Agility/Training: Difference between revisions

From Melvor Idle
m (Update for v1.0.5)
(Amend optimal course layout. Corrects for some oddities where continually swapping between some obstacles was suggested)
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This is the total cost to build or change all obstacles as listed in the guide below, assuming no cost reductions. Note that this could be lower in practice if [[Agility#Mastery Unlocks|Mastery Pool checkpoints]] are active or if the same obstacle is constructed multiple times.
This is the total cost to build or change all obstacles as listed in the guide below, assuming no cost reductions. Note that this could be lower in practice if [[Agility#Mastery Unlocks|Mastery Pool checkpoints]] are active or if the same obstacle is constructed multiple times.


* {{GP|41310000}}
* {{GP|41110000}}
* {{ItemIcon|Raw Herring|qty=300}}
* {{ItemIcon|Raw Herring|qty=300}}
* {{ItemIcon|Raw Salmon|qty=300}}
* {{ItemIcon|Raw Salmon|qty=300}}
* {{ItemIcon|Oak Logs|qty=500}}
* {{ItemIcon|Mahogany Logs|qty=1000}}
* {{ItemIcon|Mahogany Logs|qty=1000}}
* {{ItemIcon|Iron Arrows|qty=2000}}
* {{ItemIcon|Iron Arrows|qty=2000}}
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* {{ItemIcon|Coal Ore|qty=5000}}
* {{ItemIcon|Coal Ore|qty=5000}}
* {{ItemIcon|Diamond|qty=2000}}
* {{ItemIcon|Diamond|qty=2000}}
* {{ItemIcon|Bones|qty=1000}}
* {{ItemIcon|Dragonite Bar|qty=10000}}
* {{ItemIcon|Dragonite Bar|qty=10000}}
* {{ItemIcon|Redwood Logs|qty=10000}}
* {{ItemIcon|Redwood Logs|qty=10000}}
* {{ItemIcon|Bones|qty=1000}}


