V1.1: Difference between revisions
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== Major Update v1.1 - (18th October 2022) == | == Major Update v1.1 - (18th October 2022) == | ||
=== Introduction === | === Introduction === | ||
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==== Throne of the Herald ==== | ==== Throne of the Herald ==== | ||
This update '''does not''' include any of the [[Throne of the Herald Expansion|Throne of the Herald]] DLC content (Level 120 Combat & Non-Combat). This will be released on 20 October 2022! | This update '''does not''' include any of the {{TotH}} [[Throne of the Herald Expansion|Throne of the Herald]] DLC content (Level 120 Combat & Non-Combat). This will be released on 20 October 2022! | ||
=== v1.1 Release Notes === | === v1.1 Release Notes === | ||
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* Don't be afraid to fail and kill your Town a few times. You can start again and give it another go. | * Don't be afraid to fail and kill your Town a few times. You can start again and give it another go. | ||
It is important to note that this Skill is not designed to be hard focused to the max level. It is designed to be adjusted when needed, and to assist with passive resource and GP generation for the main game. | It is important to note that this Skill is not designed to be hard focused to the max level. It is designed to be adjusted when needed, and to assist with passive resource and {{Icon|GP}} generation for the main game. | ||
'''This is not a simple Skill to digest.''' There is a lot of information to take in with {{Skill|Township|nolink=true}}. Please take it slow, explore the options you have available, and don’t be afraid to restart your Town if something doesn’t go right! | '''This is not a simple Skill to digest.''' There is a lot of information to take in with {{Skill|Township|nolink=true}}. Please take it slow, explore the options you have available, and don’t be afraid to restart your Town if something doesn’t go right! | ||
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{{Skill|Township|nolink=true}} will no longer be unlocked by default in {{Icon|Adventure|Adventure Mode|nolink=true}}. | {{Skill|Township|nolink=true}} will no longer be unlocked by default in {{Icon|Adventure|Adventure Mode|nolink=true}}. | ||
The reason behind this change is that {{Skill|Township|nolink=true}} is too powerful of a Skill to have unlocked in the beginning. The amount of bonuses, items, and GP you can obtain from this Skill is substantial so it didn't make sense to leave it unlocked at the start of {{Icon|Adventure|Adventure Mode|nolink=true}}. | The reason behind this change is that {{Skill|Township|nolink=true}} is too powerful of a Skill to have unlocked in the beginning. The amount of bonuses, items, and {{Icon|GP}} you can obtain from this Skill is substantial so it didn't make sense to leave it unlocked at the start of {{Icon|Adventure|Adventure Mode|nolink=true}}. | ||
We apologize if you were looking forward to jumping in straight away in {{Icon|Adventure|Adventure Mode|nolink=true}}. | We apologize if you were looking forward to jumping in straight away in {{Icon|Adventure|Adventure Mode|nolink=true}}. | ||
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==== {{Skill|Agility}} Blueprints ==== | ==== {{Skill|Agility}} Blueprints ==== | ||
A common suggestion we have received is the ability to make {{Skill|Agility|nolink=true}} Obstacle switching less tedious. With the introduction of the [[Throne of the Herald]] expansion (which brings even more Obstacles), we felt now was the right time to introduce something to assist with this. | A common suggestion we have received is the ability to make {{Skill|Agility|nolink=true}} Obstacle switching less tedious. With the introduction of the {{TotH}} [[Throne of the Herald]] expansion (which brings even more Obstacles), we felt now was the right time to introduce something to assist with this. | ||
An {{Skill|Agility|nolink=true}} Blueprint is a fancy name we have given to what is essentially an {{Skill|Agility|nolink=true}} Loadout or {{Skill|Agility|nolink=true}} Set. It provides the ability to Save and Load predefined Agility Obstacles as you please. | An {{Skill|Agility|nolink=true}} Blueprint is a fancy name we have given to what is essentially an {{Skill|Agility|nolink=true}} Loadout or {{Skill|Agility|nolink=true}} Set. It provides the ability to Save and Load predefined Agility Obstacles as you please. | ||
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This feature is super helpful for those who would like to switch from a Combat-based course to a Skilling-based course. | This feature is super helpful for those who would like to switch from a Combat-based course to a Skilling-based course. | ||
It is important to note that a Blueprint does not make the Obstacles free. You are still required to front up items and GP equal to whatever it would have cost to manually switch back. | It is important to note that a Blueprint does not make the Obstacles free. You are still required to front up items and {{Icon|GP}} equal to whatever it would have cost to manually switch back. | ||
==== Core Framework Changes ( | ==== Core Framework Changes (boring but important) ==== | ||
* Game data structure has completely changed to allow for easier Expansion and Mod development. This will break all pre-expansion Mods. It is important to disable them before loading the update. | * Game data structure has completely changed to allow for easier Expansion and Mod development. This will break all pre-expansion Mods. It is important to disable them before loading the update. | ||
* The game now handles all loading tasks before showing you the character selection screen. This includes Cloud authentication, language and data loading, mod loading and auto updating. | * The game now handles all loading tasks before showing you the character selection screen. This includes Cloud authentication, language and data loading, mod loading and auto updating. | ||
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==== {{Skill|Firemaking}} Additions ==== | ==== {{Skill|Firemaking}} Additions ==== | ||
* Added a new item - {{ItemIcon|Generous Fire Spirit}}. This is a random drop which can be opened to obtain 1 of 4 new {{Skill|Firemaking|nolink=true}} Amulets. | * Added a new item - {{ItemIcon|Generous Fire Spirit}}. This is a random drop which can be opened to obtain 1 of 4 new {{Skill|Firemaking|nolink=true}} Amulets. | ||
