User:Ayarez: Difference between revisions

From Melvor Idle
Tag: visualeditor-switched
No edit summary
 
(120 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{HasGuide|page=Combat Guide#Ranged}}
If you have questions for me or any of the guides I created / edited, you can reach me on the [[Discord]] in the #wiki-discussion channel @Purple


{{RequiresTotH}}
If you like / follow the Dungeon Guides, please read [[Introduction to the Dungeon Guides]].


{{POIIcon|The Shimmering Oasis}}


{{ItemIcon|Earth Layered Shield}}
To do list:
# write combat/dungeon progression
# rework beginners guide
# add ItA AR dungeon guides - Done
# Revisit Xon AR to get deathrates to 0
# add idle setups for AR sections of dungeon guides - Done
# redo exodius guide
# add note on using magic to what to level first - Done


{{Icon|Wind Strike|type=spell}}


{{SkillReq|Magic|115}}


{{PrayerIcon|Battleborn}}
= combat guide prep =


{{Skill|Hitpoints|HP}}
=Introduction=


{{Skill|Hitpoints|HP|qty=1200}}
This guide is primarily written for characters playing the [[Game Mode#Standard|Standard]] game mode. If playing {{Icon|Hardcore}} or {{Icon|Adventure}} modes, preparation for certain events is different due to the differences in the [[Combat Triangle]]. This guide will assume there are no self-imposed restrictions put upon the account, if you choose to restrict your character in some way, you have to figure out how to get around it.


{{MasteryReq|Damage Reduction Potion III|50}}
Progression in Melvor Idle primarily revolves around combat; while there is of course progression in all of the non-combat skills, that progression all serves to make you better at combat. There are several different stages to progression:
* The Early-Early Game:
** This stage mainly focuses on getting ready to start combat.
* The Early Game:
** This stage is generally referred to as the start of combat up to Combat Skill Levels up to Level 60-ish. This stage covers [[Dungeons]] up to {{ZoneIcon|Volcanic Cave}}.
* The Mid Game:
** This stage consists of Combat Skill Levels 60-90 and covers the [[Dungeons]] {{ZoneIcon|Volcanic Cave}} up to and including {{ZoneIcon|Fire God Dungeon}}.
* The Late Game:
** This is when the player is preparing to take on the last 2 Base Game [[Dungeons]] {{ZoneIcon|Into the Mist}} and {{ZoneIcon|Impending Darkness Event}}.
* The Post Base Game:
** Here the player finishes any achievements that haven't been mopped up yet, with the goal of filling the completion log with anything that hasn't been worth the time. It is up to the player to either go for 100% Base Game completion or continue on with the {{ExpansionIcon|TotH}} or the {{ExpansionIcon|ItA}}.


{{MonsterIcon|Ahrenia}}
The guide will start with an overview on how combat works, the stats, and what items affect them. It will also contain resources to [[Guides]]. Remember that the majority of things mentioned in [[Guides]] are ''recommendations'' and are not always the most optimal. The [[Guides#Dungeon_Guides|Dungeon Guides]] and the Training Guides for {{Skill|Melee}}, {{Skill|Magic}} and {{Skill|Ranged}} offer a minimum required and/or recommended setup. They are however not optimized for every situation. To get more precise results for any given situation it will always be recommended to use the [[Combat Simulator]] yourself.


[[Combat Triangle]]
= Using Non-Combat to improve at Combat =
There are several non-combat skills that improve various parts of the combat experience:


{{UnderConstruction}}
* {{Skill|Agility}} - Many of the obstacles provide important combat bonuses.
* {{Skill|Herblore}} - {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are among the highest DPS boosts in the game.
* {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Knight's Defender}}, and others.
* {{Skill|Astrology}} - Many powerful and important passive benefits, including [[#Hidden Skill Levels|Hidden Skill Levels]], which provide further combat bonuses.
* {{Skill|Summoning}} - Tablets provide boosts to combat effectiveness and deal damage on their own.
* {{Skill|Cooking}} - Cook food to eat so you don't die!
* {{Skill|Farming}} - Farm food to eat so you don't die! Farming is particularly useful because it does not require you to actively spend time on it, you can farm food 'while doing combat' for example.


{{AoD}}
Other skills helpful for smooth progression include:


{{ZoneIcon|Into the Mist}}
* {{Skill|Smithing}} - {{Skill|Attack|Melee}} armor and weapons.
* {{Skill|Fletching}} - {{Skill|Ranged}} ammunition and weapons.
* {{Skill|Crafting}} - Jewelry with unique effects and {{Skill|Ranged}} armor.
* {{Skill|Runecrafting}} - {{Skill|Magic}} armor, runes and weapons.
* {{Skill|Township}} - The Trader can be used to exchange goods for food and consumable items that make combat easier.
* {{Skill|Township}} - Township also has many Tasks available that grant rewards to players for achieving certain accomplishments or having certain items, using these is a great way to find something to do if you're unsure.


{{PetIcon|Harold}}
Melvor Idle is not competitive, so it is recommended to set goals that you personally want and work towards. The game will take a very long time to complete, so anything you can do to make it more fun for YOU is hugely recommended; using a weapon that you personally think is cool or useful, or not using an item because the grind isn't fun is perfectly acceptable and makes the game more interesting!


{{AgilityIcon|Pillar of Skilling}}
= Food =


{{GP|5000}}  {{SC|5000}}
[[Food]] is very important at all stages of Combat. <br>
There are 2 ways [[Food]] can be consumed:
* [[Manual Eating]] - This is when the player manually clicks on the [[Food]] button on the combat page to consume it to heal from it.
* {{UpgradeIcon|Auto Eat}} - This is an upgrade bought from the [[Shop]] to automatically Consume the [[Food]] to be healed from it when your [[Health]] drops below a certain threshold (the threshold depends on the Tier of the upgrade that has been unlocked).


{{SpellbookIcon|Curse|Curses}}
[[Food]] can be obtained in several ways:
* Fishing Fish with {{Skill|Fishing}} to then turn it in to consumable Food with {{Skill|Cooking}}
* Planting [[Seeds]] in {{Skill|Farming}} that can be harvested after a certain time, this can be directly consumed. Some of the produce harvested can be further used in {{Skill|Cooking}} to produce other [[Food]] that heals for more.
* {{ItemIcon|Food Box I}} contains a variety of [[Food]], this requires {{Skill|Township}} Level 40 as well as 40 [[Tasks|Township Tasks]] to be completed and the Trader unlocked in {{Skill|Township}}
* [[Slayer Resupplies]] contain [[Food]] and can be bought for {{SC}}Slayer Coins, these Resupplies also provide [[Ammo]], {{ItemIcon|Light Rune}} and {{ItemIcon|Magic Bones}} for [[Prayer Points]].


{{UpgradeIcon|Dragon Axe|The Best Axe}}
= Stats =
All gear has certain stats that link it to one of the three combat styles: {{Skill|Attack|Melee}}, {{Skill|Ranged}}, or {{Skill|Magic}}. Gear that is more difficult to obtain is ''usually'' better. Closer to endgame, the choices become more situational.


{{Synergy|Spider|Spectre}}
''For stat breakdowns and math, use the [[Combat Simulator]] or read the {{Icon|Combat}} page.''


{{Icon|Princess|type=thieving|notext=true}}
== Attack Interval ==
{{Main|Reference=Attack Interval}}
[[Attack Interval]] is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. A variety of things, such as [[Equipment]], [[Pets]], [[Spells]], and {{Skill|Prayer|Prayers}} can provide a reduction to the player's attack interval.


{{TownshipIcon|Solar Eclipse}}
A complete listing of things that effect the player's attack interval is provided on the [[Attack Interval]] page.


{{Icon|Mastery|notext=true}}
== Damage Reduction ==
{{Main|Reference=Damage Reduction}}


<sup>1</sup>
''Damage Reduction'', or DR, is the most important stat in the game. Damage Reduction, {{Skill|Hitpoints}}, and {{UpgradeIcon|Auto Eat}} tier are all taken into account when considering how much damage the player can take before being able to [[Death|die]]. Damage Reduction can be found on:


<div class="mw-collapsible mw-collapsed">
* {{ItemIcon|(G) Dragon Platebody|notext=true}}{{ItemIcon|(U) Black D-hide Body|notext=true}}{{ItemIcon|Air Expert Wizard Robes|notext=true}}- Gear for all 3 Combat Styles
blablabla
* {{ItemIcon|Silver Diamond Ring|notext=true}}{{ItemIcon|Guardian Ring|notext=true}} Jewelry - Can be obtained through {{Skill|Crafting}}, {{Icon|Combat}}, or {{Skill|Thieving}}
blablabla
* {{Icon|Damage Reduction Potion|Damage Reduction Potions}} - Obtained from {{Skill|Herblore}} or {{Skill|Cartography}}
blablabla
* {{PetIcon|Leonardo}} - {{Skill|Defence}} Pet
blablabla
* {{PetIcon|Erran}} - {{ZoneIcon|Earth God Dungeon}} Pet
blablabla
* {{Skill|Agility}} Obstacles
* {{Skill|Prayer}}


</div>
For the end game, there are some {{Skill|Prayer|Prayers}} and items that affect enemies' DR:
* {{PrayerIcon|Battleheart}} - Prayer, reduces enemy DR
* {{ItemIcon|Shield of Ranged Power}}
* {{ItemIcon|Shield of Magic Power}}
* {{ItemIcon|Shield of Melee Power}}
* {{ItemIcon|Ring of Power}}
* {{PetIcon|Bone}}


== Auto Eat ==
{{Main|Reference=Auto Eat}}
''{{UpgradeIcon|Auto Eat}}'' is an upgrade that automatically eats equipped food after a certain health threshold. '''Upgrading this as quickly as possible is critical.''' Auto Eat Tier, along with {{Skill|Hitpoints}} and Damage Reduction controls what content is accessible without a chance of death.


With {{UpgradeIcon|Auto Eat}}, the type of food does not matter as long as one does not run out of it. Eating either {{ItemIcon|Potatoes}} or {{ItemIcon|Whale (Perfect)}} will both keep the player alive as long as they have enough of either. The main difference between any given food sources is the time spent {{Skill|Cooking}}, {{Skill|Fishing}} or {{Skill|Farming}} instead of fighting monsters.


=== Auto Eat Threshold ===
''Auto Eat Threshold'' is the HP value necessary to trigger Auto Eat, lowering the necessary HP/DR required. In the base game, only one item affects the Auto Eat threshold:


{{AgilityCourseTable
* {{ItemIcon|Wasteful Ring}} - Drops from {{MonsterIcon|Wicked Greater Dragon}}
|Cargo Net
* {{POIIcon|The Shimmering Oasis}}
|Monkey Bars
|Pipe Climb
|Coal Stones
|Cliff Balance
|Rocky Waters
|Boulder Trap
|Raft Building
|Ice Jump
|showtotals = false
|gpCostReduction = 0
|scCostReduction = 0
|showcosts = false
|showrequirements = false
|itemCostReduction = 0
}}


{{Equipment/Recommended
=== Auto Eat Efficiency ===
|style =  
{{Main|Reference=Auto Eat Efficiency}}
|helm1 =  
''Auto Eat Efficiency'' increases the amount of HP healed per piece of food eaten. This can be found on:
|body1 =  
* {{Skill|Cooking}} item [[mastery]].
|legs1 =  
* {{Skill|Astrology}} constellation modifiers.
|boots1 =  
* {{Skill|Agility}} Obstacles.
|gloves1 =  
* {{Icon|Famished Potion}}.
|cape1 =  
|neck1 =
|ring1 =
|gem1 =
|weapon1 =
|shield1=
|ammo1=
|passive1 =
|consumable1 =
|familiar11 =
}}


{| class="wikitable"
== Lifesteal ==
!
{{Main|Reference=Lifesteal}}
| colspan="2"; style=text-align:center; |
{{:Lifesteal}}
|-
| rowspan="2" |
|}
{{CombatNav|Dungeon}}
{{Menu}}
| [[File:Slot gem.png|36px|frameless]]


== Slayer Area Effect Negation ==
{{Main|Reference=Area Effect Negation}}
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on:
* {{AgilityIcon|Pillar of Combat}}
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}.
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more).
* {{ItemIcon|Slayer Skillcape}}
* {{AoD}} {{POIIcon|Perilous Peaks}} Point of Interest in {{Skill|Cartography}}


{{V|1.2.2}}
== Attack Bonus/Accuracy Rating ==
These are included on all weapons, and some pieces of armor. {{Skill|Attack|Melee}} has {{Skill|Attack|Stab}}, {{Skill|Strength|Slash}}, and {{Skill|Defence|Block}} Bonuses, while {{Skill|Ranged}} and {{Skill|Magic}} have their own attack bonuses. In combat the player's [[Accuracy Rating]] determines how often they hit an enemy, based on the enemy's Evasion Rating. {{Skill|Summoning}} Tablets use the player's accuracy rating to calculate their chance to hit.


{{UnderConstruction|Page will get a Major Overhaul Tmorrow ((9th of June 2034)}}
== Defence/Evasion Rating ==
These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better. Evasion only helps to kill enemies faster if they can stun, slow, or sleep, as the player will evade their disabling attacks more often.


'''BIG DISCLAIMER The site is currently being activey worked on, please check back in a few hours for an updated version of this page. '''
== Hidden Skill Levels ==
'''The Fishing Advice was removed as it was a terrible suggestion, alternative methods for bank slots / GP will be offered in the new version'''
The main [[Combat]] page has details on the specifics of the max hit, accuracy, and evasion equations the game uses to calculate your stats. In summary, levels in {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Ranged}}, {{Skill|Magic}} and {{Skill|Defence}} increase your stats based on different equations, but only up to the level cap (99 for the base game, and 120 with {{TotH}}).


Melvor Idle is a cut down RPG game with many hidden depths. There is no right or wrong way to progress in the game, and you will rarely (if ever) be punished for experimenting. Melvor Idle is about the journey not the destination.  
Hidden Levels in any of these stats force these equations to use the player's base skill level (the one shown on the sidebar, equal to the amount of XP earned) AND the player's hidden levels, making the player more powerful than their stats would otherwise indicate. Additionally, hidden levels allow the formulas to calculate stats beyond the level cap.


Enjoy!
* A character that is level 15 Strength with +5 Hidden Strength Levels would calculate their Melee Max Hit based on their Effective Level of 20
* A character that is level 99 with +5 Hidden Strength Levels would calculate their Melee Max Hit based on their Effective Level of 104, even when their level is capped and can't go any higher.


=The Wiki=
== Reflect Damage ==
With this effect, whenever the player takes damage, they will also deal a portion of that damage immediately back to the enemy. Reflect does NOT reduce the amount of damage taken. Reflect damage cannot kill an enemy or the player, does not provide XP, and has a 2 second cooldown before it can activate again.


The Melvor Wiki is a majority community lead project. The raw data is imported directly from the game, this includes the pages with Monster, Item, Area, Spell, Skill Information/Data. One can almost guarantee that the information on those pages matches in-game content 100%.
This effect can be found on:
* {{ItemIcon|Gold Sapphire Ring}}
* {{ItemIcon|Recoil Shield}}
* {{Skill|Astrology}} constellation {{ConstellationIcon|Tellus}}.


== Monster Respawn Time ==
{{Main|Reference=Monster Respawn Timer}}
{{:Monster Respawn Timer}}


As mentioned, the rest of the wiki is written by users/players such as yourself. There are a few Discord Administrators/Moderators that (occasionally) participate in helping on the Wiki, the majority however is done Players. There is no active professional team that keeps the wiki up to date. This is done to the best of the abilities by the people participating on maintaining the Wiki, things do however fall through the cracks. If you notice something that is incorrect/misspelled/out of date or just could be better in general, feel free to create your own Wiki Account and edit it!
This timer can be reduced with the following effects:
* {{AgilityIcon|Lava Jump}}
* {{AgilityIcon|Dragon Fight}}
* {{AgilityIcon|Pillar of Combat}}
* {{ItemIcon|Hunters Hat}}
* {{ItemIcon|Monster Hunter Scroll}}


Every edit is monitored by other Players and Discord Moderators, egregious edits will be undone/removed, they can also be discussed on the "talk" pages on the Wiki or on the Melvor Discord in the #wiki-discussion channel. This channel is open for:
== Minimum Hit and Special Attacks ==
Each normal attack made by the player or an enemy will deal a random amount of damage between its minimum value and its maximum value, for all monsters, and for players without any bonuses, the Minimum Hit is 1.


* Reporting incorrect data or spelling that you either don't know how to edit or simply don't want to edit.
Increasing the minimum hit is possible with buffs such as:
* Suggestions of what need to be changed to be more optimal for User experience
* {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} all {{Skill|Runecrafting}} Armour.
* Pointing out very out of date Guides that don't actually work anymore, these will usually get a huge disclaimer on them until they can be worked on
* {{SpellIcon|Charged I}}
*People wanting to Contribute and feel like they have things to say / information to impart
* {{PrayerIcon|Battleheart}}
* If you don't have the time or the know how how to edit on the Wiki, be this to simply pass on what you'd want done * or perhaps players in the channel being able to teach you how to do it
* {{AgilityIcon|Pillar of Combat}}
* {{Skill|Astrology}} constellation {{ConstellationIcon|Iridan}}.


Special Attacks are typically found on weapons or jewelry and have a percentage chance of triggering when in combat and will replace your standard attack. If the player has multiple items that grant a special attack, and the combined total adds to greater than 100%, the game will attempt to normalize the chance of using either attack. For example, if the player is wearing both an {{ItemIcon|Ancient Sword}} and a {{ItemIcon|Ring of Blade Echoes}}, the player will have a 50% chance of using Life Leach, and a 50% chance of using Blade Echoes. A list of equipment and spells with special attacks can be viewed on the [[Special Attacks]] page.


When following guides, please check the version in which this was published, some guides are very out of date or no longer relevant, there's work being done on updating them, but writing a good guide takes time and the current dedicated editing team is small. We'll welcome any help we can get, no matter how small or big.  
== Passive Effects ==
Beyond just Combat stats, many pieces of equipment have passive effects that increase stats that don't directly make the player better in combat.


= Goal of this Guide =
* {{ItemIcon|Gold Topaz Ring} - This item allows the player to receive {{ItemIcon|Signet Ring Half (b)}} from Combat, needed for {{ItemIcon|Aorpheat's Signet Ring}}. This is a highly sought after [[Ring]] for its wide arrange of benefits.
This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is in no way complete, or optimal for all play styles.
* Increases to {{SC}}Slayer Coins and {{GP}}Gold Pieces
* [[Double Loot]] - This allows for double the Items gained from both Combat and Non-Combat


There are several ways to play this game. Some choices can be found [|here]


== Major Goals for each Stage ==


= Why not to use this guide? =
=== Early-Early Game ===
There are many reasons that this guide may not be useful:
* If following steps is not your thing then look elsewhere, these steps take a long time to complete and are very prescriptive.
* Do you have a preferred play-style? For example, combat is great! Why not give it a try? This guide is focussed on skilling and obtaining some important long-term benefits from some hard-to-get items and boosts.
* This guide is intended for Standard and {{Icon|Hardcore|nolink=true}} [[Game Mode|Game Modes]]:
** If you are playing {{Icon|Adventure|nolink=true}} game-mode then please refer to the [[Adventure/Guide]].
** If you are playing {{AoD}} [[Ancient Relics]] game-mode then please refer to the [[Ancient Relics/Guide]].


== Before you start ==
There are 3 main goals before starting Combat:
In general:
# Get a good supply for [[#Food|Food]] so you don't die.
* This game is meant to be idled - this means that it is intended that you do not actively play this game, but instead do other things, such as go on a walk, or visit the zoo! And when you come back, hopefully you will start to see some progress, but do not expect to complete this game in a week.
# Purchase at least Tier 1 of {{UpgradeIcon|Auto Eat}}.
** This game however also some more active play when it comes to the combat. You can spend as little or as much time as you want optimizing your farming there.
# Get a starter set of [[Equipment]] for the desired Combat Style.
* Items and equipment will give you small benefits that stack up over time, so do not expect to be a Melvor god after you have completed all of the steps outlined below - you will still have ''a lot'' of gameplay left, and the expansions are a great investment if you are yearning for more!
* You should expect some parts of these guide to take many days and weeks to complete, so feel free to deviate from the guide at any time.
* Off-line progress is capped to 24-hours, and so once you start following these steps, you may feel it necessary to keep the game running continuously, or feel the need to check-in on progress regularly. If you do need a break, this is ok - the progress cap might feel like a limitation at first, but it also means that your township doesn't fall into disarray after a long break. If you're unable or unwilling to log in within the 24 hour timespan, there's the option to download the "Unlimited Offline" [[Mods]], please be aware that the longer you stay offline with that mod, the longer it will take for the game to load in.


== Types of skills ==
=== Early Game ===


Because this game is complicated, these categories are not perfect (e.g. {{Skill|Agility}} is categorized as a meta skill, but it can also be used to good effect to generate money). With this in mind, here is a high level grouping and description of each skill and what it's for.
# The first goal for this stage is obtaining {{ItemIcon|Amulet of Looting}} from {{ZoneIcon|Spider Forest}}.
# After obtaining this Amulet the aim should be Level 60-85 in all Combat Skills, including {{Skill|Prayer}} and {{Skill|Slayer}}.
# The last goal would be a full set of either {{ItemIcon|(G) Rune Helmet|Rune Equipment}} or {{ItemIcon|(G) Dragon Helmet|Dragon Equipment}}


=== Meta skills ===
=== Mid Game ===


These skills are mostly centered around "if you invest in this skill, other skills will get stronger". Some of these skills also provide some direction about what order to work on other skills, because the bonuses to work on other skills come in a certain order. For the sake of simplicity, this section only discusses non-combat bonuses. See the full skill page for how they provide buffs for combat skills.
This stage focuses around {{ZoneIcon|Volcanic Cave}} and the [[God#Combat_Areas|God Dungeons]]. <br>
It is up to the player to decide whether to grind out a full set of {{ItemIcon|(G) Ancient Helmet|Ancient Equipment}} or do some risky/[[Manual Eating]] Combat as explained in the [[Air God Dungeon/Guide]].


{| class="wikitable"
=== Late Game ===
|+ Meta Skills
|-
! Skill !! Description !! Order of unlocks for other skills
|-
| {{Skill|Astrology}} || style="width: 50%" | This is the most straightforward meta-skill. Study constellations to unlock permanent bonuses for the respective skills. It takes a lot of investment in Astrology before Astrology buffs itself. || {{Skill|Farming}} {{Skill|Woodcutting}} <br /> {{Skill|Smithing}} <br /> {{Skill|Firemaking}} {{Skill|Fishing}} <br /> {{Skill|Mining}} <br /> {{Skill|Cooking}} <br /> {{AoD}} {{Skill|Cartography}} {{Skill|Archaeology}} <br /> {{Skill|Fletching}} <br /> {{Skill|Runecrafting}} <br /> {{Skill|Agility}} {{Skill|Thieving}} <br /> {{Skill|Crafting}} <br /> {{Skill|Herblore}} {{Skill|Summoning}} <br /> {{TotH}} {{Skill|Astrology}}
|-
| {{Skill|Summoning}} || Create Summoning tablets that provide a small bonus to the corresponding skill, using a combination of materials that use ingredients from the skill and materials you buy for GP. Unlock much stronger bonuses by using [[Synergies|synergies]] after progressing in multiple different summons.|| {{Skill|Woodcutting}} <br /> {{Skill|Mining}} <br /> {{Skill|Fishing}} <br /> {{Skill|Cooking}} <br /> {{Skill|Runecrafting}} <br /> {{Skill|Thieving}} <br /> {{Skill|Crafting}} <br /> {{Skill|Smithing}} <br /> {{Skill|Herblore}} <br /> {{Skill|Firemaking}} <br /> {{TotH}} {{Skill|Agility}} <br /> {{TotH}} {{Skill|Astrology}} <br /> {{TotH}} {{Skill|Fletching}} <br /> {{TotH}} {{Skill|Summoning}}
|-
| {{Skill|Firemaking}} || Firemaking provides flat percentage bonuses for all skills: skill XP in the form of {{ItemIcon|Firemaking Skillcape}} and mastery XP, from the pool checkpoint and achieving 99 item mastery. It's also required to unlock better [[Cooking|cooking fires]]. || {{Skill|Cooking}}
|-
| {{Skill|Herblore}} || Most skills have at least one potion that provides a bonus. For non-combat skills, these potions are usually increased output of resources, but there are some important exceptions for speeding up progression. || {{Skill|Firemaking}} - {{ItemIcon|Controlled Heat Potion}} <br /> {{Skill|Astrology}} - {{ItemIcon|Secret Stardust Potion}} <br /> {{Skill|Mining}} - {{ItemIcon|Perfect Swing Potion}} <br /> {{Skill|Agility}} - {{ItemIcon|Performance Enhancing Potion}} <br /> {{Skill|Runecrafting}} - {{ItemIcon|Elemental Potion}}
|-
| {{Skill|Agility}} || Build obstacles that provide fixed bonuses to specific skills. The higher your skill level, the more obstacles you can build, at higher tiers. However, these obstacles also get progressively more difficult to build, both in terms of money and in terms of items, but they also have some of the strongest bonuses in the game. As you progress in Melvor, you will find yourself swapping between obstacles reasonable often. || Agility has too many bonuses with complicated ordering, so it's difficult to enumerate them like in the previous sections. Please see the {{Skill|Agility}} page for full information.
|}


=== Raw Material Gathering Skills ===
This stage has the last 2 remaining [[Dungeons]], {{ZoneIcon|Into the Mist}} and {{ZoneIcon|Impending Darkness Event}}. <br> Preparations can be found in their respective [[Guides#Dungeon Guides|Dungeon Guides]].


=== Finished Goods Artisan Skills ===
= Dungeon Order =


==Ways to Play The Game==
The Dungeon Order listed in the game may not reflect how hard these Dungeons are. <br>
The recommended order to do them in is listed in the [[Guides#Dungeon Guides|Dungeon Guides]]


There are several ways to play the Game, depending on your goals and preferred game play. Here are some suggested ways to play the game and a guide on how to do it.
= Other Resources =


* [[Laid back]], only logging in once/twice per day, what to set your offline times to and what to do when online
There are several [[Guides]] available to the player.
* [[Skilling Focused]], max out everything to 99/120 then start combat while having access to everything and being as overpowered as possible
* [[Max efficiency without Throne of the Herald]] , mix of the 1st and 2nd but then choosing the most optimal way
* [[Max efficiency with Throne of the Herald]]  road to 100% completion, this will be combat focused, level as little non-combat as possible to rush herald for the 2% interval, after which skills and item collection will be done.


Before we get into the actual different way to play. It is generally advised you get a good feel of the game and how it works / interacts. This is generally achieved by leveling all the skills to around Level 20-30 and beat a Dungeon or 2.
* {{Skill|Melee}} Leveling guide found at [[Attack/Training]]
Once everything is around level 30 you should better understand how the game works and if you like it. The Core Game Mechanics won't really change much, it gets slightly more complicated especially when it comes to Combat later on, there will be more and more Skill interactions once you get to higher levels. Faster Experience Gains and you'll receive loot quicker. But this is about it. This would be an excellent point to determine if this game is for you or you'd rather move on.
* {{Skill|Magic}} Leveling guide found at [[Magic/Training]]
 
* {{Skill|Ranged}} Leveling guide found at [[Ranged/Training]]
* It is advised you start by leveling {{Skill|Astrology}} for the minor gains you'll get from that at low levels.
* Dungeon guides found at [[Guides#Dungeon Guides|Dungeon Guides]]
* Your next skill should be {{Skill|Fishing}} to get enough Gold Pieces to upgrade the [[Shop]] upgrades for the first 2 Axes, Fishing Rods and Pickaxes. Once you get to roughly {{SkillReq|Fishing|23}} you should get enough Gold Pieces to upgrade the 3rd tier Fishing Rod, Sell everything that you get apart from the [[Fish]]
* Money Making guides found at [[Money Making]]
* Manual Eating guide found at [[Manual Eating]]

Latest revision as of 15:55, 19 March 2025

If you have questions for me or any of the guides I created / edited, you can reach me on the Discord in the #wiki-discussion channel @Purple

If you like / follow the Dungeon Guides, please read Introduction to the Dungeon Guides.


To do list:

  1. write combat/dungeon progression
  2. rework beginners guide
  3. add ItA AR dungeon guides - Done
  4. Revisit Xon AR to get deathrates to 0
  5. add idle setups for AR sections of dungeon guides - Done
  6. redo exodius guide
  7. add note on using magic to what to level first - Done


combat guide prep

Introduction

This guide is primarily written for characters playing the Standard game mode. If playing

Error creating thumbnail: File missing
Hardcore

or Adventure modes, preparation for certain events is different due to the differences in the Combat Triangle. This guide will assume there are no self-imposed restrictions put upon the account, if you choose to restrict your character in some way, you have to figure out how to get around it.

Progression in Melvor Idle primarily revolves around combat; while there is of course progression in all of the non-combat skills, that progression all serves to make you better at combat. There are several different stages to progression:

  • The Early-Early Game:
    • This stage mainly focuses on getting ready to start combat.
  • The Early Game:
    • This stage is generally referred to as the start of combat up to Combat Skill Levels up to Level 60-ish. This stage covers Dungeons up to
      Error creating thumbnail: File missing
      Volcanic Cave
      .
  • The Mid Game:
    • This stage consists of Combat Skill Levels 60-90 and covers the Dungeons
      Error creating thumbnail: File missing
      Volcanic Cave
      up to and including
      Error creating thumbnail: File missing
      Fire God Dungeon
      .
  • The Late Game:
  • The Post Base Game:
    • Here the player finishes any achievements that haven't been mopped up yet, with the goal of filling the completion log with anything that hasn't been worth the time. It is up to the player to either go for 100% Base Game completion or continue on with the Throne of the Herald Expansion or the
      Error creating thumbnail: File missing
      Into the Abyss Expansion.

The guide will start with an overview on how combat works, the stats, and what items affect them. It will also contain resources to Guides. Remember that the majority of things mentioned in Guides are recommendations and are not always the most optimal. The Dungeon Guides and the Training Guides for

Error creating thumbnail: File missing
Melee

,

Error creating thumbnail: File missing
Magic

and

Error creating thumbnail: File missing
Ranged

offer a minimum required and/or recommended setup. They are however not optimized for every situation. To get more precise results for any given situation it will always be recommended to use the Combat Simulator yourself.

Using Non-Combat to improve at Combat

There are several non-combat skills that improve various parts of the combat experience:

  • Error creating thumbnail: File missing
    Agility
    - Many of the obstacles provide important combat bonuses.
  • Error creating thumbnail: File missing
    Herblore
    - Diamond Luck Potions are among the highest DPS boosts in the game.
  • Error creating thumbnail: File missing
    Thieving
    - There are a multitude of useful item drops from several NPCs, including Chapeau Noir, Knight's Defender, and others.
  • Error creating thumbnail: File missing
    Astrology
    - Many powerful and important passive benefits, including Hidden Skill Levels, which provide further combat bonuses.
  • Error creating thumbnail: File missing
    Summoning
    - Tablets provide boosts to combat effectiveness and deal damage on their own.
  • Error creating thumbnail: File missing
    Cooking
    - Cook food to eat so you don't die!
  • Error creating thumbnail: File missing
    Farming
    - Farm food to eat so you don't die! Farming is particularly useful because it does not require you to actively spend time on it, you can farm food 'while doing combat' for example.

Other skills helpful for smooth progression include:

  • Error creating thumbnail: File missing
    Smithing
    -
    Error creating thumbnail: File missing
    Melee
    armor and weapons.
  • Error creating thumbnail: File missing
    Fletching
    -
    Error creating thumbnail: File missing
    Ranged
    ammunition and weapons.
  • Error creating thumbnail: File missing
    Crafting
    - Jewelry with unique effects and
    Error creating thumbnail: File missing
    Ranged
    armor.
  • Error creating thumbnail: File missing
    Runecrafting
    -
    Error creating thumbnail: File missing
    Magic
    armor, runes and weapons.
  • Error creating thumbnail: File missing
    Township
    - The Trader can be used to exchange goods for food and consumable items that make combat easier.
  • Error creating thumbnail: File missing
    Township
    - Township also has many Tasks available that grant rewards to players for achieving certain accomplishments or having certain items, using these is a great way to find something to do if you're unsure.

Melvor Idle is not competitive, so it is recommended to set goals that you personally want and work towards. The game will take a very long time to complete, so anything you can do to make it more fun for YOU is hugely recommended; using a weapon that you personally think is cool or useful, or not using an item because the grind isn't fun is perfectly acceptable and makes the game more interesting!

Food

Food is very important at all stages of Combat.
There are 2 ways Food can be consumed:

  • Manual Eating - This is when the player manually clicks on the Food button on the combat page to consume it to heal from it.
  • Error creating thumbnail: File missing
    Auto Eat
    - This is an upgrade bought from the Shop to automatically Consume the Food to be healed from it when your Health drops below a certain threshold (the threshold depends on the Tier of the upgrade that has been unlocked).

Food can be obtained in several ways:

  • Fishing Fish with
    Error creating thumbnail: File missing
    Fishing
    to then turn it in to consumable Food with
    Error creating thumbnail: File missing
    Cooking
  • Planting Seeds in
    Error creating thumbnail: File missing
    Farming
    that can be harvested after a certain time, this can be directly consumed. Some of the produce harvested can be further used in
    Error creating thumbnail: File missing
    Cooking
    to produce other Food that heals for more.
  • Food Box I contains a variety of Food, this requires
    Error creating thumbnail: File missing
    Township
    Level 40 as well as 40 Township Tasks to be completed and the Trader unlocked in
    Error creating thumbnail: File missing
    Township
  • Slayer Resupplies contain Food and can be bought for SCSlayer Coins, these Resupplies also provide Ammo, Light Rune and Magic Bones for Prayer Points.

Stats

All gear has certain stats that link it to one of the three combat styles:

Error creating thumbnail: File missing
Melee

,

Error creating thumbnail: File missing
Ranged

, or

Error creating thumbnail: File missing
Magic

. Gear that is more difficult to obtain is usually better. Closer to endgame, the choices become more situational.

For stat breakdowns and math, use the Combat Simulator or read the
Error creating thumbnail: File missing
Combat

page.

Attack Interval

Attack Interval is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. A variety of things, such as Equipment, Pets, Spells, and

Error creating thumbnail: File missing
Prayers

can provide a reduction to the player's attack interval.

A complete listing of things that effect the player's attack interval is provided on the Attack Interval page.

Damage Reduction

Damage Reduction, or DR, is the most important stat in the game. Damage Reduction,

Error creating thumbnail: File missing
Hitpoints

, and

Error creating thumbnail: File missing
Auto Eat

tier are all taken into account when considering how much damage the player can take before being able to die. Damage Reduction can be found on:

  • - Gear for all 3 Combat Styles
  • Jewelry - Can be obtained through
    Error creating thumbnail: File missing
    Crafting
    ,
    Error creating thumbnail: File missing
    Combat
    , or
    Error creating thumbnail: File missing
    Thieving
  • Damage Reduction Potions - Obtained from
    Error creating thumbnail: File missing
    Herblore
    or
    Error creating thumbnail: File missing
    Cartography
  • Error creating thumbnail: File missing
    Leonardo
    -
    Error creating thumbnail: File missing
    Defence
    Pet
  • Error creating thumbnail: File missing
    Erran
    -
    Error creating thumbnail: File missing
    Earth God Dungeon
    Pet
  • Error creating thumbnail: File missing
    Agility
    Obstacles
  • Error creating thumbnail: File missing
    Prayer

For the end game, there are some

Error creating thumbnail: File missing
Prayers

and items that affect enemies' DR:

Auto Eat

Error creating thumbnail: File missing
Auto Eat

is an upgrade that automatically eats equipped food after a certain health threshold. Upgrading this as quickly as possible is critical. Auto Eat Tier, along with

Error creating thumbnail: File missing
Hitpoints

and Damage Reduction controls what content is accessible without a chance of death. With

Error creating thumbnail: File missing
Auto Eat

, the type of food does not matter as long as one does not run out of it. Eating either Potatoes or Whale (Perfect) will both keep the player alive as long as they have enough of either. The main difference between any given food sources is the time spent

Error creating thumbnail: File missing
Cooking

,

Error creating thumbnail: File missing
Fishing

or

Error creating thumbnail: File missing
Farming

instead of fighting monsters.

Auto Eat Threshold

Auto Eat Threshold is the HP value necessary to trigger Auto Eat, lowering the necessary HP/DR required. In the base game, only one item affects the Auto Eat threshold:

Auto Eat Efficiency

Auto Eat Efficiency increases the amount of HP healed per piece of food eaten. This can be found on:

Lifesteal

Lifesteal heals the player for a portion of the damage they deal, it does not deal extra damage. When active, lifesteal will occur any time the player deals damage, where the amount healed is determined by the modifier's magnitude. For example, a +10% Lifesteal modifier will heal the player for 10% of any damage dealt.

Lifesteal can be specific to damage types, such as Melee Lifesteal, Magic Lifesteal, Bleed Lifesteal, Burn Lifesteal, Poison Lifesteal, and Lifesteal if target is Cursed.

Slayer Area Effect Negation

Slayer Area Effect Negation reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying (

Error creating thumbnail: File missing
Forest of Goo

,

Error creating thumbnail: File missing
Arid Plains

) to downright progress blocking (

Error creating thumbnail: File missing
Dark Waters

,

Error creating thumbnail: File missing
Unhallowed Wasteland

). This stat can be found on:

Attack Bonus/Accuracy Rating

These are included on all weapons, and some pieces of armor.

Error creating thumbnail: File missing
Melee

has

Error creating thumbnail: File missing
Stab

,

Error creating thumbnail: File missing
Slash

, and

Error creating thumbnail: File missing
Block

Bonuses, while

Error creating thumbnail: File missing
Ranged

and

Error creating thumbnail: File missing
Magic

have their own attack bonuses. In combat the player's Accuracy Rating determines how often they hit an enemy, based on the enemy's Evasion Rating.

Error creating thumbnail: File missing
Summoning

Tablets use the player's accuracy rating to calculate their chance to hit.

Defence/Evasion Rating

These are included on all pieces of armor, and are heavily connected to the Combat Triangle. The higher the number, the better. Evasion only helps to kill enemies faster if they can stun, slow, or sleep, as the player will evade their disabling attacks more often.

Hidden Skill Levels

The main Combat page has details on the specifics of the max hit, accuracy, and evasion equations the game uses to calculate your stats. In summary, levels in

Error creating thumbnail: File missing
Attack

,

Error creating thumbnail: File missing
Strength

,

Error creating thumbnail: File missing
Ranged

,

Error creating thumbnail: File missing
Magic

and

Error creating thumbnail: File missing
Defence

increase your stats based on different equations, but only up to the level cap (99 for the base game, and 120 with ).

Hidden Levels in any of these stats force these equations to use the player's base skill level (the one shown on the sidebar, equal to the amount of XP earned) AND the player's hidden levels, making the player more powerful than their stats would otherwise indicate. Additionally, hidden levels allow the formulas to calculate stats beyond the level cap.

  • A character that is level 15 Strength with +5 Hidden Strength Levels would calculate their Melee Max Hit based on their Effective Level of 20
  • A character that is level 99 with +5 Hidden Strength Levels would calculate their Melee Max Hit based on their Effective Level of 104, even when their level is capped and can't go any higher.

Reflect Damage

With this effect, whenever the player takes damage, they will also deal a portion of that damage immediately back to the enemy. Reflect does NOT reduce the amount of damage taken. Reflect damage cannot kill an enemy or the player, does not provide XP, and has a 2 second cooldown before it can activate again.

This effect can be found on:

Monster Respawn Time

After killing any monster, there will be a respawn time of 3 seconds before the next monster appears. During this time the player cannot deal damage, and therefore cannot gain XP. This means that a monster respawning can be considered a guaranteed miss (or two). Respawn time is capped at 0.25s.

This timer can be reduced with the following effects:

Minimum Hit and Special Attacks

Each normal attack made by the player or an enemy will deal a random amount of damage between its minimum value and its maximum value, for all monsters, and for players without any bonuses, the Minimum Hit is 1.

Increasing the minimum hit is possible with buffs such as:

  • all
    Error creating thumbnail: File missing
    Runecrafting
    Armour.
  • Error creating thumbnail: File missing
    Charged I
  • Error creating thumbnail: File missing
    Battleheart
  • Error creating thumbnail: File missing
    Pillar of Combat
  • Error creating thumbnail: File missing
    Astrology
    constellation
    Error creating thumbnail: File missing
    Iridan
    .

Special Attacks are typically found on weapons or jewelry and have a percentage chance of triggering when in combat and will replace your standard attack. If the player has multiple items that grant a special attack, and the combined total adds to greater than 100%, the game will attempt to normalize the chance of using either attack. For example, if the player is wearing both an Ancient Sword and a Ring of Blade Echoes, the player will have a 50% chance of using Life Leach, and a 50% chance of using Blade Echoes. A list of equipment and spells with special attacks can be viewed on the Special Attacks page.

Passive Effects

Beyond just Combat stats, many pieces of equipment have passive effects that increase stats that don't directly make the player better in combat.

  • {{ItemIcon|Gold Topaz Ring} - This item allows the player to receive Signet Ring Half (b) from Combat, needed for Aorpheat's Signet Ring. This is a highly sought after Ring for its wide arrange of benefits.
  • Increases to SCSlayer Coins and GPGold Pieces
  • Double Loot - This allows for double the Items gained from both Combat and Non-Combat


Major Goals for each Stage

Early-Early Game

There are 3 main goals before starting Combat:

  1. Get a good supply for Food so you don't die.
  2. Purchase at least Tier 1 of
    Error creating thumbnail: File missing
    Auto Eat
    .
  3. Get a starter set of Equipment for the desired Combat Style.

Early Game

  1. The first goal for this stage is obtaining Amulet of Looting from
    Error creating thumbnail: File missing
    Spider Forest
    .
  2. After obtaining this Amulet the aim should be Level 60-85 in all Combat Skills, including
    Error creating thumbnail: File missing
    Prayer
    and
    Error creating thumbnail: File missing
    Slayer
    .
  3. The last goal would be a full set of either Rune Equipment or Dragon Equipment

Mid Game

This stage focuses around

Error creating thumbnail: File missing
Volcanic Cave

and the God Dungeons.

It is up to the player to decide whether to grind out a full set of Ancient Equipment or do some risky/Manual Eating Combat as explained in the Air God Dungeon/Guide.

Late Game

This stage has the last 2 remaining Dungeons,

Error creating thumbnail: File missing
Into the Mist

and

Error creating thumbnail: File missing
Impending Darkness Event

.
Preparations can be found in their respective Dungeon Guides.

Dungeon Order

The Dungeon Order listed in the game may not reflect how hard these Dungeons are.
The recommended order to do them in is listed in the Dungeon Guides

Other Resources

There are several Guides available to the player.