===Total Skill Requirements===
===Total Skill Requirements===
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|-
|-
!30-40
!30-40
|Build Gap Jump.<br/>Swap Balance Beam for Monkey Bars
|Build Gap Jump
|{{GP|300000}}<br/>{{ItemIcon|Oak Logs|qty=250}}
|{{GP|250000}}||
|{{SkillReq|Firemaking|15}}
|Cargo Net, Balance Beam, Pit Jump, Gap Jump
|Cargo Net, Monkey Bars, Pit Jump, Gap Jump
|-
|-
!40-50
!40-50
|Build Tree Climb.<br/>Swap Monkey Bars for Balance Beam
|Build Tree Climb
|{{GP|550000}}<br/>{{ItemIcon|Mahogany Logs|qty=1000}}<br/>{{ItemIcon|Iron Arrows|qty=2000}}<br/>{{ItemIcon|Chaos Rune|qty=2000}}
|{{GP|500000}}<br/>{{ItemIcon|Mahogany Logs|qty=1000}}<br/>{{ItemIcon|Iron Arrows|qty=2000}}<br/>{{ItemIcon|Chaos Rune|qty=2000}}
|{{SkillReq|Firemaking|60}}
|{{SkillReq|Firemaking|60}}
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb
|-
|-
!50-60
!50-60
|Build Raft Drifting.
|Build Raft Drifting
|{{GP|1000000}}<br/>{{ItemIcon|Watermelons|qty=3000}}
|{{GP|1000000}}<br/>{{ItemIcon|Watermelons|qty=3000}}
|{{SkillReq|Farming|60}}
|{{SkillReq|Farming|60}}
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|-
|-
!60-70
!60-70
|Build Heat Trap<br/>Swap Balance Beam for Monkey Bars
|Build Heat Trap
|{{GP|2550000}}<br/>{{ItemIcon|Oak Logs|qty=250}}
|{{GP|2500000}}||
|{{SkillReq|Firemaking|15}}
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap
|Cargo Net, Monkey Bars, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap
|-
|-
!70-80
!70-80
|Build Tree Hang<br/>Swap Monkey Bars for Balance Beam
|Build Tree Hang<br/>Swap Pit Jump for Balance Seesaw
|{{GP|5050000}}<br/>{{ItemIcon|Barrentoe Herb|qty=5000}}
|{{GP|5150000}}<br/>{{ItemIcon|Barrentoe Herb|qty=5000}}
|{{SkillReq|Woodcutting|80}}<br/>{{SkillReq|Firemaking|80}}
|{{SkillReq|Woodcutting|80}}<br/>{{SkillReq|Firemaking|80}}
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap, Tree&nbsp;Hang
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap, Tree&nbsp;Hang
|-
|-
!80-90
!80-90
|Build Ice Jump<br/>Swap Tree Climb for Mountain Climb<br/>Swap Raft Drifting for Tree Balance
|Build Ice Jump
|{{GP|11500000}}<br/>{{ItemIcon|Crab|qty=2500}}<br/>{{ItemIcon|Coal Ore|qty=5000}}<br/>{{ItemIcon|Diamond|qty=2000}}<br/>{{ItemIcon|Bones|qty=1000}}
|{{GP|10000000}}<br/>{{ItemIcon|Crab|qty=2500}}<br/>{{ItemIcon|Coal Ore|qty=5000}}<br/>{{ItemIcon|Diamond|qty=2000}}
|{{SkillReq|Cooking|60}}<br/>{{SkillReq|Mining|60}}<br/>{{SkillReq|Slayer|60}}<br/>{{SkillReq|Thieving|60}}
|{{SkillReq|Cooking|60}}<br/>{{SkillReq|Mining|60}}<br/>{{SkillReq|Slayer|60}}<br/>{{SkillReq|Thieving|60}}
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Tree&nbsp;Hang, Ice&nbsp;Jump
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap, Tree&nbsp;Hang, Ice&nbsp;Jump
|-
|-
!90-99
!90-99
|Build Boulder Move<br/>Swap Pit Jump for Balance Seesaw
|Build Boulder Move<br/>Swap Tree Climb for Mountain Climb<br/>Swap Raft Drifting for Tree Balance
|{{GP|20150000}}<br/>{{ItemIcon|Dragonite Bar|qty=10000}}<br/>{{ItemIcon|Redwood Logs|qty=10000}}
|{{GP|21500000}}<br/>{{ItemIcon|Dragonite Bar|qty=10000}}<br/>{{ItemIcon|Redwood Logs|qty=10000}}<br/>{{ItemIcon|Bones|qty=1000}}
|{{SkillReq|Woodcutting|99}}<br/>{{SkillReq|Firemaking|99}}
|{{SkillReq|Woodcutting|99}}<br/>{{SkillReq|Firemaking|99}}
|Cargo Net, Balance Beam, Balance Seesaw, Gap&nbsp;Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Tree&nbsp;Hang, Ice&nbsp;Jump, Boulder&nbsp;Move
|Cargo Net, Balance Beam, Balance Seesaw, Gap&nbsp;Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Tree&nbsp;Hang, Ice&nbsp;Jump, Boulder&nbsp;Move

Revision as of 23:05, 14 August 2022

This page was last updated for (v1.0.5).

Training

Total Costs

This is the total cost to build or change all obstacles as listed in the guide below, assuming no cost reductions. Note that this could be lower in practice if Mastery Pool checkpoints are active or if the same obstacle is constructed multiple times.

Total Skill Requirements

In order to follow this guide, you'll need the following skills.

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    Level 60
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    Level 60
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    Level 60
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    Level 60
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    Level 60
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    Level 99
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    Level 99

Obstacles

The following guide was created assuming level 50 Mastery for each obstacle. In practice, obstacles will start at level 1 Mastery and will end up far above level 50 (especially for later level blocks), but although that effects the actual XP rates gained it will not ultimately change which courses are best at a given level block in practice.

This changes at the level 80-90 and level 90-99 sections, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.

Boosters

XP

GP

The Fine Coinpurse can replace the Book of Scholars depending on whether you prefer 25% more GP/hr or 3% more XP/hr as the Book reduces global GP by 15%. At later Agility levels this can add up to a significant amount of GP lost for a 3% XP boost.

Action Time


Melvor Idle Skill Guides
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Combat
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Prayer
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Farming
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Township
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Woodcutting
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Fishing
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Firemaking
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Cooking
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Mining
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Smithing
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Thieving
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Fletching
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Crafting
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Runecrafting
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Herblore
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Agility
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Summoning
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Astrology
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Alternative Magic
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Cartography
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Archaeology
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Harvesting