* Added a new item - {{ItemIcon|Ash|Ashes}}. Obtained by burning any Log and is used to create Urns (see general new items below). | * Added a new item - {{ItemIcon|Ash|Ashes}}. Obtained by burning any Log and is used to create {{ItemIcon|Large Urn|notext=true}}Urns (see general new items below). | ||
* You can now receive {{ItemIcon|Stardust}} while burning {{ItemIcon|Magic Logs}}. | * You can now receive {{ItemIcon|Stardust}} while burning {{ItemIcon|Magic Logs}}. | ||
==== New Items (not including above {{Skill|Firemaking}} items) ==== | ==== New Items (not including above {{Skill|Firemaking}} items) ==== | ||
* {{ItemIcon|Ultima Godsword}} - A brand new Godsword that can be created by upgrading all four base Godswords. | * {{ItemIcon|Ultima Godsword}} - A brand new Godsword that can be created by upgrading all four base Godswords. | ||
* Added Small & Medium Urns which can be created in {{Skill|Crafting}} using {{ItemIcon|Ash|Ashes}} from {{Skill|Firemaking}}. These can then be enchanted in {{Skill|Alt. Magic}} for {{Skill|Prayer}} Points. | * Added {{ItemIcon|Small Urn|Small}} & {{ItemIcon|Medium Urn|Medium Urns}} which can be created in {{Skill|Crafting}} using {{ItemIcon|Ash|Ashes}} from {{Skill|Firemaking}}. These can then be enchanted in {{Skill|Alt. Magic}} for {{Skill|Prayer}} Points. | ||
* Added Skilling Outfits for many non-combat Skills. These provide bonuses to Skill XP and {{Icon|Mastery|nolink=true}} XP. Requirements include {{Skill|Township}} Skill Level and Task completions. | * Added Skilling Outfits for many non-combat Skills. These provide bonuses to Skill XP and {{Icon|Mastery|nolink=true}} XP. Requirements include {{Skill|Township}} Skill Level and Task completions. | ||
* Added many new Hats to the Shop in the {{Skill|Township}} section. These provide various bonuses for the general game. | * Added many new Hats to the Shop in the {{Skill|Township}} section. These provide various bonuses for the general game. | ||
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=== Base Game Balancing === | === Base Game Balancing === | ||
====Skills==== | |||
* {{Skill|Farming}} - Multiplied all Tree Skill XP by 5x. | * {{Skill|Farming}} - Multiplied all Tree Skill XP by 5x. | ||
* {{Skill|Farming}} - Reduced harvest quantity multiplier for Allotments and Herbs from 3x -> 2x. | * {{Skill|Farming}} - Reduced harvest quantity multiplier for Allotments and Herbs from 3x -> 2x. | ||
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* {{Skill|Summoning}} - Adjusted drop rates for Marks. It is now faster to get from Level 1 -> 4 Marks. | * {{Skill|Summoning}} - Adjusted drop rates for Marks. It is now faster to get from Level 1 -> 4 Marks. | ||
====Monsters==== | |||
* All boss phases in {{ZoneIcon|Into the Mist}} Dungeon now have 10,000 HP (this is so it can make use of the {{ItemIcon|Big ol Ron|Big ol' Ron}} effect). | |||
====Items==== | |||
* {{ItemIcon|Attack Skillcape}}: Buffed to +40 All Melee Bonuses. | * {{ItemIcon|Attack Skillcape}}: Buffed to +40 All Melee Bonuses. | ||
* {{ItemIcon|Big ol Ron|Big ol' Ron}}: Now has 100% Chance to double combat loot. Buffed its melee Strength bonus 9%. | * {{ItemIcon|Big ol Ron|Big ol' Ron}}: Now has 100% Chance to double combat loot. Buffed its melee Strength bonus 9%. | ||
* {{ItemIcon|Burning Madness Gloves}}: Buffed to now have +12 Magic Attack bonus and +10% Magic Damage bonus. | * {{ItemIcon|Burning Madness Gloves}}: Buffed to now have +12 Magic Attack bonus and +10% Magic Damage bonus. | ||
* {{ItemIcon|Burning Madness Ring}}: Buffed to +20% chance to apply stuff and changed set to now give 20% global accuracy and global max hit while burning/slowed or frostburned. | * {{ItemIcon|Burning Madness Ring}}: Buffed to +20% chance to apply stuff and changed set to now give 20% global accuracy and global max hit while burning/slowed or frostburned. | ||
* {{ItemIcon|Centaur | * {{ItemIcon|Centaur}} - Reduced base effect to 3%. | ||
* {{ItemIcon|Cloudburst Staff}}: Lowered Magic Ray special to 70% damage per proc. | * {{ItemIcon|Cloudburst Staff}}: Lowered Magic Ray special to 70% damage per proc. | ||
* {{ItemIcon|Confetti Crossbow}}: Lowered price to {{SC|150000}}. | * {{ItemIcon|Confetti Crossbow}}: Lowered price to {{SC|150000}}. | ||
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* {{ItemIcon|Firemaking Skillcape}}: Now also grants {{ItemIcon|Ash|Ashes}} when burning any log. | * {{ItemIcon|Firemaking Skillcape}}: Now also grants {{ItemIcon|Ash|Ashes}} when burning any log. | ||
* {{ItemIcon|Generous Harvest Potion}}: All charges now set to 10. Buffed chance to double {{Skill|Farming}} yield to 10%, 15%, 20%, 30%. | * {{ItemIcon|Generous Harvest Potion}}: All charges now set to 10. Buffed chance to double {{Skill|Farming}} yield to 10%, 15%, 20%, 30%. | ||
* {{ItemIcon|Aeris Godsword | * {{ItemIcon|Aeris Godsword}}: Buffed Flurry to 25% chance to proc. | ||
* {{ItemIcon|Glacia Godsword | * {{ItemIcon|Glacia Godsword}}: Added 30% bonus stun damage to Ice Prison. | ||
* {{ItemIcon|Terran Godsword | * {{ItemIcon|Terran Godsword}}: Buffed Crushing Blow to 250% damage, added +40 Defense bonus and 8 Damage Reduction. | ||
* {{ItemIcon|Ragnar Godsword | * {{ItemIcon|Ragnar Godsword}}: Infernum buffed to 20% chance to proc. | ||
* Glacia God Armour: All pieces now have +25 minimum damage to Air/Earth/Fire/Water spells. | * [[Glacia God Armour]]: All pieces now have +25 minimum damage to Air/Earth/Fire/Water spells. | ||
* {{ItemIcon|Glacia God Boots}}: Now also has 6% Magic damage bonus. | * {{ItemIcon|Glacia God Boots}}: Now also has 6% Magic damage bonus. | ||
* {{ItemIcon|Gold Crested Shield}}: Buffed to 150%. | * {{ItemIcon|Gold Crested Shield}}: Buffed to 150%. | ||
* {{ItemIcon|Minotaur|Minotaur Tablet}} - Reduced base effect to 3%. | * {{ItemIcon|Minotaur|Minotaur Tablet}} - Reduced base effect to 3%. | ||
* Necromancer Set: When all parts are worn, now gain a bonus 5% {{Skill|Summoning}} XP/{{Icon|Mastery|nolink=true}}, +5 to base tablet quantity and -1s to {{Skill|Summoning|nolink=true}} interval. | * {{ItemIcon|Necromancer Hat|notext=True}}{{ItemIcon|Necromancer Robes|notext=True}}{{ItemIcon|Necromancer Bottoms|notext=True}}{{ItemIcon|Necromancer Boots|notext=True}} Necromancer Set: When all parts are worn, now gain a bonus 5% {{Skill|Summoning}} XP/{{Icon|Mastery|nolink=true}}, +5 to base tablet quantity and -1s to {{Skill|Summoning|nolink=true}} interval. | ||
* {{ItemIcon|Performance Enhancing Potion}}: Buffed to -4, -6, -8, -12% {{Skill|Agility}} Interval. | * {{ItemIcon|Performance Enhancing Potion}}: Buffed to -4%, -6%, -8%, -12% {{Skill|Agility}} Interval. | ||
