ 3.33 \% }[/math] per point of damage dealt by a player attack, multiplied by the total base PP cost of all active prayers. Base PP cost refers to the cost of a prayer before any cost modifiers are applied, meaning that increasing or decreasing prayer costs will not affect how much XP is earned. Using prayers with the highest base costs will result in the most Prayer XP gained per attack.
Prayer can be used to great effect with any combat style. With a healthy supply of PP, Prayer is one of the first Combat skills to reach max level for many players.
Earning Error creating thumbnail: File missing Abyssal Prayer XP
Abyssal Prayer XP is earned the same way as regular prayer xp however Abyssal Prayers must be used to gain Abyssal XP. Abyssal Prayers can only be active while Abyssal Damage is being used. The amount of Abyssal XP earned is the same as regular prayers.
Prayers
All prayers that provide percentage bonuses to Accuracy, Evasion, or Max Hit apply multiplicatively. For example, Mystic Might's +15% Magic Evasion bonus will multiply the player's Magic Evasion Rating by 1.15 rather than directly providing a 15% chance to evade any Magic attack. Likewise, the +15% Magic Accuracy bonus it provides will multiply the player's Magic Accuracy Rating by 1.15 rather than simply adding 15% to their hit chance. Players can view the Combat page for more detail on how hit chance is calculated.
The three Protection prayers are worded differently and behave differently from prayers that affect Evasion Rating. For example, Protect from Magic provides a flat 80% chance for the player to dodge any Magic attack, completely ignoring the player's Evasion Rating. (Using these prayers when a monster's chance to hit is 20% or lower is not advised, as that increases the chance of being hit.) Likewise, prayers that provide Damage Reduction award a flat percentage bonus, and do not multiply any DR that is already in effect.
Prayer | DLC | Level | Effects | Point Cost | |
---|---|---|---|---|---|
Thick Skin | 1 | +10% Melee Evasion +0.033 Prayer XP per damage done | 1 Prayer Point per player attack | ||
Burst of Strength | 4 | +5% Melee Max Hit +0.033 Prayer XP per damage done | 1 Prayer Point per player attack | ||
Clarity of Thought | 7 | +10% Melee Accuracy Rating +0.033 Prayer XP per damage done | 1 Prayer Point per player attack | ||
Sharp Eye | 10 | +10% Ranged Evasion +10% Ranged Accuracy Rating +0.033 Prayer XP per damage done | 1 Prayer Point per player attack | ||
Mystic Will | 12 | +5% Magic Accuracy Rating +5% Magic Evasion +0.033 Prayer XP per damage done | 1 Prayer Point per player attack | ||
Rock Skin | 16 | +20% Melee Evasion +0.067 Prayer XP per damage done | 2 Prayer Points per player attack | ||
Superhuman Strength | 18 | +10% Melee Max Hit +0.067 Prayer XP per damage done | 2 Prayer Points per player attack | ||
Improved Reflexes | 20 | +20% Melee Accuracy Rating +0.067 Prayer XP per damage done | 2 Prayer Points per player attack | ||
Rapid Heal | 24 | +10 Flat HP Regen | 4 Prayer Points when health regenerates | ||
Protect Item | 26 | Items are not lost on death | 2 Prayer Points per enemy attack | ||
Safeguard | 28 | +1% Damage Reduction | 1 Prayer Point per enemy attack | ||
Hawk Eye | 30 | +15% Ranged Evasion +15% Ranged Accuracy Rating +5% Ranged Max Hit +0.067 Prayer XP per damage done | 2 Prayer Points per player attack | ||
Mystic Lore | 33 | +10% Magic Accuracy Rating +10% Magic Evasion +0.067 Prayer XP per damage done | 2 Prayer Points per player attack | ||
Steel Skin | 37 | +25% Melee Evasion +0.100 Prayer XP per damage done | 3 Prayer Points per player attack | ||
Ultimate Strength | 40 | +15% Melee Max Hit +0.100 Prayer XP per damage done | 3 Prayer Points per player attack | ||
Incredible Reflexes | 43 | +25% Melee Accuracy Rating +0.100 Prayer XP per damage done | 3 Prayer Points per player attack | ||
Protect from Magic | 46 | 80% chance to dodge Magic attacks | 10 Prayer Points per enemy attack | ||
Protect from Ranged | 48 | 80% chance to dodge Ranged attacks | 10 Prayer Points per enemy attack | ||
Protect from Melee | 50 | 80% chance to dodge Melee attacks | 10 Prayer Points per enemy attack | ||
Eagle Eye | 53 | +20% Ranged Evasion +20% Ranged Accuracy Rating +10% Ranged Max Hit +0.100 Prayer XP per damage done | 3 Prayer Points per player attack | ||
Mystic Might | 56 | +5% Magic Max Hit +15% Magic Evasion +15% Magic Accuracy Rating +0.100 Prayer XP per damage done | 3 Prayer Points per player attack | ||
Redemption | 60 | +20% Auto Eat HP Limit | 6 Prayer Points per enemy attack | ||
Rejuvenation | 62 | +20 Flat HP Regen | 5 Prayer Points when health regenerates | ||
Chivalry | 66 | +30% Melee Evasion +15% Melee Max Hit +30% Melee Accuracy Rating +0.167 Prayer XP per damage done | 5 Prayer Points per player attack | ||
Sharp Vision | 71 | +25% Ranged Evasion +25% Ranged Accuracy Rating +15% Ranged Max Hit +0.167 Prayer XP per damage done | 5 Prayer Points per player attack | ||
Mystic Mastery | 76 | +10% Magic Max Hit +20% Magic Evasion +20% Magic Accuracy Rating +0.167 Prayer XP per damage done | 5 Prayer Points per player attack | ||
Stone Skin | 80 | +3% Damage Reduction | 3 Prayer Points per enemy attack | ||
Piety | 83 | +25% Melee Max Hit +15% Melee Accuracy Rating +0.233 Prayer XP per damage done | 7 Prayer Points per player attack | ||
Rigour | 87 | +20% Ranged Max Hit +15% Ranged Accuracy Rating +0.233 Prayer XP per damage done | 7 Prayer Points per player attack | ||
Augury | 91 | +15% Magic Accuracy Rating +15% Magic Max Hit +0.233 Prayer XP per damage done | 7 Prayer Points per player attack | ||
Battleheart | 95 | +15% of Maximum Hit added to Minimum Hit +35% Global Evasion Gives the enemy: -5% Damage Reduction +0.267 Prayer XP per damage done | 8 Prayer Points per player attack | ||
Valor | 100 | +30% Melee Accuracy Rating +30% Melee Max Hit +0.300 Prayer XP per damage done | 9 Prayer Points per player attack | ||
Avidity | 102 | +20% Ranged Accuracy Rating +30% Ranged Max Hit +0.300 Prayer XP per damage done | 9 Prayer Points per player attack | ||
Divination | 105 | +20% Magic Max Hit +25% Magic Accuracy Rating +0.300 Prayer XP per damage done | 9 Prayer Points per player attack | ||
Grace | 108 | +20% Accuracy Rating +40% Global Evasion +0.333 Prayer XP per damage done | 10 Prayer Points per player attack | ||
Holy Aegis | 110 | +5% Damage Reduction | 6 Prayer Points per enemy attack | ||
Divine Precision | 112 | +75% Accuracy Rating +5% of Maximum Hit added to Minimum Hit +0.367 Prayer XP per damage done | 11 Prayer Points per player attack | ||
Elusivity | 115 | +10% Lifesteal +50% Global Evasion +0.433 Prayer XP per damage done | 13 Prayer Points per player attack | ||
Battleborn | 118 | -15% Attack Interval Gives the enemy: -5% Damage Reduction +0.500 Prayer XP per damage done | 15 Prayer Points per player attack |
Unholy Prayers
Unholy Prayers are a subset of Prayer options, introduced in the Atlas of Discovery Expansion. In order to utilize Unholy Prayers, a player must be wearing at least two items that Allow Unholy Prayer Usage.
Normal Prayers and Unholy Prayers can not be used together.
Abyssal Prayers
Abyssal Prayers are a subset of Prayer options, introduced in the
Into the Abyss Expansion. Abyssal prayers can only be used in conjunction with Abyssal Damage weaponry. Unlike regular prayers, abyssal prayers use Soul Points instead of Prayer Points
Abyssal prayers cannot be used together with normal prayers, nor unholy prayers.
Gaining Prayer Points
The most common way to gain prayer points (PP) is to use the "Bury Item" action on certain items from the Bank. Most non-Dungeon monsters drop some kind of Bones or similar items when killed. Burying these items is one of the only sources of PP in the early game, but they only provide a small amount per item, and are large quantities are required for certain Township tasks.
Enchanted Urns are by far the most efficient source of PP, despite requiring moderate investments in Woodcutting, Crafting, and Magic. It may be useful to delay leveling Prayer until the player can create and bury these urns. Raw Skeleton Fish are a simpler, though less efficient, alternative for players without the prerequisite skills.
The Amulet of Prayers and Holy Bulwark Potion provide PP upon taking damage from a monster.
Prayer Point (PP) Sources
The table below lists all items that can be buried to gain prayer points.
If a monster drops one of these items as loot while wearing the Bone Necklace, they will automatically be buried for twice the normal amount of PP. These items all qualify as "Bones" while wearing the Necromancers Crown.
Bone | DLC | Points | |
---|---|---|---|
Bones | 1 | ||
Unholy Dust | 2 | ||
Ash | 2 | ||
Big Bones | 3 | ||
Holy Dust | 3 | ||
Raw Skeleton Fish | 3 | ||
Cursed Dust | 3 | ||
Crystal Bones | 4 | ||
Dragon Bones | 5 | ||
Large Crystal Bones | 8 | ||
Magic Bones | 10 | ||
Infernal Bones | 14 | ||
Small Urn (Enchanted) | 150 | ||
Medium Urn (Enchanted) | 500 | ||
Prayer Idol | 1,000 | ||
Large Urn (Enchanted) | 1,500 | ||
Prayer Statue | 5,000 |
Skill Level Unlocks
Increasing the Prayer skill provides access to new prayers.
Skillcapes
Regular Skillcape
The Prayer Skillcape is the skillcape for the Prayer skill. It can be purchased for 1,000,000 from the Shop once the player reaches Level 99 in the Prayer skill. The Prayer Skillcape offers the following benefits when worn:
-50% Prayer Point Cost for Prayers (Cost cannot go below 1)
Superior Skillcape
The Superior Prayer Skillcape is the superior skillcape for the Prayer skill. It can be purchased for 10,000,000 from the Shop once the player reaches Level 120 in the Prayer skill. Level 120 can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
-75% Prayer Point Cost for Prayers (Cost cannot go below 1) and +5% Chance To Preserve Prayer Points
Pet
This skill's pet can be unlocked by performing any action that provides Prayer XP.
Pet | Name | DLC | Effect |
---|---|---|---|
Monk-ey | +5% Chance To Preserve Prayer Points |
Skill Boosts
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:
- Increased Skill XP: Increases the amount of experience points (XP) gained.
- Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
- Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
- Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
- Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.
For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.
Prayers | |
---|---|
Prayers | Thick Skin • Burst of Strength • Clarity of Thought • Sharp Eye • Mystic Will • Rock Skin • Superhuman Strength • Improved Reflexes • Rapid Heal • Protect Item • Safeguard • Hawk Eye • Mystic Lore • Steel Skin • Ultimate Strength • Incredible Reflexes • Protect from Magic • Protect from Ranged • Protect from Melee • Eagle Eye • Mystic Might • Redemption • Rejuvenation • Chivalry • Sharp Vision • Mystic Mastery • Stone Skin • Piety • Rigour • Augury • Battleheart • Valor • Avidity • Divination • Grace • Holy Aegis • Divine Precision • Elusivity • Battleborn |
Unholy Prayers | Maim • Grudge • Profane • Consumption • Malice • Martyr • Shatter • Spite • Destruction • Punishment • Corruption • Defile • Retribution • Malevolence • Reckoning • Sacrilege • Eradicate |
Error creating thumbnail: File missing Abyssal Prayers
|
Error creating thumbnail: File missing Annihilation • Error creating thumbnail: File missing Brutality • Error creating thumbnail: File missing Cruelty • Error creating thumbnail: File missing Deadshot • Error creating thumbnail: File missing Devastation • Error creating thumbnail: File missing Dispersion • Error creating thumbnail: File missing Dissipation • Error creating thumbnail: File missing Drain • Error creating thumbnail: File missing Elusion • Error creating thumbnail: File missing Endure • Error creating thumbnail: File missing Evisceration • Error creating thumbnail: File missing Ferocity • Error creating thumbnail: File missing Focused • Error creating thumbnail: File missing Instability • Error creating thumbnail: File missing Magic Shroud • Error creating thumbnail: File missing Melee Shroud • Error creating thumbnail: File missing Menace • Error creating thumbnail: File missing Meticulous • Error creating thumbnail: File missing Obliteration • Error creating thumbnail: File missing Opress • Error creating thumbnail: File missing Piercer • Error creating thumbnail: File missing Ranged Shroud • Error creating thumbnail: File missing Ravage • Error creating thumbnail: File missing Renewal • Error creating thumbnail: File missing Savagery • Error creating thumbnail: File missing Siphon • Error creating thumbnail: File missing Terrorize • Error creating thumbnail: File missing Tyranny • Error creating thumbnail: File missing Unrelenting • Error creating thumbnail: File missing Vanish • Error creating thumbnail: File missing Volatility
|
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Combat:
| ||||||||||||||||||||
Skills:
| ||||||||||||||||||||
Other:
| ||||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |