Herblore: Difference between revisions

m (Skills are subject to change with any future expansions, and should remain manually versioned)
 
(20 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{V|1.2.2}}
{{UserContentVersion|1.2.2}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}
{{HasSkillGuide|{{PAGENAME}}/Training}}
{{Skillbox
|released=12 February 2020 ([[v0.12]])
|expansion=Base game
|type=Gathering
|99=None
|120=TotH
|abyssal60=ItA
}}


[[File:Herblore (skill).svg|thumb|right|Herblore]]
'''{{PAGENAME}}''' is used to make potions that grant bonuses to various skills and combat actions. A single potion has multiple charges and will not be consumed until all the charges are depleted.
 
'''{{PAGENAME}}''' is used to make potions that grant bonuses to various skills and combat actions. A single potion has multiple charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen. The automatic re-use of potions can be enabled through the potion menu.
 
Raising Herblore to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Herblore Skillcape}} for purchase from the [[Shop]]. Equipping the [[Herblore Skillcape]] doubles potion production. Making a potion normally takes 2 seconds. Purchasing the {{UpgradeIcon|Expanded Knowledge}} upgrade reduces this time by 15% to 1.7 seconds, with {{Icon|Qimican|type=constellation}} reducing the time by another 5%.


Raising Herblore to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Herblore Skillcape}} for purchase from the [[Shop]]. Equipping the [[Herblore Skillcape]] doubles potion production. Making a potion normally takes 2 seconds and can be reduced with [[Herblore/Boosts#Interval_Boosts|Interval Boosts]].
==Using Potions==
Potions must first be equipped for use, with each skill having its own potion slot which is accessible by selecting the potion icon at the top right of the game screen while on the respective skill page the potion is used in. The automatic re-use of potions can be enabled through the potion menu.
==Mastery Unlocks==
==Mastery Unlocks==


Line 33: Line 40:
{{MasteryCheckpoints}}
{{MasteryCheckpoints}}


== Skillcape ==
== Skillcapes ==
 
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
{{SkillcapeInfo}}


Line 42: Line 47:
{{PetSkillInfo}}
{{PetSkillInfo}}


== Acquiring Herbs ==
==Herbs==
{{Main|Reference=Herbs}}
Each [[Potions|potion]] requires both an herb and a secondary ingredient. Secondary ingredients are typically associated with the skill the potion is paired with (e.g. {{ItemIcon|Secret Stardust Potion IV|Secret Stardust Potion}} and {{ItemIcon|Stardust}}). Herbs can be acquired primarily through planting their seeds in {{Skill|Farming}}, but can also be acquired through {{Icon|Combat}} and {{Skill|Thieving}}.


Each potion requires both an herb and a secondary ingredient. Secondary ingredients are typically associated with the skill the potion is paired with (e.g. {{ItemIcon|Secret Stardust Potion IV|Secret Stardust Potion}} and {{ItemIcon|Stardust}}). Herbs can be acquired primarily through planting their seeds in {{Skill|Farming}}, but can also be acquired through {{Icon|Combat}} and {{Skill|Thieving}}.
==Potions==
{{main|Reference=Potions}}
Potions are consumable items that grant various effects to players based on their type. Potions come with charges, with one charge consumed per action, regardless of whether the effect triggers. Potions are crafted using [[herb]]s and one or more secondary ingredients. There are four tiers of potions, each offering enhanced benefits like additional charges or stronger effects. Players can upgrade potions to higher tiers once they've reached the required mastery level. Upon unlocking the next [[mastery]] level, higher tier potions are automatically crafted.  


== Combat Potions ==
There are two categories of potions, combat potions and skill potions. Combat potions boost the effectiveness of combat and can only be used during combat.
{{HerbloreCombatPotionTable}}
== Skill Potions ==
When using potions that have a chance to activate, a charge is consumed whenever a relevant action is performed, whether or not the potion's effect actually activates for that action.


For example, if using a {{ItemIcon|Bird Nest Potion I}}, a charge will be consumed every time a log is cut regardless of whether a {{ItemIcon|Bird Nest}} is received.
===Melvor Potions===
{{HerbloreIngredientTable}}
 
===Abyssal Potions===
{{HerbloreIngredientTable|realm=Abyssal Realm}}


{{HerbloreSkillPotionTable}}
==Herblore-Boosting Potions==
==Herblore-Boosting Potions==
There are two potions that can be used while training Herblore
There are three potions that can be used while training Herblore
{{PotionTable|Herblore Potion}}
{{PotionTable|Herblore Potion}}
{{PotionTable|Alchemic Practice Potion}}
{{PotionTable|Alchemic Practice Potion}}
{{PotionTable|Void Stabilisation Potion}}
==Summoning Boosts==
==Summoning Boosts==
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}.
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}.
{{SkillSummoningBonusTable|{{PAGENAME}}}}
{{SkillSummoningBonusTable|{{PAGENAME}}}}
==Skill Boosts==
==Skill Boosts==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
{{Main|Reference={{PAGENAME}}/Boosts|Name={{PAGENAME}} Boosts}}
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,doubleItemsSkill,increasedChanceRandomPotionHerblore,increasedDeadlyToxinsFromHerblore,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap,increasedSkillPreservationCap|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:
 
*'''Increased Skill XP:''' Increases the amount of experience points (XP) gained.
*'''Decreased Skill Interval:''' Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
*'''Preservation Chance:''' Increases the likelihood that resources or items used during skill actions are not consumed.
*'''Increased Chance to Double Items:''' Gives a higher chance of receiving double the items or resources when performing skill-related actions.
*'''Increased Mastery XP:''' Enhances the rate at which mastery XP is gained for a skill.
 
For more information on general skill boosts that apply to all skills, refer to the [[Skill Boosts]] page.
{{PotionNav}}
{{PotionNav}}
{{Menu}}
{{Menu}}
[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 20:27, 4 July 2024

Herblore is used to make potions that grant bonuses to various skills and combat actions. A single potion has multiple charges and will not be consumed until all the charges are depleted.

Herblore
Skill ID: melvorD:Herblore
Release Date: 12 February 2020 (v0.12)
Game Version: Melvor Logo.svg Base game
Type: Gathering
Expansions information
Level 99: Melvor Logo.svg Base game
Level 120: TotH.svg Throne of the Herald Expansion
Abyssal 60:
Error creating thumbnail: File missing
Into the Abyss Expansion

Raising Herblore to Herblore (skill).svg Level 99 will unlock the Herblore Skillcape for purchase from the Shop. Equipping the Herblore Skillcape doubles potion production. Making a potion normally takes 2 seconds and can be reduced with Interval Boosts.

Using Potions

Potions must first be equipped for use, with each skill having its own potion slot which is accessible by selecting the potion icon at the top right of the game screen while on the respective skill page the potion is used in. The automatic re-use of potions can be enabled through the potion menu.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each Mastery Level +0.2% chance to preserve resources for this Potion only.
1 Unlock Tier I Potion
20 Unlock Tier II Potion
50 Unlock Tier III Potion
90 Unlock Tier IV Potion
99 +5% chance to preserve resources for this Potion only.

Potion Tiers

New tiers of potions are unlocked at certain   Mastery levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. If you somehow miss a tier, any tier of potion can be obtained through the use of   Herblore Potions. All tiers of a potion cost the same materials and reward the same experience, providing additional charges and/or more potent effects as the tier increases.

Potions in the bank can be upgraded to the next tier once the player has the appropriate   Mastery level at a 3:1 ratio. For example, a player with     Level 20 can convert three   Melee Accuracy Potion Is into one   Melee Accuracy Potion II.

Tier   XP to Tier
I 1 0
II 20 4,470
III 50 101,333
IV 90 5,346,332

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 2,600,000 xp +5% Herblore Mastery XP for Melvor Realm only
25% 6,500,000 xp +3% Herblore Skill XP
50% 13,000,000 xp +5% chance to preserve resources in Herblore for Melvor Realm only
95% 24,700,000 xp +10% chance to Double Items in Herblore for Melvor Realm only
Total Mastery Pool XP 26,000,000

Skillcapes

Regular Skillcape

The   Herblore Skillcape is the skillcape for the Herblore skill. It can be purchased for 1,000,000  from the Shop once the player reaches   Level 99 in the Herblore skill. The Herblore Skillcape offers the following benefits when worn:

x2 Items received from Herblore

Superior Skillcape

The   Superior Herblore Skillcape is the superior skillcape for the Herblore skill. It can be purchased for 10,000,000  from the Shop once the player reaches   Level 120 in the Herblore skill.   Level 120 can only be reached if the player owns the   Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

x2 Items received from Herblore, +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled), and +5% Chance To Preserve Potion Charge

Pet

The pet can be unlocked by doing any Herblore action.

PetNameDLCEffect
 Gronk  +2% Chance to Double Items in Herblore
Error creating thumbnail: File missing
Esmé
Error creating thumbnail: File missing
-5% Herblore interval for Abyssal Realm only

Herbs

- Main article: Herbs

Each potion requires both an herb and a secondary ingredient. Secondary ingredients are typically associated with the skill the potion is paired with (e.g.   Secret Stardust Potion and   Stardust). Herbs can be acquired primarily through planting their seeds in   Farming, but can also be acquired through   Combat and   Thieving.

Potions

- Main article: Potions

Potions are consumable items that grant various effects to players based on their type. Potions come with charges, with one charge consumed per action, regardless of whether the effect triggers. Potions are crafted using herbs and one or more secondary ingredients. There are four tiers of potions, each offering enhanced benefits like additional charges or stronger effects. Players can upgrade potions to higher tiers once they've reached the required mastery level. Upon unlocking the next mastery level, higher tier potions are automatically crafted.

There are two categories of potions, combat potions and skill potions. Combat potions boost the effectiveness of combat and can only be used during combat.

Melvor Potions

Abyssal Potions

Herblore-Boosting Potions

There are three potions that can be used while training Herblore

Herblore Potion
PotionTierChargesEffect
 I20+1% Chance to receive a Random Tier of the same Potion in Herblore
 II30+2% Chance to receive a Random Tier of the same Potion in Herblore
 III40+3% Chance to receive a Random Tier of the same Potion in Herblore
 IV60+6% Chance to receive a Random Tier of the same Potion in Herblore
Alchemic Practice Potion
PotionTierChargesEffect
   I10+10% Chance to Double Items in Herblore
   II15+15% Chance to Double Items in Herblore
   III20+20% Chance to Double Items in Herblore
   IV30+25% Chance to Double Items in Herblore
Void Stabilisation Potion
PotionTierChargesEffect
Error creating thumbnail: File missing
Error creating thumbnail: File missing
I1-5% cost to produce Abyssal Realm Items in Herblore
Error creating thumbnail: File missing
Error creating thumbnail: File missing
II2-10% cost to produce Abyssal Realm Items in Herblore
Error creating thumbnail: File missing
Error creating thumbnail: File missing
III3-15% cost to produce Abyssal Realm Items in Herblore
Error creating thumbnail: File missing
Error creating thumbnail: File missing
IV4-15% cost to produce Abyssal Realm Items in Herblore and +1 additional quantity of primary resource gained in Herblore for Abyssal Realm only (cannot be doubled)

Summoning Boosts

This table shows all the   Summoning Familiars and Synergies that provide a bonus to Herblore.

Skill Boosts

- Main article: Herblore Boosts

Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:

  • Increased Skill XP: Increases the amount of experience points (XP) gained.
  • Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
  • Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
  • Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
  • Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.

For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.