* {{ItemIcon|Poisoned Shortbow}} & {{ItemIcon|Poisoned Dagger|Dagger}}: Poisoned Hit: Buffed to 125% damage if enemy is poisoned. | * {{ItemIcon|Poisoned Shortbow}} & {{ItemIcon|Poisoned Dagger|Dagger}}: Poisoned Hit: Buffed to 125% damage if enemy is poisoned. | ||
* Poison Virulence: Buffed to 20% chance to apply poison and changed the set effect to now grant +20% Global Accuracy and Global Max hit while poisoned. | * {{ItemIcon|Poison Virulence Gloves}}: Buffed to 20% chance to apply poison and changed the set effect to now grant +20% Global Accuracy and Global Max hit while poisoned. | ||
* Relentless Fury: Lowered set effect to +5% chance to ignore stuns and freezes. | * {{ItemIcon|Relentless Fury Gloves}}: Lowered set effect to +5% chance to ignore stuns and freezes. | ||
* Ring of Barrage: Now gains -0.15s Attack Interval per stack. | * {{ItemIcon|Ring of Barrage}}: Now gains -0.15s Attack Interval per stack. | ||
* Runecrafting Skillcape: Removed preservation chance. Added 15% chance to double items in Runecrafting and +5 to Additional Runes of the same type in Runecrafting. | * {{ItemIcon|Runecrafting Skillcape}}: Removed preservation chance. Added 15% chance to double items in {{Skill|Runecrafting}} and +5 to Additional Runes of the same type in {{Skill|Runecrafting|nolink=true}}. | ||
* Sanguine Blade: | * {{ItemIcon|Sanguine Blade}}: Rend Spec now deals a full 400% bleed if enemy is at full Hitpoints, otherwise 250%. Gains 20% more max hit, -20% attack interval and 20% Global Accuracy if the enemy is bleeding. | ||
* Spiked Shell Ring: Buffed to 20% chance to apply bleed and increased 300% attack damage. Buffed set to now give +5% | * {{ItemIcon|Spiked Shell Ring}}: Buffed to 20% chance to apply bleed and increased 300% attack damage. Buffed set to now give +5% Damage Reduction while bleeding (keeping global evasion the same). | ||
* Stormsnap: Buffed | * {{ItemIcon|Stormsnap}}: Buffed {{Skill|Strength}} bonus from 111 to 130 and {{Skill|Ranged}} Attack bonus to 125. Special attack buffed to 20% and 1000% of your {{Skill|Magic}} Level + 1. | ||
* {{ItemIcon|Strength Skillcape}}: Buffed to +20 Melee Strength Bonus. | |||
* Strength Skillcape: Buffed to +20 Melee | * {{ItemIcon|Tidal Edge}}: Tidal Wave now deals 350 + 50% of your max hit, twice, unavoidable. | ||
* Tidal Edge: | * {{ItemIcon|Tormented Ring}}: Buffed all numbers to 50. | ||
* Tormented Ring: Buffed all numbers to 50 | * {{ItemIcon|War Axe}}: Buffed Slash and Block to 53 each. | ||
* War Axe: Buffed Slash and Block to 53 | * {{ItemIcon|Warberd}}: Buffed Stab and Block to 67 each. | ||
* Warberd: Buffed Stab and Block to 67 | * {{ItemIcon|Witch}} - Reduced base effect to 3%. | ||
* Witch | * Lowered all {{ZoneIcon|Unhallowed Wasteland}} Gloves to now only have 10% chance to ignore their respective statuses. | ||
* Lowered all | |||
====Synergies==== | |||
* {{ItemIcon|Golbin Thief}} + {{ItemIcon|Occultist}}: Buffed to 15%. | |||
* {{ItemIcon|Golbin Thief}} + {{ItemIcon|Wolf}}: Buffed to 350 {{Icon|GP}}. | |||
* {{ItemIcon|Golbin Thief}} + {{ItemIcon|Minotaur|notext=true}}/{{ItemIcon|Centaur|notext=true}}/{{ItemIcon|Witch|notext=true}}: Buffed all bonuses by 10x. | |||
* {{ItemIcon|Golbin Thief}} + {{ItemIcon|Cyclops}}: Buffed to 400%. | |||
* {{ItemIcon|Golbin Thief}} + {{ItemIcon|Yak}}: Buffed to 30x. | |||
* {{ItemIcon|Golbin Thief}} + {{ItemIcon|Dragon}}: Buffed to 200%. | |||
* {{ItemIcon|Occultist}} + {{ItemIcon|Minotaur|notext=true}}/{{ItemIcon|Centaur|notext=true}}: Buffed to 20%. | |||
* {{ItemIcon|Occultist}} + {{ItemIcon|Cyclops}}: Buffed to -20%. | |||
* {{ItemIcon|Wolf}} + {{ItemIcon|Minotaur|notext=true}}/{{ItemIcon|Centaur|notext=true}}/{{ItemIcon|Witch|notext=true}}: Doubled bonuses. | |||
* {{ItemIcon|Wolf}} + {{ItemIcon|Cyclops}}: Buffed to 20%. | |||
* {{ItemIcon|Ent}} + {{ItemIcon|Mole}}: Buffed to 5%. | |||
* {{ItemIcon|Ent}} + {{ItemIcon|Octopus}}: Doubled the bonus. | |||
* {{ItemIcon|Ent}} + {{ItemIcon|Pig}}: Buffed to +2 Cooked Food. | |||
* {{ItemIcon|Ent}} + {{ItemIcon|Leprechaun}}: Buffed to +2. | |||
* {{ItemIcon|Ent}} + {{ItemIcon|Monkey}}: Buffed to 35%. | |||
* {{ItemIcon|Ent}} + {{ItemIcon|Salamander}}: Buffed to 10% and +2. | |||
* {{ItemIcon|Mole}} + {{ItemIcon|Leprechaun}}: Buffed to 30%. | |||
* {{ItemIcon|Mole}} + {{ItemIcon|Bear}}: Buffed to 25. | |||
* {{ItemIcon|Octopus}} + {{ItemIcon|Salamander}}: Buffed to 15%. | |||
* {{ItemIcon|Minotaur}} + {{ItemIcon|Centaur}}: Buffed to 25. | |||
* {{ItemIcon|Centaur}} + {{ItemIcon|Witch}}: Buffed to 25. | |||
* {{ItemIcon|Centaur}} + {{ItemIcon|Dragon}}: Buffed to 10%. | |||
* {{ItemIcon|Witch}} + {{ItemIcon|Cyclops}}: Buffed to 4%. | |||
* {{ItemIcon|Pig}} + {{ItemIcon|Crow}}: Buffed to 15%. | |||
* {{ItemIcon|Pig}} + {{ItemIcon|Salamander}}: Buffed to 0.3s. | |||
* {{ItemIcon|Crow}} + {{ItemIcon|Monkey}}: Buffed to 20%. | |||
* | ====Agility Obstacles==== | ||
* | * T1 - {{AgilityIcon|Cargo Net}}: Added 3% Global {{Icon|GP}} Gain and 2% {{Skill|Fishing}} Mastery XP. | ||
* | * T1 - {{AgilityIcon|Rope Swing}}: Added 2% {{Skill|Agility}} Mastery XP. | ||
* | * T2 - {{AgilityIcon|Rope Jump}}: Added 3% {{Skill|Smithing}} Mastery XP. | ||
* | * T3 - {{AgilityIcon|Pipe Climb}}: Buffed to 5% for both bonuses. | ||
* T3 - {{AgilityIcon|Pipe Balance}}: Added 3% chance to not deal damage to {{Skill|Mining}} nodes. | |||
* | * T3 - {{AgilityIcon|Pit Jump}}: Buffed Global Skill XP to 3%. | ||
* | * T3 - {{AgilityIcon|Burning Coals}}: Added -3% {{Skill|Cooking}} Interval. | ||
* | * T4 - {{AgilityIcon|Gap Jump}}: Added 3% {{Skill|Runecrafting}} Mastery XP and a 500 {{ItemIcon|Mind Rune}} cost. | ||
* | * T5 - {{AgilityIcon|Tree Climb}}: Buffed both stats by 1%. | ||
* | * T6 - {{AgilityIcon|Lake Swim}}: Buffed to 5% damage to all monsters, added 3% chance to preserve {{Skill|Prayer}} points. | ||
* T6 - {{AgilityIcon|Forest Trail}}: Buffed both {{Skill|Summoning}} mods to 5%. | |||
* T9 - {{AgilityIcon|Water Jump}}: Buffed to 3% Global Mastery and 8% Max Hit for {{Skill|Attack|Melee}}, {{Skill|Ranged}}, and {{Skill|Magic}}. | |||
* T9 - {{AgilityIcon|Ice Jump}}: Lowered food healing value to 5%, removed 10% {{Icon|Slayer Coins}} and 5% {{Skill|Slayer}} Skill XP. | |||
* | * T9 - {{AgilityIcon|Frozen Lake Crossing}}: Added 10% {{Icon|Slayer Coins}} and 5% {{Skill|Slayer}} Skill XP. | ||
* | * T10 - {{AgilityIcon|Waterfall}}: Added -5% {{Skill|Astrology}} Interval, 5% {{Skill|Astrology|nolink=true}} XP and 5% {{Skill|Astrology|nolink=true}} Mastery XP, added {{ItemIcon|Stardust|qty=3000}} cost. | ||
* | * T10 - {{AgilityIcon|Lava Waterfall Dodge}}: Removed 10% {{Icon|Slayer Coins}} bonus. | ||
* T10 - {{AgilityIcon|Ocean Rafting}}: Added 10% {{Icon|Slayer Coins}} bonus. | |||
* | |||
* | |||
* | |||
* | |||
====Rebalanced Combat Stances to standardize their bonuses==== | |||
* Stab: +6 Hidden {{Skill|Attack}}. | |||
* Slash: +6 Hidden {{Skill|Strength}}. | |||
* Block: +6 Hidden {{Skill|Defence}}. | |||
* Magic: +6 Hidden {{Skill|Magic}}. | |||
* Magic Defensive: +3 Hidden {{Skill|Defence}}, +3 Hidden {{Skill|Magic}}. | |||
* Accurate: +6 Hidden {{Skill|Ranged}}. | |||
* Rapid: No change. | |||
* Defensive Range: +3 Hidden {{Skill|Defence}}, +3 Hidden {{Skill|Ranged}}. | |||
* Stab | |||
* Slash | |||
* Block | |||
* Magic | |||
* Magic Defensive | |||
* Accurate | |||
* Rapid | |||
* Defensive Range | |||
=== Other Game Changes === | === Other Game Changes === | ||
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* Lore now has its own Sidebar item. You can read the Story of Melvor here. | * Lore now has its own Sidebar item. You can read the Story of Melvor here. | ||
* Tutorial Island will no longer take you through Skills only available in the Full Version if you are playing the Demo. | * Tutorial Island will no longer take you through Skills only available in the Full Version if you are playing the Demo. | ||
* Compacted the Character selection screen | * Compacted the Character selection screen. | ||
* Updated the UI messaging around the Demo, Full Game and Expansion content. | * Updated the UI messaging around the Demo, Full Game and Expansion content. | ||
===Bug Fixes=== | |||
* Fixed major performance issues with popup notifications. | * Fixed major performance issues with popup notifications. | ||
* Fixed issue where purchase verification would not synchronize to your Cloud account. | * Fixed issue where purchase verification would not synchronize to your Cloud account. | ||
* Fixed issue where Cloud Saves would not delete when the option was selected. | * Fixed issue where Cloud Saves would not delete when the option was selected. | ||
* Fixed rendering issues with Summoning Marks | * Fixed rendering issues with {{Skill|Summoning}} Marks. | ||
* Fixed incorrect descriptions and translations in many areas. | * Fixed incorrect descriptions and translations in many areas. | ||
* Fixed issue where minimizing the non-combat Skill list makes it disappear entirely | * Fixed issue where minimizing the non-combat Skill list makes it disappear entirely. | ||
* Fixed issues where Mastery bonuses in Summoning did not apply correctly. | * Fixed issues where {{Icon|Mastery}} bonuses in {{Skill|Summoning}} did not apply correctly. | ||
* Fixed rendering issue with Agility where the progress bar would continue without actually training the skill. | * Fixed rendering issue with {{Skill|Agility}} where the progress bar would continue without actually training the skill. | ||
* Fixed incorrect Summoning | * Fixed incorrect {{Skill|Summoning}} Mark being unlocked in rare situations. | ||
* Firemaking should now show the correct amount of XP and MXP awarded per action. | * {{Skill|Firemaking}} should now show the correct amount of XP and MXP awarded per action. | ||
* Fixed rare issue where offline Skill data was not clearing, causing the game to become unplayable. | * Fixed rare issue where offline Skill data was not clearing, causing the game to become unplayable. | ||
* Fixed issue where some Tutorial Island steps would get "softlocked". It was still possible to progress past this point but it required prior game knowledge to do so. | * Fixed issue where some Tutorial Island steps would get "softlocked". It was still possible to progress past this point but it required prior game knowledge to do so. | ||
* Firemaking | * {{Skill|Firemaking}} Log {{Icon|Mastery}} should now update dynamically. | ||
* Fixed some milestones that were incorrect. | * Fixed some milestones that were incorrect. | ||
* Fixed incorrect stat descriptions on some items. | * Fixed incorrect stat descriptions on some items. | ||
* Fixed rendering issues with the Minibar when loading into the game. | * Fixed rendering issues with the Minibar when loading into the game. | ||
* Fixed many rendering issues throughout the game relating to UI elements. | * Fixed many rendering issues throughout the game relating to UI elements. | ||
* Fixed missing sale price for Crafting Potions. | * Fixed missing sale price for {{ItemIcon|Crafting Potion|Crafting Potions}}. | ||
=== Conclusion === | === Conclusion === | ||
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- Malcs | - Malcs | ||
== Minor Update - v1.1 (?4673) == | |||
Hey everyone! | |||
This is a Minor Update to the game which details recent hotfixes, minor changes as well as another {{ItemIcon|Stardust}} Refund. | |||
=== {{Skill|Township}} Updates === | |||
We’re working hard behind the scenes on some big {{Skill|Township}} changes. I hope to have more information for you soon. It’s very close to being ready for release. | |||
=== Another {{ItemIcon|Stardust}} Refund === | |||
When loading into this update, those who started their characters prior to Midnight 18 October 2022 (GMT) will receive another airdrop of {{ItemIcon|Stardust}}. | |||
* We have decided to base this refund on your total {{Icon|Mastery}} Level. Here’s what you will receive: | |||
** {{ItemIcon|Stardust}} equal to 50 * Total {{Icon|Mastery}} level (base game constellations only). | |||
** {{ItemIcon|Golden Stardust}} equal to 30 * Total {{Icon|Mastery}} level (base game constellations only). | |||
Although there’s a high chance a lot of you have continued the {{Skill|Astrology}} grind since release resulting in higher {{Icon|Mastery}} levels, we wanted to make things right with the extra refund. | |||
=== Minor Changes === | |||
* {{Skill|Township}} - Citizens will now continue to move into Town, regardless of how much {{Icon|Food|type=resource}} you have. Prior to this, citizens used to not move into Town if you had 0 {{Icon|Food|type=resource}}. | |||
* {{Skill|Township}} - Buffed {{MonsterIcon|Bane|nolink=true}} {{Icon|Worship|type=township}} 100% modifier to -50% {{Icon|Food|type=resource}} usage (up from -25%). | |||
* Buffed {{ItemIcon|Hunters Journal}} to +0.01% chance to receive {{Skill|Thieving|nolink=true}} [[Thieving#Areas|Area Unique]] Item (up from 0.0025%). | |||
* Buffed {{PetIcon|Astro}} Pet bonus to 1% (up from 0.1%). | |||
* {{TotH}} Replaced the -5% {{Skill|Agility}} Interval from T12 {{AgilityIcon|Forest Jog}} with -5% {{Skill|Agility|nolink=true}} Build Costs. | |||
=== Fixes === | |||
Note: This list details hotfixes applied to the game prior to this update. These fixes were already active. | |||
* Updated and fixed many translations. | |||
* Prevented save files that contain [[Full Version]] or {{TotH}} [[Throne of the Herald]] content from being loaded if the respective expansions are not installed. This should prevent accidental save data loss when loading these saves without the expansions installed. If you still wish to load these saves at risk of data loss, you may select the Force Load option in the save settings. | |||
* Fixed Cloud tokens expiring every 24 hours. They should now automatically refresh. | |||
* Fixed some {{Skill|Township}} buildings not showing negative {{Icon|Happiness|type=township}} values. | |||
* Fixed Change password form. | |||
* Fixed incorrect ordering of {{Skill|Township}} Buildings when assigning workers for resource generating calculations. This resulted in incorrect resource calculations. | |||
* Fixed {{ItemIcon|Cape of Completion}} having the incorrect description. | |||
* Fixed the refresh cloud save button not functioning. | |||
* Fixed the {{Skill|Agility}} blueprint name input textbox having white on white text in light mode. | |||
* Fixed the {{ItemIcon|Ancient Ring of Skills}} not granting bonus {{Skill|Township}} experience. | |||
* Fixed the display of {{UpgradeIcon|Bank%23Bank Slots|Bank slot|img=Bank Slot}} cost in {{Icon|Hardcore}} Mode increasing past the purchase cap. | |||
* Fixed items used up in the [[Equipment#Consumables|Consumable Slot]] not being shown in the offline modal. | |||
* Fixed pet {{PetIcon|Ace}} having a duplicate Combat Doubling Chance on top of the global chance. | |||
* Added the appropriate level 99 skill requirements to normal [[Skillcapes]]. | |||
* Added Discord Rich Presence message for {{PetIcon|Golbin Raid|Golbin raid|img=Golden Golbin}} and Modded Actions. | |||
* Fixed skipping the {{Skill|Township}} tutorial after completing some tasks temporarily doubling task completions. | |||
* Fixed pet {{PetIcon|Ace}} artwork showing up as a question mark in the shop. | |||
* Fixed pet {{PetIcon|Ty}} having the hint of {{Skill|Woodcutting}} instead of {{Icon|Mastery}}. | |||
* Fixed standard {{Skill|Spells|Spell|img=Magic}} runes being consumed twice on the hits after the first one for multi-hit special attacks. (e.g. {{ItemIcon|Cloudburst Staff}}’s Magic Ray). This also fixes a game crash when running out of runes in this circumstance. | |||
* Fixed {{Icon|Curse|type=spellType}} spell runes being used every attack instead of just when the curse is applied. | |||
* Fixed {{ItemIcon|Confetti Crossbow}} not giving {{Icon|GP}} when doing damage. | |||
* {{TotH}} Fixed the {{ItemIcon|Explorers Map}} only being consumed on {{Icon|Melee}} attacks. | |||
* {{TotH}} Fixed {{ItemIcon|Area Control Potion|Area Control Potions}} showing the incorrect description. | |||
* {{TotH}} Fixed pet {{PetIcon|Harold}} having 0.2ms of monster respawn timer decrease instead of the intended 200ms. | |||
* {{TotH}} Fixed pet {{PetIcon|Harold}} and {{AgilityIcon|Elite Pillar of Expertise}} having a duplicate Combat Doubling Chance on top of the global chance. | |||
* {{TotH}} Locked {{Skill|Mining}} Rocks and {{Skill|Woodcutting}} Trees now highlight the shop and level requirements green if they have been met, but the other has not. | |||
* {{TotH}} Added the appropriate level 120 skill requirements to [[Superior Skillcapes]]. | |||
* {{TotH}} Fixed {{UpgradeIcon|Palladium Pot}} providing +2% {{Skill|Cooking}} interval instead of -2%. | |||
* {{TotH}} Fixed {{ItemIcon|Devil}} + {{ItemIcon|Eagle}} {{Skill|Summoning%23Synergies|synergy|img=Summoning}} consuming tablets on {{Skill|Thieving}} actions instead of {{Skill|Agility}} actions. | |||
* {{TotH}} Fixed expansion monsters showing up in the {{ZoneIcon|Into the Mist}} dungeon. | |||
* {{TotH}} Fixed Discord Rich presence showing level cap as 99. | |||
</onlyinclude> | </onlyinclude> | ||
{{VersionMenu}} | |||
{{Menu}} | |||
[[Category:Version]] |
Latest revision as of 21:02, 4 March 2023
Major Update v1.1 - (18th October 2022)
Introduction
Welcome to the Stage 1 release of the long-awaited Expansion update!
This update includes all of the free content mentioned in previous announcements which include Township, Official Cross-Platform Mod Support, and more!
A Special Thanks
Before we get into the release notes, I’d like to put out a massive thank you to those who made this expansion release possible. This was not a one-person achievement, and it was only made possible by a group of amazing people:
- Prat (Game designer)
- Coolrox (Developer)
- Buttchouda (Developer - Official Mod Support)
- Andrew & Lily (Freelance Artists)
- Jagex (Localisation, Lore, Marketing material, and support)
- All Patrons (Testing the expansion since July)
Throne of the Herald
This update does not include any of the Throne of the Herald DLC content (Level 120 Combat & Non-Combat). This will be released on 20 October 2022!
v1.1 Release Notes
IMPORTANT PREFACE
It is incredibly important that you disable and remove every single pre-expansion mod or script you have installed before loading the update.
YOUR GAME WILL NOT LOAD IF A BROKEN MOD IS LOADED. THIS PUTS YOUR SAVES AT RISK.
New Skill -
Township
A brand new Town Management Simulator built directly into Melvor.
The general goal of this new Skill is to create a Town that becomes a passive resource generating machine in the late game. An ideal Town is one you can ignore at later stages of the game, and using the Trading mechanic is can provide resources to you.
Key Features:
- Build a Town that will become a passive resource generating machine that will assist with all aspects of the game.
- Manage resources that your town needs to grow (These are unique to Township and do not require Bank space).
- 50+ unique buildings to help your Town expand.
- Keep track of your Citizens and their Health, Happiness, Education and age.
- Select a Map to build on with unique Biomes to manage.
- Choose a God to Worship (or none) and receive unique
Township bonuses.
- This is a passive Skill, meaning you can progress without interrupting other Skills.
- Ability to Trade with your Town by either giving bank materials to it, or collect items from your Town.
- Integrated Task system with some fantastic rewards for all players at any stage of the game.
- Brand new Shop items that can be purchased after certain conditions have been met. These unique items will assist with the general game.
- There’s no time waste with this Skill - You can ignore it and continue to earn Offline time to catch up at any time. Complete this skill at your own pace!
Important Mechanics:
- Buildings that generate resources require Workers (your population). Each time you Tick, your population will move in to a Job and being that production.
- Keep your Food production in the positives! As soon as you run out, the Town will begin to die at a high rate every Tick.
- Pay attention to Biomes and how buildings are affected in them. Some Biomes require consistent resources to upkeep.
- Don't be afraid to fail and kill your Town a few times. You can start again and give it another go.
It is important to note that this Skill is not designed to be hard focused to the max level. It is designed to be adjusted when needed, and to assist with passive resource and GP generation for the main game.
This is not a simple Skill to digest. There is a lot of information to take in with Township. Please take it slow, explore the options you have available, and don’t be afraid to restart your Town if something doesn’t go right!
Good Starting Place for Township
When you first enter the Skill, you will be greeted with a Map & Worship selection. You can have a browse here but feel free to leave the options as default and continue.
When you enter the Skill, have a browse of all the menu items and different options made available to you. There is a lot here, so take your time.
When you're ready, head over to the Tasks menu and begin with the Getting Started Guide.
Township in Adventure Mode
Since we announced that Township would be unlocked by default in
Adventure Mode, plans have unfortunately changed leading up to release.
Township will no longer be unlocked by default in
Adventure Mode.
The reason behind this change is that Township is too powerful of a Skill to have unlocked in the beginning. The amount of bonuses, items, and
GP you can obtain from this Skill is substantial so it didn't make sense to leave it unlocked at the start of
Adventure Mode.
We apologize if you were looking forward to jumping in straight away in Adventure Mode.
Official Cross-Platform Mod Support
Melvor Idle now has Official Mod support which is available on all platforms of the game! This is made possible by utilizing Mod.IO to host and manage Mods for the game.
If you wish to use this feature, be sure to enable it in the Settings page!
In-Game Mod Browser:
- Explore available Mods within the game with a handy browser tool.
- Search, filter and find Mods that spark your interest.
- Subscribe and install mods which synchronize on all Platforms using your Cloud account.
- View more information about how to create Mods from the handy guides found within the browser.
Modding API
We have worked hard to make modding for Melvor Idle easier by providing an API that you can use to take control of the entire game as you please.
Key features:
- Add game objects, such as skills, items, recipes, combat and slayer areas, custom gamemodes, and much more.
- Hooking into the game life cycle for more control over when your mod performs actions.
- Define player-configurable settings for your mod.
- Storing and retrieving free-form data to and from a character or player account.
- Hooking into or patching game functions.
There’s no limit to what you can achieve with Mod Support. We very much look forward to seeing what the community can create!
Important: Unfortunately Mod.IO is not available in China. There’s currently no ETA on when it will be made available, but we will update you when the time comes.
Astrology Rework
We have adjusted the Skill by completely removing the RNG aspect of rerolling modifiers.
Here is a breakdown on the changes:
- Stars inside constellations now have a predefined modifier. This is the same for everyone (some Stars have 2 modifiers in 1 star).
- All modifiers start at 0%, and are leveled up using
Stardust or
Golden Stardust. This is a set cost and there is a maximum limit of upgrades on all Stars.
- The modifiers you level up are permanent and are always applied to your character.
Stars inside constellations are still locked behind Mastery level.
These changes will allow you to "complete" Astrology. There’s no need to reroll anymore, or rely on RNG for a modifier you’re hoping to achieve.
You will receive a very generous Stardust refund when loading into the game. Don’t forget to go straight into the Skill and spend it to get bonuses back.
New Quality of Life Features
New Consumable Equipment Slot
When loading into the update, you will be greeted with a brand new Equipment Slot - the "Consumables" Slot. This new slot will now be home to all equippable consumable items that are not classed as Ranged Ammunition.
Now, you are no longer required to sacrifice Ranged Ammunition for a Consumable.
Combat Quick-Equip
We have designed a new system to enable an easier gear-swapping experience for everyone.
When clicking on an equipment Slot in Combat, you will be greeted with a new “Quick-Equip” menu. Here you will be able to set up to 3 different pieces of equipment for that specific slot, enabling you to quickly switch between these items without the requirement of opening your Bank.
These slots are unique to their respective Equipment Set. This means you can have different sets of items in each Equipment Set.
Agility Blueprints
A common suggestion we have received is the ability to make Agility Obstacle switching less tedious. With the introduction of the
Throne of the Herald expansion (which brings even more Obstacles), we felt now was the right time to introduce something to assist with this.
An Agility Blueprint is a fancy name we have given to what is essentially an
Agility Loadout or
Agility Set. It provides the ability to Save and Load predefined Agility Obstacles as you please.
When setting up an Obstacle Course, you can save that course as a Blueprint. At any given time, you may load that Blueprint to quickly build the Obstacle Course again. You can even apply a custom name to these Blueprints.
This feature is super helpful for those who would like to switch from a Combat-based course to a Skilling-based course.
It is important to note that a Blueprint does not make the Obstacles free. You are still required to front up items and GP equal to whatever it would have cost to manually switch back.
Core Framework Changes (boring but important)
- Game data structure has completely changed to allow for easier Expansion and Mod development. This will break all pre-expansion Mods. It is important to disable them before loading the update.
- The game now handles all loading tasks before showing you the character selection screen. This includes Cloud authentication, language and data loading, mod loading and auto updating.
- Melvor Cloud authentication has changed. It should be faster to authenticate with the Cloud on load now. Your game should automatically convert your session to the new version on load (can take up to a minute or so, this only occurs once).
- The game now asks you to log in on load (with a fancy new login screen). This can be skipped if you wish to play without the Cloud.
- Completion is now separated into Base Game and Expansion content (if you own the expansion). There is also a True completion progress.
Other New things
Firemaking Additions
- Added a new item -
Generous Fire Spirit. This is a random drop which can be opened to obtain 1 of 4 new
Firemaking Amulets.
- Added a new item -
Ashes. Obtained by burning any Log and is used to create
Urns (see general new items below).
- You can now receive
Stardust while burning
Magic Logs.
New Items (not including above
Firemaking items)
Ultima Godsword - A brand new Godsword that can be created by upgrading all four base Godswords.
- Added
Small &
Medium Urns which can be created in
Crafting using
Ashes from
Firemaking. These can then be enchanted in
Alt. Magic for
Prayer Points.
- Added Skilling Outfits for many non-combat Skills. These provide bonuses to Skill XP and
Mastery XP. Requirements include
Township Skill Level and Task completions.
- Added many new Hats to the Shop in the
Township section. These provide various bonuses for the general game.
New Pets
- Added a Skilling Pet for
Township.
- Added many cute Cats that can be purchased in the Shop (has
Township requirements).
Base Game Balancing
Skills
Farming - Multiplied all Tree Skill XP by 5x.
Farming - Reduced harvest quantity multiplier for Allotments and Herbs from 3x -> 2x.
Farming - Increased harvest quantity multiplier for Trees from 7x -> 20x.
Runecrafting -
Mastery now also reduces rune costs by 5% per 10 Mastery Levels to create gear/weapons in
Runecrafting. +15% Cost Reduction at
99.
Summoning - Increased max Mark level to 6. You still only need level 4 in the base game for all the Synergies. This is just a change for the upcoming expansion where Level 6 Marks are required.
Summoning - Adjusted drop rates for Marks. It is now faster to get from Level 1 -> 4 Marks.
Monsters
- All boss phases in
Into the Mist Dungeon now have 10,000 HP (this is so it can make use of the
Big ol' Ron effect).
Items
Attack Skillcape: Buffed to +40 All Melee Bonuses.
Big ol' Ron: Now has 100% Chance to double combat loot. Buffed its melee Strength bonus 9%.
Burning Madness Gloves: Buffed to now have +12 Magic Attack bonus and +10% Magic Damage bonus.
Burning Madness Ring: Buffed to +20% chance to apply stuff and changed set to now give 20% global accuracy and global max hit while burning/slowed or frostburned.
Centaur - Reduced base effect to 3%.
Cloudburst Staff: Lowered Magic Ray special to 70% damage per proc.
Confetti Crossbow: Lowered price to 150,000
.
Elementalist Gloves: Now have +15 Magic Attack bonus and 15% Magic Damage bonus.
Firemaking Skillcape: Now also grants
Ashes when burning any log.
Generous Harvest Potion: All charges now set to 10. Buffed chance to double
Farming yield to 10%, 15%, 20%, 30%.
Aeris Godsword: Buffed Flurry to 25% chance to proc.
Glacia Godsword: Added 30% bonus stun damage to Ice Prison.
Terran Godsword: Buffed Crushing Blow to 250% damage, added +40 Defense bonus and 8 Damage Reduction.
Ragnar Godsword: Infernum buffed to 20% chance to proc.
- Glacia God Armour: All pieces now have +25 minimum damage to Air/Earth/Fire/Water spells.
Glacia God Boots: Now also has 6% Magic damage bonus.
Gold Crested Shield: Buffed to 150%.
Minotaur Tablet - Reduced base effect to 3%.
Necromancer Set: When all parts are worn, now gain a bonus 5%
Summoning XP/
Mastery, +5 to base tablet quantity and -1s to
Summoning interval.
Performance Enhancing Potion: Buffed to -4%, -6%, -8%, -12%
Agility Interval.
Poisoned Shortbow &
Dagger: Poisoned Hit: Buffed to 125% damage if enemy is poisoned.
Poison Virulence Gloves: Buffed to 20% chance to apply poison and changed the set effect to now grant +20% Global Accuracy and Global Max hit while poisoned.
Relentless Fury Gloves: Lowered set effect to +5% chance to ignore stuns and freezes.
Ring of Barrage: Now gains -0.15s Attack Interval per stack.
Runecrafting Skillcape: Removed preservation chance. Added 15% chance to double items in
Runecrafting and +5 to Additional Runes of the same type in
Runecrafting.
Sanguine Blade: Rend Spec now deals a full 400% bleed if enemy is at full Hitpoints, otherwise 250%. Gains 20% more max hit, -20% attack interval and 20% Global Accuracy if the enemy is bleeding.
Spiked Shell Ring: Buffed to 20% chance to apply bleed and increased 300% attack damage. Buffed set to now give +5% Damage Reduction while bleeding (keeping global evasion the same).
Stormsnap: Buffed
Strength bonus from 111 to 130 and
Ranged Attack bonus to 125. Special attack buffed to 20% and 1000% of your
Magic Level + 1.
Strength Skillcape: Buffed to +20 Melee Strength Bonus.
Tidal Edge: Tidal Wave now deals 350 + 50% of your max hit, twice, unavoidable.
Tormented Ring: Buffed all numbers to 50.
War Axe: Buffed Slash and Block to 53 each.
Warberd: Buffed Stab and Block to 67 each.
Witch - Reduced base effect to 3%.
- Lowered all
Unhallowed Wasteland Gloves to now only have 10% chance to ignore their respective statuses.
Synergies
Golbin Thief +
Occultist: Buffed to 15%.
Golbin Thief +
Wolf: Buffed to 350
GP.
Golbin Thief +
/
/
: Buffed all bonuses by 10x.
Golbin Thief +
Cyclops: Buffed to 400%.
Golbin Thief +
Yak: Buffed to 30x.
Golbin Thief +
Dragon: Buffed to 200%.
Occultist +
/
: Buffed to 20%.
Occultist +
Cyclops: Buffed to -20%.
Wolf +
/
/
: Doubled bonuses.
Wolf +
Cyclops: Buffed to 20%.
Ent +
Mole: Buffed to 5%.
Ent +
Octopus: Doubled the bonus.
Ent +
Pig: Buffed to +2 Cooked Food.
Ent +
Leprechaun: Buffed to +2.
Ent +
Monkey: Buffed to 35%.
Ent +
Salamander: Buffed to 10% and +2.
Mole +
Leprechaun: Buffed to 30%.
Mole +
Bear: Buffed to 25.
Octopus +
Salamander: Buffed to 15%.
Minotaur +
Centaur: Buffed to 25.
Centaur +
Witch: Buffed to 25.
Centaur +
Dragon: Buffed to 10%.
Witch +
Cyclops: Buffed to 4%.
Pig +
Crow: Buffed to 15%.
Pig +
Salamander: Buffed to 0.3s.
Crow +
Monkey: Buffed to 20%.
Agility Obstacles
- T1 -
Cargo Net: Added 3% Global
GP Gain and 2%
Fishing Mastery XP.
- T1 -
Rope Swing: Added 2%
Agility Mastery XP.
- T2 -
Rope Jump: Added 3%
Smithing Mastery XP.
- T3 -
Pipe Climb: Buffed to 5% for both bonuses.
- T3 -
Pipe Balance: Added 3% chance to not deal damage to
Mining nodes.
- T3 -
Pit Jump: Buffed Global Skill XP to 3%.
- T3 -
Burning Coals: Added -3%
Cooking Interval.
- T4 -
Gap Jump: Added 3%
Runecrafting Mastery XP and a 500
Mind Rune cost.
- T5 -
Tree Climb: Buffed both stats by 1%.
- T6 -
Lake Swim: Buffed to 5% damage to all monsters, added 3% chance to preserve
Prayer points.
- T6 -
Forest Trail: Buffed both
Summoning mods to 5%.
- T9 -
Water Jump: Buffed to 3% Global Mastery and 8% Max Hit for
Melee,
Ranged, and
Magic.
- T9 -
Ice Jump: Lowered food healing value to 5%, removed 10%
Slayer Coins and 5%
Slayer Skill XP.
- T9 -
Frozen Lake Crossing: Added 10%
Slayer Coins and 5%
Slayer Skill XP.
- T10 -
Waterfall: Added -5%
Astrology Interval, 5%
Astrology XP and 5%
Astrology Mastery XP, added 3,000
Stardust cost.
- T10 -
Lava Waterfall Dodge: Removed 10%
Slayer Coins bonus.
- T10 -
Ocean Rafting: Added 10%
Slayer Coins bonus.
Rebalanced Combat Stances to standardize their bonuses
- Stab: +6 Hidden
Attack.
- Slash: +6 Hidden
Strength.
- Block: +6 Hidden
Defence.
- Magic: +6 Hidden
Magic.
- Magic Defensive: +3 Hidden
Defence, +3 Hidden
Magic.
- Accurate: +6 Hidden
Ranged.
- Rapid: No change.
- Defensive Range: +3 Hidden
Defence, +3 Hidden
Ranged.
Other Game Changes
- Equipment Sets now save what Prayer and Spell was selected.
- Lore now has its own Sidebar item. You can read the Story of Melvor here.
- Tutorial Island will no longer take you through Skills only available in the Full Version if you are playing the Demo.
- Compacted the Character selection screen.
- Updated the UI messaging around the Demo, Full Game and Expansion content.
Bug Fixes
- Fixed major performance issues with popup notifications.
- Fixed issue where purchase verification would not synchronize to your Cloud account.
- Fixed issue where Cloud Saves would not delete when the option was selected.
- Fixed rendering issues with
Summoning Marks.
- Fixed incorrect descriptions and translations in many areas.
- Fixed issue where minimizing the non-combat Skill list makes it disappear entirely.
- Fixed issues where
Mastery bonuses in
Summoning did not apply correctly.
- Fixed rendering issue with
Agility where the progress bar would continue without actually training the skill.
- Fixed incorrect
Summoning Mark being unlocked in rare situations.
Firemaking should now show the correct amount of XP and MXP awarded per action.
- Fixed rare issue where offline Skill data was not clearing, causing the game to become unplayable.
- Fixed issue where some Tutorial Island steps would get "softlocked". It was still possible to progress past this point but it required prior game knowledge to do so.
Firemaking Log
Mastery should now update dynamically.
- Fixed some milestones that were incorrect.
- Fixed incorrect stat descriptions on some items.
- Fixed rendering issues with the Minibar when loading into the game.
- Fixed many rendering issues throughout the game relating to UI elements.
- Fixed missing sale price for
Crafting Potions.
Conclusion
We hope you enjoy Stage 1 of the Expansion release!
Be sure to join our Discord or Reddit if you have any questions. Our amazing community is always happy to help!
I'll see you again on the 20th October :D
- Malcs
Minor Update - v1.1 (?4673)
Hey everyone!
This is a Minor Update to the game which details recent hotfixes, minor changes as well as another Stardust Refund.
Township Updates
We’re working hard behind the scenes on some big Township changes. I hope to have more information for you soon. It’s very close to being ready for release.
Another
Stardust Refund
When loading into this update, those who started their characters prior to Midnight 18 October 2022 (GMT) will receive another airdrop of Stardust.
- We have decided to base this refund on your total
Mastery Level. Here’s what you will receive:
Stardust equal to 50 * Total
Mastery level (base game constellations only).
Golden Stardust equal to 30 * Total
Mastery level (base game constellations only).
Although there’s a high chance a lot of you have continued the Astrology grind since release resulting in higher
Mastery levels, we wanted to make things right with the extra refund.
Minor Changes
Township - Citizens will now continue to move into Town, regardless of how much
Food you have. Prior to this, citizens used to not move into Town if you had 0
Food.
Township - Buffed
Bane
Worship 100% modifier to -50%
Food usage (up from -25%).
- Buffed
Hunters Journal to +0.01% chance to receive
Thieving Area Unique Item (up from 0.0025%).
- Buffed
Astro Pet bonus to 1% (up from 0.1%).
Replaced the -5%
Agility Interval from T12
Forest Jog with -5%
Agility Build Costs.
Fixes
Note: This list details hotfixes applied to the game prior to this update. These fixes were already active.
- Updated and fixed many translations.
- Prevented save files that contain Full Version or
Throne of the Herald content from being loaded if the respective expansions are not installed. This should prevent accidental save data loss when loading these saves without the expansions installed. If you still wish to load these saves at risk of data loss, you may select the Force Load option in the save settings.
- Fixed Cloud tokens expiring every 24 hours. They should now automatically refresh.
- Fixed some
Township buildings not showing negative
Happiness values.
- Fixed Change password form.
- Fixed incorrect ordering of
Township Buildings when assigning workers for resource generating calculations. This resulted in incorrect resource calculations.
- Fixed
Cape of Completion having the incorrect description.
- Fixed the refresh cloud save button not functioning.
- Fixed the
Agility blueprint name input textbox having white on white text in light mode.
- Fixed the
Ancient Ring of Skills not granting bonus
Township experience.
- Fixed the display of
Bank slot cost in
Hardcore Mode increasing past the purchase cap.
- Fixed items used up in the Consumable Slot not being shown in the offline modal.
- Fixed pet
Ace having a duplicate Combat Doubling Chance on top of the global chance.
- Added the appropriate level 99 skill requirements to normal Skillcapes.
- Added Discord Rich Presence message for
Golbin raid and Modded Actions.
- Fixed skipping the
Township tutorial after completing some tasks temporarily doubling task completions.
- Fixed pet
Ace artwork showing up as a question mark in the shop.
- Fixed pet
Ty having the hint of
Woodcutting instead of
Mastery.
- Fixed standard
Spell runes being consumed twice on the hits after the first one for multi-hit special attacks. (e.g.
Cloudburst Staff’s Magic Ray). This also fixes a game crash when running out of runes in this circumstance.
- Fixed
Curse spell runes being used every attack instead of just when the curse is applied.
- Fixed
Confetti Crossbow not giving
GP when doing damage.
Fixed the
Explorers Map only being consumed on
Melee attacks.
Fixed
Area Control Potions showing the incorrect description.
Fixed pet
Harold having 0.2ms of monster respawn timer decrease instead of the intended 200ms.
Fixed pet
Harold and
Elite Pillar of Expertise having a duplicate Combat Doubling Chance on top of the global chance.
Locked
Mining Rocks and
Woodcutting Trees now highlight the shop and level requirements green if they have been met, but the other has not.
Added the appropriate level 120 skill requirements to Superior Skillcapes.
Fixed
Palladium Pot providing +2%
Cooking interval instead of -2%.
Fixed
Devil +
Eagle
synergy consuming tablets on
Thieving actions instead of
Agility actions.
Fixed expansion monsters showing up in the
Into the Mist dungeon.
Fixed Discord Rich presence showing level cap as 99.
Melvor Idle Version History (Current: v1.3) | |
---|---|
2018 | v0.01 v0.01.1, v0.01.2 | v0.02 | v0.03 v0.03.1, v0.03.2, v0.03.3, v0.03.4, v0.03.5, v0.03.6 |
2019 | v0.04 v0.04.2, v0.04.3 | v0.05 v0.05.1 | v0.06 | v0.07 v0.07.1 | v0.08 v0.08.1, v0.08.2 | v0.09 v0.09.1, v0.09.2 | v0.10 v0.10.1, v0.10.2 |
2020 | v0.11 v0.11.1, v0.11.2 | v0.12 v0.12.1, v0.12.2 | v0.13 | v0.14 v0.14.1, v0.14.2 | v0.15 v0.15.1, v0.15.2, v0.15.3, v0.15.4 | v0.16 v0.16.1, v0.16.2, v0.16.3 | v0.17 | v0.18 v0.18.1 |
2021 | v0.18.2 | v0.19 v0.19.1, v0.19.2 | v0.20 | v0.21 | v0.22 v0.22.1 | v1.0 v1.0.1 |
2022 | v1.0.2 v1.0.3 v1.0.4 v1.0.5 | |
2023 | v1.1.2 | ![]() |
2024 | Error creating thumbnail: File missing v1.3
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Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |