Smithing/Training: Difference between revisions

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{{UserContentVersion|1.1.2}}
{{Otheruses|training the Smithing skill|the skill itself|Smithing}}
{{Otheruses|training the Smithing skill|the skill itself|Smithing}}
{{V|1.0.2}}


== Training ==
== Training ==
It should be noted that the results of {{Skill|Smithing}} are used in other methods, so unless you need to unlock some item to craft it, there is no need to rush {{SkillReq|Smithing|99}}.
=== Maximum XP ===
Make items that use the most bars, usually Platebodies if they are unlocked. Stop on {{ItemIcon|Rune Platebody}} and make it until {{SkillReq|Smithing|99}}.


=== XP-only method ===
The table below shows how many bars you need to smelt and then use to create items with in order to reach the next threshold. The XP per bar used is the same for all recipes using that particular type of bar, and so to maximize XP gain the recipe chosen should always be the one that uses the most bars per action. {{ItemIcon|Steel Bar|Steel Bars}} are skipped because it triples {{Skill|Mining}} time, and you're likely to overmine something with such short timings. {{ItemIcon|Adamantite Bar|Adamantite Bars}} are skipped because you will miss {{Icon|Mastery}} bonuses for {{ItemIcon|Mithril Bar|Mithril}} and {{ItemIcon|Runite Bar|Runite}} otherwise. The numbers below are without XP bonuses, except for the {{ItemIcon|Smithing Gloves}}. With bonuses, the number of required bars is lower.
If you have some other leftover ores, the general approach is to smelt bars and then use most of them per craft by smithing platebodies if they're unlocked. You can smith other items - it will just take longer because the XP per used bar is always the same.
 
The method below assumes that you have {{ItemIcon|Mining Skillcape}}. If you don't have it yet, please refer to [[Mining/Training]].<br>
The idea of the method is to make items that take most bars per craft.
 
# Mine ores
# Smelt bars
# Make items that eat most bars. The best one is Platebody. Stop on {{ItemIcon|Rune Platebody}} and do it until {{SkillReq|Smithing|99}}.<br>Use {{ItemIcon|Smithing Gloves}} if you can afford to maintain charges above zero.
# If you have not enough coal and will need {{ItemIcon|Rune Essence}} in the future, mine it with {{ItemIcon|Mining Skillcape}}. Otherwise mine {{ItemIcon|Coal Ore}} with it.<br>Use {{ItemIcon|Mining Gloves}} if you can afford to maintain charges above zero.
# Sell created platebodies.
 
The table below shows how many bars you need to smelt and then use to create items with in order to reach the next threshold.<br>
The {{ItemIcon|Steel Bar}} is skipped because it triples the mining time, and you're likely to overmine something with such short timings.<br>
The {{ItemIcon|Adamantite Bar}} is skipped because you will miss on the mastery bonuses in the bars creation for {{ItemIcon|Mithril Bar|Mithril}} and {{ItemIcon|Runite Bar|Runite}} otherwise.<br>
It should be also noted that the numbers below are for the barebones setup without or any XP bonuses. With bonuses, the number of required bars is lower.


{{SpoilerBox|text=
{{SpoilerBox|text=
The number of bars was calculated by using the "Melvor Idle Rate & Resource Calculator" by Kidbiz20 from [[Spreadsheets_and_Theorycrafting]] and then adjusting the number from the column "Resources to Level X" by the fact that we account for the XP from the bars that are need for the items. For instance, to go from level 40 to 55, you need {{ItemIcon|Mithril Bar|qty=2589|Mithril Bars}} if you craft items. If you account for the XP from the required bars then it's<br>
The number of bars was calculated by using the "Melvor Idle Rate & Resource Calculator" by Kidbiz20 from [[Spreadsheets and Theorycrafting]] and then adjusting the number from the column "Resources to Level X" by the fact that we account for the XP from the bars that are need for the items. For instance, to go from level 40 to 55, you need {{ItemIcon|Mithril Bar|qty=2589|Mithril Bars}} if you craft items. If you account for the XP from the required bars then it's<br>
<math>x\times 50 + x\times35 = 2589\times 50</math>,<br>
<math>x\times 50 + x\times35 = 2589\times 50</math>,<br>
<math>x = 1523</math>.
<math>x = 1523</math>.
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|title=Details|color=default}}
|title=Details|color=default}}
{| class="wikitable"
{| class="wikitable"
! Level
|- class="headerRow-0"
! Item
! rowspan="2"| Level
! Bars without {{ItemIcon|Smithing Gloves|Gloves}}
! rowspan="2"| Item
! Bars with {{ItemIcon|Smithing Gloves|Gloves}}
! colspan="2"| Quantity Required
|- class="headerRow-1"
! Without {{ItemIcon|Smithing Gloves|Gloves}}
! With {{ItemIcon|Smithing Gloves|Gloves}}
|-  
|-  
|1-10  || {{ItemIcon|Bronze Bar}}      || 78<br>231 if just bars || 49<br>145 if just bars
|1-10  || {{ItemIcon|Bronze Bar}}      || 78 || 49
|-  
|-  
|10-30 || {{ItemIcon|Iron Bar}}        || 437 || 274
|10-30 || {{ItemIcon|Iron Bar}}        || 437 || 274
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|}
|}


=== Useful Items method ===
=== Useful Items ===
The idea of this method is to create the items that you will use to buy things or to level other skills.  
The idea of this method is to create items that you will use to buy things or to level other skills. This is considerably slower for just {{Skill|Smithing}}, but should save time in the long run.


The table below provides notable examples where the bars can be used.
The table below provides notable examples where the bars can be used. For {{Skill|Summoning}} in particular, various tablet recipes make use of {{ItemIcon|Dragonite Bar|Bars|nolink=true}}, {{ItemIcon|Dragon Dagger|Daggers|nolink=true}}, {{ItemIcon|Dragon Battleaxe|Battleaxes|nolink=true}}, and {{ItemIcon|Dragon Shield|Shields|nolink=true}}.


{| class="wikitable"
{| class="wikitable"
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! How many
! How many
|-
|-
|1-10 || {{ItemIcon|Bronze Bar}} || {{UpgradeIcon|Basic Furnace}},<br>{{UpgradeIcon|Basic Pot}} || 900
|1-10 || {{ItemIcon|Bronze Bar|Bronze}} || {{UpgradeIcon|Basic Furnace}}<br>{{UpgradeIcon|Basic Pot}} || 900
|-
|-
|10-30 || {{ItemIcon|Steel Bar}} || {{UpgradeIcon|Strong Furnace}},<br>{{UpgradeIcon|Strong Pot}} || 1800
|10-30 || {{ItemIcon|Steel Bar|Steel}} || {{UpgradeIcon|Strong Furnace}}<br>{{UpgradeIcon|Strong Pot}} || {{formatnum:1800}}
|-
|-
|30-40 || {{ItemIcon|Silver Bar}} || [[Upgrading Items|Upgrading]] || 7700+
|30-40 || {{ItemIcon|Silver Bar|Silver}} || [[Upgrading Items|Upgrading]] || {{formatnum:7700}}+
|-
|-
|40-55 || {{ItemIcon|Gold Bar}} || [[Upgrading Items|Upgrading]] || 7700+
|40-55 || {{ItemIcon|Gold Bar|Gold}} || [[Upgrading Items|Upgrading]] || {{formatnum:7700}}+
|-
|-
|40-99
|40-99
| {{ItemIcon|Mithril Bar|Mithril}},<br>{{ItemIcon|Adamantite Bar|Adamant}},<br>{{ItemIcon|Runite Bar|Rune}},<br>{{ItemIcon|Dragonite Bar|Dragon}}
| {{ItemIcon|Mithril Bar|Mithril}}<br>{{ItemIcon|Adamantite Bar|Adamant}}<br>{{ItemIcon|Runite Bar|Rune}}<br>{{ItemIcon|Dragonite Bar|Dragon}}
| {{Skill|Summoning}}  
| {{Skill|Summoning}}  
| Varies
| Varies
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==Boosters==
==Boosters==
===XP===
===XP===
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Smithing}}
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP|XP Boost|false|filters=skill:Smithing}}


===Action Time===
===Action Time===
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval|Action Interval|false|skill=Smithing}}
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|filters=skill:Smithing}}


{{SkillGuideMenu}}
{{SkillGuideMenu}}

Latest revision as of 18:18, 6 July 2024

Training

Maximum XP

Make items that use the most bars, usually Platebodies if they are unlocked. Stop on Rune Platebody and make it until

Error creating thumbnail: File missing
Level 99

. The table below shows how many bars you need to smelt and then use to create items with in order to reach the next threshold. The XP per bar used is the same for all recipes using that particular type of bar, and so to maximize XP gain the recipe chosen should always be the one that uses the most bars per action. Steel Bars are skipped because it triples

Error creating thumbnail: File missing
Mining

time, and you're likely to overmine something with such short timings. Adamantite Bars are skipped because you will miss

Error creating thumbnail: File missing
Mastery

bonuses for Mithril and Runite otherwise. The numbers below are without XP bonuses, except for the Smithing Gloves. With bonuses, the number of required bars is lower.

Details
The number of bars was calculated by using the "Melvor Idle Rate & Resource Calculator" by Kidbiz20 from Spreadsheets and Theorycrafting and then adjusting the number from the column "Resources to Level X" by the fact that we account for the XP from the bars that are need for the items. For instance, to go from level 40 to 55, you need 2,589 Mithril Bars if you craft items. If you account for the XP from the required bars then it's

[math]\displaystyle{ x\times 50 + x\times35 = 2589\times 50 }[/math],
[math]\displaystyle{ x = 1523 }[/math].

Level Item Quantity Required
Without Gloves With Gloves
1-10 Bronze Bar 78 49
10-30 Iron Bar 437 274
30-40 Silver Bar 1,591 995
40-70 Mithril Bar 8,241 5,151
70-99 Runite Bar 98,375 61,485

Useful Items

The idea of this method is to create items that you will use to buy things or to level other skills. This is considerably slower for just

Error creating thumbnail: File missing
Smithing

, but should save time in the long run. The table below provides notable examples where the bars can be used. For

Error creating thumbnail: File missing
Summoning

in particular, various tablet recipes make use of Bars, Daggers, Battleaxes, and Shields.

Level Bars Used where How many
1-10 Bronze
Error creating thumbnail: File missing
Basic Furnace

Error creating thumbnail: File missing
Basic Pot
900
10-30 Steel
Error creating thumbnail: File missing
Strong Furnace

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Strong Pot
1,800
30-40 Silver Upgrading 7,700+
40-55 Gold Upgrading 7,700+
40-99 Mithril
Adamant
Rune
Dragon
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Summoning
Varies

Boosters

XP

Action Time


Melvor Idle Skill Guides
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